/**--------------------------------------------------------------------------**\ ============================== y_hooks - Hook any callback! ============================== Description: Automatically hooks any callbacks with a very simple syntax. Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the SA:MP callback hooks include. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright (C) 2008 the Initial Developer. All Rights Reserved. Contributors: ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. Peter, Cam - Support. ZeeX, g_aSlice/Slice, Popz, others - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Version: 2.0 Changelog: 27/03/13: Ported to the new YSI version. 09/01/08: Added a fix for IsPlayerInRaceCheckpoint. 11/10/07: Added race start count option. 03/08/07: Updated timer system. 02/08/07: Fixed repeating races. 31/07/07: Added tracking support. 21/06/07: Added restart option to races to not destroy them. 02/05/07: Added YSI_ prefix to all globals. 01/05/07: First version. \**--------------------------------------------------------------------------**/ #define MAX_RACE_WINNERS 3 #if !defined MAX_RACE_CHECKPOINTS #define MAX_RACE_CHECKPOINTS 1024 #endif #if !defined MAX_RACE_STARTS #define MAX_RACE_STARTS 32 #endif #define NO_RACE -1 #define RACE_NO_CHECKPOINT -1 #define RACE_LOOP_GRANULARITY 5 #define RACE_PLAYER_OUT 0x80000000 enum e_RACE_FLAGS (<<= 1) { e_RACE_FLAGS_NONE = 0, e_RACE_FLAGS_EXIT_TIME = 0xFFFF, e_RACE_FLAGS_ACTIVE = 0x10000, e_RACE_FLAGS_ARIAL, e_RACE_FLAGS_REL_WIN, e_RACE_FLAGS_STARTED, e_RACE_FLAGS_RACING, e_RACE_FLAGS_CD_JOIN, e_RACE_FLAGS_RESTART } enum E_RACE { e_RACE_FLAGS:E_RACE_FLAGS, E_RACE_LAPS, E_RACE_CHECKPOINTS, E_RACE_CP_START, E_RACE_RACER_COUNT, E_RACE_RACER_MAX, E_RACE_COUNTDOWN, E_RACE_FINISHED, E_RACE_ENTRY, E_RACE_VW, E_RACE_INT, E_RACE_PRIZES[MAX_RACE_WINNERS] } enum E_RACE_PLAYER { E_RACE_PLAYER_RACE, E_RACE_PLAYER_LAP, E_RACE_PLAYER_CP, E_RACE_PLAYER_TIME, #if defined RACE_POSITION E_RACE_PLAYER_POSITION, #endif E_RACE_PLAYER_TOUT, Float:E_RACE_PLAYER_X, Float:E_RACE_PLAYER_Y, Float:E_RACE_PLAYER_Z, Float:E_RACE_PLAYER_A, E_RACE_PLAYER_INT, E_RACE_PLAYER_WORLD } #define RACE_POS_DONE 0x80000000 enum E_RACE_POS { E_RACE_POS_CP, Float:E_RACE_POS_TOGO } _Y_RACES_STATIC stock PlayerArray:YSI_g_sRacers[MAX_RACES], YSI_g_sRaceData[MAX_RACES][E_RACE], Float:YSI_g_sRaceCheckpoints[MAX_RACE_CHECKPOINTS][3], YSI_g_sPlayerRace[MAX_PLAYERS][E_RACE_PLAYER], Float:YSI_g_sRaceStarts[MAX_RACES][MAX_RACE_STARTS][4], YSI_g_sCPIndex, Iterator:YSI_g_sRacePeople[MAX_RACES]; forward Race_Countdown(race, time); forward Race_Timeout(playerid); loadtext core[ysi_race]; /*----------------------------------------------------------------------------*- Function: RaceArray_IndexShift Params: from - Which slot to start shifting up. add - How to adjust the slots. Return: - Notes: Find all races whose checkpoint blocks start above the current index and increment them. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC stock RaceArray_IndexShift(from, add) { for (new i = 0; i != MAX_RACES; ++i) { if (YSI_g_sRaceData[i][E_RACE_CP_START] >= from) YSI_g_sRaceData[i][E_RACE_CP_START] += add; } } /*----------------------------------------------------------------------------*- Function: RaceArray_Shift Params: from - Which slot to start shifting up. &end - Slot to end the shifting on. to - Slot to shift to. Return: - Notes: Shifts checkpoints up in the main array to make room for new ones. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC stock RaceArray_Shift(from, &end, to) { // Fast version. end -= from; if (end + to >= MAX_RACE_CHECKPOINTS) { return false; } memcpy(_:YSI_g_sRaceCheckpoints[to], _:YSI_g_sRaceCheckpoints[from], 0, end * 4 * 3, end * 3); //++to; end += to; return true; } /*----------------------------------------------------------------------------*- Function: RaceArray_Add Params: slot - Slot to add to. Float:x - Position data. Float:y - Position data. Float:z - Position data. Return: - Notes: Adds a new checkpoint to the checkpoints array. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC stock RaceArray_Add(slot, Float:x, Float:y, Float:z) { if (slot < YSI_g_sCPIndex) { if (!RaceArray_Shift(slot, YSI_g_sCPIndex, slot + 1)) return false; RaceArray_IndexShift(slot, 1); } YSI_g_sRaceCheckpoints[slot][0] = x; YSI_g_sRaceCheckpoints[slot][1] = y; YSI_g_sRaceCheckpoints[slot][2] = z; return true; } /*----------------------------------------------------------------------------*- Function: Race__IsActive Params: raceid - Race to check. Return: - Notes: Checks a race is active. -*----------------------------------------------------------------------------*/ #define Race__IsActive(%1) \ (YSI_g_sRaceData[(%1)][E_RACE_FLAGS] & e_RACE_FLAGS_ACTIVE) /*----------------------------------------------------------------------------*- Function: Race_IsValid Params: raceid - Race to check. Return: - Notes: Checks an id is valid and active. -*----------------------------------------------------------------------------*/ #define Race_IsValid(%1) \ (0 <= (%1) < MAX_RACES && Race__IsActive((%1))) /*----------------------------------------------------------------------------*- Function: Races_SetupGroups Params: - Return: - Notes: Disables default group settings when groups are used. -*----------------------------------------------------------------------------*/ stock Races_SetupGroups() { } stock Races_SetupGroups() <> { } /*----------------------------------------------------------------------------*- Function: Race_Create Params: laps - Number of laps to race for. entry - Cost of entry. countdown - Time to count down from for start. bool:arial - Use arial checkpoints instead. bool:fixedPrize - Set prize amounts manually. exitTime - Time allowed out a vehicle before fail. interior - The interior of the race. world - The world of the race. bool:restart - Don't destroy the race on completion. Return: raceid - ID of the race for reference or -1. Notes: Finds an empty slot and sets the race up for use. All parameters are optional and can be set separately aswell. -*----------------------------------------------------------------------------*/ foreign _Race_Create(l,e,c,a,f,x,i,w,r); stock Race_Create(laps = 0, entry = 0, countdown = 3, bool:arial = false, bool:fixedPrize = true, exitTime = 0, interior = 0, world = 0, bool:restart = false) { return _Race_Create(laps, entry, countdown, _:arial, _:fixedPrize, exitTime, interior, world, _:restart); } global _Race_Create(l,e,c,a,f,x,i,w,r) { new raceid; for (raceid = 0; raceid < MAX_RACES; raceid++) if (!Race__IsActive(raceid)) break; if (raceid == MAX_RACES) return NO_RACE; YSI_g_sRaceData[raceid][E_RACE_FLAGS] = e_RACE_FLAGS_ACTIVE | (f ? e_RACE_FLAGS_NONE : e_RACE_FLAGS_REL_WIN) | (a ? e_RACE_FLAGS_ARIAL : e_RACE_FLAGS_NONE ) | (r ? e_RACE_FLAGS_RESTART : e_RACE_FLAGS_NONE ) | (e_RACE_FLAGS:x & e_RACE_FLAGS_EXIT_TIME); // // Old functions. // //Race_SetLaps(raceid, l); YSI_g_sRaceData[raceid][E_RACE_LAPS] = l; //Race_SetEntry(raceid, e); YSI_g_sRaceData[raceid][E_RACE_ENTRY] = e; if (f) { //for (new p = 1; p <= MAX_RACE_WINNERS; p++) Race_SetPrize(raceid, (MAX_RACE_WINNERS + 1) - p, e * p); for (new p = 1; p <= MAX_RACE_WINNERS; p++) YSI_g_sRaceData[raceid][E_RACE_PRIZES][MAX_RACE_WINNERS - p] = e * p; //Race_SetFixedWin(raceid, _:f); } //Race_SetArial(raceid, _:a); //Race_SetActive(raceid, 1); //Race_SetCountdown(raceid, c); YSI_g_sRaceData[raceid][E_RACE_COUNTDOWN] = c; //Race_SetExitTime(raceid, x); //Race_SetInterior(raceid, i); YSI_g_sRaceData[raceid][E_RACE_INT] = i; //Race_SetWorld(raceid, w); YSI_g_sRaceData[raceid][E_RACE_VW] = w; //Race_SetRestart(raceid, _:r); // // Remainder. // YSI_g_sRaceData[raceid][E_RACE_CHECKPOINTS] = 0; YSI_g_sRaceData[raceid][E_RACE_RACER_COUNT] = 0; YSI_g_sRaceData[raceid][E_RACE_FINISHED] = 0; YSI_g_sRaceData[raceid][E_RACE_RACER_MAX] = 0; PA_Init(YSI_g_sRacers[raceid]); Iter_Clear(YSI_g_sRacePeople[raceid]); YSI_g_sRaceData[raceid][E_RACE_CP_START] = YSI_g_sCPIndex; NO_GROUPS(raceid) { } return raceid; } /*----------------------------------------------------------------------------*- Function: Race_Destroy Params: slot - Race to destroy. bool:refund - Should entrants get their money back? Return: - Notes: Called whenever a player leaves the race, checks the number of remaining racers and if none ends the race. -*----------------------------------------------------------------------------*/ foreign void:_Race_Destroy(slot, refund); stock Race_Destroy(slot, bool:refund = false) { _Race_Destroy(slot, _:refund); } global void:_Race_Destroy(slot, refund) { if (Race_IsValid(slot)) { if (YSI_g_sRaceData[slot][E_RACE_FLAGS] & e_RACE_FLAGS_STARTED) { foreach (new i : Player) { if (PA_Get(YSI_g_sRacers[slot], i)) { DisablePlayerRaceCheckpoint(i); Race_PlayerDone(i); } } } else { foreach (new i : Player) { if (PA_Get(YSI_g_sRacers[slot], i)) { _Race_PlayerLeave(i, refund); } } } YSI_g_sRaceData[slot][E_RACE_RACER_COUNT] = 0; YSI_g_sRaceData[slot][E_RACE_FLAGS] = e_RACE_FLAGS:0; new count = YSI_g_sRaceData[slot][E_RACE_CHECKPOINTS], start = YSI_g_sRaceData[slot][E_RACE_CP_START]; RaceArray_Shift(start + count, YSI_g_sCPIndex, start); RaceArray_IndexShift(start, -count); } } /*----------------------------------------------------------------------------*- Function: Race_AddCheckpoint Params: raceid - Race to add to. Float:x - X position. Float:y - Y position. Float:z - Z position. Return: position or -1. Notes: - -*----------------------------------------------------------------------------*/ global Race_AddCheckpoint(raceid, Float:x, Float:y, Float:z) { if (!Race_IsValid(raceid)) return RACE_NO_CHECKPOINT; new count = YSI_g_sRaceData[raceid][E_RACE_CHECKPOINTS]; RaceArray_Add(YSI_g_sRaceData[raceid][E_RACE_CP_START] + count, x, y, z); YSI_g_sRaceData[raceid][E_RACE_CHECKPOINTS]++; return count; } /*----------------------------------------------------------------------------*- Function: Race_AddStart Params: raceid - Race to add to. Float:x - X position. Float:y - Y position. Float:z - Z position. Float:a - Angle. Return: position or -1. Notes: Adds a starting point to a race and increases the max number of racers for the race. -*----------------------------------------------------------------------------*/ global Race_AddStart(raceid, Float:x, Float:y, Float:z, Float:a) { if (!Race_IsValid(raceid)) return RACE_NO_CHECKPOINT; new count = YSI_g_sRaceData[raceid][E_RACE_RACER_MAX]; if (count >= MAX_RACE_STARTS) return RACE_NO_CHECKPOINT; YSI_g_sRaceStarts[raceid][count][0] = x; YSI_g_sRaceStarts[raceid][count][1] = y; YSI_g_sRaceStarts[raceid][count][2] = z; YSI_g_sRaceStarts[raceid][count][3] = a; YSI_g_sRaceData[raceid][E_RACE_RACER_MAX]++; return count; } /*----------------------------------------------------------------------------*- Function: Race_SetFixedWin Params: raceid - Race to set for. set - 1/0. Return: - Notes: Sets wether or not a race has fixed prizes for the winners. If not the prizes are calculated at race start based on the number of entrants and the entry fee. -*----------------------------------------------------------------------------*/ global void:Race_SetFixedWin(raceid, set) { if (!Race_IsValid(raceid)) return; if (set) YSI_g_sRaceData[raceid][E_RACE_FLAGS] &= ~e_RACE_FLAGS_REL_WIN; else YSI_g_sRaceData[raceid][E_RACE_FLAGS] |= e_RACE_FLAGS_REL_WIN; } /*----------------------------------------------------------------------------*- Function: Race_SetRestart Params: raceid - Race to set for. set - 1/0. Return: - Notes: Sets wether or not a race is destroyed after completion. -*----------------------------------------------------------------------------*/ global void:Race_SetRestart(raceid, set) { if (!Race_IsValid(raceid)) return; if (set) YSI_g_sRaceData[raceid][E_RACE_FLAGS] |= e_RACE_FLAGS_RESTART; else YSI_g_sRaceData[raceid][E_RACE_FLAGS] &= ~e_RACE_FLAGS_RESTART; } /*----------------------------------------------------------------------------*- Function: Race_SetArial Params: raceid - Race to set for. set - 1/0. Return: - Notes: Toggles the use of arial checkpoints. -*----------------------------------------------------------------------------*/ global void:Race_SetArial(raceid, set) { if (!Race_IsValid(raceid)) return; if (set) YSI_g_sRaceData[raceid][E_RACE_FLAGS] |= e_RACE_FLAGS_ARIAL; else YSI_g_sRaceData[raceid][E_RACE_FLAGS] &= ~e_RACE_FLAGS_ARIAL; } /*----------------------------------------------------------------------------*- Function: Race_SetActive Params: raceid - Race to set for. set - 1/0. Return: - Notes: Activates the race for entry and use. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC stock Race_SetActive(raceid, set) { if (!Race_IsValid(raceid)) return; if (set) YSI_g_sRaceData[raceid][E_RACE_FLAGS] |= e_RACE_FLAGS_ACTIVE; else YSI_g_sRaceData[raceid][E_RACE_FLAGS] &= ~e_RACE_FLAGS_ACTIVE; } /*----------------------------------------------------------------------------*- Function: Race_SetCountdown Params: raceid - Race to set for. countdown - Number to count down from. Return: - Notes: - -*----------------------------------------------------------------------------*/ global void:Race_SetCountdown(raceid, countdown) { if (!Race_IsValid(raceid)) return; YSI_g_sRaceData[raceid][E_RACE_COUNTDOWN] = countdown; } /*----------------------------------------------------------------------------*- Function: Race_SetInterior Params: raceid - Race to set for. interior - Interior where race is located. Return: - Notes: AFAIK you can't drive between interiors so all the checkpoints must be located in the same interior. -*----------------------------------------------------------------------------*/ global void:Race_SetInterior(raceid, interior) { if (!Race_IsValid(raceid)) return; YSI_g_sRaceData[raceid][E_RACE_INT] = interior; } /*----------------------------------------------------------------------------*- Function: Race_SetWorld Params: raceid - Race to set for. world - World to run race in. Return: - Notes: - -*----------------------------------------------------------------------------*/ global void:Race_SetWorld(raceid, world) { if (!Race_IsValid(raceid)) return; YSI_g_sRaceData[raceid][E_RACE_VW] = world; } /*----------------------------------------------------------------------------*- Function: Race_SetPrize Params: raceid - Race to set for. position - Winning position to set for/. amount - Amount for that position to win. Return: - Notes: If this is used after the race has started it will over- write prizes set by relative winnings. -*----------------------------------------------------------------------------*/ global void:Race_SetPrize(raceid, position, amount) { if (!Race_IsValid(raceid) || position >= MAX_RACE_WINNERS) return; YSI_g_sRaceData[raceid][E_RACE_PRIZES][position - 1] = amount; } /*----------------------------------------------------------------------------*- Function: Race_Set_ExitTime Params: raceid - Race to set for. time - Time to set. Return: - Notes: Sets the time you are allowed out a vehicle before you fail the race. 0 means a vehicle exit is an instant fail. Useful for long races where cars may well be destroyed. -*----------------------------------------------------------------------------*/ global void:Race_SetExitTime(raceid, time) { if (!Race_IsValid(raceid)) return; YSI_g_sRaceData[raceid][E_RACE_FLAGS] = (YSI_g_sRaceData[raceid][E_RACE_FLAGS] & (~e_RACE_FLAGS_EXIT_TIME)) | (e_RACE_FLAGS:time & e_RACE_FLAGS_EXIT_TIME); } /*----------------------------------------------------------------------------*- Function: Race_IsActive Params: raceid - Race to check. Return: - Notes: Wrapper for Race_IsValid. -*----------------------------------------------------------------------------*/ global Race_IsActive(raceid) { return Race_IsValid(raceid); } /*----------------------------------------------------------------------------*- Function: Race_SetLaps Params: raceid - Race to set for. laps - Number of laps to set. Return: - Notes: - -*----------------------------------------------------------------------------*/ global void:Race_SetLaps(raceid, laps) { if (!Race_IsValid(raceid)) return; YSI_g_sRaceData[raceid][E_RACE_LAPS] = laps; } /*----------------------------------------------------------------------------*- Function: Race_SetEntry Params: raceid - Race to set for. cost - Cost of entry to the race. Return: - Notes: - -*----------------------------------------------------------------------------*/ global void:Race_SetEntry(raceid, cost) { if (!Race_IsValid(raceid)) return; YSI_g_sRaceData[raceid][E_RACE_ENTRY] = cost; } /*----------------------------------------------------------------------------*- Function: Race_Dropout Params: playerid - Player dropping out. Return: - Notes: Called when a player exits their vehicle. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC Race_Dropout(playerid) { SetTimerEx("Race_Timeout", (YSI_g_sRaceData[(YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE])][E_RACE_FLAGS] & e_RACE_FLAGS_EXIT_TIME), 0, "i", playerid); YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE] |= RACE_PLAYER_OUT; YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_TOUT] = GetTickCount(); } /*----------------------------------------------------------------------------*- Function: Race_Rejoin Params: playerid - Player rejoining. Return: - Notes: Called when a player gets in a new vehicle if not timmed out.. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC Race_Rejoin(playerid) { YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE] &= ~RACE_PLAYER_OUT; } /*----------------------------------------------------------------------------*- Function: Race_Timeout Params: playerid - Player to check. Return: - Notes: Called from Race_Dropout after the race's exit time. If the player still isn't in a vehicle (set by Race_Rejoin) the player fails the race. -*----------------------------------------------------------------------------*/ public Race_Timeout(playerid) { if (YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE] & RACE_PLAYER_OUT) Race_Exit(playerid); } /*----------------------------------------------------------------------------*- Function: Race_Exit Params: playerid - Player who left. Return: - Notes: Called when a player leaves a race prematurly. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC Race_Exit(playerid) { DisablePlayerRaceCheckpoint(playerid); new slot = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]; Race_PlayerDone(playerid); CallRemoteFunction("OnPlayerExitRace", "ii", playerid, slot); Race_CheckEnd(slot); } /*----------------------------------------------------------------------------*- Function: Race_CheckEnd Params: slot - Race to check. Return: - Notes: Called whenever a player leaves the race, checks the number of remaining racers and if none ends the race. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC Race_CheckEnd(slot) { // This shouldn't be here... //YSI_g_sRaceData[slot][E_RACE_RACER_COUNT]--; if (!(--YSI_g_sRaceData[slot][E_RACE_RACER_COUNT])) { CallRemoteFunction("OnRaceEnd", "i", slot); if (YSI_g_sRaceData[slot][E_RACE_FLAGS] & e_RACE_FLAGS_RESTART) { YSI_g_sRaceData[slot][E_RACE_FLAGS] &= ~e_RACE_FLAGS_STARTED; YSI_g_sRaceData[slot][E_RACE_FINISHED] = 0; new count = YSI_g_sRaceData[slot][E_RACE_CHECKPOINTS], start = YSI_g_sRaceData[slot][E_RACE_CP_START]; RaceArray_Shift(start + count, YSI_g_sCPIndex, start); RaceArray_IndexShift(start, -count); // Reset groups. NO_GROUPS(slot) { } } else { YSI_g_sRaceData[slot][E_RACE_FLAGS] = e_RACE_FLAGS:0; } } } /*----------------------------------------------------------------------------*- Function: Race_PlayerDone Params: playerid - Player done. Return: - Notes: Generic cleanup for anyone who has left a race. Sets the player back to their old position and sets a few other variables. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC Race_PlayerDone(playerid) { new race = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]; YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE] = NO_RACE; YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_TIME] = GetTickCount() - YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_TIME]; #if defined RACE_POSITION YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_POSITION] = 0; #endif if (Race_IsValid(race)) { PA_Set(YSI_g_sRacers[race], playerid, false); Iter_Remove(YSI_g_sRacePeople[race], playerid); if (IsPlayerConnected(playerid)) { //SetPlayerPos(playerid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_X], YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_Y], YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_Z]); //SetPlayerFacingAngle(playerid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_A]); new vehicleid; if ((vehicleid = GetPlayerVehicleID(playerid))) { SetVehiclePos(vehicleid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_X], YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_Y], YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_Z]); SetVehicleZAngle(vehicleid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_A]); LinkVehicleToInterior(vehicleid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_INT]); SetVehicleVirtualWorld(vehicleid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_WORLD]); } else { SetPlayerPos(playerid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_X], YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_Y], YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_Z]); SetPlayerFacingAngle(playerid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_A]); } SetPlayerInterior(playerid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_INT]); SetPlayerVirtualWorld(playerid, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_WORLD]); } } } /*----------------------------------------------------------------------------*- Function: Race_GetPlayerExitedTime Params: playerid - Player to get time of. Return: The time a player has been out a vehicle. Notes: - -*----------------------------------------------------------------------------*/ global Race_GetPlayerExitedTime(playerid) { return GetTickCount() - YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_TOUT]; } /*----------------------------------------------------------------------------*- Function: Race_PlayerJoin Params: playerid - Player to add. race - Race to add to. Return: - Notes: Checks if a player is valid to join a race and if the race is valid to be joined to and if so adds them to it. -*----------------------------------------------------------------------------*/ global Race_PlayerJoin(playerid, race) { if (YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE] != NO_RACE || !Race_IsValid(race)) return 0; new e_RACE_FLAGS:flags = YSI_g_sRaceData[race][E_RACE_FLAGS]; if ((flags & e_RACE_FLAGS_STARTED) || YSI_g_sRaceData[race][E_RACE_RACER_COUNT] >= YSI_g_sRaceData[race][E_RACE_RACER_MAX] || GetPlayerMoney(playerid) < YSI_g_sRaceData[race][E_RACE_ENTRY]) return 0; GivePlayerMoney(playerid, 0 - YSI_g_sRaceData[race][E_RACE_ENTRY]); YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE] = race; YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_LAP] = 0; YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_CP] = 0; PA_Set(YSI_g_sRacers[race], playerid, true); ++YSI_g_sRaceData[race][E_RACE_RACER_COUNT]; Iter_Add(YSI_g_sRacePeople[race], playerid); #if defined RACE_POSITION YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_POSITION] = 0; #endif return 1; } /*----------------------------------------------------------------------------*- Function: Race_PlayerLeave Params: playerid - Player to leave the race. refund - Wether or not to give them their entry fee back. Return: - Notes: Called if a player leaves a race before the race has started. -*----------------------------------------------------------------------------*/ foreign _Race_PlayerLeave(playerid, refund); stock Race_PlayerLeave(playerid, bool:refund = false) { return _Race_PlayerLeave(playerid, _:refund); } global _Race_PlayerLeave(playerid, refund) { new race = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]; if (!Race_IsValid(race) || YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_STARTED) return 0; if (refund) GivePlayerMoney(playerid, YSI_g_sRaceData[race][E_RACE_ENTRY]); YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE] = NO_RACE; PA_Set(YSI_g_sRacers[race], playerid, false); --YSI_g_sRaceData[race][E_RACE_RACER_COUNT]; Iter_Remove(YSI_g_sRacePeople[race], playerid); return 1; } /*----------------------------------------------------------------------------*- Function: Race_Finish Params: playerid - Player who finished the race. Return: - Notes: Called when a player completes a race. -*----------------------------------------------------------------------------*/ _Y_RACES_STATIC Race_Finish(playerid) { new slot = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE], winners = YSI_g_sRaceData[slot][E_RACE_FINISHED]; YSI_g_sRaceData[slot][E_RACE_FINISHED]++; Race_PlayerDone(playerid); new prize; if (winners < MAX_RACE_WINNERS) prize = YSI_g_sRaceData[slot][E_RACE_PRIZES][winners]; GivePlayerMoney(playerid, prize); CallRemoteFunction("OnPlayerFinishRace", "iiiii", playerid, slot, winners + 1, prize, YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_TIME]); Race_CheckEnd(slot); } /*----------------------------------------------------------------------------*- Function: Race_Start Params: race - Race to start. Return: - Notes: Loops through all players who have entered the race and moves them to their respective start points. If the prize is set as relative the prizes are calculated here based on number of entrants, number of possible winners and entry fee. -*----------------------------------------------------------------------------*/ global Race_Start(race) { if (!Race_IsValid(race)) return 0; new bool:exited = true, j; foreach (new i : YSI_g_sRacePeople[race]) { new vehicleid; GetPlayerPos(i, YSI_g_sPlayerRace[i][E_RACE_PLAYER_X], YSI_g_sPlayerRace[i][E_RACE_PLAYER_Y], YSI_g_sPlayerRace[i][E_RACE_PLAYER_Z]); if ((vehicleid = GetPlayerVehicleID(i))) { GetPlayerFacingAngle(i, YSI_g_sPlayerRace[i][E_RACE_PLAYER_A]); YSI_g_sPlayerRace[i][E_RACE_PLAYER_INT] = GetPlayerInterior(i); YSI_g_sPlayerRace[i][E_RACE_PLAYER_WORLD] = GetPlayerVirtualWorld(i); LinkVehicleToInterior(vehicleid, YSI_g_sRaceData[race][E_RACE_INT]); SetVehicleVirtualWorld(vehicleid, YSI_g_sRaceData[race][E_RACE_VW]); SetPlayerInterior(i, YSI_g_sRaceData[race][E_RACE_INT]); SetPlayerVirtualWorld(i, YSI_g_sRaceData[race][E_RACE_VW]); SetVehiclePos(vehicleid, YSI_g_sRaceStarts[race][j % MAX_RACE_STARTS][0], YSI_g_sRaceStarts[race][j % MAX_RACE_STARTS][1], YSI_g_sRaceStarts[race][j % MAX_RACE_STARTS][2]); SetVehicleZAngle(vehicleid, YSI_g_sRaceStarts[race][j % MAX_RACE_STARTS][3]); SetCameraBehindPlayer(i); TogglePlayerControllable(i, 0); ++j; } else { exited = false; Race_Exit(i); } } if (j) { YSI_g_sRaceData[race][E_RACE_FLAGS] |= e_RACE_FLAGS_STARTED; Race_Countdown(race, YSI_g_sRaceData[race][E_RACE_COUNTDOWN]); if (YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_REL_WIN) { new prize; if (j < MAX_RACE_WINNERS) prize = ((j * j) + j) / 2; else prize = (MAX_RACE_WINNERS * (MAX_RACE_WINNERS + 1)) / 2; new count = (YSI_g_sRaceData[race][E_RACE_ENTRY] * j) / prize; for (new i = 0; i < MAX_RACE_WINNERS; i++) YSI_g_sRaceData[race][E_RACE_PRIZES][i] = (MAX_RACE_WINNERS - i) * count; } return 1; } else if (exited) { // No players were in to begin with. YSI_g_sRaceData[race][E_RACE_RACER_COUNT] = 1; Race_CheckEnd(race); } return 0; } /*----------------------------------------------------------------------------*- Function: Race_Countdown Params: race - Race to do countdown for. time - Seconds remaining. Return: - Notes: - -*----------------------------------------------------------------------------*/ public Race_Countdown(race, time) { if (!(YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_ACTIVE)) return; if (time) { Text_Send(YSI_g_sRacers[race], $YSI_RACE_COUNTDOWN, time); SetTimerEx("Race_Countdown", 1000, 0, "ii", race, time - 1); } else { Text_Send(YSI_g_sRacers[race], $YSI_RACE_GO); new startTime = GetTickCount(), vehicleid, pos; foreach (new i : YSI_g_sRacePeople[race]) { if ((vehicleid = GetPlayerVehicleID(i))) { TogglePlayerControllable(i, 1); Race_DoEnterRaceCP(i); SetVehiclePos(vehicleid, YSI_g_sRaceStarts[race][pos % MAX_RACE_STARTS][0], YSI_g_sRaceStarts[race][pos % MAX_RACE_STARTS][1], YSI_g_sRaceStarts[race][pos % MAX_RACE_STARTS][2] + 0.1); SetVehicleZAngle(vehicleid, YSI_g_sRaceStarts[race][pos % MAX_RACE_STARTS][3]); YSI_g_sPlayerRace[i][E_RACE_PLAYER_TIME] = startTime; pos++; } else Race_Exit(i); } } } /*----------------------------------------------------------------------------*- Function: Race_Race Params: - Return: - Notes: Sets up important variables -*----------------------------------------------------------------------------*/ mhook OnScriptInit() { for (new i = 0; i < MAX_PLAYERS; i++) { YSI_g_sPlayerRace[i][E_RACE_PLAYER_RACE] = NO_RACE; } Iter_Init(YSI_g_sRacePeople); Races_SetupGroups(); return 1; } /*----------------------------------------------------------------------------*- Function: Race_OnPlayerEnterRaceCheckpoint Params: playerid - Player who entered. Return: - Notes: Checks a players position in the race and displays the corresponding next checkpoint or calls Race_Finish. -*----------------------------------------------------------------------------*/ mhook OnPlayerEnterRaceCP(playerid) { return Race_DoEnterRaceCP(playerid); } _Y_RACES_STATIC Race_DoEnterRaceCP(playerid) { new race = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]; if (race & RACE_PLAYER_OUT) return 1; // Race_IsValid check mixed with running check. if ((0 <= race < MAX_RACES) && (YSI_g_sRaceData[race][E_RACE_FLAGS] & (e_RACE_FLAGS_ACTIVE | e_RACE_FLAGS_STARTED) == (e_RACE_FLAGS_ACTIVE | e_RACE_FLAGS_STARTED))) { DisablePlayerRaceCheckpoint(playerid); new start = YSI_g_sRaceData[race][E_RACE_CP_START], check = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_CP], checks = YSI_g_sRaceData[race][E_RACE_CHECKPOINTS], laps = YSI_g_sRaceData[race][E_RACE_LAPS], type = _:(YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_ARIAL); if (laps) { new lap = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_LAP]; if (lap == laps) { Race_Finish(playerid); return 1; } else { if (check + 1 == checks) { if (lap + 1 == laps) { SetPlayerRaceCheckpoint(playerid, type ? 4 : 1, YSI_g_sRaceCheckpoints[start][0], YSI_g_sRaceCheckpoints[start][1], YSI_g_sRaceCheckpoints[start][2], 0.0, 0.0, 0.0, 5.0); } else { check += start; SetPlayerRaceCheckpoint(playerid, type ? 3 : 0, YSI_g_sRaceCheckpoints[check][0], YSI_g_sRaceCheckpoints[check][1], YSI_g_sRaceCheckpoints[check][2], YSI_g_sRaceCheckpoints[start][0], YSI_g_sRaceCheckpoints[start][1], YSI_g_sRaceCheckpoints[start][2], 5.0); } YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_CP] = 0; ++YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_LAP]; return 1; } else { check += start; SetPlayerRaceCheckpoint(playerid, type ? 3 : 0, YSI_g_sRaceCheckpoints[check][0], YSI_g_sRaceCheckpoints[check][1], YSI_g_sRaceCheckpoints[check][2], YSI_g_sRaceCheckpoints[check + 1][0], YSI_g_sRaceCheckpoints[check + 1][1], YSI_g_sRaceCheckpoints[check + 1][2], 5.0); ++YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_CP]; return 1; } } } else { switch (checks - check) { case 0: { Race_Finish(playerid); } case 1: { check += start; SetPlayerRaceCheckpoint(playerid, type ? 4 : 1, YSI_g_sRaceCheckpoints[check][0], YSI_g_sRaceCheckpoints[check][1], YSI_g_sRaceCheckpoints[check][2], 0.0, 0.0, 0.0, 5.0); } default: { check += start; SetPlayerRaceCheckpoint(playerid, type ? 3 : 0, YSI_g_sRaceCheckpoints[check][0], YSI_g_sRaceCheckpoints[check][1], YSI_g_sRaceCheckpoints[check][2], YSI_g_sRaceCheckpoints[check + 1][0], YSI_g_sRaceCheckpoints[check + 1][1], YSI_g_sRaceCheckpoints[check + 1][2], 5.0); } } ++YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_CP]; return 1; } } return 1; } /*----------------------------------------------------------------------------*- Function: Race_OnPlayerStateChange Params: playerid - Player who's state changed. newstate - Their new state. oldstate - Their last state. Return: - Notes: Processes a players vehicle exit or entry mid race and calls the relevant functions. -*----------------------------------------------------------------------------*/ mhook OnPlayerStateChange(playerid, newstate, oldstate) { new race = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]; if (!Race_IsValid(race) || !(YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_STARTED)) return 0; if (oldstate == PLAYER_STATE_DRIVER) { if (!(YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_EXIT_TIME) || newstate != PLAYER_STATE_EXIT_VEHICLE) Race_Exit(playerid); else Race_Dropout(playerid); } else if (newstate == PLAYER_STATE_DRIVER) Race_Rejoin(playerid); else if (newstate != PLAYER_STATE_ONFOOT && newstate != PLAYER_STATE_ENTER_VEHICLE_DRIVER) Race_Exit(playerid); return 1; } /*----------------------------------------------------------------------------*- Function: Race_OnPlayerDisconnect Params: playerid - Player who left. reason - Why they left. Return: - Notes: Similar to the Race_OnPlayerStateChange function but instantly exits them from the race as they're not there anymore. -*----------------------------------------------------------------------------*/ mhook OnPlayerDisconnect(playerid, reason) { new race = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]; if (!Race_IsValid(race)) return 0; if (YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_STARTED) { Race_Exit(playerid); } else { Race_PlayerLeave(playerid); } return 1; #pragma unused reason } /*----------------------------------------------------------------------------*- Function: Race_OnPlayerConnect Params: playerid - Player who joined. Return: - Notes: Just a fix for IsPlayerInRaceCheckpoint. -*----------------------------------------------------------------------------*/ mhook OnPlayerConnect(playerid) { DisablePlayerRaceCheckpoint(playerid); return 1; } #if defined RACE_POSITION /*----------------------------------------------------------------------------*- Function: Race_Loop Params: - Return: - Notes: If compiled with RACE_POSITION this function will keep track of all player's positions in their race. It uses current lap, checkpoint and distance from next checkpoint to approximate position. Note: If a race doubles back between two checkpoints you may be closer than another player thus show as a higher position when you are infact behind them. -*----------------------------------------------------------------------------*/ #if YSIM_HAS_MASTER && (_YSIM_IS_CLIENT || _YSIM_IS_STUB) stock Race_Loop() #else task Race_Loop[500 / MAX_RACES]() #endif { static race = -1; // Process a different race every call. race = (race + 1) % MAX_RACES; static racePos[MAX_PLAYERS][E_RACE_POS]; if (Race__IsActive(race)) { new start = YSI_g_sRaceData[race][E_RACE_CP_START], lap, cp = Iter_Count(YSI_g_sRacePeople[race]), Float:togo, pos; if (!cp) { return; } foreach (new playerid : YSI_g_sRacePeople[race]) { lap = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_LAP], cp = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_CP] + start; static Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); // Get the player's (squared) distance to the next checkpoint. x -= YSI_g_sRaceCheckpoints[cp][0]; y -= YSI_g_sRaceCheckpoints[cp][1]; z -= YSI_g_sRaceCheckpoints[cp][2]; togo = ((x * x) + (y * y) + (z * z)), pos = 1; racePos[playerid][E_RACE_POS_CP] = cp; racePos[playerid][E_RACE_POS_TOGO] = togo; for (new i = Iter_Begin(YSI_g_sRacePeople[race]); (i = Iter_Next(YSI_g_sRacePeople[race], i)) != playerid; ) { // This checks "checkpoint + start", but both players have // that offset so it is fine. if (YSI_g_sPlayerRace[i][E_RACE_PLAYER_LAP] > lap || (YSI_g_sPlayerRace[i][E_RACE_PLAYER_LAP] == lap && (racePos[i][E_RACE_POS_CP] > cp || (racePos[i][E_RACE_POS_CP] == cp && racePos[i][E_RACE_POS_TOGO] < togo)))) ++pos; // This player is on a higher lap, or on a higher // checkpoint, or less distance from their next checkpoint. else ++YSI_g_sPlayerRace[i][E_RACE_PLAYER_POSITION]; } YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_POSITION] = pos; } #if defined RACE_SHOW_POS // Race time. lap = Race_GetPlayerRaceTime(Iter_First(YSI_g_sRacePeople[race])) / 1000; // Racer count. cp = Iter_Count(YSI_g_sRacePeople[race]); new time[8], th[3]; format(time, sizeof (time), "%d:%02d", lap / 60, lap % 60); foreach (new playerid : YSI_g_sRacePeople[race]) { pos = YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_POSITION]; switch (pos % 20) { case 1: th = "ST"; case 2: th = "ND"; case 3: th = "RD"; case 11: if (pos % 100 > 20) th = "TH"; else th = "ST"; case 12: if (pos % 100 > 20) th = "TH"; else th = "ND"; case 13: if (pos % 100 > 20) th = "TH"; else th = "RD"; default: th = "TH"; } // Show the background. // Show the position. // Show the "th". // Show the races count. // Show the time. } #endif } } /*----------------------------------------------------------------------------*- Function: Race_GetPlayerPosition Params: playerid - Player to get position of. Return: Dynamic position in race. Notes: - -*----------------------------------------------------------------------------*/ global Race_GetPlayerPosition(playerid) { return YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_POSITION]; } #endif /*----------------------------------------------------------------------------*- Function: Race_GetPlayerRaceTime Params: playerid - Player to get time for. Return: Time in race so far. Notes: - -*----------------------------------------------------------------------------*/ global Race_GetPlayerRaceTime(playerid) { return GetTickCount() - YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_TIME]; } /*----------------------------------------------------------------------------*- Function: Race_GetPlayerRace Params: playerid - Player to get race of. Return: Player's race. Notes: - -*----------------------------------------------------------------------------*/ global Race_GetPlayerRace(playerid) { if (VALID_PLAYERID(playerid)) return YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]; return NO_RACE; } /*----------------------------------------------------------------------------*- Function: Race_SetPlayer Params: race - Which race to add them to. playerid - Player to set in the race. bool:set - Add or remove them. Return: - Notes: - -*----------------------------------------------------------------------------*/ global Race_SetPlayer(race, playerid, bool:set) { if (Race_IsValid(race)) { if (set) { if (!(YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_STARTED)) { Race_PlayerJoin(playerid, race); return 1; } } else if (race == YSI_g_sPlayerRace[playerid][E_RACE_PLAYER_RACE]) { if (YSI_g_sRaceData[race][E_RACE_FLAGS] & e_RACE_FLAGS_STARTED) { Race_Exit(playerid); } else { Race_PlayerLeave(playerid); } return 1; } } return 0; } // Called when a player finishes the race. forward OnPlayerFinishRace(playerid, race, position, prize, time); // Called when a player drops out of the race. forward OnPlayerExitRace(playerid, race); // Called when the race is over. forward OnRaceEnd(race);