public OnFilterScriptInit() { LoadBuildingCache(); #if defined build_OnFilterScriptInit build_OnFilterScriptInit(); #endif } #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit build_OnFilterScriptInit #if defined build_OnFilterScriptInit forward build_OnFilterScriptInit(); #endif public OnPlayerConnect(playerid) { for(new b; b < BUILDING_DATA_SIZE; b ++) { if( g_BuildingData[b][BUILDING_DATA_ISLOADED] && g_BuildingData[b][BUILDING_DATA_ISREMOVED] ) { RemoveBuildingIDForPlayer(playerid, b); } } #if defined build_OnPlayerConnect return build_OnPlayerConnect(playerid); #else return 1; #endif } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect build_OnPlayerConnect #if defined build_OnPlayerConnect forward build_OnPlayerConnect(playerid); #endif