public OnFilterScriptExit() { DestroyMapLoadedTextdraw(); #if defined ml_OnFilterScriptExit ml_OnFilterScriptExit(); #endif } #if defined _ALS_OnFilterScriptExit #undef OnFilterScriptExit #else #define _ALS_OnFilterScriptExit #endif #define OnFilterScriptExit ml_OnFilterScriptExit #if defined ml_OnFilterScriptExit forward ml_OnFilterScriptExit(); #endif public OnPlayerConnect(playerid) { if( g_MapLoadedTD != Text: INVALID_TEXT_DRAW ) { TextDrawShowForPlayer(playerid, g_MapLoadedTD); } #if defined ml_OnPlayerConnect return ml_OnPlayerConnect(playerid); #else return 1; #endif } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect ml_OnPlayerConnect #if defined ml_OnPlayerConnect forward ml_OnPlayerConnect(playerid); #endif