public OnPlayerUpdate(playerid) { #if defined MONEYREFILL_TOGGLED if( GetPlayerMoney(playerid) != MONEYREFILL_AMOUNT ) { ResetPlayerMoney(playerid); GivePlayerMoney(playerid, MONEYREFILL_AMOUNT); } #endif #if defined money_OnPlayerUpdate return money_OnPlayerUpdate(playerid); #else return 1; #endif } #if defined _ALS_OnPlayerUpdate #undef OnPlayerUpdate #else #define _ALS_OnPlayerUpdate #endif #define OnPlayerUpdate money_OnPlayerUpdate #if defined money_OnPlayerUpdate forward money_OnPlayerUpdate(playerid); #endif