enum PLAYER_DATA { PLAYER_DATA_EDIT_IDTYPE, // Edit IDTYPE PLAYER_DATA_EDIT_ID, // Edit ID of IDTYPE PLAYER_DATA_EDIT_ATTACHOBJECT, // Attach this object to other objects and vehicles PLAYER_DATA_EDIT_MATERIALOBJ, // Copy textures / text from this object to another PLAYER_DATA_EDIT_OBJMATIDX, // object material Index PLAYER_DATA_CLICKDRAG_POID, // player object used for click & drag editing bool: PLAYER_DATA_SELECTTD, // is player selecting textdraw PLAYER_DATA_TDMODE, // textdraw mode / current set of textdraws being shown bool: PLAYER_DATA_POS_SAVED, // used for saving / loading position Float: PLAYER_DATA_POS_X, // used for saving / loading position Float: PLAYER_DATA_POS_Y, // used for saving / loading position Float: PLAYER_DATA_POS_Z // used for saving / loading position } new g_PlayerData[MAX_PLAYERS][PLAYER_DATA];