public OnPlayerClickTextDraw(playerid, Text:clickedid) { if( clickedid == Text: INVALID_TEXT_DRAW ) { g_PlayerData[playerid][PLAYER_DATA_SELECTTD] = false; } #if defined std_OnPlayerClickTextDraw return std_OnPlayerClickTextDraw(playerid, Text:clickedid); #else return 0; #endif } #if defined _ALS_OnPlayerClickTextDraw #undef OnPlayerClickTextDraw #else #define _ALS_OnPlayerClickTextDraw #endif #define OnPlayerClickTextDraw std_OnPlayerClickTextDraw #if defined std_OnPlayerClickTextDraw forward std_OnPlayerClickTextDraw(playerid, Text:clickedid); #endif