/* This file was generated by Nickk's TextDraw editor script Nickk888 is the author of the NTD script */ #include new Text:PublicTD[1]; new PlayerText:PlayerTD[MAX_PLAYERS][1]; public OnFilterScriptInit() { PublicTD[0] = TextDrawCreate(19.000000, 21.000000, "Stories"); TextDrawFont(PublicTD[0], 0); TextDrawLetterSize(PublicTD[0], 0.337500, 1.500000); TextDrawTextSize(PublicTD[0], 400.000000, 17.000000); TextDrawSetOutline(PublicTD[0], 1); TextDrawSetShadow(PublicTD[0], 1); TextDrawAlignment(PublicTD[0], 1); TextDrawColor(PublicTD[0], -16776961); TextDrawBackgroundColor(PublicTD[0], 255); TextDrawBoxColor(PublicTD[0], 50); TextDrawUseBox(PublicTD[0], 0); TextDrawSetProportional(PublicTD[0], 1); TextDrawSetSelectable(PublicTD[0], 0); return 1; } public OnFilterScriptExit() { TextDrawDestroy(PublicTD[0]); return 1; } public OnPlayerConnect(playerid) { PlayerTD[playerid][0] = CreatePlayerTextDraw(playerid, 13.000000, 5.000000, "GTA"); PlayerTextDrawFont(playerid, PlayerTD[playerid][0], 3); PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][0], 0.525000, 2.850000); PlayerTextDrawTextSize(playerid, PlayerTD[playerid][0], 400.000000, 17.000000); PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][0], 1); PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][0], 1); PlayerTextDrawAlignment(playerid, PlayerTD[playerid][0], 1); PlayerTextDrawColor(playerid, PlayerTD[playerid][0], -1); PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][0], 255); PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][0], 50); PlayerTextDrawUseBox(playerid, PlayerTD[playerid][0], 0); PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][0], 1); PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][0], 0); return 1; } public OnPlayerDisconnect(playerid, reason) { PlayerTextDrawDestroy(playerid, PlayerTD[playerid][0]); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/tdtest", true)) { TextDrawShowForPlayer(playerid, PublicTD[0]); PlayerTextDrawShow(playerid, PlayerTD[playerid][0]); return 1; } return 0; }