CMD:reports(playerid, params[]) { if (Players[playerid][pAdmin] < 1) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else { new success = ListReports(playerid); if (!success) { return SendErrorMessage(playerid, "There are no reports in the queue."); } } return 1; } CMD:spec(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 1) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (!strcmp(params, "off", true)) { if (IsPlayerSpectating(playerid)) { SpectatePlayer(playerid, INVALID_PLAYER_ID); SendInfoMessage(playerid, "You have turned off spectator mode."); } else { SendErrorMessage(playerid, "You are not spectating."); } } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/spec [playerid/name]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else if (targetid == playerid) { return SendErrorMessage(playerid, "You can't spectate yourself."); } else { if (Players[targetid][pAdmin] >= 6) { SendInfoMessage(targetid, "%s is now spectating you.", ReturnNameEx(playerid, 0)); } if (!IsPlayerSpectating(playerid)) { SavePositionAndHealth(playerid); } SpectatePlayer(playerid, targetid); SendInfoMessage(playerid, "You are now watching %s (use \"/spec off\" to disable).", ReturnNameEx(targetid, 0)); new log[128]; format(log, sizeof(log), "%s has started spectating %s", ReturnName(playerid), ReturnName(targetid)); CreateLog("admin", log); } return 1; } CMD:anote(playerid, params[]) { new targetid, reason[128]; if (Players[playerid][pAdmin] < 1) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (sscanf(params, "us[128]", targetid, reason)) { return SendSyntaxMessage(playerid, "/anote [playerid/name] [text]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (IsPlayerNPC(targetid)) { return SendErrorMessage(playerid, "You cannot use this command on a NPC."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else { new notereason[128]; format(notereason, sizeof(notereason), "Anote: \"%s\"", reason ); format(gExecute, sizeof(gExecute), "INSERT INTO rp_anotes (Player, PlayerName, Reason, Date, IssuerID, Issuer) VALUES(%i, '%s', '%s', NOW(), %i, '%s')", Players[targetid][pID], ReturnName(targetid), mysql_escaped(notereason), Players[playerid][pID], ReturnName(playerid)); mysql_tquery(gConnection, gExecute); SendInfoMessage(playerid, "You have added an admin note to %s.", ReturnName(targetid)); SendInfoMessage(playerid, "Anote: \"%s\"", reason); new log[128]; format(log, sizeof(log), "%s has added an admin note to %s: %s", ReturnName(playerid), ReturnName(targetid), reason); CreateLog("admin", log); } return 1; } CMD:anotes(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 1) { return SendErrorMessage(playerid, "You are nott privileged to use this command."); } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/anotes [playerid/name]"); } else { ShowANoteList(targetid, playerid); } return 1; } CMD:deathlogs(playerid, params[]) { if (Players[playerid][pAdmin] < 1) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else { ShowDeathLogs(playerid); } return 1; } CMD:banlogs(playerid, params[]) { if (Players[playerid][pAdmin] < 2) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else { ShowBanLogs(playerid); } return 1; } CMD:checkbank(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 2) return SendErrorMessage(playerid, "You are not privileged to use this command."); if (sscanf(params, "u", targetid)) return SendSyntaxMessage(playerid, "/checkbank [playerid/name]"); if (!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "The specified target doesn't exist."); if (Players[targetid][pAdmin] > Players[playerid][pAdmin]) return SendErrorMessage(playerid, "The specified target has a higher admin level."); CheckBank(playerid,targetid); new log[128]; format(log, sizeof(log), "%s has checked %s's bank", ReturnName(playerid), ReturnName(targetid)); CreateLog("admin", log); return 1; } CMD:revive(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 1) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/revive [playerid/name]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else if (Players[targetid][pDeathState] != DEATH_STATE_INJURED) { return SendErrorMessage(playerid, "The specified target is not injured."); } else { DestroyDynamic3DTextLabel(Players[targetid][pInjuredText]); Players[targetid][pInjuredText] = INVALID_3DTEXT_ID; Players[targetid][pDeathState] = DEATH_STATE_NONE; Players[targetid][pBleeding] = 0; Players[targetid][pBrokenLeg] = 0; SetPlayerHealth(targetid, 100); ResetLastShots(targetid); ClearAnimations(targetid, 1); TogglePlayerControllable(targetid, 1); SendInfoMessage(playerid, "You have revived %s.", ReturnNameEx(targetid, 0)); SendInfoMessage(targetid, "%s has revived you. You are no longer injured!", ReturnNameEx(playerid, 0)); new log[128]; format(log, sizeof(log), "%s has revived %s", ReturnName(playerid), ReturnName(targetid)); CreateLog("admin", log); } return 1; } CMD:aheal(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 2) return SendErrorMessage(playerid, "You are not privileged to use this command."); if (sscanf(params,"u",targetid)) return SendSyntaxMessage(playerid, "/aheal [playerid/name]"); if (!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "The specified target doesn't exist."); if (!IsPlayerLoggedIn(targetid)) return SendErrorMessage(playerid, "The specified target is not logged in yet."); if (Players[playerid][pDeathState] == DEATH_STATE_INJURED) { DestroyDynamic3DTextLabel(Players[targetid][pInjuredText]); Players[targetid][pDeathState] = DEATH_STATE_NONE; Players[targetid][pInjuredText] = INVALID_3DTEXT_ID; Players[targetid][pBleeding] = 0; Players[targetid][pBrokenLeg] = 0; SetPlayerHealth(targetid, 100); ResetLastShots(targetid); ClearAnimations(targetid, 1); TogglePlayerControllable(targetid, 1); SendInfoMessage(playerid, "You have revived %s.", ReturnNameEx(targetid, 0)); SendInfoMessage(targetid, "%s has revived you. You are no longer injured!", ReturnNameEx(playerid, 0)); AdminDutyMessage(COLOR_RED, "Admin: %s has revived %s.", ReturnNameEx(playerid), ReturnNameEx(targetid)); } else { SetPlayerHealth(targetid, 100); Players[targetid][pBleeding] = 0; Players[targetid][pBrokenLeg] = 0; SendInfoMessage(playerid, "You have healed %s.", ReturnNameEx(targetid, 0)); SendInfoMessage(targetid, "%s has healed you.", ReturnNameEx(playerid, 0)); AdminDutyMessage(COLOR_RED, "Admin: %s has healed %s.", ReturnNameEx(playerid), ReturnNameEx(targetid)); new log[128]; format(log, sizeof(log), "%s has healed %s", ReturnName(playerid), ReturnName(targetid)); CreateLog("admin", log); } return 1; } CMD:jetpack(playerid, params[]) { if (Players[playerid][pAdmin] < 2) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (!Players[playerid][pAdminDuty]) { return SendErrorMessage(playerid, "You must be on admin duty to use this command."); } else { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK); SendInfoMessage(playerid, "You have spawned yourself a jetpack!"); new log[128]; format(log, sizeof(log), "%s has spawned a jetpack", ReturnName(playerid)); CreateLog("admin", log); } return 1; } CMD:cleartickets(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 5) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/cleartickets [playerid/name]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else { format(gExecute, sizeof(gExecute), "DELETE FROM rp_tickets WHERE Player = %i", Players[targetid][pID]); mysql_tquery(gConnection, gExecute); SendAdminMessage(COLOR_RED, "Admin: %s has cleared %s's tickets.", ReturnNameEx(playerid, 0), ReturnNameEx(targetid, 0)); new log[128]; format(log, sizeof(log), "%s has cleared %s's tickets", ReturnName(playerid), ReturnName(targetid)); CreateLog("admin", log); } return 1; } CMD:adminheal(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 2) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/adminheal [playerid/name]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else { SetPlayerHealth(targetid, 100); Players[targetid][pBleeding] = 0; Players[targetid][pBrokenLeg] = 0; SendInfoMessage(playerid, "You have healed %s.", ReturnNameEx(targetid, 0)); SendInfoMessage(targetid, "You have been healed by %s.", ReturnNameEx(playerid, 0)); } return 1; } CMD:check(playerid, params[]) { new targetid; if (Players[playerid][pAdmin] < 2) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/check [playerid/name]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (IsPlayerNPC(targetid)) { return SendErrorMessage(playerid, "You cannot use this command on a NPC."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else { ShowStatsForPlayer(targetid, playerid); new log[128]; format(log, sizeof(log), "%s has checked %s's stats", ReturnName(playerid), ReturnName(targetid)); CreateLog("admin", log); } return 1; } CMD:removeitem(playerid, params[]) { new targetid, index; if (Players[playerid][pAdmin] < 2) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/removeitem [playerid/name]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (IsPlayerNPC(targetid)) { return SendErrorMessage(playerid, "You cannot use this command on a NPC."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else { gListString[0] = 0; for (new i = 0; i < MAX_INVENTORY_ITEMS; i ++) { if (Inventory[targetid][i][invExists]) { format(gListString, sizeof(gListString), "%s\n* %s", gListString, GetFullItemName(targetid, i)); gListedItems[playerid][index++] = i; } } if (index) { Players[playerid][pTarget] = targetid; Dialog_Show(playerid, RemoveItems, DIALOG_STYLE_LIST, "{6688FF}List of items", gListString, "Remove", "Close"); } else { SendErrorMessage(playerid, "The specified target doesn't have any items."); } } return 1; } CMD:listitems(playerid, params[]) { new targetid, index; if (Players[playerid][pAdmin] < 2) { return SendErrorMessage(playerid, "You are not privileged to use this command."); } else if (sscanf(params, "u", targetid)) { return SendSyntaxMessage(playerid, "/listitems [playerid/name]"); } else if (!IsPlayerConnected(targetid)) { return SendErrorMessage(playerid, "The specified target doesn't exist."); } else if (IsPlayerNPC(targetid)) { return SendErrorMessage(playerid, "You cannot use this command on a NPC."); } else if (!IsPlayerLoggedIn(targetid)) { return SendErrorMessage(playerid, "The specified target is not logged in yet."); } else { gListString[0] = 0; for (new i = 0; i < MAX_INVENTORY_ITEMS; i ++) { if (Inventory[targetid][i][invExists]) { format(gListString, sizeof(gListString), "%s\n* %s", gListString, GetFullItemName(targetid, i)); gListedItems[playerid][index++] = i; } } if (index) { Dialog_Show(playerid, ListItems, DIALOG_STYLE_LIST, "{6688FF}List of items", gListString, "Close", ""); } else { SendErrorMessage(playerid, "The specified target doesn't have any items."); } } return 1; }