ApplyAnimationEx(playerid, const animlib[], const aninamne[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 1) { ApplyAnimation(playerid, animlib, aninamne, fDelta, loop, lockx, locky, freeze, time, forcesync); } YCMD:anims(playerid, params[], help) = animations; YCMD:animations(playerid, params[], help) { SendClientMessage(playerid, 0xb380ffff, "> Available animations:"); SendClientMessage(playerid, 0xb3b3b3ff, "General: /dance /handsup /lean /injured /sit /stand /drunk /crack /cpr /hide /chill"); SendClientMessage(playerid, 0xeeeeeeff, "General: /rap /wank /strip /bj /cellin /cellout /piss /follow /greet /hitch /carry"); SendClientMessage(playerid, 0xb3b3b3ff, "General: /bitchslap /gsign /gift /getup /slapped /slapass /celebrate /win /yes /deal"); SendClientMessage(playerid, 0xeeeeeeff, "General: /inviteanim /thankyou /scratch /bombplant /getarrested /laugh /lookout /robman /crossarms"); SendClientMessage(playerid, 0xb3b3b3ff, "General: /lay /vomit /eatanim /wave /smoke /chat /fucku /taichi /relax /bat /nod /cry"); SendClientMessage(playerid, 0xeeeeeeff, "General: /chant /carsmoke /aim /gang /bed /stretch /angry /kiss /exhausted /ghand"); SendClientMessage(playerid, 0xb3b3b3ff, "General: /basket /akick /box /cockgun /bar /liftup /putdown /dead /joint /benddown /checkout"); SendClientMessage(playerid, 0xeeeeeeff, "General: /face /scared /fall /think /shot /gas /asex /spin /ring /crawl /what"); SendClientMessage(playerid, 0xb3b3b3ff, "General: /hide /chill /scared /roll /gunkick /reload /riot /deejay /cop"); SendClientMessage(playerid, 0xeeeeeeff, "General: /console /dancer /parkour /beach /bombs /camera /repaircar /dropflag"); SendClientMessage(playerid, 0xb3b3b3ff, "General: /caranim /casinoanim /clothesanim /dodge /walk /fwalk /gym /no"); SendClientMessage(playerid, -1, "Type /sa or /stopanim to force-stop an animation."); return 1; } YCMD:sa(playerid, params[], help) = stopanim; YCMD:stopanim(playerid, params[], help) { ClearAnimations(playerid, 1); return 1; } CMD:dance(playerid, params[]) { switch(strval(params)) { case 1: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1); case 2: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2); case 3: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3); case 4: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4); default: SendSyntaxMessage(playerid, "/dance (1-4)"); } return 1; } CMD:handsup(playerid, params[]) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP); return 1; } CMD:lean(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GANGS", "leanIDLE",4.0,0,1,1,1,0); case 2: ApplyAnimationEx(playerid, "MISC", "Plyrlean_loop",4.1,1,0,0,0,0); case 3: ApplyAnimationEx(playerid, "BAR", "BARman_idle",3.0,0,1,1,1,0); default: SendSyntaxMessage(playerid, "/lean (1-3)"); } return 1; } CMD:injured(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "SWEET", "LaFin_Sweet", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "SWAT", "gnstwall_injurd", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/injured (1-3)"); } return 1; } CMD:sit(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "SEAT_idle", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "BEACH", "ParkSit_W_loop", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/sit (1-4)"); } return 1; } CMD:carsit(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CAR", "Tap_hand", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "LOWRIDER", "Sit_relaxed", 4.0, 1, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "LOWRIDER", "lrgirl_idleloop", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/carsit (1-3)"); } return 1; } CMD:stand(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "car_publicertalk", 4.0999, 0, 0, 0, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "PED", "IDLE_HBHB", 4.0999, 0, 0, 0, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "PED", "woman_idlestance", 4.0999, 0, 0, 0, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "DEALER", "DEALER_IDLE", 4.0999, 0, 0, 0, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "DEALER", "DEALER_IDLE_01", 4.0999, 0, 0, 0, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "DEALER", "DEALER_IDLE_02", 4.0999, 0, 0, 0, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "DEALER", "DEALER_IDLE_03", 4.0999, 0, 0, 0, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "GANGS", "DEALER_IDLE", 4.0999, 0, 0, 0, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "FAT", "FatIdle", 4.0999, 0, 0, 0, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "PED", "Idlestance_fat", 4.0999, 0, 0, 0, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "PED", "idlestance_old", 4.0999, 0, 0, 0, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "PED", "IDLE_armed", 4.0999, 0, 0, 0, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "BD_FIRE", "BD_Panic_Loop", 4.0999, 0, 0, 0, 1, 0, 0); case 14: ApplyAnimation(playerid, "OTB", "wtchrace_loop", 4.1, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/stand (1-14)"); } return 1; } CMD:drunk(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "WALK_DRUNK", 4.1, 1, 1, 1, 1, 1); return 1; } CMD:walk(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "FAT", "FatWalk", 4.0999, 1, 1, 1, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "PED", "WALK_fat", 4.0999, 1, 1, 1, 1, 1, 0); case 3: ApplyAnimationEx(playerid, "PED", "WALK_fatold", 4.0999, 1, 1, 1, 1, 1, 0); case 4: ApplyAnimationEx(playerid, "PED", "WALK_gang1", 4.0999, 1, 1, 1, 1, 1, 0); case 5: ApplyAnimationEx(playerid, "PED", "WALK_gang2", 4.0999, 1, 1, 1, 1, 1, 0); case 6: ApplyAnimationEx(playerid, "PED", "WALK_old", 4.0999, 1, 1, 1, 1, 1, 0); case 7: ApplyAnimationEx(playerid, "PED", "WALK_player", 4.0999, 1, 1, 1, 1, 1, 0); case 8: ApplyAnimationEx(playerid, "PED", "WALK_rocket", 4.0999, 1, 1, 1, 1, 1, 0); case 9: ApplyAnimationEx(playerid, "PED", "WALK_shuffle", 4.0999, 1, 1, 1, 1, 1, 0); case 10: ApplyAnimationEx(playerid, "PED", "Walk_Wuzi", 4.0999, 1, 1, 1, 1, 1, 0); case 11: ApplyAnimationEx(playerid, "MUSCULAR", "MuscleWalk", 4.0999, 1, 1, 1, 1, 1, 0); default: SendSyntaxMessage(playerid, "/walk (1-11)"); } return 1; } CMD:fwalk(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "WOMAN_walkbusy", 4.0999, 1, 1, 1, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "PED", "WOMAN_walkfatold", 4.0999, 1, 1, 1, 1, 1, 0); case 3: ApplyAnimationEx(playerid, "PED", "WOMAN_walknorm", 4.0999, 1, 1, 1, 1, 1, 0); case 4: ApplyAnimationEx(playerid, "PED", "WOMAN_walkold", 4.0999, 1, 1, 1, 1, 1, 0); case 5: ApplyAnimationEx(playerid, "PED", "WOMAN_walkpro", 4.0999, 1, 1, 1, 1, 1, 0); case 6: ApplyAnimationEx(playerid, "PED", "WOMAN_walksexy", 4.0999, 1, 1, 1, 1, 1, 0); case 7: ApplyAnimationEx(playerid, "PED", "WOMAN_walkshop", 4.0999, 1, 1, 1, 1, 1, 0); default: SendSyntaxMessage(playerid, "/fwalk (1-7)"); } return 1; } CMD:crack(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CRACK", "crckdeth1", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "CRACK", "crckdeth2", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CRACK", "crckdeth3", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "CRACK", "crckdeth4", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "CRACK", "crckidle1", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "CRACK", "crckidle2", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "CRACK", "crckidle3", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "CRACK", "crckidle4", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "SWAT", "gnstwall_injurd", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/crack (1-9)"); } return 1; } CMD:cpr(playerid, params[]) { ApplyAnimationEx(playerid, "MEDIC", "CPR", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:rap(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "RAPPING", "RAP_A_Loop", 4.0, 1, 1, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "RAPPING", "RAP_B_Loop", 4.0, 1, 1, 1, 1, 0); case 3: ApplyAnimationEx(playerid, "RAPPING", "RAP_C_Loop", 4.0, 1, 1, 1, 1, 0); default: SendSyntaxMessage(playerid, "/rap (1-3)"); } return 1; } CMD:wank(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PAULNMAC", "wank_loop", 4.0, 1, 1, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "PAULNMAC", "wank_in", 4.0, 1, 1, 1, 1, 0); default: SendSyntaxMessage(playerid, "/wank (1-2)"); } return 1; } CMD:strip(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "STRIP", "strip_A", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "STRIP", "strip_B", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "STRIP", "strip_C", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "STRIP", "strip_D", 4.0999, 1, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "STRIP", "strip_E", 4.0999, 1, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "STRIP", "strip_F", 4.0999, 1, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "STRIP", "strip_G", 4.0999, 1, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "STRIP", "STR_A2B", 4.0999, 1, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "STRIP", "STR_B2C", 4.0999, 1, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "STRIP", "STR_C1", 4.0999, 1, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "STRIP", "STR_C2", 4.0999, 1, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "STRIP", "STR_C2B", 4.0999, 1, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "STRIP", "STR_Loop_A", 4.0999, 1, 1, 1, 1, 0, 0); case 14: ApplyAnimationEx(playerid, "STRIP", "STR_Loop_B", 4.0999, 1, 1, 1, 1, 0, 0); case 15: ApplyAnimationEx(playerid, "STRIP", "STR_Loop_C", 4.0999, 1, 1, 1, 1, 0, 0); case 16: ApplyAnimationEx(playerid, "STRIP", "PLY_CASH", 4.0999, 0, 1, 1, 1, 0, 0); case 17: ApplyAnimationEx(playerid, "STRIP", "PUN_CASH", 4.0999, 0, 1, 1, 1, 0, 0); case 18: ApplyAnimationEx(playerid, "STRIP", "PUN_HOLLER", 4.0999, 0, 1, 1, 1, 0, 0); case 19: ApplyAnimationEx(playerid, "STRIP", "PUN_LOOP", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/strip (1-19)"); } return 1; } CMD:bj(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.1, 0, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 0, 1, 1, 1, 1); case 3: ApplyAnimationEx(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.1, 0, 1, 1, 1, 1); case 4: ApplyAnimationEx(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.1, 0, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/bj (1-4)"); } return 1; } CMD:cellin(playerid, params[]) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE); return 1; } CMD:cellout(playerid, params[]) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE); return 1; } CMD:follow(playerid, params[]) { ApplyAnimationEx(playerid, "WUZI", "Wuzi_follow", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:greet(playerid, params[]) { ApplyAnimationEx(playerid, "WUZI", "Wuzi_Greet_Wuzi", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:hitch(playerid, params[]) { ApplyAnimationEx(playerid, "MISC", "Hiker_Pose", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:bitchslap(playerid, params[]) { ApplyAnimationEx(playerid, "MISC", "bitchslap", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:gsign(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GHANDS", "gsign1", 4.0, 0, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "GHANDS", "gsign2", 4.0, 0, 1, 1, 1, 1); case 3: ApplyAnimationEx(playerid, "GHANDS", "gsign3", 4.0, 0, 1, 1, 1, 1); case 4: ApplyAnimationEx(playerid, "GHANDS", "gsign4", 4.0, 0, 1, 1, 1, 1); case 5: ApplyAnimationEx(playerid, "GHANDS", "gsign5", 4.0, 0, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/gsign (1-5)"); } return 1; } CMD:getup(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "getup", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:slapped(playerid, params[]) { ApplyAnimationEx(playerid, "SWEET", "ho_ass_slapped", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:slapass(playerid, params[]) { ApplyAnimationEx(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:celebrate(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "benchpress", "gym_bp_celebrate", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_celebrate", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/celebrate (1-2)"); } return 1; } CMD:win(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CASINO", "cards_win", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "CASINO", "Roulette_win", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/win (1-2)"); } return 1; } CMD:yes(playerid, params[]) { ApplyAnimationEx(playerid, "GANGS", "Invite_Yes", 4.0999, 0, 1, 1, 1, 0, 0); return 1; } CMD:deal(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "DEALER", "DEALER_DEAL", 3.0, 0, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "DEALER", "DRUGS_BUY", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/deal (1-2)"); } return 1; } CMD:inviteanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/inviteanim (1-2)"); } return 1; } CMD:thankyou(playerid, params[]) { ApplyAnimationEx(playerid, "FOOD", "SHP_Thank", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:scratch(playerid, params[]) { ApplyAnimationEx(playerid, "MISC", "Scratchballs_01", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:bombplant(playerid, params[]) { ClearAnimations(playerid); ApplyAnimationEx(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:getarrested(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); return 1; } CMD:laugh(playerid, params[]) { ApplyAnimationEx(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:lookout(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "flee_lkaround_01", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SHOP", "ROB_Shifty", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "PED", "roadcross", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "PED", "roadcross_female", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "PED", "roadcross_gang", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "PED", "roadcross_old", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/lookout (1-6)"); } return 1; } CMD:robman(playerid, params[]) { ApplyAnimationEx(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:crossarms(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); case 2: ApplyAnimationEx(playerid, "DEALER", "DEALER_IDLE", 4.0, 0, 1, 1, 1, -1); case 3: ApplyAnimationEx(playerid, "DEALER", "DEALER_IDLE_01", 4.0, 0, 1, 1, 1, -1); default: SendSyntaxMessage(playerid, "/crossarms (1-3)"); } return 1; } CMD:lay(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "BEACH", "SitnWait_loop_W", 4.0, 1, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "CRACK", "crckidle4", 4.0, 1, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "BEACH", "PARKSIT_W_LOOP", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/lay (1-4)"); } return 1; } CMD:vomit(playerid, params[]) { ApplyAnimationEx(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); return 1; } CMD:eatanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "FOOD", "EAT_Burger", 4.0999, 1, 1, 1, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "FOOD", "EAT_Chicken", 4.0999, 1, 1, 1, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "FOOD", "EAT_Pizza", 4.0999, 1, 1, 1, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "FOOD", "FF_Sit_Eat1", 4.0999, 1, 1, 1, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "FOOD", "FF_Sit_Eat2", 4.0999, 1, 1, 1, 0, 0, 0); case 6: ApplyAnimationEx(playerid, "FOOD", "FF_Sit_Eat3", 4.0999, 1, 1, 1, 0, 0, 0); case 7: ApplyAnimationEx(playerid, "PED", "gum_eat", 4.0999, 1, 1, 1, 0, 0, 0); default: SendSyntaxMessage(playerid, "/eatanim (1-7)"); } return 1; } CMD:wave(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BD_FIRE", "BD_GF_Wave", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "KISSING", "gfwave2", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "ON_LOOKERS", "wave_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "PED", "endchat_03", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/wave (1-4)"); } return 1; } CMD:smoke(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GANGS", "smkcig_prtl", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "GANGS", "smkcig_prtl_F", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "PED", "pass_Smoke_in_car", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "SHOP", "Smoke_RYD", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "SMOKING", "F_smklean_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "SMOKING", "M_smklean_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "SMOKING", "M_smkstnd_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "SMOKING", "M_smk_drag", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "SMOKING", "M_smk_in", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "SMOKING", "M_smk_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "SMOKING", "M_smk_out", 4.0999, 0, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "SMOKING", "M_smk_tap", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/smoke (1-12)"); } return 1; } CMD:chat(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CAR_CHAT", "car_talkm_in", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "CAR_CHAT", "car_talkm_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CAR_CHAT", "car_talkm_out", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "MISC", "Idle_Chat_02", 4.0999, 1, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "MISC", "Seat_talk_01", 4.0999, 1, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "MISC", "Seat_talk_02", 4.0999, 1, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "PED", "IDLE_chat", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/chat (1-7)"); } return 1; } CMD:fucku(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:taichi(playerid, params[]) { ApplyAnimationEx(playerid, "PARK", "Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:relax(playerid, params[]) { ApplyAnimationEx(playerid, "BEACH", "Lay_Bac_Loop", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:bat(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BASEBALL", "Bat_IDLE", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "BASEBALL", "Bat_M", 4.0, 1, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "BASEBALL", "BAT_PART", 4.0, 1, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "CRACK", "Bbalbat_Idle_01", 4.0, 1, 0, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "CRACK", "Bbalbat_Idle_02", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/bat (1-5)"); } return 1; } CMD:nod(playerid, params[]) { ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_nod", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:cry(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GRAVEYARD", "mrnF_loop", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "GRAVEYARD", "mrnM_loop", 4.0, 1, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "GRAVEYARD", "prst_loopa", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/cry (1-3)"); } return 1; } CMD:chant(playerid, params[]) { ApplyAnimationEx(playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:carsmoke(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "Smoke_in_car", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:aim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "SHOP", "ROB_Loop_Threat", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SHOP", "SHP_Gun_Aim", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "SHOP", "SHP_Gun_Threat", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "PED", "Driveby_L", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "PED", "Driveby_R", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "PED", "gang_gunstand", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/aim (1-6)"); } return 1; } CMD:gang(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GANGS", "hndshkaa", 4.0, 0, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "GANGS", "hndshkba", 4.0, 0, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "GANGS", "hndshkca", 4.0, 0, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "GANGS", "hndshkcb", 4.0, 0, 0, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "GANGS", "hndshkda", 4.0, 0, 0, 0, 0, 0); case 6: ApplyAnimationEx(playerid, "GANGS", "hndshkea", 4.0, 0, 0, 0, 0, 0); case 7: ApplyAnimationEx(playerid, "GANGS", "hndshkfa", 4.0, 0, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/gang (1-7)"); } return 1; } CMD:bed(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_In_L", 4.1, 0, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 1, 1, 1, 1); case 3: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_Loop_L", 4.0, 1, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_Loop_R", 4.0, 1, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/bed (1-4)"); } return 1; } CMD:stretch(playerid, params[]) { ApplyAnimationEx(playerid, "PLAYIDLES", "stretch", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:angry(playerid, params[]) { ApplyAnimationEx(playerid, "RIOT", "RIOT_ANGRY", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:kiss(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BD_FIRE", "Grlfrd_Kiss_03", 4.0, 0, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "KISSING", "Grlfrd_Kiss_01", 4.0, 0, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "KISSING", "Grlfrd_Kiss_02", 4.0, 0, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "KISSING", "Grlfrd_Kiss_03", 4.0, 0, 0, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "KISSING", "Playa_Kiss_01", 4.0, 0, 0, 0, 0, 0); case 6: ApplyAnimationEx(playerid, "KISSING", "Playa_Kiss_02", 4.0, 0, 0, 0, 0, 0); case 7: ApplyAnimationEx(playerid, "KISSING", "Playa_Kiss_03", 4.0, 0, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/kiss (1-7)"); } return 1; } CMD:exhausted(playerid, params[]) { ApplyAnimationEx(playerid, "FAT", "IDLE_tired", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:ghand(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GHANDS", "gsign1LH", 4.0, 0, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "GHANDS", "gsign2LH", 4.0, 0, 1, 1, 1, 1); case 3: ApplyAnimationEx(playerid, "GHANDS", "gsign3LH", 4.0, 0, 1, 1, 1, 1); case 4: ApplyAnimationEx(playerid, "GHANDS", "gsign4LH", 4.0, 0, 1, 1, 1, 1); case 5: ApplyAnimationEx(playerid, "GHANDS", "gsign5LH", 4.0, 0, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/ghand (1-5)"); } return 1; } CMD:basket(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BSKTBALL", "BBALL_def_loop", 4.0, 1, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "BSKTBALL", "BBALL_idleloop", 4.0, 1, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "BSKTBALL", "BBALL_pickup", 4.0, 0, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.0, 0, 0, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1); case 6: ApplyAnimationEx(playerid, "BSKTBALL", "BBALL_run", 4.1, 1, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/basket (1-6)"); } return 1; } CMD:akick(playerid, params[]) { ApplyAnimationEx(playerid, "FIGHT_E", "FightKick", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:box(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "FIGHT_B", "FightB_1", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "FIGHT_B", "FightB_2", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "FIGHT_B", "FightB_IDLE", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/box (1-3)"); } return 1; } CMD:cockgun(playerid, params[]) { ApplyAnimationEx(playerid, "SILENCED", "Silence_reload", 3.0, 0, 0, 0, 0, 0); return 1; } CMD:bar(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BAR", "Barcustom_get", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "BAR", "Barcustom_loop", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "BAR", "Barcustom_order", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "BAR", "BARman_idle", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "BAR", "Barserve_bottle", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "BAR", "Barserve_give", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "BAR", "Barserve_glass", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "BAR", "Barserve_in", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "BAR", "Barserve_loop", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "BAR", "Barserve_order", 4.0999, 0, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "BAR", "dnk_stndF_loop", 4.0999, 0, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "BAR", "dnk_stndM_loop", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/bar (1-12)"); } return 1; } CMD:liftup(playerid, params[]) { ApplyAnimationEx(playerid, "CARRY", "liftup", 3.0, 0, 0, 0, 0, 0); return 1; } CMD:putdown(playerid, params[]) { ApplyAnimationEx(playerid, "CARRY", "putdwn", 3.0, 0, 0, 0, 0, 0); return 1; } CMD:dead(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.1, 0, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.0, 0, 1, 1, 1, -1); default: SendSyntaxMessage(playerid, "/dead (1-2)"); } return 1; } CMD:joint(playerid, params[]) { ApplyAnimationEx(playerid, "GANGS", "smkcig_prtl", 4.0, 0, 1, 1, 1, 1); return 1; } CMD:benddown(playerid, params[]) { ApplyAnimationEx(playerid, "BAR", "Barserve_bottle", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:checkout(playerid, params[]) { ApplyAnimationEx(playerid, "GRAFFITI", "graffiti_Chkout", 4.0, 0, 0, 0, 0, 0); return 1; } CMD:carry(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CARRY", "crry_prtial", 4.0999, 0, 0, 0, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "CARRY", "liftup", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CARRY", "liftup05", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "CARRY", "liftup105", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "CARRY", "putdwn", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "CARRY", "putdwn05", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "CARRY", "putdwn105", 4.0999, 0, 1, 1, 1, 0, 0); case 8: SetPlayerSpecialAction(playerid, 25); default: SendSyntaxMessage(playerid, "/carry (1-8)"); } return 1; } CMD:hide(playerid, params[]) { ApplyAnimationEx(playerid, "ped", "cower", 4.0, 1, 0, 0, 0, 0); return 1; } CMD:what(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "RIOT", "RIOT_ANGRY", 4.0, 0, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "benchpress", "gym_bp_celebrate", 4.0, 0, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/what (1-2)"); } return 1; } CMD:think(playerid, params[]) { ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1); return 1; } CMD:chill(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "RAPPING", "RAP_A_Loop", 4.1, 1, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "RAPPING", "RAP_A_OUT", 4.1, 0, 1, 1, 1, 1); case 3: ApplyAnimationEx(playerid, "RAPPING", "RAP_B_Loop", 4.1, 1, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/chill (1-3)"); } return 1; } CMD:face(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "facanger", 4.0999, 0, 0, 0, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "PED", "facanger", 4.0999, 0, 0, 0, 1, 1, 0); case 3: ApplyAnimationEx(playerid, "PED", "facgum", 4.0999, 1, 0, 0, 1, 1, 0); case 4: ApplyAnimationEx(playerid, "PED", "facsurp", 4.0999, 0, 0, 0, 1, 1, 0); case 5: ApplyAnimationEx(playerid, "PED", "facsurpm", 4.0999, 0, 0, 0, 1, 1, 0); case 6: ApplyAnimationEx(playerid, "PED", "factalk", 4.0999, 1, 0, 0, 1, 1, 0); case 7: ApplyAnimationEx(playerid, "PED", "facurios", 4.0999, 0, 0, 0, 1, 1, 0); case 8: ApplyAnimationEx(playerid, "PED", "Idle_Gang1", 4.0999, 0, 0, 0, 1, 1, 0); default: SendSyntaxMessage(playerid, "/face (1-8)"); } return 1; } CMD:scared(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "cower", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "PED", "DUCK_cower", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_cower", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_hide", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_point", 4.0999, 1, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_shout", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/scared (1-7)"); } return 1; } CMD:roll(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "Crouch_Roll_L", 4.0, 0, 1, 1, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "PED", "Crouch_Roll_R", 4.0, 0, 1, 1, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "PED", "EV_dive", 4.0, 0, 1, 1, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "PED", "CAR_rollout_LHS", 4.0, 0, 1, 1, 0, 0, 0); default: SendSyntaxMessage(playerid, "/roll (1-4)"); } return 1; } CMD:fall(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "FLOOR_hit", 4.0999, 0, 1, 1, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "PED", "FLOOR_hit_f", 4.0999, 0, 1, 1, 1, 1, 0); default: SendSyntaxMessage(playerid, "/fall (1-2)"); } return 1; } CMD:crawl(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "CAR_crawloutRHS", 4.0999, 0, 1, 1, 1, 0, 0); return 1; } CMD:ringanim(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "Walk_DoorPartial", 4.0999, 0, 1, 1, 1, 0, 0); return 1; } CMD:gunkick(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "GUN_BUTT", 4.0999, 0, 1, 1, 1, 0, 0); return 1; } CMD:shot(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "KO_shot_face", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "PED", "KO_shot_front", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "PED", "KO_shot_stom", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "PED", "KO_skid_back", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "PED", "KO_skid_front", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/shot (1-5)"); } return 1; } CMD:gas(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "gas_cwr", 4.0999, 1, 1, 1, 0, 0, 0); return 1; } CMD:spin(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PED", "KO_spin_L", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "PED", "KO_spin_R", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/spin (1-2)"); } return 1; } CMD:asex(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "SNM", "SPANKING_IDLEW", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SNM", "SPANKING_IDLEP", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "SNM", "SPANKINGW", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "SNM", "SPANKINGP", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "SNM", "SPANKEDW", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "SNM", "SPANKEDP", 4.0999, 1, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "SNM", "SPANKING_ENDW", 4.0999, 1, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "SNM", "SPANKING_ENDP", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/asex (1-8)"); } return 1; } CMD:reload(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PYTHON", "python_reload", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SILENCED", "Silence_reload", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "TEC", "TEC_reload", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "UZI", "UZI_reload", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "BUDDY", "buddy_reload", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "COLT45", "colt45_reload", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "COLT45", "sawnoff_reload", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/reload (1-7)"); } return 1; } CMD:riot(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "RIOT", "RIOT_ANGRY", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "RIOT", "RIOT_ANGRY_B", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "RIOT", "RIOT_challenge", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "RIOT", "RIOT_CHANT", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "RIOT", "RIOT_FUKU", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "RIOT", "RIOT_PUNCHES", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "RIOT", "RIOT_shout", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/riot (1-7)"); } return 1; } CMD:deejay(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "SCRATCHING", "scdldlp", 4.0999, 1, 0, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "SCRATCHING", "scdlulp", 4.0999, 1, 0, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "SCRATCHING", "scdrdlp", 4.0999, 1, 0, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "SCRATCHING", "scdrulp", 4.0999, 1, 0, 0, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "SCRATCHING", "sclng_l", 4.0999, 1, 0, 0, 0, 0, 0); case 6: ApplyAnimationEx(playerid, "SCRATCHING", "sclng_r", 4.0999, 1, 0, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/deejay (1-6)"); } return 1; } CMD:cop(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.0999, 1, 0, 0, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.0999, 1, 0, 0, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_loop", 4.0999, 1, 0, 0, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_out", 4.0999, 0, 0, 0, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_shake", 4.0999, 0, 0, 0, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_think", 4.0999, 0, 0, 0, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_watch", 4.0999, 0, 0, 0, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "POLICE", "CopTraf_Away", 4.0999, 0, 0, 0, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "POLICE", "CopTraf_Come", 4.0999, 0, 0, 0, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "POLICE", "CopTraf_Left", 4.0999, 0, 0, 0, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "POLICE", "CopTraf_Stop", 4.0999, 0, 0, 0, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "POLICE", "COP_getoutcar_LHS", 4.0999, 0, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "POLICE", "Cop_move_FWD", 4.0999, 0, 1, 1, 1, 0, 0); case 14: ApplyAnimationEx(playerid, "POLICE", "crm_drgbst_01", 4.0999, 0, 1, 1, 1, 0, 0); case 15: ApplyAnimationEx(playerid, "POLICE", "Door_Kick", 4.0999, 0, 1, 1, 0, 0, 0); case 16: ApplyAnimationEx(playerid, "POLICE", "plc_drgbst_01", 4.0999, 0, 0, 0, 0, 0, 0); case 17: ApplyAnimationEx(playerid, "POLICE", "plc_drgbst_02", 4.0999, 0, 0, 0, 0, 0, 0); case 18: ApplyAnimationEx(playerid, "PED", "ARRESTgun", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/cop (1-18)"); } return 1; } CMD:console(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CRIB", "PED_Console_Loop", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "CRIB", "PED_Console_Loose", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CRIB", "PED_Console_Win", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/console (1-3)"); } return 1; } CMD:dancer(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "DANCING", "bd_clap", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "DANCING", "bd_clap1", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "DANCING", "dance_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "DANCING", "DAN_Down_A", 4.0999, 1, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "DANCING", "DAN_Left_A", 4.0999, 1, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "DANCING", "DAN_Loop_A", 4.0999, 1, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "DANCING", "DAN_Right_A", 4.0999, 1, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "DANCING", "DAN_Up_A", 4.0999, 1, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "DANCING", "dnce_M_a", 4.0999, 1, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "DANCING", "dnce_M_b", 4.0999, 1, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "DANCING", "dnce_M_c", 4.0999, 1, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "DANCING", "dnce_M_d", 4.0999, 1, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "DANCING", "dnce_M_e", 4.0999, 1, 1, 1, 1, 1, 0); case 14: ApplyAnimationEx(playerid, "WOP", "Dance_G1", 4.0999, 1, 1, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/dancer (1-14)"); } return 1; } CMD:parkour(playerid, params[]) { ApplyAnimationEx(playerid, "DAM_JUMP", "DAM_Dive_Loop", 4.0999, 1, 1, 1, 0, 0, 0); return 1; } CMD:beach(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "SUNBATHE", "batherdown", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SUNBATHE", "batherup", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "SUNBATHE", "Lay_Bac_in", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "SUNBATHE", "Lay_Bac_out", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_IdleA", 4.0999, 0, 1, 1, 1, 1, 0); case 6: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_IdleB", 4.0999, 0, 1, 1, 1, 1, 0); case 7: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_IdleC", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_in", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_out", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.0999, 0, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_idleB", 4.0999, 0, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_idleC", 4.0999, 0, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_in", 4.0999, 0, 1, 1, 1, 0, 0); case 14: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_out", 4.0999, 0, 1, 1, 1, 0, 0); case 15: ApplyAnimationEx(playerid, "SUNBATHE", "SBATHE_F_LieB2Sit", 4.0999, 0, 1, 1, 1, 0, 0); case 16: ApplyAnimationEx(playerid, "SUNBATHE", "SBATHE_F_Out", 4.0999, 0, 1, 1, 1, 0, 0); case 17: ApplyAnimationEx(playerid, "SUNBATHE", "SitnWait_in_W", 4.0999, 0, 1, 1, 1, 0, 0); case 18: ApplyAnimationEx(playerid, "SUNBATHE", "SitnWait_out_W", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/beach (1-18)"); } return 1; } CMD:bombs(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "BOMBER", "BOM_Plant", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "BOMBER", "BOM_Plant_2Idle", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "BOMBER", "BOM_Plant_In", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "BOMBER", "BOM_Plant_Loop", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "MISC", "Plunger_01", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/bombs (1-7)"); } return 1; } CMD:camera(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CAMERA", "camcrch_cmon", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "CAMERA", "camcrch_idleloop", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CAMERA", "camcrch_to_camstnd", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "CAMERA", "camstnd_cmon", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "CAMERA", "camstnd_idleloop", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "CAMERA", "camstnd_lkabt", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "CAMERA", "camstnd_to_camrcrch", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "CAMERA", "piccrch_in", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "CAMERA", "piccrch_take", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "CAMERA", "picstnd_in", 4.0999, 0, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "CAMERA", "picstnd_out", 4.0999, 0, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "CAMERA", "picstnd_take", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/camera (1-12)"); } return 1; } CMD:repaircar(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CAR", "Fixn_Car_Loop", 1.0, 0, 1, 0, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "CAR", "Fix_Car_Out", 4.0999, 0, 0, 0, 0, 0, 1); default: SendSyntaxMessage(playerid, "/repaircar (1-2)"); } return 1; } CMD:catchbox(playerid, params[]) { ApplyAnimationEx(playerid, "BOX", "catch_box", 4.0999, 0, 1, 1, 0, 0, 1); return 1; } CMD:gateopenanim(playerid, params[]) { ApplyAnimationEx(playerid, "AIRPORT", "thrw_barl_thrw", 4.0999, 0, 1, 1, 0, 0, 1); return 1; } CMD:dropflag(playerid, params[]) { ApplyAnimationEx(playerid, "CAR", "flag_drop", 4.0999, 0, 1, 1, 1, 0, 0); return 1; } CMD:caranim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CAR_CHAT", "carfone_in", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "CAR_CHAT", "carfone_loopA", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CAR_CHAT", "carfone_loopA_to_B", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "CAR_CHAT", "carfone_loopB", 4.0999, 1, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "CAR_CHAT", "carfone_loopB_to_A", 4.0999, 1, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "CAR_CHAT", "carfone_out", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc1_BR", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc1_FL", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc1_FR", 4.0999, 0, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc2_FL", 4.0999, 0, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc3_BR", 4.0999, 0, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.0999, 0, 1, 1, 1, 0, 0); case 14: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc3_FR", 4.0999, 0, 1, 1, 1, 0, 0); case 15: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc4_BL", 4.0999, 0, 1, 1, 1, 0, 0); case 16: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc4_BR", 4.0999, 0, 1, 1, 1, 0, 0); case 17: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc4_FL", 4.0999, 0, 1, 1, 1, 0, 0); case 18: ApplyAnimationEx(playerid, "CAR_CHAT", "CAR_Sc4_FR", 4.0999, 0, 1, 1, 1, 0, 0); case 19: ApplyAnimationEx(playerid, "PED", "CAR_tune_radio", 4.0999, 0, 1, 1, 1, 0, 1); default: SendSyntaxMessage(playerid, "/caranim (1-19)"); } return 1; } CMD:carhide(playerid, params[]) { ApplyAnimationEx(playerid, "PED", "CAR_dead_RHS", 4.0999, 0, 1, 1, 1, 0, 1); return 1; } CMD:casinoanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CASINO", "cards_in", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "CASINO", "cards_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CASINO", "cards_lose", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "CASINO", "cards_out", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "CASINO", "cards_pick_01", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "CASINO", "cards_pick_02", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "CASINO", "cards_raise", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "CASINO", "cards_win", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "CASINO", "dealone", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "CASINO", "manwinb", 4.0999, 0, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "CASINO", "manwind", 4.0999, 0, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "CASINO", "Roulette_bet", 4.0999, 0, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "CASINO", "Roulette_in", 4.0999, 0, 1, 1, 1, 0, 0); case 14: ApplyAnimationEx(playerid, "CASINO", "Roulette_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 15: ApplyAnimationEx(playerid, "CASINO", "Roulette_lose", 4.0999, 0, 1, 1, 1, 0, 0); case 16: ApplyAnimationEx(playerid, "CASINO", "Roulette_out", 4.0999, 0, 1, 1, 1, 0, 0); case 17: ApplyAnimationEx(playerid, "CASINO", "Roulette_win", 4.0999, 0, 1, 1, 1, 0, 0); case 18: ApplyAnimationEx(playerid, "CASINO", "Slot_bet_01", 4.0999, 0, 1, 1, 1, 0, 0); case 19: ApplyAnimationEx(playerid, "CASINO", "Slot_bet_02", 4.0999, 0, 1, 1, 1, 0, 0); case 20: ApplyAnimationEx(playerid, "CASINO", "Slot_in", 4.0999, 0, 1, 1, 1, 0, 0); case 21: ApplyAnimationEx(playerid, "CASINO", "Slot_lose_out", 4.0999, 0, 1, 1, 1, 0, 0); case 22: ApplyAnimationEx(playerid, "CASINO", "Slot_Plyr", 4.0999, 0, 1, 1, 1, 0, 0); case 23: ApplyAnimationEx(playerid, "CASINO", "Slot_wait", 4.0999, 0, 1, 1, 1, 0, 0); case 24: ApplyAnimationEx(playerid, "CASINO", "Slot_win_out", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/casinoanim (1-24)"); } return 1; } CMD:clothesanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Buy", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "CLOTHES", "CLO_In", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Out", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Hat", 4.0999, 1, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_In", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_In_O", 4.0999, 0, 0, 0, 0, 1, 0); case 7: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Legs", 4.0999, 1, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Loop", 4.0999, 1, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Out", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Out_O", 4.0999, 0, 0, 0, 0, 1, 0); case 11: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Shoes", 4.0999, 1, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Torso", 4.0999, 1, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "CLOTHES", "CLO_Pose_Watch", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/clothesanim (1-13)"); } return 1; } CMD:dodge(playerid, params[]) { ApplyAnimationEx(playerid, "DODGE", "Crush_Jump", 4.0999, 0, 1, 1, 0, 0, 0); return 1; } CMD:gym(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "Freeweights", "gym_barbell", 4.0999, 1, 0, 0, 0, 0, 0); case 2: ApplyAnimationEx(playerid, "Freeweights", "gym_free_A", 4.0999, 0, 0, 0, 0, 0, 0); case 3: ApplyAnimationEx(playerid, "Freeweights", "gym_free_B", 4.0999, 0, 0, 0, 0, 0, 0); case 4: ApplyAnimationEx(playerid, "Freeweights", "gym_free_celebrate", 4.0999, 0, 0, 0, 0, 0, 0); case 5: ApplyAnimationEx(playerid, "Freeweights", "gym_free_down", 4.0999, 0, 0, 0, 0, 0, 0); case 6: ApplyAnimationEx(playerid, "Freeweights", "gym_free_loop", 4.0999, 1, 0, 0, 0, 0, 0); case 7: ApplyAnimationEx(playerid, "Freeweights", "gym_free_pickup", 4.0999, 0, 0, 0, 0, 0, 0); case 8: ApplyAnimationEx(playerid, "Freeweights", "gym_free_putdown", 4.0999, 0, 0, 0, 0, 0, 0); case 9: ApplyAnimationEx(playerid, "Freeweights", "gym_free_up_smooth", 4.0999, 0, 0, 0, 0, 0, 0); case 10: ApplyAnimationEx(playerid, "benchpress", "gym_bp_celebrate", 4.0999, 0, 0, 0, 0, 0, 0); case 11: ApplyAnimationEx(playerid, "benchpress", "gym_bp_down", 4.0999, 1, 0, 0, 0, 0, 0); case 12: ApplyAnimationEx(playerid, "benchpress", "gym_bp_getoff", 4.0999, 0, 0, 0, 0, 0, 0); case 13: ApplyAnimationEx(playerid, "benchpress", "gym_bp_geton", 4.0999, 0, 0, 0, 0, 0, 0); case 14: ApplyAnimationEx(playerid, "benchpress", "gym_bp_up_A", 4.0999, 1, 0, 0, 0, 0, 0); case 15: ApplyAnimationEx(playerid, "benchpress", "gym_bp_up_B", 4.0999, 1, 0, 0, 0, 0, 0); case 16: ApplyAnimationEx(playerid, "benchpress", "gym_bp_up_smooth", 4.0999, 1, 0, 0, 0, 0, 0); case 17: ApplyAnimationEx(playerid, "PED", "XPRESSscratch", 4.0999, 1, 0, 0, 0, 0, 0); case 18: ApplyAnimationEx(playerid, "PLAYIDLES", "stretch", 4.0999, 1, 0, 0, 0, 0, 0); case 19: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_bike_faster", 4.0999, 1, 0, 0, 0, 0, 0); case 20: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_bike_pedal", 4.0999, 1, 0, 0, 0, 0, 0); case 21: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_celebrate", 4.0999, 0, 0, 0, 0, 0, 0); case 22: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_falloff", 4.0999, 0, 0, 0, 0, 0, 0); case 23: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_getoff", 4.0999, 0, 0, 0, 0, 0, 0); case 24: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_geton", 4.0999, 0, 0, 0, 0, 0, 0); case 25: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_jog", 4.0999, 0, 0, 0, 0, 0, 0); case 26: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_sprint", 4.0999, 0, 0, 0, 0, 0, 0); case 27: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_tired", 4.0999, 0, 0, 0, 0, 0, 0); case 28: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_tread_walk", 4.0999, 0, 0, 0, 0, 0, 0); case 29: ApplyAnimationEx(playerid, "GYMNASIUM", "gym_walk_falloff", 4.0999, 0, 0, 0, 0, 0, 0); default: SendSyntaxMessage(playerid, "/gym (1-29)"); } return 1; } CMD:no(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GANGS", "Invite_No", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "PED", "endchat_01", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "PED", "endchat_02", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/no (1-3)"); } return 1; } CMD:lookaround(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "ON_LOOKERS", "lkaround_loop", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "ON_LOOKERS", "lkup_loop", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/lookaround (1-2)"); } return 1; } CMD:point(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "ON_LOOKERS", "lkup_point", 4.0999, 0, 0, 0, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "ON_LOOKERS", "Pointup_shout", 4.0999, 0, 0, 0, 1, 1, 1); case 3: ApplyAnimationEx(playerid, "ON_LOOKERS", "Pointup_loop", 4.0999, 0, 0, 0, 1, 1, 1); default: SendSyntaxMessage(playerid, "/point (1-3)"); } return 1; } CMD:panicanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_loop", 4.0999, 0, 0, 0, 0, 1, 1); case 2: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_point", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_shout", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_hide", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "ON_LOOKERS", "panic_cower", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/panicanim (1-5)"); } return 1; } CMD:shoutanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "ON_LOOKERS", "shout_01", 4.0999, 0, 1, 1, 1, 1, 1); case 2: ApplyAnimationEx(playerid, "ON_LOOKERS", "shout_02", 4.0999, 0, 1, 1, 1, 1, 1); case 3: ApplyAnimationEx(playerid, "ON_LOOKERS", "shout_in", 4.0999, 0, 1, 1, 1, 1, 1); case 4: ApplyAnimationEx(playerid, "ON_LOOKERS", "shout_loop", 4.0999, 0, 1, 1, 1, 1, 1); default: SendSyntaxMessage(playerid, "/shoutanim (1-4)"); } return 1; } CMD:giftanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "KISSING", "gift_get", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "KISSING", "gift_give", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/gift (1-2)"); } return 1; } CMD:argue(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "KISSING", "GF_StreetArgue_01", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "KISSING", "GF_StreetArgue_02", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "KISSING", "GF_CarArgue_01", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "KISSING", "GF_CarArgue_02", 4.0999, 1, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/argue (1-4)"); } return 1; } CMD:comeon(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "RYDER", "RYD_Beckon_01", 4.0999, 0, 0, 0, 1, 1, 0); case 2: ApplyAnimationEx(playerid, "RYDER", "RYD_Beckon_02", 4.0999, 0, 0, 0, 1, 1, 0); case 3: ApplyAnimationEx(playerid, "RYDER", "RYD_Beckon_03", 4.0999, 0, 0, 0, 1, 1, 0); default: SendSyntaxMessage(playerid, "/comeon (1-3)"); } return 1; } CMD:serve(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "SHOP", "SHP_Serve_End", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SHOP", "SHP_Serve_Idle", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "SHOP", "SHP_Serve_Loop", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "SHOP", "SHP_Serve_Start", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/serve (1-4)"); } return 1; } CMD:idles(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "PLAYIDLES", "shift", 4.0999, 1, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "PLAYIDLES", "shldr", 4.0999, 1, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "PLAYIDLES", "strleg", 4.0999, 1, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "PLAYIDLES", "time", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "benchpress", "gym_bp_celebrate", 4.0999, 0, 1, 1, 0, 0, 0); default: SendSyntaxMessage(playerid, "/idles (1-5)"); } return 1; } CMD:windowanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "MISC", "bng_wndw", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "MISC", "bng_wndw_02", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/windowanim (1-2)"); } return 1; } CMD:hiker(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "MISC", "Hiker_Pose", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "MISC", "Hiker_Pose_L", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/hiker (1-2)"); } return 1; } CMD:push(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "GANGS", "shake_cara", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "GANGS", "shake_carK", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "GANGS", "shake_carSH", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/push (1-3)"); } return 1; } CMD:shakehead(playerid, params[]) { ApplyAnimationEx(playerid, "MISC", "plyr_shkhead", 4.0999, 0, 1, 1, 1, 0, 0); return 1; } CMD:gro(playerid, params[]) { ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_IdleC", 4.0999, 0, 1, 1, 1, 0, 0); return 1; } CMD:parksit(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_IdleA", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_IdleB", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_M_in", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_idleB", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_idleC", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "SUNBATHE", "ParkSit_W_in", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "SUNBATHE", "SBATHE_F_LieB2Sit", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "SUNBATHE", "SitnWait_in_W", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/parksit (1-9)"); } return 1; } CMD:hairanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Beard_01", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Buy", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Cut", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Cut_In", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Cut_Out", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Hair_01", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Hair_02", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_In", 4.0999, 0, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Out", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Loop", 4.0999, 1, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Sit_In", 4.0999, 0, 1, 1, 1, 0, 0); case 12: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Sit_Loop", 4.0999, 1, 1, 1, 1, 0, 0); case 13: ApplyAnimationEx(playerid, "HAIRCUTS", "BRB_Sit_Out", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/hairanim (1-13)"); } return 1; } CMD:cribanim(playerid, params[]) { switch(strval(params)) { case 1: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_In_L", 4.0999, 0, 1, 1, 1, 0, 0); case 2: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_In_R", 4.0999, 0, 1, 1, 1, 0, 0); case 3: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_Loop_L", 4.0999, 0, 1, 1, 1, 0, 0); case 4: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_Loop_R", 4.0999, 0, 1, 1, 1, 0, 0); case 5: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_Out_L", 4.0999, 0, 1, 1, 1, 0, 0); case 6: ApplyAnimationEx(playerid, "INT_HOUSE", "BED_Out_R", 4.0999, 0, 1, 1, 1, 0, 0); case 7: ApplyAnimationEx(playerid, "INT_HOUSE", "LOU_In", 4.0999, 0, 1, 1, 1, 0, 0); case 8: ApplyAnimationEx(playerid, "INT_HOUSE", "LOU_Loop", 4.0999, 1, 1, 1, 1, 0, 0); case 9: ApplyAnimationEx(playerid, "INT_HOUSE", "LOU_Out", 4.0999, 0, 1, 1, 1, 0, 0); case 10: ApplyAnimationEx(playerid, "INT_HOUSE", "wash_up", 4.0999, 1, 1, 1, 1, 0, 0); case 11: ApplyAnimationEx(playerid, "CRIB", "CRIB_Use_Switch", 4.0999, 0, 1, 1, 1, 0, 0); default: SendSyntaxMessage(playerid, "/cribanim (1-11)"); } return 1; } CMD:facepalm(playerid, params[]) { ApplyAnimationEx(playerid, "MISC", "plyr_shkhead", 4.0999, 0, 1, 1, 0, 0, 0); return 1; } CMD:counteranim(playerid, params[]) { ApplyAnimationEx(playerid, "WEAPONS", "SHP_Tray_Pose", 4.0999, 0, 1, 1, 1, 0, 1); return 1; }