/* By adri1 15/05/2015 For TDEditor 1.15+ */ enum TDE_TD_STRUCT { TDE_IsValidTextDraw, Text:TDE_TextDrawID, TDE_TextDrawText[800], Float:TDE_TextDrawPosX, Float:TDE_TextDrawPosY, Float:TDE_TextDrawLetterX, Float:TDE_TextDrawLetterY, Float:TDE_TextDrawTextX, Float:TDE_TextDrawTextY, TDE_TextDrawAlignmentV, TDE_TextDrawOutline, TDE_TextDrawShadow, TDE_TextDrawModelid, Float:TDE_TextDrawRotX, Float:TDE_TextDrawRotY, Float:TDE_TextDrawRotZ, Float:TDE_TextDrawZoom, TDE_TextDrawSelectable, TDE_TextDrawColorV, TDE_TextDrawBGColor, TDE_TextDrawUseBoxV, TDE_TextDrawBoxColorV, TDE_TextDrawVehCol1, TDE_TextDrawVehCol2, TDE_TextDrawFontV, TDE_Proportional }; new TDE_TextDrawInfo[500][TDE_TD_STRUCT]; TDE_TextDrawCreate(&Text:textdraw, Float:x, Float:y, text[]) { textdraw = TextDrawCreate(x, y, text); TDE_TextDrawInfo[_:textdraw][TDE_IsValidTextDraw] = 1; TDE_TextDrawInfo[_:textdraw][TDE_TextDrawPosX] = x; TDE_TextDrawInfo[_:textdraw][TDE_TextDrawPosY] = y; format(TDE_TextDrawInfo[_:textdraw][TDE_TextDrawText], 800, "%s", text); return 1; } TDE_TextDrawLetterSize(Text:text, Float:x, Float:y) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawLetterSize(text, x, y); TDE_TextDrawInfo[_:text][TDE_TextDrawLetterX] = x; TDE_TextDrawInfo[_:text][TDE_TextDrawLetterY] = y; return 1; } TDE_TextDrawAlignment(Text:text, alignment) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawAlignment(text, alignment); TDE_TextDrawInfo[_:text][TDE_TextDrawAlignmentV] = alignment; return 1; } TDE_TextDrawColor(Text:text, color) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawColor(text, color); TDE_TextDrawInfo[_:text][TDE_TextDrawColorV] = color; return 1; } TDE_TextDrawUseBox(Text:text, use) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawUseBox(text, use); TDE_TextDrawInfo[_:text][TDE_TextDrawUseBoxV] = use; return 1; } TDE_TextDrawSetShadow(Text:text, size) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetShadow(text, size); TDE_TextDrawInfo[_:text][TDE_TextDrawShadow] = size; return 1; } TDE_TextDrawSetOutline(Text:text, size) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetOutline(text, size); TDE_TextDrawInfo[_:text][TDE_TextDrawOutline] = size; return 1; } TDE_TextDrawBackgroundColor(Text:text, color) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawBackgroundColor(text, color); TDE_TextDrawInfo[_:text][TDE_TextDrawBGColor] = color; return 1; } TDE_TextDrawFont(Text:text, font) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawFont(text, font); TDE_TextDrawInfo[_:text][TDE_TextDrawFontV] = font; return 1; } TDE_TextDrawSetProportional(Text:text, set) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetProportional(text, set); TDE_TextDrawInfo[_:text][TDE_Proportional] = set; return 1; } TDE_TextDrawTextSize(Text:text, Float:x, Float:y) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawTextSize(text, x, y); TDE_TextDrawInfo[_:text][TDE_TextDrawTextX] = x; TDE_TextDrawInfo[_:text][TDE_TextDrawTextY] = y; return 1; } TDE_TextDrawSetPreviewModel(Text:text, modelindex) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetPreviewModel(text, modelindex); TDE_TextDrawInfo[_:text][TDE_TextDrawModelid] = modelindex; return 1; } TDE_TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetPreviewRot(text, fRotX, fRotY, fRotZ, fZoom); TDE_TextDrawInfo[_:text][TDE_TextDrawRotX] = fRotX; TDE_TextDrawInfo[_:text][TDE_TextDrawRotY] = fRotY; TDE_TextDrawInfo[_:text][TDE_TextDrawRotZ] = fRotZ; TDE_TextDrawInfo[_:text][TDE_TextDrawZoom] = fZoom; return 1; } TDE_TextDrawSetPreviewVehCol(Text:text, color1, color2) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetPreviewVehCol(text, color1, color2); TDE_TextDrawInfo[_:text][TDE_TextDrawVehCol1] = color1; TDE_TextDrawInfo[_:text][TDE_TextDrawVehCol2] = color2; return 1; } TDE_TextDrawSetString(Text:text, string[]) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetString(text, string); format(TDE_TextDrawInfo[_:text][TDE_TextDrawText], 800, "%s", string); return 1; } TDE_TextDrawSetSelectable(Text:text, set) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawSetSelectable(text, set); TDE_TextDrawInfo[_:text][TDE_TextDrawSelectable] = set; return 1; } TDE_TextDrawBoxColor(Text:text, color) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TextDrawBoxColor(text, color); TDE_TextDrawInfo[_:text][TDE_TextDrawBoxColorV] = color; return 1; } TDE_TextDrawDestroy(Text:text) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; if(TDE_TextDrawInfo[_:text][TDE_IsValidTextDraw] == 0) return 1; TextDrawDestroy(text); TDE_TextDrawInfo[_:text][TDE_IsValidTextDraw] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawID] = Text:INVALID_TEXT_DRAW; format(TDE_TextDrawInfo[_:text][TDE_TextDrawText], 800, ""); TDE_TextDrawInfo[_:text][TDE_TextDrawPosX] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawPosY] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawLetterX] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawLetterY] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawTextX] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawTextY] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawAlignmentV] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawOutline] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawShadow] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawModelid] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawRotX] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawRotY] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawRotZ] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawZoom] = 0.0; TDE_TextDrawInfo[_:text][TDE_TextDrawSelectable] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawColorV] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawBGColor] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawUseBoxV] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawBoxColorV] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawVehCol1] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawVehCol2] = 0; TDE_TextDrawInfo[_:text][TDE_TextDrawFontV] = 0; TDE_TextDrawInfo[_:text][TDE_Proportional] = 0; return 1; } #define TDE_TextDrawShowForPlayer TextDrawShowForPlayer #define TDE_TextDrawHideForPlayer TextDrawHideForPlayer /* */ TDE_TextDrawSetPos(Text:text, Float:x, Float:y) { if(_:text > sizeof(TDE_TextDrawInfo)) return 1; TDE_TextDrawInfo[_:text][TDE_TextDrawPosX] = x; TDE_TextDrawInfo[_:text][TDE_TextDrawPosY] = y; TDE_UpdateTextDraw(text); return 1; } TDE_TextDrawGetPos(Text:text, &Float:x, &Float:y) { x = TDE_TextDrawInfo[_:text][TDE_TextDrawPosX]; y = TDE_TextDrawInfo[_:text][TDE_TextDrawPosY]; return 1; } TDE_TextDrawGetFontSize(Text:text, &Float:x, &Float:y) { x = TDE_TextDrawInfo[_:text][TDE_TextDrawLetterX]; y = TDE_TextDrawInfo[_:text][TDE_TextDrawLetterY]; return 1; } #define TDE_TextDrawGetFont(%0) TDE_TextDrawInfo[_:%0][TDE_TextDrawFontV] #define TDE_TextDrawIsBox(%0) TDE_TextDrawInfo[_:%0][TDE_TextDrawUseBoxV] #define TDE_TextDrawGetAlignment(%0) TDE_TextDrawInfo[_:%0][TDE_TextDrawAlignmentV] #define TDE_TextDrawIsProportional(%0) TDE_TextDrawInfo[_:%0][TDE_Proportional] TDE_UpdateTextDraw(&Text:text) { TextDrawDestroy(text); text = TextDrawCreate(TDE_TextDrawInfo[_:text][TDE_TextDrawPosX], TDE_TextDrawInfo[_:text][TDE_TextDrawPosY], TDE_TextDrawInfo[_:text][TDE_TextDrawText]); TextDrawLetterSize(text, TDE_TextDrawInfo[_:text][TDE_TextDrawLetterX], TDE_TextDrawInfo[_:text][TDE_TextDrawLetterY]); TextDrawAlignment(text, TDE_TextDrawInfo[_:text][TDE_TextDrawAlignmentV]); TextDrawColor(text, TDE_TextDrawInfo[_:text][TDE_TextDrawColorV]); TextDrawUseBox(text, TDE_TextDrawInfo[_:text][TDE_TextDrawUseBoxV]); TextDrawSetShadow(text, TDE_TextDrawInfo[_:text][TDE_TextDrawShadow]); TextDrawSetOutline(text, TDE_TextDrawInfo[_:text][TDE_TextDrawOutline]); TextDrawBackgroundColor(text, TDE_TextDrawInfo[_:text][TDE_TextDrawBGColor]); TextDrawFont(text, TDE_TextDrawInfo[_:text][TDE_TextDrawFontV]); TextDrawSetProportional(text, TDE_TextDrawInfo[_:text][TDE_Proportional]); TextDrawTextSize(text, TDE_TextDrawInfo[_:text][TDE_TextDrawTextX], TDE_TextDrawInfo[_:text][TDE_TextDrawTextY]); TextDrawSetPreviewModel(text, TDE_TextDrawInfo[_:text][TDE_TextDrawModelid]); TextDrawSetPreviewRot(text, TDE_TextDrawInfo[_:text][TDE_TextDrawRotX], TDE_TextDrawInfo[_:text][TDE_TextDrawRotY], TDE_TextDrawInfo[_:text][TDE_TextDrawRotZ], TDE_TextDrawInfo[_:text][TDE_TextDrawZoom]); TextDrawSetPreviewVehCol(text, TDE_TextDrawInfo[_:text][TDE_TextDrawVehCol1], TDE_TextDrawInfo[_:text][TDE_TextDrawVehCol2]); TextDrawSetSelectable(text, TDE_TextDrawInfo[_:text][TDE_TextDrawSelectable]); TextDrawBoxColor(text, TDE_TextDrawInfo[_:text][TDE_TextDrawBoxColorV]); return 1; } /* By adri1 15/05/2015 For TDEditor 1.15+ */