/*
Legal:
Version: MPL 1.1
The contents of this file are subject to the Mozilla Public License Version
1.1 the "License"; you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the YSI framework.
The Initial Developer of the Original Code is Alex "Y_Less" Cole.
Portions created by the Initial Developer are Copyright C 2011
the Initial Developer. All Rights Reserved.
Contributors:
Y_Less
koolk
JoeBullet/Google63
g_aSlice/Slice
Misiur
samphunter
tianmeta
maddinat0r
spacemud
Crayder
Dayvison
Ahmad45123
Zeex
irinel1996
Yiin-
Chaprnks
Konstantinos
Masterchen09
Southclaws
PatchwerkQWER
m0k1
paulommu
udan111
Thanks:
JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
ZeeX - Very productive conversations.
koolk - IsPlayerinAreaEx code.
TheAlpha - Danish translation.
breadfish - German translation.
Fireburn - Dutch translation.
yom - French translation.
50p - Polish translation.
Zamaroht - Spanish translation.
Los - Portuguese translation.
Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
me to strive to better.
Pixels^ - Running XScripters where the idea was born.
Matite - Pestering me to release it and using it.
Very special thanks to:
Thiadmer - PAWN, whose limits continue to amaze me!
Kye/Kalcor - SA:MP.
SA:MP Team past, present and future - SA:MP.
Optional plugins:
Gamer_Z - GPS.
Incognito - Streamer.
Me - sscanf2, fixes2, Whirlpool.
*/
main()
{
P:1("Malloc_main called");
Malloc_TrySetup();
#if defined Malloc_main
Malloc_main();
#endif
return 1;
}
#if defined _ALS_main
#undef main
#else
#define _ALS_main
#endif
#define main() forward Malloc_main();public Malloc_main()
/*-------------------------------------------------------------------------*//**
*
* Loop back up through the stack and find the start of the current stack. If
* it doesn't equal the top of the true stack then we've been called via
* "CallLocalFunction" at some point and thus MAY get some memory corruption.
*
* Based on ZeeX's GetStackTrace, but gets frames instead of returns.
*
*//*------------------------------------------------------------------------**/
static Malloc_FindStackTop()
{
new
frm_addr;
#emit LCTRL 5
#emit STOR.S.pri frm_addr
// Loop until we hit a return address of 0. Limited to being within the
// stack.
while (GetFrameReturn(frm_addr))
{
#emit LREF.S.pri frm_addr
#emit STOR.S.pri frm_addr
if (!frm_addr)
{
// Return the top of the stack on the JIT.
#emit LCTRL 3
#emit STACK 4
#emit RETN
}
}
// We can't accurately get the number or parameters because of y_hooks :(.
return frm_addr + 12;
}
/*-------------------------------------------------------------------------*//**
*
* Finds all "BOUNDS 0" OpCodes in the AMX and rewrites them to "NOP NOP". The
* byte pattern for this code is "OP_BOUNDS 0", which (AFAIK) can not appear
* anywhere else in the DAT segment. You can have "OP_BOUNDS" as a parameter
* to something, but it would then be followed by an OpCode of "0", which is
* never valid (OP_NONE).
*
* I've tried to make this as resiliant as possible to being called via
* "CallLocalFunction" as not the first callback in the script but there may
* still be a few problems - we won't see till people start testing I guess...
*
*//*------------------------------------------------------------------------**/
public OnCodeInit()
{
P:1("Malloc_OnCodeInit called");
// First ever LEGITIMATE call to "heapspace"!
if (heapspace() < MALLOC_MEMORY + 4 * 1024)
{
P:E("heapspace too low for y_malloc: Did you use \"#pragma dynamic\"?");
}
new
Opcode:bounds = RelocateOpcode(OP_BOUNDS),
nop = _:RelocateOpcode(OP_NOP);
for (new i = AMX_HEADER_COD, end = AMX_HEADER_DAT - 4; i < end; i += 4)
{
// Make sure this isn't just something that LOOKS like "bounds 0",
// although I don't think there can be because "0" is not a valid
// opcode.
if (AMX_Read(i) == _:bounds && AMX_Read(i + 4) == 0)
{
// Found a bounds code.
AMX_Write(i, nop);
AMX_Write(i += 4, nop);
}
}
Malloc_TrySetup();
#if defined Malloc_OnCodeInit
Malloc_OnCodeInit();
#endif
SetTimer("Malloc_SolidifyTimer", 0, 0);
SetTimer("Malloc_SolidifyTimer", 0, 0);
return 1;
}
#undef OnCodeInit
#define OnCodeInit Malloc_OnCodeInit
#if defined Malloc_OnCodeInit
forward Malloc_OnCodeInit();
#endif
/*-------------------------------------------------------------------------*//**
*
* Move the heap pointer up a load. This is called multiple times at the start
* of the mode because we need to beat protections added in by the virtual
* machine to steal away its heap area.
*
*//*------------------------------------------------------------------------**/
static Malloc_TrySetup()
{
P:1("Malloc_TrySetup called");
new
temp;
#emit LCTRL 3
#emit STOR.S.pri temp
if (temp > Malloc_FindStackTop() + 4)
{
P:W("y_malloc set up via \"CallLocalFunction\", memory corruption is a remote possibility");
}
temp = MALLOC_MEMORY * 4;
// Allocate a ton of space on the heap.
#emit LCTRL 2
#emit LOAD.S.alt temp
#emit ADD
#emit STOR.S.pri temp
// Now there's only the normal bit of the stack and heap left.
if (temp == AMX_HEADER_HEA + MALLOC_MEMORY * 4 * 2)
{
// Already allocated and now trying to double allocate.
return;
}
if (temp != AMX_HEADER_HEA + MALLOC_MEMORY * 4)
{
P:F("y_malloc: Not the first HEAP allocation!");
return;
}
else
{
#emit LOAD.S.pri temp
#emit SCTRL 2
if (YSI_g_sHeapStart) return;
}
YSI_g_sHeapStart = temp - MALLOC_MEMORY * 4;
P:2("Malloc_OnCodeInit: %d %d %d", YSI_g_sHeapStart, MALLOC_MEMORY * 4, AMX_HEADER_HEA);
#emit CONST.alt YSI_gMallocMemory
#emit LOAD.pri __YSI_g_sHeapStart
#emit SUB
#emit SHR.C.pri 2 // Divide by 4 to get cells.
#emit STOR.pri __YSI_g_sHeapStart
YSI_gMallocMemory[YSI_g_sHeapStart] = MALLOC_MEMORY - 1;
YSI_g_sUnusedStart = YSI_g_sHeapStart + 1;
// Blank the whole memory. Maybe required if the heap has been used
// already (better to be safe than sorry).
memset(YSI_gMallocMemory[YSI_g_sHeapStart + 1], 0, MALLOC_MEMORY - 1);
#if _DEBUG > 4
// The "#if" is actually ignored by these "#emit" codes, as always.
#emit CONST.alt YSI_gMallocMemory
#emit STOR.S.alt temp
printf("Malloc_OnCodeInit: AMX_HEADER_HEA = %d, YSI_gMallocMemory = %d, YSI_g_sHeapStart = %d", _:AMX_HEADER_HEA, temp, YSI_g_sHeapStart);
printf("Malloc_OnCodeInit: YSI_gMallocMemory + 4 * YSI_g_sHeapStart = %d", temp + 4 * YSI_g_sHeapStart);
#endif
// This is never read, but we now have a spare cell because we HAD to
// allocate an array of some size.
YSI_gMallocMemory[0] = MALLOC_MEMORY;
}
static
YSI_g_sHeapSetup = 0;
static const
// Split in to three because of line length limits.
YSI_g_scErrorMessage1[] =
" \n" \
" \n" \
" ============================================================================\n" \
" | |\n" \
" | ****************** |\n" \
" | * VERY IMPORTANT * |\n" \
" | ****************** |",
YSI_g_scErrorMessage2[] =
" | |\n" \
" | Your \"crashdetect\" plugin is out of date, ignore the \"error 12\" above! |\n" \
" | |\n" \
" | [debug] Run time error 12: \"(sleep mode)\" |\n" \
" | [debug] AMX backtrace: |",
//" | [debug] #0 in %s () from %s|\n"
YSI_g_scErrorMessage3[] =
" | [debug] #0 in public Malloc_SolidifyTimer () |\n" \
" | |\n" \
" | For more information, see the YSI.tl release topic. |\n" \
" | |\n" \
" ============================================================================\n" \
" \n";
#if !defined _ALS_OnRuntimeError
forward OnRuntimeError(code, &bool:suppress);
#endif
public OnRuntimeError(code, &bool:suppress)
{
// This is called if the "crashdetect" plugin is installed.
if (code == 12)
{
P:0(YSI_g_scErrorMessage1);
P:0(YSI_g_scErrorMessage2);
P:0(YSI_g_scErrorMessage3);
}
Malloc_OnRuntimeError(code, suppress);
if (code == 12)
{
// Make sure our heap is correctly set still...
return Malloc_SolidifyHeap();
}
else return 0;
}
CHAIN_FORWARD:Malloc_OnRuntimeError(code, &bool:suppress) = 1;
#if defined _ALS_OnRuntimeError
#undef OnRuntimeError
#else
#define _ALS_OnRuntimeError
#endif
#define OnRuntimeError(%0) CHAIN_PUBLIC:Malloc_OnRuntimeError(%0)
forward Malloc_SolidifyTimer();
public Malloc_SolidifyTimer()
{
P:1("Malloc_SolidifyTimer called");
Malloc_TrySetup();
Malloc_SolidifyHeap();
}
static Malloc_SolidifyHeap()
{
if (YSI_g_sHeapSetup == 2) return 1;
++YSI_g_sHeapSetup;
#emit LCTRL 3
#emit MOVE.alt
#emit SCTRL 5
#emit SCTRL 4 // Set the original stack pointer.
// Call to save "stk" and "frm", since they aren't in early builds.
#emit PUSH.C 0
#emit SYSREQ.C heapspace // The pre-processor can't touch this.
#emit STACK 4
// Unfortunately, "heapspace" has a parameter pushed first so it saves the
// wrong stack value (the value 4 below where it should be). The only other
// opcode that reliably saves "stk" in "amx->stk" without trying to call a
// native function is "OP_RETN", so let's BADLY invoke it! Note that we
// still need the "heapspace" call (or any function call) to save "hea" and
// "frm", which are NOT saved by "OP_RETN" but are by "OP_SYSREQ_C".
#emit PUSH.C 0 // No parameters
#emit LCTRL 6 // Return to the next instruction...
#emit ADD.C 20
#emit PUSH.pri
#emit PUSH.alt // Same frame.
#emit RETN
// "return" to here...
#emit HALT 12
return 0;
}
/*-------------------------------------------------------------------------*//**
* Player that just connected.
*
* This is the only callback that can be called before our timers when the mode
* starts. Make sure the heap is set up correctly.
*
*//*------------------------------------------------------------------------**/
forward Malloc_DoPlayerConnect(playerid);
public Malloc_DoPlayerConnect(playerid)
{
if (YSI_g_sHeapSetup != 2) Malloc_TrySetup();
// Ensure we only call the originsl.
return call OnPlayerConnect(playerid);
}