#if defined _INC_y_races #endinput #endif #define _INC_y_races /* Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 the "License"; you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI framework. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright C 2011 the Initial Developer. All Rights Reserved. Contributors: Y_Less koolk JoeBullet/Google63 g_aSlice/Slice Misiur samphunter tianmeta maddinat0r spacemud Crayder Dayvison Ahmad45123 Zeex irinel1996 Yiin- Chaprnks Konstantinos Masterchen09 Southclaws PatchwerkQWER m0k1 paulommu udan111 Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Los - Portuguese translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Optional plugins: Gamer_Z - GPS. Incognito - Streamer. Me - sscanf2, fixes2, Whirlpool. */ #include "..\..\YSI_Core\y_utils" #if !defined YSI_NO_RACE_POSITION && !defined RACE_POSITION #define RACE_POSITION #endif #if defined YSI_TESTS #define _Y_RACES_STATIC #else #define _Y_RACES_STATIC static #endif #include "..\..\YSI_Players\y_text" #include "..\..\YSI_Data\y_bit" #include "..\..\YSI_Data\y_iterate" #include "..\..\YSI_Data\y_playerarray" #if defined RACE_POSITION #include "..\..\YSI_Coding\y_timers" #endif #if !defined MAX_RACES #define MAX_RACES 16 #endif #define Y_RACES_GROUP_NAME<%0...%1> %0Race%1 #define Y_RACES_GROUP_LIMIT MAX_RACES #define Y_RACES_GROUP_TAG _ #include "..\..\YSI_Players\y_groups\y_groups__include" #define MASTER 53 #define YSIM_U_DISABLE #include "..\..\YSI_Core\y_master" #include "..\..\YSI_Coding\y_hooks" stock _YSI_HAS_y_races(_do_not_call_me_ever_, _like_never_) { P:E("You called _YSI_HAS_y_races! Bad, don't do that!", _do_not_call_me_ever_, _like_never_); assert(false); return 0; } forward Race_Create(laps = 0, entry = 0, countdown = 3, bool:arial = false, bool:fixedPrize = true, exitTime = 0, interior = 0, world = 0, bool:restart = false); forward Race_Destroy(slot, bool:refund = false); FOREIGN__ Race_AddCheckpoint(raceid, Float:x, Float:y, Float:z); FOREIGN__ Race_AddStart(raceid, Float:x, Float:y, Float:z, Float:a); FOREIGN__ void:Race_SetFixedWin(raceid, set); FOREIGN__ void:Race_SetRestart(raceid, set); FOREIGN__ void:Race_SetArial(raceid, set); FOREIGN__ void:Race_SetCountdown(raceid, countdown); FOREIGN__ void:Race_SetInterior(raceid, interior); FOREIGN__ void:Race_SetWorld(raceid, world); FOREIGN__ void:Race_SetPrize(raceid, position, amount); FOREIGN__ void:Race_SetExitTime(raceid, time); FOREIGN__ Race_IsActive(raceid); FOREIGN__ void:Race_SetLaps(raceid, laps); FOREIGN__ void:Race_SetEntry(raceid, cost); FOREIGN__ Race_GetPlayerExitedTime(playerid); FOREIGN__ Race_PlayerJoin(playerid, race); forward Race_PlayerLeave(playerid, bool:refund = false); FOREIGN__ Race_Start(race); FOREIGN__ Race_GetPlayerPosition(playerid); FOREIGN__ Race_GetPlayerRaceTime(playerid); FOREIGN__ Race_GetPlayerRace(playerid); FOREIGN__ Race_SetPlayer(race, playerid, bool:set); #include "y_races_impl" #if defined YSI_TESTS #include "y_races_tests" // Get some new IDs. #endif //#undef _GROUP_MAKE_LIMIT //#undef _GROUP_MAKE_NAME #include "..\..\YSI_Core\y_master"