/**--------------------------------------------------------------------------**\ ========================== y_colours - X11 colours! ========================== Description: This holds the colour information that used to be part of the text system but which is far more useful than just for text. This now supports the full set of X11 colours, both by name and by definition. You can also define your own if you so choose (up to 32 - should be enough given that this includes the X11 colours). Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI colours include. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright (C) 2011 the Initial Developer. All Rights Reserved. Contributors: ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Version: 1.0 Changelog: 16/03/15: Added SA:MP and GTA colours. Changed naming scheme for consistency. 06/01/14: Added embeddable versions of all colours. Cached all macros for faster compilation. Added "GT" macro for "~r~" use in SA:MP text. Split gametext colours in to a separate file. 20/02/12: Added broadcastfunc of colours. 29/11/10: Added the ability to use "X11" prefixes in strings. Added colourspace resolution for converting {FF0000} to ~r~. 25/11/10: First version. \**--------------------------------------------------------------------------**/ // These are the RGB values for the gametext colours (got manually using GIMP). // These need to be added in to the main system so you can type and use them. #define @GAME_TEXT 0x906210AA #define @GAME_TEXT_ 0x906210AA #define @GAME_TEXT_H 0xD89318AA #define @GAME_TEXT_HH 0xFFFF36AA #define @GAME_TEXT_X 0x906210AA #define @GAME_TEXT_XH 0xD89318AA #define @GAME_TEXT_XHH 0xFFFF36AA #define @GAME_TEXT_R 0xB4191DAA #define @GAME_TEXT_RH 0xFF252BAA #define @GAME_TEXT_RHH 0xFF3740AA #define @GAME_TEXT_RHHH 0xFF5260AA #define @GAME_TEXT_RHHHH 0xFF7B90AA #define @GAME_TEXT_RHHHHH 0xFFB8D8AA #define @GAME_TEXT_G 0x36682CAA #define @GAME_TEXT_GH 0x519C42AA #define @GAME_TEXT_GHH 0x79EA63AA #define @GAME_TEXT_GHHH 0xB5FF94AA #define @GAME_TEXT_GHHHH 0xFFFFDEAA #define @GAME_TEXT_B 0x323C7FAA #define @GAME_TEXT_BH 0x4B5ABEAA #define @GAME_TEXT_BHH 0x7087FFAA #define @GAME_TEXT_BHHH 0xA8CAFFAA #define @GAME_TEXT_Y 0xE2C063AA #define @GAME_TEXT_YH 0xFFFF94AA #define @GAME_TEXT_YHH 0xFFFFDEAA #define @GAME_TEXT_P 0xA86EFCAA #define @GAME_TEXT_PH 0xFCA5FFAA #define @GAME_TEXT_PHH 0xFFF7FFAA #define @GAME_TEXT_W 0xFFFFFFAA #define @GAME_TEXT_L 0x000000AA // Second spellings. #define @GAMETEXT 0x906210AA #define @GAMETEXT_ 0x906210AA #define @GAMETEXT_H 0xD89318AA #define @GAMETEXT_HH 0xFFFF36AA #define @GAMETEXT_X 0x906210AA #define @GAMETEXT_XH 0xD89318AA #define @GAMETEXT_XHH 0xFFFF36AA #define @GAMETEXT_R 0xB4191DAA #define @GAMETEXT_RH 0xFF252BAA #define @GAMETEXT_RHH 0xFF3740AA #define @GAMETEXT_RHHH 0xFF5260AA #define @GAMETEXT_RHHHH 0xFF7B90AA #define @GAMETEXT_RHHHHH 0xFFB8D8AA #define @GAMETEXT_G 0x36682CAA #define @GAMETEXT_GH 0x519C42AA #define @GAMETEXT_GHH 0x79EA63AA #define @GAMETEXT_GHHH 0xB5FF94AA #define @GAMETEXT_GHHHH 0xFFFFDEAA #define @GAMETEXT_B 0x323C7FAA #define @GAMETEXT_BH 0x4B5ABEAA #define @GAMETEXT_BHH 0x7087FFAA #define @GAMETEXT_BHHH 0xA8CAFFAA #define @GAMETEXT_Y 0xE2C063AA #define @GAMETEXT_YH 0xFFFF94AA #define @GAMETEXT_YHH 0xFFFFDEAA #define @GAMETEXT_P 0xA86EFCAA #define @GAMETEXT_PH 0xFCA5FFAA #define @GAMETEXT_PHH 0xFFF7FFAA #define @GAMETEXT_W 0xFFFFFFAA #define @GAMETEXT_L 0x000000AA // Third spellings. #define @GT 0x906210AA #define @GT_ 0x906210AA #define @GT_H 0xD89318AA #define @GT_HH 0xFFFF36AA #define @GT_X 0x906210AA #define @GT_XH 0xD89318AA #define @GT_XHH 0xFFFF36AA #define @GT_R 0xB4191DAA #define @GT_RH 0xFF252BAA #define @GT_RHH 0xFF3740AA #define @GT_RHHH 0xFF5260AA #define @GT_RHHHH 0xFF7B90AA #define @GT_RHHHHH 0xFFB8D8AA #define @GT_G 0x36682CAA #define @GT_GH 0x519C42AA #define @GT_GHH 0x79EA63AA #define @GT_GHHH 0xB5FF94AA #define @GT_GHHHH 0xFFFFDEAA #define @GT_B 0x323C7FAA #define @GT_BH 0x4B5ABEAA #define @GT_BHH 0x7087FFAA #define @GT_BHHH 0xA8CAFFAA #define @GT_Y 0xE2C063AA #define @GT_YH 0xFFFF94AA #define @GT_YHH 0xFFFFDEAA #define @GT_P 0xA86EFCAA #define @GT_PH 0xFCA5FFAA #define @GT_PHH 0xFFF7FFAA #define @GT_W 0xFFFFFFAA #define @GT_L 0x000000AA #define @GAME_TEXT_h 0xD89318AA #define @GAME_TEXT_hh 0xFFFF36AA #define @GAME_TEXT_x 0x906210AA #define @GAME_TEXT_xh 0xD89318AA #define @GAME_TEXT_xhh 0xFFFF36AA #define @GAME_TEXT_r 0xB4191DAA #define @GAME_TEXT_rh 0xFF252BAA #define @GAME_TEXT_rhh 0xFF3740AA #define @GAME_TEXT_rhhh 0xFF5260AA #define @GAME_TEXT_rhhhh 0xFF7B90AA #define @GAME_TEXT_rhhhhh 0xFFB8D8AA #define @GAME_TEXT_g 0x36682CAA #define @GAME_TEXT_gh 0x519C42AA #define @GAME_TEXT_ghh 0x79EA63AA #define @GAME_TEXT_ghhh 0xB5FF94AA #define @GAME_TEXT_ghhhh 0xFFFFDEAA #define @GAME_TEXT_b 0x323C7FAA #define @GAME_TEXT_bh 0x4B5ABEAA #define @GAME_TEXT_bhh 0x7087FFAA #define @GAME_TEXT_bhhh 0xA8CAFFAA #define @GAME_TEXT_y 0xE2C063AA #define @GAME_TEXT_yh 0xFFFF94AA #define @GAME_TEXT_yhh 0xFFFFDEAA #define @GAME_TEXT_p 0xA86EFCAA #define @GAME_TEXT_ph 0xFCA5FFAA #define @GAME_TEXT_phh 0xFFF7FFAA #define @GAME_TEXT_w 0xFFFFFFAA #define @GAME_TEXT_l 0x000000AA // Second spellings. #define @GAMETEXT_h 0xD89318AA #define @GAMETEXT_hh 0xFFFF36AA #define @GAMETEXT_x 0x906210AA #define @GAMETEXT_xh 0xD89318AA #define @GAMETEXT_xhh 0xFFFF36AA #define @GAMETEXT_r 0xB4191DAA #define @GAMETEXT_rh 0xFF252BAA #define @GAMETEXT_rhh 0xFF3740AA #define @GAMETEXT_rhhh 0xFF5260AA #define @GAMETEXT_rhhhh 0xFF7B90AA #define @GAMETEXT_rhhhhh 0xFFB8D8AA #define @GAMETEXT_g 0x36682CAA #define @GAMETEXT_gh 0x519C42AA #define @GAMETEXT_ghh 0x79EA63AA #define @GAMETEXT_ghhh 0xB5FF94AA #define @GAMETEXT_ghhhh 0xFFFFDEAA #define @GAMETEXT_b 0x323C7FAA #define @GAMETEXT_bh 0x4B5ABEAA #define @GAMETEXT_bhh 0x7087FFAA #define @GAMETEXT_bhhh 0xA8CAFFAA #define @GAMETEXT_y 0xE2C063AA #define @GAMETEXT_yh 0xFFFF94AA #define @GAMETEXT_yhh 0xFFFFDEAA #define @GAMETEXT_p 0xA86EFCAA #define @GAMETEXT_ph 0xFCA5FFAA #define @GAMETEXT_phh 0xFFF7FFAA #define @GAMETEXT_w 0xFFFFFFAA #define @GAMETEXT_l 0x000000AA // Third spellings. #define @GT_h 0xD89318AA #define @GT_hh 0xFFFF36AA #define @GT_x 0x906210AA #define @GT_xh 0xD89318AA #define @GT_xhh 0xFFFF36AA #define @GT_r 0xB4191DAA #define @GT_rh 0xFF252BAA #define @GT_rhh 0xFF3740AA #define @GT_rhhh 0xFF5260AA #define @GT_rhhhh 0xFF7B90AA #define @GT_rhhhhh 0xFFB8D8AA #define @GT_g 0x36682CAA #define @GT_gh 0x519C42AA #define @GT_ghh 0x79EA63AA #define @GT_ghhh 0xB5FF94AA #define @GT_ghhhh 0xFFFFDEAA #define @GT_b 0x323C7FAA #define @GT_bh 0x4B5ABEAA #define @GT_bhh 0x7087FFAA #define @GT_bhhh 0xA8CAFFAA #define @GT_y 0xE2C063AA #define @GT_yh 0xFFFF94AA #define @GT_yhh 0xFFFFDEAA #define @GT_p 0xA86EFCAA #define @GT_ph 0xFCA5FFAA #define @GT_phh 0xFFF7FFAA #define @GT_w 0xFFFFFFAA #define @GT_l 0x000000AA // These are the RGB values for the gametext colours (got manually using GIMP). // These need to be added in to the main system so you can type and use them. #define _GAME_TEXT 0x90621000 #define _GAME_TEXT_ 0x90621000 #define _GAME_TEXT_H 0xD8931800 #define _GAME_TEXT_HH 0xFFFF3600 #define _GAME_TEXT_X 0x90621000 #define _GAME_TEXT_XH 0xD8931800 #define _GAME_TEXT_XHH 0xFFFF3600 #define _GAME_TEXT_R 0xB4191D00 #define _GAME_TEXT_RH 0xFF252B00 #define _GAME_TEXT_RHH 0xFF374000 #define _GAME_TEXT_RHHH 0xFF526000 #define _GAME_TEXT_RHHHH 0xFF7B9000 #define _GAME_TEXT_RHHHHH 0xFFB8D800 #define _GAME_TEXT_G 0x36682C00 #define _GAME_TEXT_GH 0x519C4200 #define _GAME_TEXT_GHH 0x79EA6300 #define _GAME_TEXT_GHHH 0xB5FF9400 #define _GAME_TEXT_GHHHH 0xFFFFDE00 #define _GAME_TEXT_B 0x323C7F00 #define _GAME_TEXT_BH 0x4B5ABE00 #define _GAME_TEXT_BHH 0x7087FF00 #define _GAME_TEXT_BHHH 0xA8CAFF00 #define _GAME_TEXT_Y 0xE2C06300 #define _GAME_TEXT_YH 0xFFFF9400 #define _GAME_TEXT_YHH 0xFFFFDE00 #define _GAME_TEXT_P 0xA86EFC00 #define _GAME_TEXT_PH 0xFCA5FF00 #define _GAME_TEXT_PHH 0xFFF7FF00 #define _GAME_TEXT_W 0xFFFFFF00 #define _GAME_TEXT_L 0x00000000 #define _GAMETEXT 0x90621000 #define _GAMETEXT_ 0x90621000 #define _GAMETEXT_H 0xD8931800 #define _GAMETEXT_HH 0xFFFF3600 #define _GAMETEXT_X 0x90621000 #define _GAMETEXT_XH 0xD8931800 #define _GAMETEXT_XHH 0xFFFF3600 #define _GAMETEXT_R 0xB4191D00 #define _GAMETEXT_RH 0xFF252B00 #define _GAMETEXT_RHH 0xFF374000 #define _GAMETEXT_RHHH 0xFF526000 #define _GAMETEXT_RHHHH 0xFF7B9000 #define _GAMETEXT_RHHHHH 0xFFB8D800 #define _GAMETEXT_G 0x36682C00 #define _GAMETEXT_GH 0x519C4200 #define _GAMETEXT_GHH 0x79EA6300 #define _GAMETEXT_GHHH 0xB5FF9400 #define _GAMETEXT_GHHHH 0xFFFFDE00 #define _GAMETEXT_B 0x323C7F00 #define _GAMETEXT_BH 0x4B5ABE00 #define _GAMETEXT_BHH 0x7087FF00 #define _GAMETEXT_BHHH 0xA8CAFF00 #define _GAMETEXT_Y 0xE2C06300 #define _GAMETEXT_YH 0xFFFF9400 #define _GAMETEXT_YHH 0xFFFFDE00 #define _GAMETEXT_P 0xA86EFC00 #define _GAMETEXT_PH 0xFCA5FF00 #define _GAMETEXT_PHH 0xFFF7FF00 #define _GAMETEXT_W 0xFFFFFF00 #define _GAMETEXT_L 0x00000000 #define _GT 0x90621000 #define _GT_ 0x90621000 #define _GT_H 0xD8931800 #define _GT_HH 0xFFFF3600 #define _GT_X 0x90621000 #define _GT_XH 0xD8931800 #define _GT_XHH 0xFFFF3600 #define _GT_R 0xB4191D00 #define _GT_RH 0xFF252B00 #define _GT_RHH 0xFF374000 #define _GT_RHHH 0xFF526000 #define _GT_RHHHH 0xFF7B9000 #define _GT_RHHHHH 0xFFB8D800 #define _GT_G 0x36682C00 #define _GT_GH 0x519C4200 #define _GT_GHH 0x79EA6300 #define _GT_GHHH 0xB5FF9400 #define _GT_GHHHH 0xFFFFDE00 #define _GT_B 0x323C7F00 #define _GT_BH 0x4B5ABE00 #define _GT_BHH 0x7087FF00 #define _GT_BHHH 0xA8CAFF00 #define _GT_Y 0xE2C06300 #define _GT_YH 0xFFFF9400 #define _GT_YHH 0xFFFFDE00 #define _GT_P 0xA86EFC00 #define _GT_PH 0xFCA5FF00 #define _GT_PHH 0xFFF7FF00 #define _GT_W 0xFFFFFF00 #define _GT_L 0x00000000 #define _GAME_TEXT_h 0xD8931800 #define _GAME_TEXT_hh 0xFFFF3600 #define _GAME_TEXT_x 0x90621000 #define _GAME_TEXT_xh 0xD8931800 #define _GAME_TEXT_xhh 0xFFFF3600 #define _GAME_TEXT_r 0xB4191D00 #define _GAME_TEXT_rh 0xFF252B00 #define _GAME_TEXT_rhh 0xFF374000 #define _GAME_TEXT_rhhh 0xFF526000 #define _GAME_TEXT_rhhhh 0xFF7B9000 #define _GAME_TEXT_rhhhhh 0xFFB8D800 #define _GAME_TEXT_g 0x36682C00 #define _GAME_TEXT_gh 0x519C4200 #define _GAME_TEXT_ghh 0x79EA6300 #define _GAME_TEXT_ghhh 0xB5FF9400 #define _GAME_TEXT_ghhhh 0xFFFFDE00 #define _GAME_TEXT_b 0x323C7F00 #define _GAME_TEXT_bh 0x4B5ABE00 #define _GAME_TEXT_bhh 0x7087FF00 #define _GAME_TEXT_bhhh 0xA8CAFF00 #define _GAME_TEXT_y 0xE2C06300 #define _GAME_TEXT_yh 0xFFFF9400 #define _GAME_TEXT_yhh 0xFFFFDE00 #define _GAME_TEXT_p 0xA86EFC00 #define _GAME_TEXT_ph 0xFCA5FF00 #define _GAME_TEXT_phh 0xFFF7FF00 #define _GAME_TEXT_w 0xFFFFFF00 #define _GAME_TEXT_l 0x00000000 #define _GAMETEXT_h 0xD8931800 #define _GAMETEXT_hh 0xFFFF3600 #define _GAMETEXT_x 0x90621000 #define _GAMETEXT_xh 0xD8931800 #define _GAMETEXT_xhh 0xFFFF3600 #define _GAMETEXT_r 0xB4191D00 #define _GAMETEXT_rh 0xFF252B00 #define _GAMETEXT_rhh 0xFF374000 #define _GAMETEXT_rhhh 0xFF526000 #define _GAMETEXT_rhhhh 0xFF7B9000 #define _GAMETEXT_rhhhhh 0xFFB8D800 #define _GAMETEXT_g 0x36682C00 #define _GAMETEXT_gh 0x519C4200 #define _GAMETEXT_ghh 0x79EA6300 #define _GAMETEXT_ghhh 0xB5FF9400 #define _GAMETEXT_ghhhh 0xFFFFDE00 #define _GAMETEXT_b 0x323C7F00 #define _GAMETEXT_bh 0x4B5ABE00 #define _GAMETEXT_bhh 0x7087FF00 #define _GAMETEXT_bhhh 0xA8CAFF00 #define _GAMETEXT_y 0xE2C06300 #define _GAMETEXT_yh 0xFFFF9400 #define _GAMETEXT_yhh 0xFFFFDE00 #define _GAMETEXT_p 0xA86EFC00 #define _GAMETEXT_ph 0xFCA5FF00 #define _GAMETEXT_phh 0xFFF7FF00 #define _GAMETEXT_w 0xFFFFFF00 #define _GAMETEXT_l 0x00000000 #define _GT_h 0xD8931800 #define _GT_hh 0xFFFF3600 #define _GT_x 0x90621000 #define _GT_xh 0xD8931800 #define _GT_xhh 0xFFFF3600 #define _GT_r 0xB4191D00 #define _GT_rh 0xFF252B00 #define _GT_rhh 0xFF374000 #define _GT_rhhh 0xFF526000 #define _GT_rhhhh 0xFF7B9000 #define _GT_rhhhhh 0xFFB8D800 #define _GT_g 0x36682C00 #define _GT_gh 0x519C4200 #define _GT_ghh 0x79EA6300 #define _GT_ghhh 0xB5FF9400 #define _GT_ghhhh 0xFFFFDE00 #define _GT_b 0x323C7F00 #define _GT_bh 0x4B5ABE00 #define _GT_bhh 0x7087FF00 #define _GT_bhhh 0xA8CAFF00 #define _GT_y 0xE2C06300 #define _GT_yh 0xFFFF9400 #define _GT_yhh 0xFFFFDE00 #define _GT_p 0xA86EFC00 #define _GT_ph 0xFCA5FF00 #define _GT_phh 0xFFF7FF00 #define _GT_w 0xFFFFFF00 #define _GT_l 0x00000000 // String versions. #define GT__ {906210} #define GT_H {D89318} #define GT_HH {FFFF36} #define GT_X {906210} #define GT_XH {D89318} #define GT_XHH {FFFF36} #define GT_R {B4191D} #define GT_RH {FF252B} #define GT_RHH {FF3740} #define GT_RHHH {FF5260} #define GT_RHHHH {FF7B90} #define GT_RHHHHH {FFB8D8} #define GT_G {36682C} #define GT_GH {519C42} #define GT_GHH {79EA63} #define GT_GHHH {B5FF94} #define GT_GHHHH {FFFFDE} #define GT_B {323C7F} #define GT_BH {4B5ABE} #define GT_BHH {7087FF} #define GT_BHHH {A8CAFF} #define GT_Y {E2C063} #define GT_YH {FFFF94} #define GT_YHH {FFFFDE} #define GT_P {A86EFC} #define GT_PH {FCA5FF} #define GT_PHH {FFF7FF} #define GT_W {FFFFFF} #define GT_L {000000} #define GT_h {D89318} #define GT_hh {FFFF36} #define GT_x {906210} #define GT_xh {D89318} #define GT_xhh {FFFF36} #define GT_r {B4191D} #define GT_rh {FF252B} #define GT_rhh {FF3740} #define GT_rhhh {FF5260} #define GT_rhhhh {FF7B90} #define GT_rhhhhh {FFB8D8} #define GT_g {36682C} #define GT_gh {519C42} #define GT_ghh {79EA63} #define GT_ghhh {B5FF94} #define GT_ghhhh {FFFFDE} #define GT_b {323C7F} #define GT_bh {4B5ABE} #define GT_bhh {7087FF} #define GT_bhhh {A8CAFF} #define GT_y {E2C063} #define GT_yh {FFFF94} #define GT_yhh {FFFFDE} #define GT_p {A86EFC} #define GT_ph {FCA5FF} #define GT_phh {FFF7FF} #define GT_w {FFFFFF} #define GT_l {000000} #define GAMETEXT_ {906210} #define GAMETEXT_H {D89318} #define GAMETEXT_HH {FFFF36} #define GAMETEXT_X {906210} #define GAMETEXT_XH {D89318} #define GAMETEXT_XHH {FFFF36} #define GAMETEXT_R {B4191D} #define GAMETEXT_RH {FF252B} #define GAMETEXT_RHH {FF3740} #define GAMETEXT_RHHH {FF5260} #define GAMETEXT_RHHHH {FF7B90} #define GAMETEXT_RHHHHH {FFB8D8} #define GAMETEXT_G {36682C} #define GAMETEXT_GH {519C42} #define GAMETEXT_GHH {79EA63} #define GAMETEXT_GHHH {B5FF94} #define GAMETEXT_GHHHH {FFFFDE} #define GAMETEXT_B {323C7F} #define GAMETEXT_BH {4B5ABE} #define GAMETEXT_BHH {7087FF} #define GAMETEXT_BHHH {A8CAFF} #define GAMETEXT_Y {E2C063} #define GAMETEXT_YH {FFFF94} #define GAMETEXT_YHH {FFFFDE} #define GAMETEXT_P {A86EFC} #define GAMETEXT_PH {FCA5FF} #define GAMETEXT_PHH {FFF7FF} #define GAMETEXT_W {FFFFFF} #define GAMETEXT_L {000000} #define GAMETEXT_h {D89318} #define GAMETEXT_hh {FFFF36} #define GAMETEXT_x {906210} #define GAMETEXT_xh {D89318} #define GAMETEXT_xhh {FFFF36} #define GAMETEXT_r {B4191D} #define GAMETEXT_rh {FF252B} #define GAMETEXT_rhh {FF3740} #define GAMETEXT_rhhh {FF5260} #define GAMETEXT_rhhhh {FF7B90} #define GAMETEXT_rhhhhh {FFB8D8} #define GAMETEXT_g {36682C} #define GAMETEXT_gh {519C42} #define GAMETEXT_ghh {79EA63} #define GAMETEXT_ghhh {B5FF94} #define GAMETEXT_ghhhh {FFFFDE} #define GAMETEXT_b {323C7F} #define GAMETEXT_bh {4B5ABE} #define GAMETEXT_bhh {7087FF} #define GAMETEXT_bhhh {A8CAFF} #define GAMETEXT_y {E2C063} #define GAMETEXT_yh {FFFF94} #define GAMETEXT_yhh {FFFFDE} #define GAMETEXT_p {A86EFC} #define GAMETEXT_ph {FCA5FF} #define GAMETEXT_phh {FFF7FF} #define GAMETEXT_w {FFFFFF} #define GAMETEXT_l {000000} #define GAME_TEXT_ {906210} #define GAME_TEXT_H {D89318} #define GAME_TEXT_HH {FFFF36} #define GAME_TEXT_X {906210} #define GAME_TEXT_XH {D89318} #define GAME_TEXT_XHH {FFFF36} #define GAME_TEXT_R {B4191D} #define GAME_TEXT_RH {FF252B} #define GAME_TEXT_RHH {FF3740} #define GAME_TEXT_RHHH {FF5260} #define GAME_TEXT_RHHHH {FF7B90} #define GAME_TEXT_RHHHHH {FFB8D8} #define GAME_TEXT_G {36682C} #define GAME_TEXT_GH {519C42} #define GAME_TEXT_GHH {79EA63} #define GAME_TEXT_GHHH {B5FF94} #define GAME_TEXT_GHHHH {FFFFDE} #define GAME_TEXT_B {323C7F} #define GAME_TEXT_BH {4B5ABE} #define GAME_TEXT_BHH {7087FF} #define GAME_TEXT_BHHH {A8CAFF} #define GAME_TEXT_Y {E2C063} #define GAME_TEXT_YH {FFFF94} #define GAME_TEXT_YHH {FFFFDE} #define GAME_TEXT_P {A86EFC} #define GAME_TEXT_PH {FCA5FF} #define GAME_TEXT_PHH {FFF7FF} #define GAME_TEXT_W {FFFFFF} #define GAME_TEXT_L {000000} #define GAME_TEXT_h {D89318} #define GAME_TEXT_hh {FFFF36} #define GAME_TEXT_x {906210} #define GAME_TEXT_xh {D89318} #define GAME_TEXT_xhh {FFFF36} #define GAME_TEXT_r {B4191D} #define GAME_TEXT_rh {FF252B} #define GAME_TEXT_rhh {FF3740} #define GAME_TEXT_rhhh {FF5260} #define GAME_TEXT_rhhhh {FF7B90} #define GAME_TEXT_rhhhhh {FFB8D8} #define GAME_TEXT_g {36682C} #define GAME_TEXT_gh {519C42} #define GAME_TEXT_ghh {79EA63} #define GAME_TEXT_ghhh {B5FF94} #define GAME_TEXT_ghhhh {FFFFDE} #define GAME_TEXT_b {323C7F} #define GAME_TEXT_bh {4B5ABE} #define GAME_TEXT_bhh {7087FF} #define GAME_TEXT_bhhh {A8CAFF} #define GAME_TEXT_y {E2C063} #define GAME_TEXT_yh {FFFF94} #define GAME_TEXT_yhh {FFFFDE} #define GAME_TEXT_p {A86EFC} #define GAME_TEXT_ph {FCA5FF} #define GAME_TEXT_phh {FFF7FF} #define GAME_TEXT_w {FFFFFF} #define GAME_TEXT_l {000000} // Clever versions. #define __hGT_ 906210 #define __hGT_h D89318 #define __hGT_hh FFFF36 #define __hGT_x 906210 #define __hGT_xh D89318 #define __hGT_xhh FFFF36 #define __hGT_r B4191D #define __hGT_rh FF252B #define __hGT_rhh FF3740 #define __hGT_rhhh FF5260 #define __hGT_rhhhh FF7B90 #define __hGT_rhhhhh FFB8D8 #define __hGT_g 36682C #define __hGT_gh 519C42 #define __hGT_ghh 79EA63 #define __hGT_ghhh B5FF94 #define __hGT_ghhhh FFFFDE #define __hGT_b 323C7F #define __hGT_bh 4B5ABE #define __hGT_bhh 7087FF #define __hGT_bhhh A8CAFF #define __hGT_y E2C063 #define __hGT_yh FFFF94 #define __hGT_yhh FFFFDE #define __hGT_p A86EFC #define __hGT_ph FCA5FF #define __hGT_phh FFF7FF #define __hGT_w FFFFFF #define __hGT_l 000000 #define __@GT_ 0x906210AA #define __@GT_h 0xD89318AA #define __@GT_hh 0xFFFF36AA #define __@GT_x 0x906210AA #define __@GT_xh 0xD89318AA #define __@GT_xhh 0xFFFF36AA #define __@GT_r 0xB4191DAA #define __@GT_rh 0xFF252BAA #define __@GT_rhh 0xFF3740AA #define __@GT_rhhh 0xFF5260AA #define __@GT_rhhhh 0xFF7B90AA #define __@GT_rhhhhh 0xFFB8D8AA #define __@GT_g 0x36682CAA #define __@GT_gh 0x519C42AA #define __@GT_ghh 0x79EA63AA #define __@GT_ghhh 0xB5FF94AA #define __@GT_ghhhh 0xFFFFDEAA #define __@GT_b 0x323C7FAA #define __@GT_bh 0x4B5ABEAA #define __@GT_bhh 0x7087FFAA #define __@GT_bhhh 0xA8CAFFAA #define __@GT_y 0xE2C063AA #define __@GT_yh 0xFFFF94AA #define __@GT_yhh 0xFFFFDEAA #define __@GT_p 0xA86EFCAA #define __@GT_ph 0xFCA5FFAA #define __@GT_phh 0xFFF7FFAA #define __@GT_w 0xFFFFFFAA #define __@GT_l 0x000000AA #define ___GT_ 0x90621000 #define ___GT_h 0xD8931800 #define ___GT_hh 0xFFFF3600 #define ___GT_x 0x90621000 #define ___GT_xh 0xD8931800 #define ___GT_xhh 0xFFFF3600 #define ___GT_r 0xB4191D00 #define ___GT_rh 0xFF252B00 #define ___GT_rhh 0xFF374000 #define ___GT_rhhh 0xFF526000 #define ___GT_rhhhh 0xFF7B9000 #define ___GT_rhhhhh 0xFFB8D800 #define ___GT_g 0x36682C00 #define ___GT_gh 0x519C4200 #define ___GT_ghh 0x79EA6300 #define ___GT_ghhh 0xB5FF9400 #define ___GT_ghhhh 0xFFFFDE00 #define ___GT_b 0x323C7F00 #define ___GT_bh 0x4B5ABE00 #define ___GT_bhh 0x7087FF00 #define ___GT_bhhh 0xA8CAFF00 #define ___GT_y 0xE2C06300 #define ___GT_yh 0xFFFF9400 #define ___GT_yhh 0xFFFFDE00 #define ___GT_p 0xA86EFC00 #define ___GT_ph 0xFCA5FF00 #define ___GT_phh 0xFFF7FF00 #define ___GT_w 0xFFFFFF00 #define ___GT_l 0x00000000