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- Float:fixrot(Float:r) {
- new laps = floatround(r / 360, floatround_floor);
- if( laps != 0 ) {
- r -= laps * 360.0;
- }
- return r;
- }
- Float:GetDistanceBetweenPoints(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) {
- return VectorSize(x1-x2, y1-y2, z1-z2);
- }
- // Renamed GetAttachedObjectPos (Original made by Stylock)
- PositionFromOffset(
- Float: input_x,
- Float: input_y,
- Float: input_z,
- Float: input_rx,
- Float: input_ry,
- Float: input_rz,
- Float: offset_x,
- Float: offset_y,
- Float: offset_z,
- &Float: ret_x,
- &Float: ret_y,
- &Float: ret_z
- ) {
- new
- Float:cos_x = floatcos(input_rx, degrees),
- Float:cos_y = floatcos(input_ry, degrees),
- Float:cos_z = floatcos(input_rz, degrees),
- Float:sin_x = floatsin(input_rx, degrees),
- Float:sin_y = floatsin(input_ry, degrees),
- Float:sin_z = floatsin(input_rz, degrees)
- ;
- ret_x = input_x + offset_x * cos_y * cos_z - offset_x * sin_x * sin_y * sin_z - offset_y * cos_x * sin_z + offset_z * sin_y * cos_z + offset_z * sin_x * cos_y * sin_z;
- ret_y = input_y + offset_x * cos_y * sin_z + offset_x * sin_x * sin_y * cos_z + offset_y * cos_x * cos_z + offset_z * sin_y * sin_z - offset_z * sin_x * cos_y * cos_z;
- ret_z = input_z - offset_x * cos_x * sin_y + offset_y * sin_x + offset_z * cos_x * cos_y;
- }
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