var.pwn 2.4 KB

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  1. enum { // Model View Data
  2. bool: MODELVIEW_DATA_TOGGLE, // Is Toggled
  3. MODELVIEW_DATA_MODELID, // Model ID
  4. Float: MODELVIEW_DATA_RX, // RX
  5. Float: MODELVIEW_DATA_RY, // RY
  6. Float: MODELVIEW_DATA_RZ, // RZ
  7. Float: MODELVIEW_DATA_ZM, // Zoom
  8. Float: MODELVIEW_DATA_RXS, // RX Speed
  9. Float: MODELVIEW_DATA_RYS, // RY Speed
  10. Float: MODELVIEW_DATA_RZS, // RZ Speed
  11. MODELVIEW_DATA_VC1, // Vehicle Color 1
  12. MODELVIEW_DATA_VC2, // Vehicle Color 2
  13. MAX_MODELVIEW_DATA
  14. }
  15. enum { // View Model Modifiers
  16. Text: MODELVIEW_MOD_S2, // Subtract x2
  17. Text: MODELVIEW_MOD_S1, // Subtract x1
  18. Text: MODELVIEW_MOD_R, // Reset
  19. Text: MODELVIEW_MOD_A1, // Add x1
  20. Text: MODELVIEW_MOD_A2, // Add x2
  21. MAX_MODELVIEW_MODS
  22. }
  23. enum {
  24. Text: MODELVIEW_GTD_BG, // Background
  25. Text: MODELVIEW_GTD_CLOSE, // Close
  26. Text: MODELVIEW_GTD_CAPTION, // Caption
  27. Text: MODELVIEW_GTD_RX_MOD [MAX_MODELVIEW_MODS], // RX Modify
  28. Text: MODELVIEW_GTD_RY_MOD [MAX_MODELVIEW_MODS], // RY Modify
  29. Text: MODELVIEW_GTD_RZ_MOD [MAX_MODELVIEW_MODS], // RZ Modify
  30. Text: MODELVIEW_GTD_ZM_MOD [MAX_MODELVIEW_MODS], // Zoom Modify
  31. Text: MODELVIEW_GTD_RXS_MOD[MAX_MODELVIEW_MODS], // RX Speed Modify
  32. Text: MODELVIEW_GTD_RYS_MOD[MAX_MODELVIEW_MODS], // RY Speed Modify
  33. Text: MODELVIEW_GTD_RZS_MOD[MAX_MODELVIEW_MODS], // RZ Speed Modify
  34. Text: MODELVIEW_GTD_VC1_MOD[MAX_MODELVIEW_MODS], // Vehicle Color 1 Modify
  35. Text: MODELVIEW_GTD_VC2_MOD[MAX_MODELVIEW_MODS], // Vehicle Color 2 Modify
  36. MAX_MODELVIEW_GTDS
  37. }
  38. enum {
  39. PlayerText: MODELVIEW_PTD_MODEL, // Model
  40. PlayerText: MODELVIEW_PTD_RX, // RX
  41. PlayerText: MODELVIEW_PTD_RY, // RY
  42. PlayerText: MODELVIEW_PTD_RZ, // RZ
  43. PlayerText: MODELVIEW_PTD_ZM, // Zoom
  44. PlayerText: MODELVIEW_PTD_RXS, // RX Speed
  45. PlayerText: MODELVIEW_PTD_RYS, // RY Speed
  46. PlayerText: MODELVIEW_PTD_RZS, // RZ Speed
  47. PlayerText: MODELVIEW_PTD_VC1, // Vehicle Color 1
  48. PlayerText: MODELVIEW_PTD_VC2, // Vehicle Color 2
  49. MAX_MODELVIEW_PTDS
  50. }
  51. new
  52. g_ModelViewTimer, // Looping Update Timer
  53. g_ModelViewData[MAX_PLAYERS][MAX_MODELVIEW_DATA],
  54. Text: g_ModelViewGTD [MAX_MODELVIEW_GTDS],
  55. PlayerText: g_ModelViewPTD [MAX_PLAYERS][MAX_MODELVIEW_PTDS]
  56. ;