call.pwn 12 KB

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  1. public OnFilterScriptInit() {
  2. for(new playerid, max_playerid = GetPlayerPoolSize(); playerid <= max_playerid; playerid ++) {
  3. if( !IsPlayerConnected(playerid) ) {
  4. continue;
  5. }
  6. for(new attach_idx; attach_idx < MAX_PLAYERATTACH_INDEX; attach_idx ++) {
  7. DefaultPlayerAttachData(playerid, attach_idx);
  8. RemovePlayerAttachedObject(playerid, attach_idx);
  9. }
  10. }
  11. #if defined patt_OnFilterScriptInit
  12. patt_OnFilterScriptInit();
  13. #endif
  14. }
  15. #if defined _ALS_OnFilterScriptInit
  16. #undef OnFilterScriptInit
  17. #else
  18. #define _ALS_OnFilterScriptInit
  19. #endif
  20. #define OnFilterScriptInit patt_OnFilterScriptInit
  21. #if defined patt_OnFilterScriptInit
  22. forward patt_OnFilterScriptInit();
  23. #endif
  24. public OnPlayerConnect(playerid) {
  25. for(new attach_idx; attach_idx < MAX_PLAYERATTACH_INDEX; attach_idx ++) {
  26. DefaultPlayerAttachData(playerid, attach_idx);
  27. }
  28. #if defined patt_OnPlayerConnect
  29. return patt_OnPlayerConnect(playerid);
  30. #else
  31. return 1;
  32. #endif
  33. }
  34. #if defined _ALS_OnPlayerConnect
  35. #undef OnPlayerConnect
  36. #else
  37. #define _ALS_OnPlayerConnect
  38. #endif
  39. #define OnPlayerConnect patt_OnPlayerConnect
  40. #if defined patt_OnPlayerConnect
  41. forward patt_OnPlayerConnect(playerid);
  42. #endif
  43. public OnPlayerSpawn(playerid) {
  44. for(new attach_idx; attach_idx < MAX_PLAYERATTACH_INDEX; attach_idx ++) {
  45. ApplyPlayerAttachData(playerid, attach_idx);
  46. }
  47. #if defined patt_OnPlayerSpawn
  48. return patt_OnPlayerSpawn(playerid);
  49. #else
  50. return 1;
  51. #endif
  52. }
  53. #if defined _ALS_OnPlayerSpawn
  54. #undef OnPlayerSpawn
  55. #else
  56. #define _ALS_OnPlayerSpawn
  57. #endif
  58. #define OnPlayerSpawn patt_OnPlayerSpawn
  59. #if defined patt_OnPlayerSpawn
  60. forward patt_OnPlayerSpawn(playerid);
  61. #endif
  62. public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) {
  63. if( GetPlayerEditAttached(playerid) == index ) {
  64. if( response ) {
  65. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_MODEL] = modelid;
  66. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_BONE] = boneid;
  67. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_X ] = fOffsetX;
  68. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_Y ] = fOffsetY;
  69. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_Z ] = fOffsetZ;
  70. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_RX] = fRotX;
  71. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_RY] = fRotY;
  72. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_RZ] = fRotZ;
  73. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_SX] = fScaleX;
  74. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_SY] = fScaleY;
  75. g_PlayerAttachData[playerid][index][PLAYERATTACH_DATA_SZ] = fScaleZ;
  76. }
  77. ApplyPlayerAttachData(playerid, index);
  78. ShowAttachedDialog(playerid, DIALOGID_ATTACH_MAIN);
  79. SelectTextDraw(playerid, SELECT_TD_COLOR);
  80. }
  81. #if defined patt_OnPlayerEditAttachedObject
  82. return patt_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  83. #else
  84. return 0;
  85. #endif
  86. }
  87. #if defined _ALS_OnPlayerEditAttachedObject
  88. #undef OnPlayerEditAttachedObject
  89. #else
  90. #define _ALS_OnPlayerEditAttachedObject
  91. #endif
  92. #define OnPlayerEditAttachedObject patt_OnPlayerEditAttachedObject
  93. #if defined patt_OnPlayerEditAttachedObject
  94. forward patt_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  95. #endif
  96. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
  97. switch(dialogid) {
  98. case DIALOGID_ATTACH_INDEXLIST: {
  99. if( !IsValidPlayerAttachIndex(listitem) ) {
  100. return g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE, 1;
  101. }
  102. if( !response ) {
  103. return 1;
  104. }
  105. g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_ATTACH;
  106. g_PlayerData[playerid][PLAYER_DATA_EDIT_ID] = listitem;
  107. if( g_PlayerAttachData[playerid][listitem][PLAYERATTACH_DATA_TOGGLE] ) {
  108. ShowAttachedDialog(playerid, DIALOGID_ATTACH_MAIN);
  109. } else {
  110. SelectTextDraw(playerid, SELECT_TD_COLOR);
  111. ShowPlayerTextdrawMode(playerid, TDMODE_CREATELIST_ATTACH);
  112. }
  113. return 1;
  114. }
  115. case DIALOGID_ATTACH_MAIN: {
  116. new attach_index = GetPlayerEditAttached(playerid);
  117. if( attach_index == INVALID_PLAYERATTACH_INDEX || !g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_TOGGLE]) {
  118. return g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE, 1;
  119. }
  120. if(!response) {
  121. return ShowAttachedDialog(playerid, DIALOGID_ATTACH_INDEXLIST), 1;
  122. }
  123. switch(listitem) {
  124. case LISTITEM_ATTACH_REMOVE: {
  125. DefaultPlayerAttachData(playerid, attach_index);
  126. RemovePlayerAttachedObject(playerid, attach_index);
  127. g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE;
  128. return ShowAttachedDialog(playerid, DIALOGID_ATTACH_INDEXLIST), 1;
  129. }
  130. case LISTITEM_ATTACH_MODEL: {
  131. SelectTextDraw(playerid, SELECT_TD_COLOR);
  132. return ShowPlayerTextdrawMode(playerid, TDMODE_CREATELIST_ATTACH), 1;
  133. }
  134. case LISTITEM_ATTACH_BONE: {
  135. return ShowAttachedDialog(playerid, DIALOGID_ATTACH_BONE), 1;
  136. }
  137. case LISTITEM_ATTACH_COORD: {
  138. return ShowAttachedDialog(playerid, DIALOGID_ATTACH_COORD), 1;
  139. }
  140. case LISTITEM_ATTACH_MOVE: {
  141. CancelSelectTextDraw(playerid);
  142. return EditAttachedObject(playerid, attach_index), 1;
  143. }
  144. case LISTITEM_ATTACH_COLOR1: {
  145. SelectTextDraw(playerid, SELECT_TD_COLOR);
  146. return ShowPlayerTextdrawMode(playerid, TDMODE_COLORLIST_ATTACH_1), 1;
  147. }
  148. case LISTITEM_ATTACH_ALPHA1: {
  149. return ShowAttachedDialog(playerid, DIALOGID_COLORALPHA_ATTACH_1), 1;
  150. }
  151. case LISTITEM_ATTACH_COLOR2: {
  152. SelectTextDraw(playerid, SELECT_TD_COLOR);
  153. return ShowPlayerTextdrawMode(playerid, TDMODE_COLORLIST_ATTACH_2), 1;
  154. }
  155. case LISTITEM_ATTACH_ALPHA2: {
  156. return ShowAttachedDialog(playerid, DIALOGID_COLORALPHA_ATTACH_2), 1;
  157. }
  158. }
  159. return ShowAttachedDialog(playerid, dialogid), 1;
  160. }
  161. case DIALOGID_ATTACH_BONE: {
  162. new attach_index = GetPlayerEditAttached(playerid);
  163. if( attach_index == INVALID_PLAYERATTACH_INDEX || !g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_TOGGLE]) {
  164. return g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE, 1;
  165. }
  166. if(!response) {
  167. ShowAttachedDialog(playerid, DIALOGID_ATTACH_MAIN);
  168. } else {
  169. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_BONE] = listitem + 1;
  170. ApplyPlayerAttachData(playerid, attach_index);
  171. ShowAttachedDialog(playerid, dialogid);
  172. }
  173. return 1;
  174. }
  175. case DIALOGID_ATTACH_COORD: {
  176. new attach_index = GetPlayerEditAttached(playerid);
  177. if( attach_index == INVALID_PLAYERATTACH_INDEX || !g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_TOGGLE] ) {
  178. return g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE, 1;
  179. }
  180. if( !response ) {
  181. return ShowAttachedDialog(playerid, DIALOGID_ATTACH_MAIN), 1;
  182. }
  183. new cmd[10], Float:value;
  184. if( sscanf(inputtext, "s[10]f", cmd, value) ) {
  185. return ShowAttachedDialog(playerid, dialogid), 1;
  186. }
  187. if(!strcmp(cmd, "x", true)) {
  188. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_X ] = value;
  189. } else if(!strcmp(cmd, "y", true)) {
  190. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_Y ] = value;
  191. } else if(!strcmp(cmd, "z", true)) {
  192. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_Z ] = value;
  193. } else if(!strcmp(cmd, "rx", true)) {
  194. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_RX] = fixrot(value);
  195. } else if(!strcmp(cmd, "ry", true)) {
  196. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_RY] = fixrot(value);
  197. } else if(!strcmp(cmd, "rz", true)) {
  198. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_RZ] = fixrot(value);
  199. } else if(!strcmp(cmd, "sx", true)) {
  200. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_SX] = value;
  201. } else if(!strcmp(cmd, "sy", true)) {
  202. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_SY] = value;
  203. } else if(!strcmp(cmd, "sz", true)) {
  204. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_SZ] = value;
  205. } else {
  206. return ShowAttachedDialog(playerid, dialogid), 1;
  207. }
  208. ApplyPlayerAttachData(playerid, attach_index);
  209. return ShowAttachedDialog(playerid, dialogid), 1;
  210. }
  211. case DIALOGID_COLORALPHA_ATTACH_1, DIALOGID_COLORALPHA_ATTACH_2: {
  212. new attach_index = GetPlayerEditAttached(playerid);
  213. if( attach_index == INVALID_PLAYERATTACH_INDEX || !g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_TOGGLE] ) {
  214. return 1;
  215. }
  216. if( !response ) {
  217. return ShowAttachedDialog(playerid, DIALOGID_ATTACH_MAIN), 1;
  218. }
  219. new alpha;
  220. if( sscanf(inputtext, "i", alpha) && sscanf(inputtext, "h", alpha) ) {
  221. SendClientMessage(playerid, RGBA_RED, "ERROR: You must enter a decimal or hexadecimal value!");
  222. return ShowAttachedDialog(playerid, dialogid), 1;
  223. }
  224. if( alpha < 0x00 || alpha > 0xFF ) {
  225. SendClientMessage(playerid, RGBA_RED, "ERROR: You must enter a value between 0 - 255!");
  226. return ShowAttachedDialog(playerid, dialogid), 1;
  227. }
  228. switch( dialogid ) {
  229. case DIALOGID_COLORALPHA_ATTACH_1: {
  230. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_COLOR1] = SetARGBAlpha(g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_COLOR1], alpha);
  231. }
  232. case DIALOGID_COLORALPHA_ATTACH_2: {
  233. g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_COLOR2] = SetARGBAlpha(g_PlayerAttachData[playerid][attach_index][PLAYERATTACH_DATA_COLOR2], alpha);
  234. }
  235. }
  236. ApplyPlayerAttachData(playerid, attach_index);
  237. return ShowAttachedDialog(playerid, dialogid), 1;
  238. }
  239. }
  240. #if defined patt_OnDialogResponse
  241. return patt_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  242. #else
  243. return 0;
  244. #endif
  245. }
  246. #if defined _ALS_OnDialogResponse
  247. #undef OnDialogResponse
  248. #else
  249. #define _ALS_OnDialogResponse
  250. #endif
  251. #define OnDialogResponse patt_OnDialogResponse
  252. #if defined patt_OnDialogResponse
  253. forward patt_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  254. #endif