var.pwn 583 B

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  1. enum PLAYERATTACH_DATA {
  2. bool: PLAYERATTACH_DATA_TOGGLE,
  3. PLAYERATTACH_DATA_MODEL,
  4. PLAYERATTACH_DATA_BONE,
  5. Float: PLAYERATTACH_DATA_X,
  6. Float: PLAYERATTACH_DATA_Y,
  7. Float: PLAYERATTACH_DATA_Z,
  8. Float: PLAYERATTACH_DATA_RX,
  9. Float: PLAYERATTACH_DATA_RY,
  10. Float: PLAYERATTACH_DATA_RZ,
  11. Float: PLAYERATTACH_DATA_SX,
  12. Float: PLAYERATTACH_DATA_SY,
  13. Float: PLAYERATTACH_DATA_SZ,
  14. PLAYERATTACH_DATA_COLOR1,
  15. PLAYERATTACH_DATA_COLOR2
  16. }
  17. new g_PlayerAttachData[MAX_PLAYERS][MAX_PLAYERATTACH_INDEX][PLAYERATTACH_DATA];