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- DefaultPlayerData(playerid) {
- g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE;
- g_PlayerData[playerid][PLAYER_DATA_EDIT_ATTACHOBJECT] = INVALID_OBJECT_ID;
- g_PlayerData[playerid][PLAYER_DATA_EDIT_MATERIALOBJ] = INVALID_OBJECT_ID;
- g_PlayerData[playerid][PLAYER_DATA_CLICKDRAG_POID] = INVALID_OBJECT_ID;
- g_PlayerData[playerid][PLAYER_DATA_SELECTTD] = false;
- g_PlayerData[playerid][PLAYER_DATA_TDMODE] = TDMODE_NONE;
- g_PlayerData[playerid][PLAYER_DATA_POS_SAVED] = false;
- }
- GetPlayerEditVehicle(playerid) {
- if(g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] == ID_TYPE_VEHICLE) {
- return g_PlayerData[playerid][PLAYER_DATA_EDIT_ID];
- }
- return INVALID_VEHICLE_ID;
- }
- GetPlayerEditPickup(playerid) {
- if(g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] == ID_TYPE_PICKUP) {
- return g_PlayerData[playerid][PLAYER_DATA_EDIT_ID];
- }
- return INVALID_PICKUP_ID;
- }
- GetPlayerEditActor(playerid) {
- if(g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] == ID_TYPE_ACTOR) {
- return g_PlayerData[playerid][PLAYER_DATA_EDIT_ID];
- }
- return INVALID_ACTOR_ID;
- }
- GetPlayerEditObject(playerid){
- if(g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] == ID_TYPE_OBJECT) {
- return g_PlayerData[playerid][PLAYER_DATA_EDIT_ID];
- }
- return INVALID_OBJECT_ID;
- }
- GetPlayerEditAttached(playerid) {
- if( g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] == ID_TYPE_ATTACH ) {
- return g_PlayerData[playerid][PLAYER_DATA_EDIT_ID];
- }
- return INVALID_PLAYERATTACH_INDEX;
- }
- GetPlayerEditBuilding(playerid) {
- if( g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] == ID_TYPE_BUILDING ) {
- return g_PlayerData[playerid][PLAYER_DATA_EDIT_ID];
- }
- return INVALID_BUILDING_ID;
- }
- GetPlayerNearestObject(playerid, Float:max_distance) {
- new
- near_objectid = INVALID_OBJECT_ID,
- Float: near_distance = max_distance
- ;
- for(new objectid = 1, Float:x, Float:y, Float:z, Float:distance; objectid <= MAX_OBJECTS; objectid ++) {
- if( !IsValidObject(objectid) ) {
- continue;
- }
- GetObjectPos(objectid, x, y, z);
- distance = GetPlayerDistanceFromPoint(playerid, x, y, z);
- if( distance < near_distance ) {
- near_objectid = objectid;
- near_distance = distance;
- }
- }
- return near_objectid;
- }
- GetPlayerNearestVehicle(playerid, Float:max_distance) {
- new
- near_vehicleid = INVALID_VEHICLE_ID,
- Float: near_distance = max_distance
- ;
- for(new vehicleid = 1, max_vehicleid = GetVehiclePoolSize(), Float:x, Float:y, Float:z, Float:distance; vehicleid <= max_vehicleid; vehicleid ++) {
- if( !IsValidVehicle(vehicleid) ) {
- continue;
- }
- GetVehiclePos(vehicleid, x, y, z);
- distance = GetPlayerDistanceFromPoint(playerid, x, y, z);
- if( distance < near_distance ) {
- near_vehicleid = vehicleid;
- near_distance = distance;
- }
- }
- return near_vehicleid;
- }
- GetPlayerNearestPickup(playerid, Float:max_distance) {
- new
- near_pickupid = INVALID_PICKUP_ID,
- Float: near_distance = max_distance
- ;
- for(new pickupid, Float:x, Float:y, Float:z, Float:distance; pickupid < MAX_PICKUPS; pickupid ++) {
- if( !g_PickupData[pickupid][PICKUP_DATA_ISVALID] ) {
- continue;
- }
- x = g_PickupData[pickupid][PICKUP_DATA_X];
- y = g_PickupData[pickupid][PICKUP_DATA_Y];
- z = g_PickupData[pickupid][PICKUP_DATA_Z];
- distance = GetPlayerDistanceFromPoint(playerid, x, y, z);
- if( distance < near_distance ) {
- near_pickupid = pickupid;
- near_distance = distance;
- }
- }
- return near_pickupid;
- }
- GetPlayerNearestActor(playerid, Float:max_distance) {
- new
- near_actorid = INVALID_ACTOR_ID,
- Float: near_distance = max_distance
- ;
- for(new actorid, max_actorid = GetActorPoolSize(), Float:x, Float:y, Float:z, Float:distance; actorid <= max_actorid; actorid ++) {
- if( !IsValidActor(actorid) ) {
- continue;
- }
- GetActorPos(actorid, x, y, z);
- distance = GetPlayerDistanceFromPoint(playerid, x, y, z);
- if( distance < near_distance ) {
- near_actorid = actorid;
- near_distance = distance;
- }
- }
- return near_actorid;
- }
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