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- DefaultTextureViewData(playerid) {
- g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID] = INVALID_OBJECT_ID;
- }
- GetTextureViewNextPos(playerid, &Float:x, &Float:y, &Float:z) {
- new
- Float: vec_x,
- Float: vec_y,
- Float: vec_z
- ;
- GetPlayerCameraPos(playerid, x, y, z);
- GetPlayerCameraFrontVector(playerid, vec_x, vec_y, vec_z);
- x += (TEXTUREVIEW_DISTANCE * vec_x);
- y += (TEXTUREVIEW_DISTANCE * vec_y);
- z += (TEXTUREVIEW_DISTANCE * vec_z);
- }
- CreateTextureView(playerid) {
- if( !IsValidPlayerObject(playerid, g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID]) ) {
- new Float:x, Float:y, Float:z;
- GetTextureViewNextPos(playerid, x, y, z);
- g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID] = CreatePlayerObject(playerid, TEXTUREVIEW_MODELID, x, y, z, 0.0, 0.0, 0.0);
- }
- return g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID];
- }
- DestroyTextureView(playerid) {
- if( IsValidPlayerObject(playerid, g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID]) ) {
- DestroyPlayerObject(playerid, g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID]);
- g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID] = INVALID_OBJECT_ID;
- }
- }
- RefreshTextureView(playerid, textureid) {
- if( !IsValidPlayerObject(playerid, g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID]) ) {
- CreateTextureView(playerid);
- }
- if( !IsValidPlayerObject(playerid, g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID]) ) {
- return 0;
- }
- if( g_ObjectData[ g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID] - 1 ][OBJECT_DATA_MATINDEX_MODCOUNT] >= MAX_MATERIALINDEX_MODCOUNT ) {
- DestroyTextureView(playerid);
- CreateTextureView(playerid);
- }
- new
- modelid,
- Float:x,
- Float:y,
- Float:z
- ;
- GetTextureData(textureid, modelid, g_TextureTXDString, sizeof g_TextureTXDString, g_TextureNameString, sizeof g_TextureNameString);
- GetTextureViewNextPos(playerid, x, y, z);
- SetPlayerObjectMaterial(playerid, g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID], TEXTUREVIEW_MATINDEX, modelid, g_TextureTXDString, g_TextureNameString, 0);
- SetPlayerObjectPos(playerid, g_TextureViewData[playerid][TEXTUREVIEW_DATA_POID], x, y, z);
- return 1;
- }
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