call.pwn 17 KB

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  1. public OnFilterScriptInit() {
  2. for(new vehicleid = 1, max_vehicleid = GetVehiclePoolSize(); vehicleid <= max_vehicleid; vehicleid ++) {
  3. if( !IsValidVehicle(vehicleid) ) {
  4. continue;
  5. }
  6. if( GetVehicleModelName(GetVehicleModel(vehicleid), g_CommentString, sizeof g_CommentString) ) {
  7. strpack(g_VehicleData[vehicleid-1][VEHICLE_DATA_COMMENT], g_CommentString, sizeof g_CommentString); // Set Vehicle Comment
  8. }
  9. g_VehicleData[vehicleid-1][VEHICLE_DATA_COLOR_1] = INVALID_COLOR_ID;
  10. g_VehicleData[vehicleid-1][VEHICLE_DATA_COLOR_2] = INVALID_COLOR_ID;
  11. g_VehicleData[vehicleid-1][VEHICLE_DATA_PAINTJOB] = INVALID_PAINTJOB_ID;
  12. }
  13. #if defined veh_OnFilterScriptInit
  14. veh_OnFilterScriptInit();
  15. #endif
  16. }
  17. #if defined _ALS_OnFilterScriptInit
  18. #undef OnFilterScriptInit
  19. #else
  20. #define _ALS_OnFilterScriptInit
  21. #endif
  22. #define OnFilterScriptInit veh_OnFilterScriptInit
  23. #if defined veh_OnFilterScriptInit
  24. forward veh_OnFilterScriptInit();
  25. #endif
  26. public OnVehicleRespray(playerid, vehicleid, color1, color2) {
  27. g_VehicleData[vehicleid-1][VEHICLE_DATA_COLOR_1] = color1;
  28. g_VehicleData[vehicleid-1][VEHICLE_DATA_COLOR_2] = color2;
  29. #if defined veh_OnVehicleRespray
  30. return veh_OnVehicleRespray(playerid, vehicleid, color1, color2);
  31. #else
  32. return 1;
  33. #endif
  34. }
  35. #if defined _ALS_OnVehicleRespray
  36. #undef OnVehicleRespray
  37. #else
  38. #define _ALS_OnVehicleRespray
  39. #endif
  40. #define OnVehicleRespray veh_OnVehicleRespray
  41. #if defined veh_OnVehicleRespray
  42. forward veh_OnVehicleRespray(playerid, vehicleid, color1, color2);
  43. #endif
  44. public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
  45. g_VehicleData[vehicleid-1][VEHICLE_DATA_PAINTJOB] = paintjobid;
  46. #if defined veh_OnVehiclePaintjob
  47. veh_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  48. #endif
  49. }
  50. #if defined _ALS_OnVehiclePaintjob
  51. #undef OnVehiclePaintjob
  52. #else
  53. #define _ALS_OnVehiclePaintjob
  54. #endif
  55. #define OnVehiclePaintjob veh_OnVehiclePaintjob
  56. #if defined veh_OnVehiclePaintjob
  57. forward veh_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  58. #endif
  59. public OnEnterExitModShop(playerid, enterexit, interiorid) {
  60. if( !enterexit ) { // Exit
  61. new vehicleid = GetPlayerVehicleID(playerid);
  62. if( g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_TOGGLE] ) {
  63. g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_TOGGLE] = false;
  64. SetVehiclePos(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_X], g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_Y], g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_Z]);
  65. SetVehicleZAngle(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_A]);
  66. g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_VEHICLE;
  67. g_PlayerData[playerid][PLAYER_DATA_EDIT_ID] = vehicleid;
  68. ShowVehicleDialog(playerid, DIALOGID_VEHICLE_MAIN);
  69. }
  70. }
  71. #if defined veh_OnEnterExitModShop
  72. veh_OnEnterExitModShop(playerid, enterexit, interiorid);
  73. #endif
  74. }
  75. #if defined _ALS_OnEnterExitModShop
  76. #undef OnEnterExitModShop
  77. #else
  78. #define _ALS_OnEnterExitModShop
  79. #endif
  80. #define OnEnterExitModShop veh_OnEnterExitModShop
  81. #if defined veh_OnEnterExitModShop
  82. forward veh_OnEnterExitModShop(playerid, enterexit, interiorid);
  83. #endif
  84. public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) {
  85. new vehicleid = GetPlayerEditVehicle(playerid);
  86. if(
  87. playerobject &&
  88. objectid == g_PlayerData[playerid][PLAYER_DATA_CLICKDRAG_POID] &&
  89. IsValidVehicle(vehicleid)
  90. ) {
  91. switch( response ) {
  92. case EDIT_RESPONSE_FINAL: {
  93. new new_vehicleid = RecreateVehicle(vehicleid, fRotZ);
  94. if( IsValidVehicle(new_vehicleid) ) {
  95. SetVehiclePos(new_vehicleid, fX, fY, fZ);
  96. } else {
  97. SetVehiclePos(vehicleid, fX, fY, fZ);
  98. SetVehicleZAngle(vehicleid, fRotZ);
  99. }
  100. DestroyClickDragObject(playerid);
  101. ShowVehicleDialog(playerid, DIALOGID_VEHICLE_MAIN);
  102. }
  103. case EDIT_RESPONSE_CANCEL: {
  104. new new_vehicleid = RecreateVehicle(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_RZ]);
  105. if( IsValidVehicle(new_vehicleid) ) {
  106. SetVehiclePos(new_vehicleid, g_VehicleData[new_vehicleid-1][VEHICLE_DATA_MEMORY_X], g_VehicleData[new_vehicleid-1][VEHICLE_DATA_MEMORY_Y], g_VehicleData[new_vehicleid-1][VEHICLE_DATA_MEMORY_Z]);
  107. } else {
  108. SetVehiclePos(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_X], g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_Y], g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_Z]);
  109. SetVehicleZAngle(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_RZ]);
  110. }
  111. }
  112. case EDIT_RESPONSE_UPDATE: {
  113. new new_vehicleid = RecreateVehicle(vehicleid, fRotZ);
  114. if( IsValidVehicle(new_vehicleid) ) {
  115. SetVehiclePos(new_vehicleid, fX, fY, fZ);
  116. } else {
  117. SetVehiclePos(vehicleid, fX, fY, fZ);
  118. SetVehicleZAngle(vehicleid, fRotZ);
  119. }
  120. }
  121. }
  122. }
  123. #if defined veh_OnPlayerEditObject
  124. return veh_OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ);
  125. #else
  126. return 0;
  127. #endif
  128. }
  129. #if defined _ALS_OnPlayerEditObject
  130. #undef OnPlayerEditObject
  131. #else
  132. #define _ALS_OnPlayerEditObject
  133. #endif
  134. #define OnPlayerEditObject veh_OnPlayerEditObject
  135. #if defined veh_OnPlayerEditObject
  136. forward veh_OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ);
  137. #endif
  138. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
  139. switch(dialogid) {
  140. case DIALOGID_VEHICLE_MAIN: {
  141. new vehicleid = GetPlayerEditVehicle(playerid);
  142. if( !IsValidVehicle(vehicleid) ) {
  143. return g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE, 1;
  144. }
  145. if( !response ) {
  146. return 1;
  147. }
  148. switch(listitem) {
  149. case LISTITEM_VEHICLE_GOTO: {
  150. new Float:x, Float:y, Float:z;
  151. GetVehiclePos(vehicleid, x, y, z);
  152. if( g_CamModeData[playerid][CAMMODE_DATA_TOGGLE] ) {
  153. StopPlayerObject(playerid, g_CamModeData[playerid][CAMMODE_DATA_POID]);
  154. SetPlayerObjectPos(playerid, g_CamModeData[playerid][CAMMODE_DATA_POID], x, y, z);
  155. } else {
  156. SetPlayerPos(playerid, x, y, z);
  157. }
  158. }
  159. case LISTITEM_VEHICLE_GET: {
  160. new Float:x, Float:y, Float:z;
  161. GetPlayerPos(playerid, x, y, z);
  162. SetVehiclePos(vehicleid, x, y, z);
  163. }
  164. case LISTITEM_VEHICLE_DRIVE: {
  165. if( IsVehicleOccupied(vehicleid, 0) ) {
  166. SendClientMessage(playerid, RGBA_RED, "ERROR: Someone is already driving this vehicle!");
  167. } else if( GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
  168. SendClientMessage(playerid, RGBA_RED, "ERROR: You need to spawned to do this!");
  169. } else {
  170. PutPlayerInVehicle(playerid, vehicleid, 0);
  171. }
  172. }
  173. case LISTITEM_VEHICLE_COORD: {
  174. return ShowVehicleDialog(playerid, DIALOGID_VEHICLE_COORD), 1;
  175. }
  176. case LISTITEM_VEHICLE_MOVE: {
  177. new objectid = RefreshClickDragObject(playerid);
  178. if(objectid == INVALID_OBJECT_ID) {
  179. SendClientMessage(playerid, RGBA_RED, "ERROR: This vehicle cannot be moved right now!");
  180. } else {
  181. GetVehiclePos(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_X], g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_Y], g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_Z]);
  182. GetVehicleZAngle(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MEMORY_RZ]);
  183. EditPlayerObject(playerid, objectid);
  184. SendClientMessage(playerid, RGBA_ORANGE, "Click & Drag Edit: {FFFFFF}Hold ~k~~PED_SPRINT~ to look around and press ESC to cancel.");
  185. return 1;
  186. }
  187. }
  188. case LISTITEM_VEHICLE_ATTACH: {
  189. new objectid = g_PlayerData[playerid][PLAYER_DATA_EDIT_ATTACHOBJECT];
  190. if( IsValidObject(objectid) ) {
  191. g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_IDTYPE] = ID_TYPE_VEHICLE;
  192. g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_ID] = vehicleid;
  193. ApplyObjectAttachData(objectid);
  194. g_PlayerData[playerid][PLAYER_DATA_EDIT_ATTACHOBJECT] = INVALID_OBJECT_ID;
  195. g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_OBJECT;
  196. g_PlayerData[playerid][PLAYER_DATA_EDIT_ID] = objectid;
  197. return ShowObjectDialog(playerid, DIALOGID_OBJECT_MAIN), 1;
  198. }
  199. }
  200. case LISTITEM_VEHICLE_DUPLICATE: {
  201. new Float:a;
  202. GetVehicleZAngle(vehicleid, a);
  203. new new_vehicleid = CopyVehicle(vehicleid, a);
  204. if( new_vehicleid == INVALID_VEHICLE_ID ) {
  205. SendClientMessage(playerid, RGBA_RED, "ERROR: This vehicle could not be duplicated!");
  206. } else {
  207. if( !CopyVehicleAttachments(.from_vehicleid = vehicleid, .to_vehicleid = new_vehicleid) ) {
  208. SendClientMessage(playerid, RGBA_RED, "WARNING: All vehicle attachments could not be duplicated!");
  209. }
  210. g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_VEHICLE;
  211. g_PlayerData[playerid][PLAYER_DATA_EDIT_ID] = new_vehicleid;
  212. }
  213. }
  214. case LISTITEM_VEHICLE_RECREATE: {
  215. new Float:a, new_vehicleid;
  216. GetVehicleZAngle(vehicleid, a);
  217. new_vehicleid = RecreateVehicle(vehicleid, a);
  218. if( new_vehicleid == INVALID_VEHICLE_ID ) {
  219. SendClientMessage(playerid, RGBA_RED, "ERROR: This vehicle could not be re-created!");
  220. }
  221. }
  222. case LISTITEM_VEHICLE_REMOVE: {
  223. DestroyVehicle(vehicleid);
  224. return 1;
  225. }
  226. case LISTITEM_VEHICLE_COMMENT: {
  227. return ShowVehicleDialog(playerid, DIALOGID_VEHICLE_COMMENT), 1;
  228. }
  229. case LISTITEM_VEHICLE_COMMENT_RESET: {
  230. GetVehicleModelName(GetVehicleModel(vehicleid), g_CommentString, sizeof g_CommentString);
  231. strpack(g_VehicleData[vehicleid-1][VEHICLE_DATA_COMMENT], g_CommentString, MAX_COMMENT_LEN+1); // Set Vehicle Comment
  232. }
  233. case LISTITEM_VEHICLE_COLOR1: {
  234. SelectTextDraw(playerid, SELECT_TD_COLOR);
  235. return ShowPlayerTextdrawMode(playerid, TDMODE_COLORLIST_VEHICLE_1), 1;
  236. }
  237. case LISTITEM_VEHICLE_COLOR2: {
  238. SelectTextDraw(playerid, SELECT_TD_COLOR);
  239. return ShowPlayerTextdrawMode(playerid, TDMODE_COLORLIST_VEHICLE_2), 1;
  240. }
  241. case LISTITEM_VEHICLE_MODSHOP: {
  242. new modshopid = GetVehicleModelModShop(GetVehicleModel(vehicleid));
  243. if( modshopid == INVALID_MODSHOP_ID ) {
  244. return ShowVehicleDialog(playerid, dialogid), 1;
  245. }
  246. if( GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
  247. SendClientMessage(playerid, RGBA_RED, "ERROR: You need to spawned to do this!");
  248. return ShowVehicleDialog(playerid, dialogid), 1;
  249. }
  250. if( GetPlayerVehicleID(playerid) != vehicleid || GetPlayerVehicleSeat(playerid) != 0 ) {
  251. if( IsVehicleOccupied(vehicleid, 0) ) {
  252. SendClientMessage(playerid, RGBA_RED, "ERROR: Someone else is driving this vehicle!");
  253. return ShowVehicleDialog(playerid, dialogid), 1;
  254. } else {
  255. PutPlayerInVehicle(playerid, vehicleid, 0);
  256. }
  257. }
  258. g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_TOGGLE] = true;
  259. GetVehiclePos(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_X], g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_Y], g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_Z]);
  260. GetVehicleZAngle(vehicleid, g_VehicleData[vehicleid-1][VEHICLE_DATA_MODTP_A]);
  261. new Float:x, Float:y, Float:z, Float:a;
  262. GetModShopPosition(modshopid, x, y, z, a);
  263. SetVehiclePos(vehicleid, x, y, z);
  264. SetVehicleZAngle(vehicleid, a);
  265. CancelSelectTextDraw(playerid);
  266. return 1;
  267. }
  268. case LISTITEM_VEHICLE_REMOVEMODS: {
  269. new components_removed;
  270. for(new slot; slot < MAX_COMPONENT_SLOTS; slot ++) {
  271. new componentid = GetVehicleComponentInSlot(vehicleid, slot);
  272. if(componentid != 0) {
  273. RemoveVehicleComponent(vehicleid, componentid);
  274. components_removed ++;
  275. }
  276. }
  277. if(components_removed == 0) {
  278. SendClientMessage(playerid, RGBA_RED, "ERROR: This vehicle does not have any modifications!");
  279. }
  280. }
  281. }
  282. return ShowVehicleDialog(playerid, dialogid), 1;
  283. }
  284. case DIALOGID_VEHICLE_COORD: {
  285. new vehicleid = GetPlayerEditVehicle(playerid);
  286. if( !IsValidVehicle(vehicleid) ) {
  287. return g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE, 1;
  288. }
  289. if( !response ) {
  290. return ShowVehicleDialog(playerid, DIALOGID_VEHICLE_MAIN), 1;
  291. }
  292. new cmd[10], Float:value;
  293. if(sscanf(inputtext, "s[10]f", cmd, value)) {
  294. return ShowVehicleDialog(playerid, dialogid), 1;
  295. }
  296. new Float:x, Float:y, Float:z, Float:a;
  297. GetVehiclePos(vehicleid, x, y, z);
  298. GetVehicleZAngle(vehicleid, a);
  299. if(!strcmp(cmd, "x", true)) {
  300. x = value;
  301. } else if(!strcmp(cmd, "y", true)) {
  302. y = value;
  303. } else if(!strcmp(cmd, "z", true)) {
  304. z = value;
  305. } else if(!strcmp(cmd, "a", true)) {
  306. a = value;
  307. } else {
  308. return ShowVehicleDialog(playerid, dialogid), 1;
  309. }
  310. SetVehiclePos(vehicleid, x, y, z);
  311. SetVehicleZAngle(vehicleid, a);
  312. return ShowVehicleDialog(playerid, dialogid), 1;
  313. }
  314. case DIALOGID_VEHICLE_COMMENT: {
  315. new vehicleid = GetPlayerEditVehicle(playerid);
  316. if( !IsValidVehicle(vehicleid) ) {
  317. return g_PlayerData[playerid][PLAYER_DATA_EDIT_IDTYPE] = ID_TYPE_NONE, 1;
  318. }
  319. if( !response ) {
  320. ShowVehicleDialog(playerid, DIALOGID_VEHICLE_MAIN);
  321. } else {
  322. strpack(g_VehicleData[vehicleid-1][VEHICLE_DATA_COMMENT], inputtext, MAX_COMMENT_LEN+1); // Set Vehicle Comment
  323. ShowVehicleDialog(playerid, dialogid);
  324. }
  325. return 1;
  326. }
  327. }
  328. #if defined veh_OnDialogResponse
  329. return veh_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  330. #else
  331. return 0;
  332. #endif
  333. }
  334. #if defined _ALS_OnDialogResponse
  335. #undef OnDialogResponse
  336. #else
  337. #define _ALS_OnDialogResponse
  338. #endif
  339. #define OnDialogResponse veh_OnDialogResponse
  340. #if defined veh_OnDialogResponse
  341. forward veh_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  342. #endif