weapons.inc 5.1 KB

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  1. #include <YSI_Coding\y_hooks>
  2. static WeaponModel[MAX_PLAYERS][13];
  3. static WeaponAmmo[MAX_PLAYERS][13];
  4. hook OnPlayerConnect(playerid)
  5. {
  6. for(new i; i < 13; i++)
  7. {
  8. WeaponModel[playerid][i] = 0;
  9. WeaponAmmo[playerid][i] = 0;
  10. }
  11. }
  12. hook OnCharacterSaved(playerid)
  13. {
  14. new query[128];
  15. for(new i = 0; i < 13; i++)
  16. {
  17. if(WeaponModel[playerid][i] != 0)
  18. {
  19. mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE character_weapons SET ammo = %d WHERE owner_id = %d AND weaponid = %d", WeaponAmmo[playerid][i], Character_GetSQLID(playerid), WeaponModel[playerid][i]);
  20. mysql_tquery(MySQL_GetHandle(), query);
  21. }
  22. }
  23. }
  24. hook OnPlayerFirstSpawn(playerid)
  25. {
  26. inline const OnWeaponsLoaded()
  27. {
  28. new rows = cache_num_rows();
  29. new slot;
  30. new weaponid;
  31. new ammo;
  32. for(new i; i < rows; i++)
  33. {
  34. cache_get_value_name_int(i, "weaponid", weaponid);
  35. cache_get_value_name_int(i, "ammo", ammo);
  36. slot = GetWeaponSlot(weaponid);
  37. WeaponModel[playerid][slot] = weaponid;
  38. WeaponAmmo[playerid][slot] = ammo;
  39. GivePlayerWeapon(playerid, WeaponModel[playerid][slot], WeaponAmmo[playerid][slot]);
  40. }
  41. SetPlayerArmedWeapon(playerid, 0);
  42. }
  43. MySQL_TQueryInline(MySQL_GetHandle(), using inline OnWeaponsLoaded, "SELECT weaponid, ammo FROM character_weapons WHERE owner_id = %d LIMIT 13", Character_GetSQLID(playerid));
  44. }
  45. hook OnPlayerSpawnToHospital(playerid)
  46. {
  47. ResetPlayerWeapons(playerid);
  48. for(new i = 0; i < 13; i ++)
  49. {
  50. WeaponModel[playerid][i] = 0;
  51. WeaponAmmo[playerid][i] = 0;
  52. }
  53. new query[98];
  54. mysql_format(MySQL_GetHandle(), query, sizeof(query), "DELETE FROM character_weapons WHERE owner_id = %d", Character_GetSQLID(playerid));
  55. mysql_tquery(MySQL_GetHandle(), query);
  56. }
  57. hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  58. {
  59. new slot = GetWeaponSlot(weaponid);
  60. if(WeaponModel[playerid][slot] > 0 && WeaponAmmo[playerid][slot] > 0)
  61. {
  62. WeaponAmmo[playerid][slot] --;
  63. }
  64. if(WeaponAmmo[playerid][slot] == 0)
  65. {
  66. Player_RemoveWeapon(playerid, weaponid);
  67. }
  68. return 1;
  69. }
  70. Player_GiveWeapon(playerid, weaponid, ammo)
  71. {
  72. new slot = GetWeaponSlot(weaponid);
  73. if(WeaponModel[playerid][slot] == 0)
  74. {
  75. new query[144];
  76. mysql_format(MySQL_GetHandle(), query, sizeof(query), "INSERT INTO character_weapons (owner_id, weaponid, ammo) VALUES (%d, %d, %d)", Character_GetSQLID(playerid), weaponid, ammo);
  77. mysql_tquery(MySQL_GetHandle(), query);
  78. }
  79. WeaponModel[playerid][slot] = weaponid;
  80. WeaponAmmo[playerid][slot] += ammo;
  81. GivePlayerWeapon(playerid, weaponid, ammo);
  82. }
  83. Player_RemoveWeapon(playerid, weaponid)
  84. {
  85. ResetPlayerWeapons(playerid);
  86. for(new i = 0; i < 13; i ++)
  87. {
  88. if(WeaponModel[playerid][i] != weaponid) GivePlayerWeapon(playerid, WeaponModel[playerid][i], WeaponAmmo[playerid][i]);
  89. else
  90. {
  91. WeaponModel[playerid][i] = 0;
  92. WeaponAmmo[playerid][i] = 0;
  93. break;
  94. }
  95. }
  96. SetPlayerArmedWeapon(playerid, 0);
  97. new query[128];
  98. mysql_format(MySQL_GetHandle(), query, sizeof(query), "DELETE FROM character_weapons WHERE owner_id = %d AND weaponid = %d", Character_GetSQLID(playerid), weaponid);
  99. mysql_tquery(MySQL_GetHandle(), query);
  100. }
  101. CMD:giveweapon(playerid, params[])
  102. {
  103. new targetid;
  104. if(sscanf(params, "u", targetid)) return SendSyntaxMessage(playerid, "/giveweapon (playerid)");
  105. if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
  106. if(!IsPlayerNearPlayer(playerid, targetid, 2.0)) return SendErrorMessage(playerid, "You're too far from that player.");
  107. new weaponid = GetPlayerWeapon(playerid);
  108. new slot = GetWeaponSlot(weaponid);
  109. if(weaponid == 0) return SendErrorMessage(playerid, "You're not holding any weapons.");
  110. if(WeaponModel[playerid][slot] == 0 || WeaponAmmo[playerid][slot] == 0) return Kick(playerid);
  111. Player_GiveWeapon(targetid, WeaponModel[playerid][slot], WeaponAmmo[playerid][slot]);
  112. Player_RemoveWeapon(playerid, weaponid);
  113. new weaponName[24];
  114. GetWeaponName(weaponid, weaponName, sizeof(weaponName));
  115. SendInfoMessageF(playerid, "You gave %s a %s with %d bullets.", ReturnPlayerRPName(targetid), weaponName, WeaponAmmo[playerid][slot]);
  116. SendInfoMessageF(targetid, "%s gave you a %s with %d bullets.", ReturnPlayerRPName(playerid), weaponName, WeaponAmmo[playerid][slot]);
  117. return 1;
  118. }
  119. CMD:dropweapon(playerid, params[])
  120. {
  121. new weaponid = GetPlayerWeapon(playerid);
  122. new slot = GetWeaponSlot(weaponid);
  123. if(weaponid == 0) return SendErrorMessage(playerid, "You're not holding any weapons.");
  124. new weaponName[24];
  125. GetWeaponName(weaponid, weaponName, sizeof(weaponName));
  126. Player_RemoveWeapon(playerid, weaponid);
  127. SendInfoMessageF(playerid, "You dropped a %s with %d bullets.", weaponName, WeaponAmmo[playerid][slot]);
  128. return 1;
  129. }
  130. stock bool:IsPlayerOwningWeapon(playerid, weaponid)
  131. {
  132. new slot = GetWeaponSlot(weaponid);
  133. if(WeaponModel[playerid][slot] != 0)
  134. {
  135. return true;
  136. }
  137. return false;
  138. }
  139. stock bool:IsPlayerWeaponSlotUsed(playerid, slot)
  140. {
  141. if(WeaponModel[playerid][slot] != 0)
  142. {
  143. return true;
  144. }
  145. return false;
  146. }
  147. stock GetPlayerWeaponFromSlot(playerid, slot)
  148. {
  149. return WeaponModel[playerid][slot];
  150. }
  151. stock GetPlayerWeaponAmmo(playerid, weaponid)
  152. {
  153. return WeaponAmmo[playerid][GetWeaponSlot(weaponid)];
  154. }