core.inc 15 KB

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  1. #include <YSI_Coding\y_hooks>
  2. forward OnCharacterSaved(playerid);
  3. forward OnCharacterLoaded(playerid);
  4. forward Character_Select(playerid, dialogid, response, listitem, string:inputtext[]);
  5. forward Character_Delete(playerid, dialogid, response, listitem, string:inputtext[]);
  6. #define MAX_PLAYER_CHARACTERS 3
  7. static CharacterSQLID[MAX_PLAYERS];
  8. static CharacterName[MAX_PLAYERS][MAX_PLAYER_NAME];
  9. static Gender[MAX_PLAYERS];
  10. static Age[MAX_PLAYERS];
  11. static Race[MAX_PLAYERS];
  12. static Float:Health[MAX_PLAYERS];
  13. static Float:Armour[MAX_PLAYERS];
  14. static Float:LastX[MAX_PLAYERS];
  15. static Float:LastY[MAX_PLAYERS];
  16. static Float:LastZ[MAX_PLAYERS];
  17. static Float:LastA[MAX_PLAYERS];
  18. static LastVW[MAX_PLAYERS];
  19. static LastInt[MAX_PLAYERS];
  20. static CharacterListSQLIDS[MAX_PLAYERS][MAX_PLAYER_CHARACTERS];
  21. static CharacterListNames[MAX_PLAYERS][MAX_PLAYER_CHARACTERS][MAX_PLAYER_NAME];
  22. static CharacterCount[MAX_PLAYERS];
  23. hook OnMySQLPreClose()
  24. {
  25. foreach(new i : Player)
  26. {
  27. if(IsPlayerSpawned(i))
  28. {
  29. CallRemoteFunction("OnCharacterSaved", "i", i);
  30. }
  31. }
  32. }
  33. hook OnPlayerConnect(playerid)
  34. {
  35. CharacterSQLID[playerid] = 0;
  36. CharacterName[playerid][0] = EOS;
  37. Gender[playerid] = 0;
  38. Age[playerid] = 0;
  39. Race[playerid] = 0;
  40. Health[playerid] = 100.0;
  41. Armour[playerid] = 0.0;
  42. LastX[playerid] = 0.0;
  43. LastY[playerid] = 0.0;
  44. LastZ[playerid] = 4.0;
  45. LastA[playerid] = 0.0;
  46. LastVW[playerid] = 0;
  47. LastInt[playerid] = 0;
  48. for(new i; i < MAX_PLAYER_CHARACTERS; i++)
  49. {
  50. CharacterListSQLIDS[playerid][i] = 0;
  51. CharacterListNames[playerid][i][0] = EOS;
  52. }
  53. CharacterCount[playerid] = 0;
  54. }
  55. hook OnPlayerDisconnect(playerid, reason)
  56. {
  57. if(IsPlayerSpawned(playerid))
  58. {
  59. new string[64];
  60. new DisconnectReason[3][] = {"Timeout/Crash", "Quit", "Kick/Ban"};
  61. format(string, sizeof(string), "* %s has left the server. (%s)", ReturnPlayerRPName(playerid), DisconnectReason[reason]);
  62. ProxDetector(20.0, playerid, string, 0xb3b3b3ff, 0xb3b3b3ff, 0xb3b3b3ff, 0xb3b3b3ff, 0xb3b3b3ff);
  63. CallRemoteFunction("OnCharacterSaved", "i", playerid);
  64. }
  65. }
  66. hook OnPlayerLogin(playerid)
  67. {
  68. //Character_Menu(playerid);
  69. }
  70. hook OnPlayerRegister(playerid)
  71. {
  72. Character_Menu(playerid);
  73. }
  74. hook OnPlayerFirstSpawn(playerid)
  75. {
  76. SetPlayerHealth(playerid, Health[playerid]);
  77. SetPlayerArmour(playerid, Armour[playerid]);
  78. SetPlayerPos(playerid, LastX[playerid], LastY[playerid], LastZ[playerid]);
  79. SetPlayerFacingAngle(playerid, LastA[playerid]);
  80. SetPlayerInterior(playerid, LastInt[playerid]);
  81. SetPlayerVirtualWorld(playerid, LastVW[playerid]);
  82. }
  83. public OnCharacterSaved(playerid)
  84. {
  85. GetPlayerHealth(playerid, Health[playerid]);
  86. GetPlayerArmour(playerid, Armour[playerid]);
  87. if(!(0.0 <= Health[playerid] <= 100)) Health[playerid] = 100.0;
  88. if(!(0.0 <= Armour[playerid] <= 100)) Armour[playerid] = 0.0;
  89. GetPlayerPos(playerid, LastX[playerid], LastY[playerid], LastZ[playerid]);
  90. GetPlayerFacingAngle(playerid, LastA[playerid]);
  91. new query[256];
  92. mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET minutes_played = %d, health = %f, armour = %f, last_x = %f, last_y = %f, last_z = %f, last_a = %f, world = %d, interior = %d WHERE id = %d",
  93. Player_GetMinutesPlayed(playerid), Health[playerid], Armour[playerid], LastX[playerid], LastY[playerid], LastZ[playerid], LastA[playerid], GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), CharacterSQLID[playerid]);
  94. mysql_tquery(MySQL_GetHandle(), query);
  95. }
  96. public OnCharacterLoaded(playerid)
  97. {
  98. SetPlayerName(playerid, CharacterName[playerid]);
  99. }
  100. public Character_Select(playerid, dialogid, response, listitem, string:inputtext[])
  101. {
  102. #pragma unused dialogid, inputtext
  103. if(!response) return Kick(playerid);
  104. switch(listitem)
  105. {
  106. case 0:
  107. {
  108. if(CharacterCount[playerid] >= MAX_PLAYER_CHARACTERS)
  109. {
  110. SendErrorMessageF(playerid, "You are not allowed to have more than %d characters.", MAX_PLAYER_CHARACTERS);
  111. Character_Menu(playerid);
  112. }
  113. else Character_Create(playerid);
  114. }
  115. default:
  116. {
  117. CharacterSQLID[playerid] = CharacterListSQLIDS[playerid][listitem - 1];
  118. CharacterName[playerid] = CharacterListNames[playerid][listitem - 1];
  119. Character_Connect(playerid);
  120. }
  121. }
  122. return 1;
  123. }
  124. public Character_Delete(playerid, dialogid, response, listitem, string:inputtext[])
  125. {
  126. #pragma unused dialogid, inputtext
  127. if(!response) return Character_Connect(playerid);
  128. va_SendClientMessage(playerid, 0xff6666ff, "> You deleted %s from the database.", CharacterName[playerid]);
  129. new query[78];
  130. mysql_format(MySQL_GetHandle(), query, sizeof(query), "DELETE FROM characters WHERE Name = '%e'", CharacterName[playerid]);
  131. mysql_tquery(MySQL_GetHandle(), query);
  132. Character_Menu(playerid);
  133. return 1;
  134. }
  135. Character_Menu(playerid)
  136. {
  137. inline const OnMenuLoaded()
  138. {
  139. CharacterCount[playerid] = 0;
  140. new string[124];
  141. strcat(string, "Select or create a character\n{b3b3b3}Create a character{eeeeee}\n");
  142. for(new i = 0, j = cache_num_rows(); i < j; i++)
  143. {
  144. CharacterCount[playerid]++;
  145. cache_get_value_name_int(i, "id", CharacterListSQLIDS[playerid][i]);
  146. cache_get_value_name(i, "name", CharacterListNames[playerid][i]);
  147. strcat(string, va_return("%s\n", CharacterListNames[playerid][i]));
  148. }
  149. Dialog_ShowCallback(playerid, using public Character_Select<iiiis>, DIALOG_STYLE_TABLIST_HEADERS, "Character Selection", string, "Next", "Quit");
  150. }
  151. MySQL_TQueryInline(MySQL_GetHandle(), using inline OnMenuLoaded, "SELECT id, name FROM characters WHERE master_id = %d LIMIT %d", Account_GetSQLID(playerid), MAX_PLAYER_CHARACTERS);
  152. return 1;
  153. }
  154. Character_Connect(playerid)
  155. {
  156. inline _response(response, listitem, string:inputtext[])
  157. {
  158. #pragma unused inputtext
  159. if(!response) return Character_Menu(playerid);
  160. switch(listitem)
  161. {
  162. case 0: Character_Load(playerid);
  163. case 1:
  164. {
  165. new string[168];
  166. format(string, sizeof(string), "{eeeeee}Are you sure you want to delete {99ccff}%s? {ff6666}This action is irreversible.", CharacterName[playerid]);
  167. Dialog_ShowCallback(playerid, using public Character_Delete<iiiis>, DIALOG_STYLE_MSGBOX, "Delete Character", string, "Yes", "No");
  168. }
  169. }
  170. }
  171. Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, va_return("Character %s", CharacterName[playerid]), "Please choose an action\n{eeeeee}Spawn this character\n{ff6666}Delete this character", "Next", "Back");
  172. return 1;
  173. }
  174. Character_Load(playerid)
  175. {
  176. inline const OnStatsLoaded()
  177. {
  178. if(cache_num_rows())
  179. {
  180. cache_get_value_name_int(0, "gender", Gender[playerid]);
  181. cache_get_value_name_int(0, "age", Age[playerid]);
  182. cache_get_value_name_int(0, "race", Race[playerid]);
  183. cache_get_value_name_float(0, "health", Health[playerid]);
  184. cache_get_value_name_float(0, "armour", Armour[playerid]);
  185. cache_get_value_name_float(0, "last_x", LastX[playerid]);
  186. cache_get_value_name_float(0, "last_y", LastY[playerid]);
  187. cache_get_value_name_float(0, "last_z", LastZ[playerid]);
  188. cache_get_value_name_float(0, "last_a", LastA[playerid]);
  189. cache_get_value_name_int(0, "world", LastVW[playerid]);
  190. cache_get_value_name_int(0, "interior", LastInt[playerid]);
  191. new cash;
  192. new skin;
  193. new job;
  194. cache_get_value_name_int(0, "cash", cash);
  195. cache_get_value_name_int(0, "skin", skin);
  196. cache_get_value_name_int(0, "job", job);
  197. Player_GiveCash(playerid, cash, false);
  198. Player_SetJob(playerid, job, false);
  199. Player_SetSkin(playerid, skin, false);
  200. new talkstyle;
  201. cache_get_value_name_int(0, "talk_style", talkstyle);
  202. Player_SetTalkStyle(playerid, talkstyle, false);
  203. new level;
  204. new experience;
  205. new hoursPlayed;
  206. new minutesPlayed;
  207. cache_get_value_name_int(0, "level", level);
  208. cache_get_value_name_int(0, "experience", experience);
  209. cache_get_value_name_int(0, "hours_played", hoursPlayed);
  210. cache_get_value_name_int(0, "minutes_played", minutesPlayed);
  211. Player_SetLevel(playerid, level);
  212. Player_SetExperience(playerid, experience);
  213. Player_SetHoursPlayed(playerid, hoursPlayed);
  214. Player_SetMinutesPlayed(playerid, minutesPlayed);
  215. CallRemoteFunction("OnCharacterLoaded", "i", playerid);
  216. }
  217. else
  218. {
  219. SendErrorMessage(playerid, "Your character doesn't exist in the database.");
  220. Kick(playerid);
  221. }
  222. }
  223. MySQL_TQueryInline(MySQL_GetHandle(), using inline OnStatsLoaded, "SELECT * FROM characters WHERE id = %d", CharacterSQLID[playerid]);
  224. }
  225. Character_Create(playerid)
  226. {
  227. inline _response(response, listitem, string:inputtext[])
  228. {
  229. #pragma unused listitem
  230. if(!response) return Character_Menu(playerid);
  231. if(strlen(inputtext) < 6 || strlen(inputtext) > 20)
  232. {
  233. SendErrorMessage(playerid, "The character name must be between 6 and 20 letters.");
  234. return Character_Create(playerid);
  235. }
  236. new charName[MAX_PLAYER_NAME];
  237. StrCpy(charName, inputtext, sizeof(charName));
  238. inline const OnNameVerified()
  239. {
  240. if(cache_num_rows())
  241. {
  242. SendErrorMessage(playerid, "That name is already in use.");
  243. return Character_Create(playerid);
  244. }
  245. format(CharacterName[playerid], 24, "%s", inputtext);
  246. Character_RegisterStep(playerid, 1);
  247. }
  248. MySQL_TQueryInline(MySQL_GetHandle(), using inline OnNameVerified, "SELECT id FROM characters WHERE name = '%e'", charName);
  249. }
  250. Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_INPUT, "Create character", "{eeeeee}Choose a name for your character.\nUse {cc80ff}fantasynamegenerators.com {eeeeee}if you have no name ideas.\n\n{ff6666}!! {c3c3c3}The correct format is Firstname_Lastname.\n{ff6666}!! {c3c3c3}Famous names are forbidden.", "Next", "Back");
  251. return 1;
  252. }
  253. Character_RegisterStep(playerid, step)
  254. {
  255. switch(step)
  256. {
  257. case 1: // Gender
  258. {
  259. inline _response(response, listitem, string:inputtext[])
  260. {
  261. #pragma unused inputtext
  262. if(!response) return Kick(playerid);
  263. Gender[playerid] = listitem + 1;
  264. Character_RegisterStep(playerid, 2);
  265. }
  266. Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, "Sex", "What's your character's sex?\nMale\nFemale", "Next", "Back");
  267. }
  268. case 2: // Age
  269. {
  270. inline _response(response, listitem, string:inputtext[])
  271. {
  272. #pragma unused inputtext
  273. if(!response) return Character_RegisterStep(playerid, 1);
  274. Age[playerid] = listitem + 16;
  275. Character_RegisterStep(playerid, 3);
  276. }
  277. new string[188];
  278. strcat(string, "How old is your character?\n");
  279. for(new i = 16; i <= 100; i++)
  280. {
  281. strcat(string, va_return("%d\n", i));
  282. }
  283. Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, "Age", string, "Next", "Back");
  284. }
  285. case 3: // Race
  286. {
  287. inline _response(response, listitem, string:inputtext[])
  288. {
  289. #pragma unused inputtext
  290. if(!response) return Character_RegisterStep(playerid, 2);
  291. Race[playerid] = listitem + 1;
  292. Character_InsertToDB(playerid);
  293. }
  294. Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, "Race", "Indicate your character's race\nCaucasian (white)\nAfrican American\nHispanic\nAsian", "Next", "Back");
  295. }
  296. }
  297. return 1;
  298. }
  299. Character_InsertToDB(playerid)
  300. {
  301. inline const OnInserted()
  302. {
  303. CharacterSQLID[playerid] = cache_insert_id();
  304. LastX[playerid] = DEFAULT_POSX;
  305. LastY[playerid] = DEFAULT_POSY;
  306. LastZ[playerid] = DEFAULT_POSZ;
  307. LastA[playerid] = DEFAULT_POSA;
  308. LastVW[playerid] = DEFAULT_VW;
  309. LastInt[playerid] = DEFAULT_INT;
  310. Player_SetLevel(playerid, 1);
  311. Player_SetExperience(playerid, 0);
  312. Player_SetHoursPlayed(playerid, 0);
  313. Player_SetMinutesPlayed(playerid, 0);
  314. CallRemoteFunction("OnCharacterLoaded", "i", playerid);
  315. }
  316. MySQL_TQueryInline(MySQL_GetHandle(), using inline OnInserted, "INSERT INTO characters (master_id, name, gender, age, race) VALUES (%d, '%e', %d, %d, %d)", Account_GetSQLID(playerid), CharacterName[playerid], Gender[playerid], Age[playerid], Race[playerid]);
  317. }
  318. stock Character_SetSQLID(playerid, id)
  319. {
  320. CharacterSQLID[playerid] = id;
  321. }
  322. stock Character_GetSQLID(playerid)
  323. {
  324. return CharacterSQLID[playerid];
  325. }
  326. stock Character_SetName(playerid, const name[])
  327. {
  328. format(CharacterName[playerid], MAX_PLAYER_NAME, name);
  329. }
  330. stock Character_GetName(playerid)
  331. {
  332. return CharacterName[playerid];
  333. }
  334. stock Character_SetGender(playerid, gender, bool:save)
  335. {
  336. Gender[playerid] = gender;
  337. if(save)
  338. {
  339. new query[78];
  340. mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET gender = %d WHERE id = %d", CharacterSQLID[playerid]);
  341. mysql_tquery(MySQL_GetHandle(), query);
  342. }
  343. }
  344. stock Character_GetGender(playerid)
  345. {
  346. return Gender[playerid];
  347. }
  348. stock Character_SetAge(playerid, age, bool:save)
  349. {
  350. Age[playerid] = age;
  351. if(save)
  352. {
  353. new query[78];
  354. mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET age = %d WHERE id = %d", CharacterSQLID[playerid]);
  355. mysql_tquery(MySQL_GetHandle(), query);
  356. }
  357. }
  358. stock Character_GetAge(playerid)
  359. {
  360. return Age[playerid];
  361. }
  362. stock Character_SetRace(playerid, race, bool:save)
  363. {
  364. Race[playerid] = race;
  365. if(save)
  366. {
  367. new query[78];
  368. mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET race = %d WHERE id = %d", CharacterSQLID[playerid]);
  369. mysql_tquery(MySQL_GetHandle(), query);
  370. }
  371. }
  372. stock Character_GetRace(playerid)
  373. {
  374. return Race[playerid];
  375. }
  376. stock Character_SetLastPos(playerid, Float:x, Float:y, Float:z, Float:a = 0.0)
  377. {
  378. LastX[playerid] = x;
  379. LastY[playerid] = y;
  380. LastZ[playerid] = z;
  381. LastA[playerid] = a;
  382. }
  383. stock Character_GetLastPos(playerid, &Float:x, &Float:y, &Float:z, &Float:a = 0.0)
  384. {
  385. x = LastX[playerid];
  386. y = LastY[playerid];
  387. z = LastZ[playerid];
  388. a = LastA[playerid];
  389. }
  390. stock Character_SetLastWorld(playerid, world)
  391. {
  392. LastVW[playerid] = world;
  393. }
  394. stock Character_GetLastWorld(playerid)
  395. {
  396. return LastVW[playerid];
  397. }
  398. stock Character_SetLastInterior(playerid, interior)
  399. {
  400. LastInt[playerid] = interior;
  401. }
  402. stock Character_GetLastInterior(playerid)
  403. {
  404. return LastInt[playerid];
  405. }