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- #include <YSI_Coding\y_hooks>
- forward OnCharacterSaved(playerid);
- forward OnCharacterLoaded(playerid);
- forward Character_Select(playerid, dialogid, response, listitem, string:inputtext[]);
- forward Character_Delete(playerid, dialogid, response, listitem, string:inputtext[]);
- #define MAX_PLAYER_CHARACTERS 3
- static CharacterSQLID[MAX_PLAYERS];
- static CharacterName[MAX_PLAYERS][MAX_PLAYER_NAME];
- static Gender[MAX_PLAYERS];
- static Age[MAX_PLAYERS];
- static Race[MAX_PLAYERS];
- static Float:Health[MAX_PLAYERS];
- static Float:Armour[MAX_PLAYERS];
- static Float:LastX[MAX_PLAYERS];
- static Float:LastY[MAX_PLAYERS];
- static Float:LastZ[MAX_PLAYERS];
- static Float:LastA[MAX_PLAYERS];
- static LastVW[MAX_PLAYERS];
- static LastInt[MAX_PLAYERS];
- static CharacterListSQLIDS[MAX_PLAYERS][MAX_PLAYER_CHARACTERS];
- static CharacterListNames[MAX_PLAYERS][MAX_PLAYER_CHARACTERS][MAX_PLAYER_NAME];
- static CharacterCount[MAX_PLAYERS];
- hook OnMySQLPreClose()
- {
- foreach(new i : Player)
- {
- if(IsPlayerSpawned(i))
- {
- CallRemoteFunction("OnCharacterSaved", "i", i);
- }
- }
- }
- hook OnPlayerConnect(playerid)
- {
- CharacterSQLID[playerid] = 0;
- CharacterName[playerid][0] = EOS;
- Gender[playerid] = 0;
- Age[playerid] = 0;
- Race[playerid] = 0;
- Health[playerid] = 100.0;
- Armour[playerid] = 0.0;
- LastX[playerid] = 0.0;
- LastY[playerid] = 0.0;
- LastZ[playerid] = 4.0;
- LastA[playerid] = 0.0;
- LastVW[playerid] = 0;
- LastInt[playerid] = 0;
- for(new i; i < MAX_PLAYER_CHARACTERS; i++)
- {
- CharacterListSQLIDS[playerid][i] = 0;
- CharacterListNames[playerid][i][0] = EOS;
- }
- CharacterCount[playerid] = 0;
- }
- hook OnPlayerDisconnect(playerid, reason)
- {
- if(IsPlayerSpawned(playerid))
- {
- new string[64];
- new DisconnectReason[3][] = {"Timeout/Crash", "Quit", "Kick/Ban"};
- format(string, sizeof(string), "* %s has left the server. (%s)", ReturnPlayerRPName(playerid), DisconnectReason[reason]);
- ProxDetector(20.0, playerid, string, 0xb3b3b3ff, 0xb3b3b3ff, 0xb3b3b3ff, 0xb3b3b3ff, 0xb3b3b3ff);
- CallRemoteFunction("OnCharacterSaved", "i", playerid);
- }
- }
- hook OnPlayerLogin(playerid)
- {
- //Character_Menu(playerid);
- }
- hook OnPlayerRegister(playerid)
- {
- Character_Menu(playerid);
- }
- hook OnPlayerFirstSpawn(playerid)
- {
- SetPlayerHealth(playerid, Health[playerid]);
- SetPlayerArmour(playerid, Armour[playerid]);
- SetPlayerPos(playerid, LastX[playerid], LastY[playerid], LastZ[playerid]);
- SetPlayerFacingAngle(playerid, LastA[playerid]);
- SetPlayerInterior(playerid, LastInt[playerid]);
- SetPlayerVirtualWorld(playerid, LastVW[playerid]);
- }
- public OnCharacterSaved(playerid)
- {
- GetPlayerHealth(playerid, Health[playerid]);
- GetPlayerArmour(playerid, Armour[playerid]);
- if(!(0.0 <= Health[playerid] <= 100)) Health[playerid] = 100.0;
- if(!(0.0 <= Armour[playerid] <= 100)) Armour[playerid] = 0.0;
- GetPlayerPos(playerid, LastX[playerid], LastY[playerid], LastZ[playerid]);
- GetPlayerFacingAngle(playerid, LastA[playerid]);
- new query[256];
- mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET minutes_played = %d, health = %f, armour = %f, last_x = %f, last_y = %f, last_z = %f, last_a = %f, world = %d, interior = %d WHERE id = %d",
- Player_GetMinutesPlayed(playerid), Health[playerid], Armour[playerid], LastX[playerid], LastY[playerid], LastZ[playerid], LastA[playerid], GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), CharacterSQLID[playerid]);
- mysql_tquery(MySQL_GetHandle(), query);
- }
- public OnCharacterLoaded(playerid)
- {
- SetPlayerName(playerid, CharacterName[playerid]);
- }
- public Character_Select(playerid, dialogid, response, listitem, string:inputtext[])
- {
- #pragma unused dialogid, inputtext
- if(!response) return Kick(playerid);
- switch(listitem)
- {
- case 0:
- {
- if(CharacterCount[playerid] >= MAX_PLAYER_CHARACTERS)
- {
- SendErrorMessageF(playerid, "You are not allowed to have more than %d characters.", MAX_PLAYER_CHARACTERS);
- Character_Menu(playerid);
- }
- else Character_Create(playerid);
- }
- default:
- {
- CharacterSQLID[playerid] = CharacterListSQLIDS[playerid][listitem - 1];
- CharacterName[playerid] = CharacterListNames[playerid][listitem - 1];
- Character_Connect(playerid);
- }
- }
- return 1;
- }
- public Character_Delete(playerid, dialogid, response, listitem, string:inputtext[])
- {
- #pragma unused dialogid, inputtext
- if(!response) return Character_Connect(playerid);
- va_SendClientMessage(playerid, 0xff6666ff, "> You deleted %s from the database.", CharacterName[playerid]);
- new query[78];
- mysql_format(MySQL_GetHandle(), query, sizeof(query), "DELETE FROM characters WHERE Name = '%e'", CharacterName[playerid]);
- mysql_tquery(MySQL_GetHandle(), query);
- Character_Menu(playerid);
- return 1;
- }
- Character_Menu(playerid)
- {
- inline const OnMenuLoaded()
- {
- CharacterCount[playerid] = 0;
- new string[124];
- strcat(string, "Select or create a character\n{b3b3b3}Create a character{eeeeee}\n");
- for(new i = 0, j = cache_num_rows(); i < j; i++)
- {
- CharacterCount[playerid]++;
- cache_get_value_name_int(i, "id", CharacterListSQLIDS[playerid][i]);
- cache_get_value_name(i, "name", CharacterListNames[playerid][i]);
- strcat(string, va_return("%s\n", CharacterListNames[playerid][i]));
- }
- Dialog_ShowCallback(playerid, using public Character_Select<iiiis>, DIALOG_STYLE_TABLIST_HEADERS, "Character Selection", string, "Next", "Quit");
- }
- MySQL_TQueryInline(MySQL_GetHandle(), using inline OnMenuLoaded, "SELECT id, name FROM characters WHERE master_id = %d LIMIT %d", Account_GetSQLID(playerid), MAX_PLAYER_CHARACTERS);
- return 1;
- }
- Character_Connect(playerid)
- {
- inline _response(response, listitem, string:inputtext[])
- {
- #pragma unused inputtext
- if(!response) return Character_Menu(playerid);
- switch(listitem)
- {
- case 0: Character_Load(playerid);
- case 1:
- {
- new string[168];
- format(string, sizeof(string), "{eeeeee}Are you sure you want to delete {99ccff}%s? {ff6666}This action is irreversible.", CharacterName[playerid]);
- Dialog_ShowCallback(playerid, using public Character_Delete<iiiis>, DIALOG_STYLE_MSGBOX, "Delete Character", string, "Yes", "No");
- }
- }
- }
- Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, va_return("Character %s", CharacterName[playerid]), "Please choose an action\n{eeeeee}Spawn this character\n{ff6666}Delete this character", "Next", "Back");
- return 1;
- }
- Character_Load(playerid)
- {
- inline const OnStatsLoaded()
- {
- if(cache_num_rows())
- {
- cache_get_value_name_int(0, "gender", Gender[playerid]);
- cache_get_value_name_int(0, "age", Age[playerid]);
- cache_get_value_name_int(0, "race", Race[playerid]);
- cache_get_value_name_float(0, "health", Health[playerid]);
- cache_get_value_name_float(0, "armour", Armour[playerid]);
- cache_get_value_name_float(0, "last_x", LastX[playerid]);
- cache_get_value_name_float(0, "last_y", LastY[playerid]);
- cache_get_value_name_float(0, "last_z", LastZ[playerid]);
- cache_get_value_name_float(0, "last_a", LastA[playerid]);
- cache_get_value_name_int(0, "world", LastVW[playerid]);
- cache_get_value_name_int(0, "interior", LastInt[playerid]);
- new cash;
- new skin;
- new job;
- cache_get_value_name_int(0, "cash", cash);
- cache_get_value_name_int(0, "skin", skin);
- cache_get_value_name_int(0, "job", job);
- Player_GiveCash(playerid, cash, false);
- Player_SetJob(playerid, job, false);
- Player_SetSkin(playerid, skin, false);
- new talkstyle;
- cache_get_value_name_int(0, "talk_style", talkstyle);
- Player_SetTalkStyle(playerid, talkstyle, false);
- new level;
- new experience;
- new hoursPlayed;
- new minutesPlayed;
- cache_get_value_name_int(0, "level", level);
- cache_get_value_name_int(0, "experience", experience);
- cache_get_value_name_int(0, "hours_played", hoursPlayed);
- cache_get_value_name_int(0, "minutes_played", minutesPlayed);
- Player_SetLevel(playerid, level);
- Player_SetExperience(playerid, experience);
- Player_SetHoursPlayed(playerid, hoursPlayed);
- Player_SetMinutesPlayed(playerid, minutesPlayed);
- CallRemoteFunction("OnCharacterLoaded", "i", playerid);
- }
- else
- {
- SendErrorMessage(playerid, "Your character doesn't exist in the database.");
- Kick(playerid);
- }
- }
- MySQL_TQueryInline(MySQL_GetHandle(), using inline OnStatsLoaded, "SELECT * FROM characters WHERE id = %d", CharacterSQLID[playerid]);
- }
- Character_Create(playerid)
- {
- inline _response(response, listitem, string:inputtext[])
- {
- #pragma unused listitem
- if(!response) return Character_Menu(playerid);
- if(strlen(inputtext) < 6 || strlen(inputtext) > 20)
- {
- SendErrorMessage(playerid, "The character name must be between 6 and 20 letters.");
- return Character_Create(playerid);
- }
- new charName[MAX_PLAYER_NAME];
- StrCpy(charName, inputtext, sizeof(charName));
- inline const OnNameVerified()
- {
- if(cache_num_rows())
- {
- SendErrorMessage(playerid, "That name is already in use.");
- return Character_Create(playerid);
- }
- format(CharacterName[playerid], 24, "%s", inputtext);
- Character_RegisterStep(playerid, 1);
- }
- MySQL_TQueryInline(MySQL_GetHandle(), using inline OnNameVerified, "SELECT id FROM characters WHERE name = '%e'", charName);
- }
- Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_INPUT, "Create character", "{eeeeee}Choose a name for your character.\nUse {cc80ff}fantasynamegenerators.com {eeeeee}if you have no name ideas.\n\n{ff6666}!! {c3c3c3}The correct format is Firstname_Lastname.\n{ff6666}!! {c3c3c3}Famous names are forbidden.", "Next", "Back");
- return 1;
- }
- Character_RegisterStep(playerid, step)
- {
- switch(step)
- {
- case 1: // Gender
- {
- inline _response(response, listitem, string:inputtext[])
- {
- #pragma unused inputtext
- if(!response) return Kick(playerid);
- Gender[playerid] = listitem + 1;
- Character_RegisterStep(playerid, 2);
- }
- Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, "Sex", "What's your character's sex?\nMale\nFemale", "Next", "Back");
- }
- case 2: // Age
- {
- inline _response(response, listitem, string:inputtext[])
- {
- #pragma unused inputtext
- if(!response) return Character_RegisterStep(playerid, 1);
- Age[playerid] = listitem + 16;
- Character_RegisterStep(playerid, 3);
- }
- new string[188];
- strcat(string, "How old is your character?\n");
- for(new i = 16; i <= 100; i++)
- {
- strcat(string, va_return("%d\n", i));
- }
- Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, "Age", string, "Next", "Back");
- }
- case 3: // Race
- {
- inline _response(response, listitem, string:inputtext[])
- {
- #pragma unused inputtext
- if(!response) return Character_RegisterStep(playerid, 2);
- Race[playerid] = listitem + 1;
- Character_InsertToDB(playerid);
- }
- Dialog_ShowCallback(playerid, using inline _response, DIALOG_STYLE_TABLIST_HEADERS, "Race", "Indicate your character's race\nCaucasian (white)\nAfrican American\nHispanic\nAsian", "Next", "Back");
- }
- }
- return 1;
- }
- Character_InsertToDB(playerid)
- {
- inline const OnInserted()
- {
- CharacterSQLID[playerid] = cache_insert_id();
- LastX[playerid] = DEFAULT_POSX;
- LastY[playerid] = DEFAULT_POSY;
- LastZ[playerid] = DEFAULT_POSZ;
- LastA[playerid] = DEFAULT_POSA;
- LastVW[playerid] = DEFAULT_VW;
- LastInt[playerid] = DEFAULT_INT;
- Player_SetLevel(playerid, 1);
- Player_SetExperience(playerid, 0);
- Player_SetHoursPlayed(playerid, 0);
- Player_SetMinutesPlayed(playerid, 0);
- CallRemoteFunction("OnCharacterLoaded", "i", playerid);
- }
- MySQL_TQueryInline(MySQL_GetHandle(), using inline OnInserted, "INSERT INTO characters (master_id, name, gender, age, race) VALUES (%d, '%e', %d, %d, %d)", Account_GetSQLID(playerid), CharacterName[playerid], Gender[playerid], Age[playerid], Race[playerid]);
- }
- stock Character_SetSQLID(playerid, id)
- {
- CharacterSQLID[playerid] = id;
- }
- stock Character_GetSQLID(playerid)
- {
- return CharacterSQLID[playerid];
- }
- stock Character_SetName(playerid, const name[])
- {
- format(CharacterName[playerid], MAX_PLAYER_NAME, name);
- }
- stock Character_GetName(playerid)
- {
- return CharacterName[playerid];
- }
- stock Character_SetGender(playerid, gender, bool:save)
- {
- Gender[playerid] = gender;
- if(save)
- {
- new query[78];
- mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET gender = %d WHERE id = %d", CharacterSQLID[playerid]);
- mysql_tquery(MySQL_GetHandle(), query);
- }
- }
- stock Character_GetGender(playerid)
- {
- return Gender[playerid];
- }
- stock Character_SetAge(playerid, age, bool:save)
- {
- Age[playerid] = age;
- if(save)
- {
- new query[78];
- mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET age = %d WHERE id = %d", CharacterSQLID[playerid]);
- mysql_tquery(MySQL_GetHandle(), query);
- }
- }
- stock Character_GetAge(playerid)
- {
- return Age[playerid];
- }
- stock Character_SetRace(playerid, race, bool:save)
- {
- Race[playerid] = race;
- if(save)
- {
- new query[78];
- mysql_format(MySQL_GetHandle(), query, sizeof(query), "UPDATE characters SET race = %d WHERE id = %d", CharacterSQLID[playerid]);
- mysql_tquery(MySQL_GetHandle(), query);
- }
- }
- stock Character_GetRace(playerid)
- {
- return Race[playerid];
- }
- stock Character_SetLastPos(playerid, Float:x, Float:y, Float:z, Float:a = 0.0)
- {
- LastX[playerid] = x;
- LastY[playerid] = y;
- LastZ[playerid] = z;
- LastA[playerid] = a;
- }
- stock Character_GetLastPos(playerid, &Float:x, &Float:y, &Float:z, &Float:a = 0.0)
- {
- x = LastX[playerid];
- y = LastY[playerid];
- z = LastZ[playerid];
- a = LastA[playerid];
- }
- stock Character_SetLastWorld(playerid, world)
- {
- LastVW[playerid] = world;
- }
- stock Character_GetLastWorld(playerid)
- {
- return LastVW[playerid];
- }
- stock Character_SetLastInterior(playerid, interior)
- {
- LastInt[playerid] = interior;
- }
- stock Character_GetLastInterior(playerid)
- {
- return LastInt[playerid];
- }
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