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- /*-------------------------------------------------------------------------*//**
- * <param name="p">Script.</param>
- * <remarks>
- * Set the current provider to use for all commands being added. Basically
- * allows us to have the same command name in different scripts and have them
- * do different things, with different players targetting different ones.
- * </remarks>
- *//*------------------------------------------------------------------------**/
- foreign void:Command_SetProvider(p);
- global void:Command_SetProvider(p)
- {
- }
- /*-------------------------------------------------------------------------*//**
- *//*------------------------------------------------------------------------**/
- foreign void:Command_SetDeniedDisplay(bool:set);
- global void:Command_SetDeniedDisplay(bool:set)
- {
- if (set)
- YSI_g_sCommandFlags |= e_COMMAND_FLAGS_HIDDEN;
- else
- YSI_g_sCommandFlags &= ~e_COMMAND_FLAGS_HIDDEN;
- }
- /*-------------------------------------------------------------------------*//**
- *//*------------------------------------------------------------------------**/
- foreign bool:Command_GetDeniedDisplay();
- global bool:Command_GetDeniedDisplay()
- {
- return YSI_g_sCommandFlags & e_COMMAND_FLAGS_HIDDEN;
- }
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