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- forward OnCamModeUpdate();
- DefaultCamModeData(playerid) {
- g_CamModeData[playerid][CAMMODE_DATA_TOGGLE] = false;
- g_CamModeData[playerid][CAMMODE_DATA_MOVING] = false;
- g_CamModeData[playerid][CAMMODE_DATA_MULTIPLIER] = 0.0;
- g_CamModeData[playerid][CAMMODE_DATA_POID] = INVALID_OBJECT_ID;
- g_CamModeData[playerid][CAMMODE_DATA_SPAWN_SAVED] = false;
- g_CamModeData[playerid][CAMMODE_DATA_SPAWN_X] = 0.0;
- g_CamModeData[playerid][CAMMODE_DATA_SPAWN_Y] = 0.0;
- g_CamModeData[playerid][CAMMODE_DATA_SPAWN_Z] = 0.0;
- }
- ToggleCam(playerid, bool:toggle) {
- if( toggle == g_CamModeData[playerid][CAMMODE_DATA_TOGGLE] ) {
- return 0;
- }
- g_CamModeData[playerid][CAMMODE_DATA_TOGGLE] = toggle;
- if( toggle ) {
- new Float:x, Float:y, Float:z;
- switch(GetPlayerState(playerid)) {
- case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER: {
- GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
- SetPlayerPos(playerid, x, y, z);
- }
- case PLAYER_STATE_ONFOOT: {
- GetPlayerPos(playerid, x, y, z);
- }
- default: {
- return 0;
- }
- }
- g_CamModeData[playerid][CAMMODE_DATA_MOVING] = false;
- g_CamModeData[playerid][CAMMODE_DATA_POID] = CreatePlayerObject(playerid, CAMMODE_OBJECT_MODEL, x, y, z, 0.0, 0.0, 0.0);
- g_CamModeData[playerid][CAMMODE_DATA_MULTIPLIER] = 0.0;
- TogglePlayerSpectating(playerid, true);
- AttachCameraToPlayerObject(playerid, g_CamModeData[playerid][CAMMODE_DATA_POID]);
- GameTextForPlayer(playerid, "~w~camera mode ~g~toggled", 2000, 4);
- SendClientMessage(playerid, RGBA_ORANGE, "Camera Mode Keys: ");
- SendClientMessage(playerid, RGBA_ORANGE, "Direction: {FFFFFF}~k~~GO_FORWARD~ / ~k~~GO_BACK~ / ~k~~GO_LEFT~ / ~k~~GO_RIGHT~");
- SendClientMessage(playerid, RGBA_ORANGE, "Faster: {FFFFFF}~k~~PED_JUMPING~ + Direction Key");
- SendClientMessage(playerid, RGBA_ORANGE, "Slower: {FFFFFF}~k~~SNEAK_ABOUT~ + Direction Key");
- SendClientMessage(playerid, RGBA_ORANGE, " ");
- } else {
- GetPlayerPos(playerid, g_CamModeData[playerid][CAMMODE_DATA_SPAWN_X], g_CamModeData[playerid][CAMMODE_DATA_SPAWN_Y], g_CamModeData[playerid][CAMMODE_DATA_SPAWN_Z]);
- g_CamModeData[playerid][CAMMODE_DATA_SPAWN_SAVED] = true;
- DestroyPlayerObject(playerid, g_CamModeData[playerid][CAMMODE_DATA_POID]);
- g_CamModeData[playerid][CAMMODE_DATA_POID] = INVALID_OBJECT_ID;
- TogglePlayerSpectating(playerid, false);
- GameTextForPlayer(playerid, "~w~camera mode ~r~untoggled", 2000, 4);
- }
- return 1;
- }
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