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- forward OnOffsetEditUpdate();
- GetOffsetEditModeName(mode) {
- new modename[3];
- switch(mode) {
- case OFFSETEDIT_MODE_X: {
- strunpack(modename, !"x");
- }
- case OFFSETEDIT_MODE_Y: {
- strunpack(modename, !"y");
- }
- case OFFSETEDIT_MODE_Z: {
- strunpack(modename, !"z");
- }
- case OFFSETEDIT_MODE_RX: {
- strunpack(modename, !"rx");
- }
- case OFFSETEDIT_MODE_RY: {
- strunpack(modename, !"ry");
- }
- case OFFSETEDIT_MODE_RZ: {
- strunpack(modename, !"rz");
- }
- default: {
- strunpack(modename, !"-");
- }
- }
- return modename;
- }
- ShowOffsetEditMode(playerid) {
- new text[21];
- format(text, sizeof text, "~r~editing %s offset", GetOffsetEditModeName(g_OffsetEditData[playerid][OFFSETEDIT_DATA_MODE]));
- GameTextForPlayer(playerid, text, 2000, 4);
- }
- ShowOffsetEditOffset(playerid, objectid) {
- new text[28];
- switch( g_OffsetEditData[playerid][OFFSETEDIT_DATA_MODE] ) {
- case OFFSETEDIT_MODE_X: {
- format(text, sizeof text, "~r~%s offset: ~w~%.4f", GetOffsetEditModeName(OFFSETEDIT_MODE_X), g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_X] );
- }
- case OFFSETEDIT_MODE_Y: {
- format(text, sizeof text, "~r~%s offset: ~w~%.4f", GetOffsetEditModeName(OFFSETEDIT_MODE_Y), g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_Y] );
- }
- case OFFSETEDIT_MODE_Z: {
- format(text, sizeof text, "~r~%s offset: ~w~%.4f", GetOffsetEditModeName(OFFSETEDIT_MODE_Z), g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_Z] );
- }
- case OFFSETEDIT_MODE_RX: {
- format(text, sizeof text, "~r~%s offset: ~w~%.4f", GetOffsetEditModeName(OFFSETEDIT_MODE_RX), g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_RX] );
- }
- case OFFSETEDIT_MODE_RY: {
- format(text, sizeof text, "~r~%s offset: ~w~%.4f", GetOffsetEditModeName(OFFSETEDIT_MODE_RY), g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_RY] );
- }
- case OFFSETEDIT_MODE_RZ: {
- format(text, sizeof text, "~r~%s offset: ~w~%.4f", GetOffsetEditModeName(OFFSETEDIT_MODE_RZ), g_ObjectData[objectid-1][OBJECT_DATA_ATTACH_RZ] );
- }
- default: {
- return 0;
- }
- }
- GameTextForPlayer(playerid, text, 1000, 4);
- return 1;
- }
- ToggleOffsetEdit(playerid, bool:toggle) {
- if(toggle == g_OffsetEditData[playerid][OFFSETEDIT_DATA_TOGGLE]) {
- return 0;
- }
- g_OffsetEditData[playerid][OFFSETEDIT_DATA_TOGGLE] = toggle;
- if(toggle) {
- g_OffsetEditData[playerid][OFFSETEDIT_DATA_MULTIPLIER] = 0.0;
- GameTextForPlayer(playerid, "~w~offset editor ~g~toggled", 4000, 4);
- SendClientMessage(playerid, RGBA_ORANGE, "Offset Edit Keys:");
- SendClientMessage(playerid, RGBA_ORANGE, "Direction: {FFFFFF}+~k~~VEHICLE_TURRETRIGHT~ / -~k~~VEHICLE_TURRETLEFT~");
- SendClientMessage(playerid, RGBA_ORANGE, "Move Slower: {FFFFFF}~k~~SNEAK_ABOUT~ + Direction Key");
- SendClientMessage(playerid, RGBA_ORANGE, "Change Mode: {FFFFFF}~k~~PED_SPRINT~ + Direction Key");
- SendClientMessage(playerid, RGBA_ORANGE, " ");
- } else {
- GameTextForPlayer(playerid, "~w~offset editor ~r~untoggled", 4000, 4);
- }
- return 1;
- }
- DefaultOffsetEditData(playerid) {
- g_OffsetEditData[playerid][OFFSETEDIT_DATA_TOGGLE] = false;
- g_OffsetEditData[playerid][OFFSETEDIT_DATA_MODE] = OFFSETEDIT_MODE_X;
- g_OffsetEditData[playerid][OFFSETEDIT_DATA_MULTIPLIER] = 0.0;
- }
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