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- ShowAdminHelpCommands(playerid)
- {
- SendClientMessage(playerid, 0xb380ffff, "> Admin commands:");
- SendClientMessage(playerid, 0xeeeeeeff, "/goto /gethere /setvw /setint /freeze /unfreeze /slap /check /jetpack");
- SendClientMessage(playerid, 0xb3b3b3ff, "/sethp /setarmour /settime /setweather /spawncar /destroycar /fixcar /agun /setskin /setadmin /a");
- SendClientMessage(playerid, 0xeeeeeeff, "/tempban /offban /unban /agivekey /createproperty /editproperty /deleteproperty /gotoproperty /createinterior /interiors");
- SendClientMessage(playerid, 0xb3b3b3ff, "/createvehicle /deletevehicle /spawnvehicle /despawnvehicle");
- return 1;
- }
- CMD:agivekey(playerid, params[])
- {
- if(isnull(params)) return SendSyntaxMessage(playerid, "/agivekey (property/vehicle)");
- if(!strcmp(params, "property", true, 8))
- {
- new targetid, propertyid;
- if(sscanf(params, "{s[9]}ui", targetid, propertyid)) return SendSyntaxMessage(playerid, "/agivekey property (playerid) (propertyid)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- if(Iter_Contains(PropertyKey[targetid], propertyid)) return SendErrorMessage(playerid, "That player already has the keys to this property.");
- Iter_Add(PropertyKey[targetid], propertyid);
- Key_Give(targetid, KEY_PROPERTY, propertyid);
- SendAdminWarningF(playerid, "You gave %s the keys to property %d.", ReturnPlayerRPName(targetid), propertyid);
- SendAdminWarningF(targetid, "%s gave you the keys to property %d.", ReturnPlayerRPName(playerid), propertyid);
- }
- else if(!strcmp(params, "vehicle", true, 7))
- {
- new targetid, vehiclesqlid;
- if(sscanf(params, "{s[8]}ui", targetid, vehiclesqlid)) return SendSyntaxMessage(playerid, "/agivekey vehicle (playerid) (vehicle SQL ID)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- if(Iter_Contains(VehicleKey[targetid], vehiclesqlid)) return SendErrorMessage(playerid, "That player already has the keys to this vehicle.");
- Iter_Add(VehicleKey[targetid], vehiclesqlid);
- Key_Give(targetid, KEY_VEHICLE, vehiclesqlid);
- SendAdminWarningF(playerid, "You gave %s the keys to vehicle SQLID %d.", ReturnPlayerRPName(targetid), vehiclesqlid);
- SendAdminWarningF(targetid, "%s gave you the keys to vehicle SQLID %d.", ReturnPlayerRPName(playerid), vehiclesqlid);
- }
- else SendSyntaxMessage(playerid, "/agivekey (property/vehicle)");
- return 1;
- }
- CMD:admins(playerid, params[])
- {
- new admins = 0;
- for(new j = 5; j >= 2; j--)
- {
- foreach(new i : Admin) if(Admin_GetLevel(i) == j)
- {
- admins ++;
- if(admins == 1)
- {
- SendClientMessage(playerid, 0x99ccffff, "Online administrators:");
- }
- va_SendClientMessage(playerid, 0xc3c3c3ff, "(ID %d) %s %s - %s", i, Admin_GetRankName(i), ReturnPlayerRPName(i), Account_GetName(i));
- }
- }
- if(admins == 0) SendClientMessage(playerid, 0xc3c3c3ff, "There are no administrators online.");
- return 1;
- }
- CMD:helpers(playerid, params[])
- {
- new helpers = 0;
- foreach(new i : Admin) if(Admin_GetLevel(i) == 1)
- {
- helpers ++;
- if(helpers == 1)
- {
- SendClientMessage(playerid, 0x99ccffff, "Online helpers:");
- }
- va_SendClientMessage(playerid, 0xc3c3c3ff, "(ID %d) %s %s - %s", i, Admin_GetRankName(i), ReturnPlayerRPName(i), Account_GetName(i));
- }
- if(helpers == 0) SendClientMessage(playerid, 0xc3c3c3ff, "There are no helpers online.");
- return 1;
- }
- CMD:setadmin(playerid, params[])
- {
- new targetid, value;
- if(sscanf(params, "ui", targetid, value)) return SendSyntaxMessage(playerid, "/setadmin (playerid) (level)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- if(Admin_GetLevel(targetid) > Admin_GetLevel(playerid)) return SendErrorMessageF(playerid, "You can't use this command on %s.", ReturnPlayerRPName(targetid));
- if(Admin_GetLevel(targetid) == value) return SendErrorMessageF(playerid, "%s is already a %s.", ReturnPlayerRPName(targetid), Admin_GetRankName(targetid));
- Admin_SetLevel(targetid, value, true);
- if(value == 0) SendAdminWarningF(targetid, "%s has set %s's admin level to %s.", ReturnPlayerRPName(playerid), ReturnPlayerRPName(targetid), Admin_GetRankName(targetid));
- foreach(new i : Admin) SendAdminWarningF(i, "%s has set %s's admin level to %s.", ReturnPlayerRPName(playerid), ReturnPlayerRPName(targetid), Admin_GetRankName(targetid));
- return 1;
- }
- CMD:setskin(playerid, params[])
- {
- new targetid, value;
- if(sscanf(params, "ui", targetid, value)) return SendSyntaxMessage(playerid, "/setskin (playerid) (modelid)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- Player_SetSkin(targetid, value, true);
- SendAdminWarningF(playerid, "You have set %s's skin to %d.", ReturnPlayerRPName(targetid), value);
- SendAdminWarningF(targetid, "%s has set your skin to %d.", ReturnPlayerRPName(playerid), value);
- return 1;
- }
- CMD:a(playerid, params[])
- {
- if(isnull(params)) return SendSyntaxMessage(playerid, "/a (text)");
- if(strlen(params) > 84)
- {
- foreach(new i : Admin)
- {
- va_SendClientMessage(i, 0xff6666ff, "%s %s: %.84s ...", Admin_GetRankName(playerid), ReturnPlayerRPName(playerid), params);
- va_SendClientMessage(i, 0xff6666ff, "%s %s: ... %s", Admin_GetRankName(playerid), ReturnPlayerRPName(playerid), params[84]);
- }
- }
- else
- {
- foreach(new i : Admin)
- {
- va_SendClientMessage(i, 0xff6666ff, "%s %s: %s", Admin_GetRankName(playerid), ReturnPlayerRPName(playerid), params);
- }
- }
- return 1;
- }
- CMD:spawncar(playerid, params[])
- {
- if(IsPlayerInAnyVehicle(playerid)) return SendErrorMessage(playerid, "You're already in a vehicle");
- new carName[36], col1, col2;
- if(sscanf(params, "s[36]I(1)I(1)", carName, col1, col2)) return SendSyntaxMessage(playerid, "/spawncar (model) (color 1) (color 2)");
- new modelid = 0;
- if(IsNumeric(carName))
- {
- modelid = strval(carName);
- if(!(400 <= modelid <= 611)) return SendErrorMessage(playerid, "The model ID must be between 400 and 611.");
- }
- else
- {
- for(new v; v < sizeof(g_arrVehicleNames); v++)
- {
- if(strfind(g_arrVehicleNames[v], carName, true) != -1)
- {
- modelid = v + 400;
- break;
- }
- }
- }
- if(modelid == 0) return SendErrorMessage(playerid, "You specified an invalid model.");
- if(!(0 <= col1 <= 255 && 0 <= col2 <= 255)) return SendErrorMessage(playerid, "The vehicle color must be between 0 and 255.");
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new vehicleid = CreateVehicle(modelid, x, y, z, angle, col1, col2, -1);
- LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
- PutPlayerInVehicle(playerid, vehicleid, 0);
- SendAdminWarningF(playerid, "You spawned a %s. (ID %d)", GetVehicleName(vehicleid), vehicleid);
- return 1;
- }
- CMD:destroycar(playerid, params[])
- {
- new vehicleid;
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(sscanf(params, "i", vehicleid)) return SendSyntaxMessage(playerid, "/destroycar (vehicleid)");
- if(!IsValidVehicle(vehicleid)) return SendErrorMessage(playerid, "You specified an invalid vehicle.");
- }
- else if(isnull(params)) vehicleid = GetPlayerVehicleID(playerid);
- else
- {
- if(sscanf(params, "i", vehicleid)) return SendSyntaxMessage(playerid, "/destroycar (vehicleid)");
- if(!IsValidVehicle(vehicleid)) return SendErrorMessage(playerid, "You specified an invalid vehicle.");
- }
- if(IsValidServerVehicle(vehicleid)) return SendErrorMessage(playerid, "This is a server vehicle, use /deletevehicle or /despawnvehicle instead.");
- SendAdminWarningF(playerid, "You destroyed a %s. (ID %d)", GetVehicleName(vehicleid), vehicleid);
- DestroyVehicle(vehicleid);
- return 1;
- }
- CMD:fixcar(playerid, params[])
- {
- new vehicleid;
- if(!IsPlayerInAnyVehicle(playerid))
- {
- if(sscanf(params, "i", vehicleid)) return SendSyntaxMessage(playerid, "/fixcar (vehicleid)");
- if(!IsValidVehicle(vehicleid)) return SendErrorMessage(playerid, "You specified an invalid vehicle.");
- }
- else if(isnull(params)) vehicleid = GetPlayerVehicleID(playerid);
- else
- {
- if(sscanf(params, "i", vehicleid)) return SendSyntaxMessage(playerid, "/destroycar (vehicleid)");
- if(!IsValidVehicle(vehicleid)) return SendErrorMessage(playerid, "You specified an invalid vehicle.");
- }
- if(IsVehicleWrecked(vehicleid))
- {
- SetVehicleWrecked(vehicleid, false);
- }
- RepairVehicle(vehicleid);
- foreach(new i : Admin) SendAdminWarningF(i, "%s (%s) repaired vehicle %s. (ID %d)", ReturnPlayerRPName(playerid), Account_GetName(playerid), GetVehicleName(vehicleid), vehicleid);
- return 1;
- }
- CMD:agun(playerid, params[])
- {
- new gun, ammo;
- if(sscanf(params, "iI(250)", gun, ammo)) return SendSyntaxMessage(playerid, "/agun (gun) (ammo)");
- Player_GiveWeapon(playerid, gun, ammo);
- return 1;
- }
- CMD:sethp(playerid, params[])
- {
- new targetid, value;
- if(sscanf(params, "ui", targetid, value)) return SendSyntaxMessage(playerid, "/sethp (playerid) (health)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- if(!(1 <= value <= 100)) return SendErrorMessage(playerid, "HP must be between 1 and 100.");
- SetPlayerHealth(targetid, value);
- SendAdminWarningF(targetid, "%s has set your health to %d.", ReturnPlayerRPName(playerid), value);
- foreach(new i : Admin)
- {
- SendAdminWarningF(i, "%s (%s) has set %s's health to %d.", ReturnPlayerRPName(playerid), Account_GetName(playerid), ReturnPlayerRPName(targetid), value);
- }
- if(value == 100)
- {
- RevivePlayer(targetid);
- }
- return 1;
- }
- CMD:setarmour(playerid, params[])
- {
- new targetid, value;
- if(sscanf(params, "ui", targetid, value)) return SendSyntaxMessage(playerid, "/setarmour (playerid) (armour)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- if(!(1 <= value <= 100)) return SendErrorMessage(playerid, "Armour must be between 1 and 100.");
- SetPlayerArmour(targetid, value);
- SendAdminWarningF(targetid, "%s has set your armour to %d.", ReturnPlayerRPName(playerid), value);
- foreach(new i : Admin)
- {
- SendAdminWarningF(i, "%s (%s) has set %s's armour to %d.", ReturnPlayerRPName(playerid), Account_GetName(playerid), ReturnPlayerRPName(targetid), value);
- }
- return 1;
- }
- CMD:goto(playerid, params[])
- {
- if(!isnull(params) && !strcmp(params, "xyz", true, 3))
- {
- new Float:x, Float:y, Float:z;
- if(sscanf(params, "{s[4]}fff", x, y, z)) return SendSyntaxMessage(playerid, "/goto xyz (x) (y) (z)");
- if(!IsPlayerInAnyVehicle(playerid)) SetPlayerPos(playerid, x, y, z);
- else
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
- }
- return 1;
- }
- new targetid;
- if(sscanf(params, "u", targetid)) return SendSyntaxMessage(playerid, "/goto (playerid, xyz)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- SetPlayerInterior(playerid, GetPlayerInterior(targetid));
- SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(targetid));
- new Float:x, Float:y, Float:z;
- GetPlayerPos(targetid, x, y, z);
- if(!IsPlayerInAnyVehicle(playerid)) SetPlayerPos(playerid, x, y + 1.5, z);
- else
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), x, y + 3, z);
- }
- return 1;
- }
- CMD:gethere(playerid, params[])
- {
- new targetid;
- if(sscanf(params, "u", targetid)) return SendSyntaxMessage(playerid, "/gethere (playerid)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- SetPlayerInterior(targetid, GetPlayerInterior(playerid));
- SetPlayerVirtualWorld(targetid, GetPlayerVirtualWorld(playerid));
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- SetPlayerPos(targetid, x, y + 1.5, z);
- return 1;
- }
- CMD:setvw(playerid, params[])
- {
- new targetid, value;
- if(sscanf(params, "ui", targetid, value)) return SendSyntaxMessage(playerid, "/setvw (playerid) (virtual world)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- SetPlayerVirtualWorld(targetid, value);
- SendAdminWarningF(playerid, "You have set %s's Virtual World to %d.", ReturnPlayerRPName(targetid), value);
- SendAdminWarningF(targetid, "%s has set your Virtual World to %d.", ReturnPlayerRPName(playerid), value);
- return 1;
- }
- CMD:setint(playerid, params[])
- {
- new targetid, value;
- if(sscanf(params, "ui", targetid, value)) return SendSyntaxMessage(playerid, "/setint (playerid) (interior)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- SetPlayerInterior(targetid, value);
- SendAdminWarningF(playerid, "You have set %s's Interior to %d.", ReturnPlayerRPName(targetid), value);
- SendAdminWarningF(targetid, "%s has set your Interior to %d.", ReturnPlayerRPName(playerid), value);
- return 1;
- }
- CMD:freeze(playerid, params[])
- {
- if(!isnull(params) && !strcmp(params, "all", true))
- {
- foreach(new i : Player) TogglePlayerControllable(i, false);
- SendAdmCmdF("%s (%s) freezed everyone.", ReturnPlayerRPName(playerid), Account_GetName(playerid));
- return 1;
- }
- new targetid;
- if(sscanf(params, "u", targetid)) return SendSyntaxMessage(playerid, "/freeze (playerid, all)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- if(Admin_GetLevel(targetid) > Admin_GetLevel(playerid)) return SendErrorMessageF(playerid, "You can't use this command on %s.", Account_GetName(targetid));
- TogglePlayerControllable(targetid, false);
- SendAdminWarningF(playerid, "You freezed %s.", ReturnPlayerRPName(targetid));
- SendAdminWarningF(targetid, "%s freezed you.", ReturnPlayerRPName(playerid));
- return 1;
- }
- CMD:unfreeze(playerid, params[])
- {
- if(!isnull(params) && !strcmp(params, "all", true))
- {
- foreach(new i : Player) TogglePlayerControllable(i, true);
- SendAdmCmdF("%s (%s) unfreezed everyone.", ReturnPlayerRPName(playerid), Account_GetName(playerid));
- return 1;
- }
- new targetid;
- if(sscanf(params, "u", targetid)) return SendSyntaxMessage(playerid, "/unfreeze (playerid, all)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- if(Admin_GetLevel(targetid) > Admin_GetLevel(playerid)) return SendErrorMessageF(playerid, "You can't use this command on %s.", Account_GetName(targetid));
- TogglePlayerControllable(targetid, true);
- SendAdminWarningF(playerid, "You unfreezed %s.", ReturnPlayerRPName(targetid));
- SendAdminWarningF(targetid, "%s unfreezed you.", ReturnPlayerRPName(playerid));
- return 1;
- }
- CMD:settime(playerid, params[])
- {
- if(!isnull(params) && !strcmp(params, "reset", true))
- {
- Time_StartUpdate();
- return 1;
- }
- new hour, minute;
- if(sscanf(params, "iI(0)", hour, minute)) return SendSyntaxMessage(playerid, "/settime (hour, reset) (optional: minute)");
- if(!(0 <= hour <= 24)) return SendErrorMessage(playerid, "The hour must be between 0 and 24.");
- if(!(0 <= minute <= 59)) return SendErrorMessage(playerid, "The minute must be between 0 and 59.");
- SendAdminWarningF(playerid, "Time is now %02d:%02d. Type /resettime to reset it.", hour, minute);
- Time_StopUpdate(hour, minute);
- return 1;
- }
- CMD:setweather(playerid, params[])
- {
- if(!isnull(params) && !strcmp(params, "reset", true))
- {
- Weather_StartUpdate();
- return 1;
- }
- new weather;
- if(sscanf(params, "i", weather)) return SendSyntaxMessage(playerid, "/setweather (weather, reset)");
- if(!(0 <= weather <= 22)) return SendErrorMessage(playerid, "Weather ID must be between 0 and 22.");
- SendAdminWarningF(playerid, "The weather ID is now %d. Type /resetweather to reset it.", weather);
- Weather_StopUpdate(weather);
- return 1;
- }
- CMD:slap(playerid, params[])
- {
- new targetid, value;
- if(sscanf(params, "uI(3)", targetid, value)) return SendSyntaxMessage(playerid, "/slap (playerid) (optional: value)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- SendAdminWarningF(playerid, "You slapped %s.", ReturnPlayerRPName(targetid));
- SendAdminWarningF(targetid, "%s slapped you.", ReturnPlayerRPName(playerid));
- new Float:x, Float:y, Float:z;
- GetPlayerPos(targetid, x, y, z);
- SetPlayerPos(targetid, x, y, z + value);
- return 1;
- }
- CMD:check(playerid, params[])
- {
- new targetid;
- if(sscanf(params, "u", targetid)) return SendSyntaxMessage(playerid, "/check (playerid)");
- if(!IsPlayerConnected(targetid)) return SendErrorMessage(playerid, "You specified an invalid player.");
- new count = 0;
- new weapon[24];
- new string[144];
- new gun;
- new ammo;
- for(new i = 0; i < 13; i++)
- {
- GetPlayerWeaponData(targetid, i, gun, ammo);
- if(gun > 0)
- {
- GetWeaponName(gun, weapon, sizeof(weapon));
- if(count == 0)
- {
- count++;
- strcat(string, va_return("%s (%d)", weapon, ammo));
- }
- else strcat(string, va_return(", %s (%d)", weapon, ammo));
- }
- }
- if(count == 0) strcat(string, "None");
- new Float:health, Float:armour;
- GetPlayerHealth(playerid, health);
- GetPlayerArmour(playerid, armour);
- SendAdminWarningF(playerid, "%s's weapons: %s.", ReturnPlayerRPName(targetid), string, health, armour);
- SendAdminWarningF(playerid, "%s's money: $%s. Health: %.2f, Armour: %.2f", ReturnPlayerRPName(targetid), MoneyFormat(GetPlayerMoney(playerid)), health, armour);
- return 1;
- }
- CMD:jetpack(playerid, params[])
- {
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK);
- return 1;
- }
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