| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310 |
- #include <YSI_Coding\y_hooks>
- static bool:Engine[MAX_VEHICLES];
- static bool:Lights[MAX_VEHICLES];
- #define WINDOW_DRIVER 0
- #define WINDOW_PASSENGER 1
- #define WINDOW_BACKLEFT 2
- #define WINDOW_BACKRIGHT 3
- static bool:Windows[MAX_VEHICLES][4];
- static bool:Trunk[MAX_VEHICLES];
- static bool:Locked[MAX_VEHICLES];
- hook OnVehicleSpawn(vehicleid)
- {
- Engine[vehicleid] = false;
- Lights[vehicleid] = false;
- for(new i; i < 4; i++) Windows[vehicleid][i] = false;
- Trunk[vehicleid] = false;
- Locked[vehicleid] = false;
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, VEHICLE_PARAMS_OFF, bonnet, VEHICLE_PARAMS_OFF, objective);
- }
- hook OnServerVehicleSpawned(vehicleid)
- {
- Engine[vehicleid] = false;
- Lights[vehicleid] = false;
- for(new i; i < 4; i++) Windows[vehicleid][i] = false;
- Trunk[vehicleid] = false;
- Locked[vehicleid] = false;
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, VEHICLE_PARAMS_OFF, bonnet, VEHICLE_PARAMS_OFF, objective);
- }
- CMD:engine(playerid, params[])
- {
- if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendErrorMessage(playerid, "You aren't in the driver's seat of a vehicle.");
- if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
- new vehicleid = GetPlayerVehicleID(playerid);
- if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
- if(!IsEngineVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle doesn't have an engine.");
- if(IsVehicleWrecked(vehicleid)) return SendErrorMessage(playerid, "This vehicle is badly damaged and won't start.");
- if(Engine[vehicleid] == true)
- {
- Engine[vehicleid] = false;
- Lights[vehicleid] = false;
- new string[92];
- format(string, sizeof(string), "* %s stopped the engine of the %s.", ReturnPlayerRPName(playerid), GetVehicleName(vehicleid));
- ProxDetector(20.0, playerid, string, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF);
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
- }
- else
- {
- Engine[vehicleid] = true;
- Lights[vehicleid] = true;
- new string[92];
- format(string, sizeof(string), "* %s started the engine of the %s.", ReturnPlayerRPName(playerid), GetVehicleName(vehicleid));
- ProxDetector(20.0, playerid, string, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF);
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
- }
- return 1;
- }
- CMD:lights(playerid, params[])
- {
- if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendErrorMessage(playerid, "You aren't in the driver's seat of a vehicle.");
- if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
- new vehicleid = GetPlayerVehicleID(playerid);
- if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
- if(!IsEngineVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle has no headlights.");
- Vehicle_SetLightsStatus(vehicleid, !Vehicle_GetLightsStatus(vehicleid));
- return 1;
- }
- CMD:windows(playerid, params[])
- {
- if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendErrorMessage(playerid, "You aren't in the driver's seat of a vehicle.");
- if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
- if(isnull(params)) return SendSyntaxMessage(playerid, "/windows (driver, passenger, backleft, backright)");
- new vehicleid = GetPlayerVehicleID(playerid);
- if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
- if(!IsWindowedVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle has no windows.");
- if(!strcmp(params, "driver", true))
- {
- Vehicle_SetWindowStatus(vehicleid, WINDOW_DRIVER, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_DRIVER));
- }
- else if(!strcmp(params, "passenger", true))
- {
- Vehicle_SetWindowStatus(vehicleid, WINDOW_PASSENGER, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_PASSENGER));
- }
- else if(!strcmp(params, "backleft", true))
- {
- Vehicle_SetWindowStatus(vehicleid, WINDOW_BACKLEFT, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_BACKLEFT));
- }
- else if(!strcmp(params, "backright", true))
- {
- Vehicle_SetWindowStatus(vehicleid, WINDOW_BACKRIGHT, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_BACKRIGHT));
- }
- else SendSyntaxMessage(playerid, "/windows (driver, passenger, backleft, backright)");
- return 1;
- }
- CMD:trunk(playerid, params[])
- {
- if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendErrorMessage(playerid, "You must be onfoot to use the trunk.");
- if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
- new vehicleid = GetClosestVehicle(playerid, 3.0);
- if(vehicleid == INVALID_VEHICLE_ID) return 1;
- if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
- if(!IsDoorVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle does not have a trunk.");
- if(!IsPlayerNearBoot(playerid, vehicleid)) return SendErrorMessage(playerid, "You must be near the vehicle's trunk to do this.");
- Vehicle_SetTrunkStatus(vehicleid, !Vehicle_GetTrunkStatus(vehicleid));
- return 1;
- }
- CMD:lock(playerid, params[])
- {
- if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
- new vehicleid;
- if(IsPlayerInAnyVehicle(playerid)) vehicleid = GetPlayerVehicleID(playerid);
- else
- {
- vehicleid = GetClosestVehicle(playerid, 3.0);
- if(vehicleid == INVALID_VEHICLE_ID) return 1;
- }
- if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
- if(!IsDoorVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle has no doors.");
- Vehicle_SetLockedStatus(vehicleid, !Vehicle_GetLockedStatus(vehicleid));
- new string[92];
- format(string, sizeof(string), "* %s %s the doors of the %s.", ReturnPlayerRPName(playerid), (Vehicle_GetLockedStatus(vehicleid)) ? ("locked"): ("unlocked"), GetVehicleName(vehicleid));
- ProxDetector(20.0, playerid, string, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF);
- return 1;
- }
- stock Vehicle_SetEngineStatus(vehicleid, bool:status)
- {
- Engine[vehicleid] = status;
- if(status)
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
- }
- else
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
- }
- }
- stock Vehicle_GetEngineStatus(vehicleid)
- {
- return Engine[vehicleid];
- }
- stock Vehicle_SetLightsStatus(vehicleid, bool:status)
- {
- Lights[vehicleid] = status;
- if(status)
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
- }
- else
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
- }
- }
- stock Vehicle_GetLightsStatus(vehicleid)
- {
- return Lights[vehicleid];
- }
- stock Vehicle_SetWindowStatus(vehicleid, window, bool:status)
- {
- switch(window)
- {
- case WINDOW_DRIVER:
- {
- Windows[vehicleid][WINDOW_DRIVER] = status;
- new driver, passenger, backleft, backright;
- GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
- SetVehicleParamsCarWindows(vehicleid, status, passenger, backleft, backright);
- }
- case WINDOW_PASSENGER:
- {
- Windows[vehicleid][WINDOW_PASSENGER] = status;
- new driver, passenger, backleft, backright;
- GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
- SetVehicleParamsCarWindows(vehicleid, driver, status, backleft, backright);
- }
- case WINDOW_BACKLEFT:
- {
- Windows[vehicleid][WINDOW_BACKLEFT] = status;
- new driver, passenger, backleft, backright;
- GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
- SetVehicleParamsCarWindows(vehicleid, driver, passenger, status, backright);
- }
- case WINDOW_BACKRIGHT:
- {
- Windows[vehicleid][WINDOW_BACKRIGHT] = status;
- new driver, passenger, backleft, backright;
- GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
- SetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, status);
- }
- }
- }
- stock Vehicle_GetWindowsStatus(vehicleid, window)
- {
- if(0 <= window <= 3)
- {
- if(Windows[vehicleid][window] == true)
- {
- return true;
- }
- }
- return false;
- }
- stock Vehicle_SetTrunkStatus(vehicleid, bool:status)
- {
- Trunk[vehicleid] = status;
- if(status)
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);
- }
- else
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective);
- }
- }
- stock Vehicle_GetTrunkStatus(vehicleid)
- {
- return Trunk[vehicleid];
- }
- stock Vehicle_SetLockedStatus(vehicleid, bool:status)
- {
- Locked[vehicleid] = status;
- if(status)
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_ON, bonnet, boot, objective);
- }
- else
- {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_OFF, bonnet, boot, objective);
- }
- }
- stock Vehicle_GetLockedStatus(vehicleid)
- {
- return Locked[vehicleid];
- }
|