controls.inc 11 KB

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  1. #include <YSI_Coding\y_hooks>
  2. static bool:Engine[MAX_VEHICLES];
  3. static bool:Lights[MAX_VEHICLES];
  4. #define WINDOW_DRIVER 0
  5. #define WINDOW_PASSENGER 1
  6. #define WINDOW_BACKLEFT 2
  7. #define WINDOW_BACKRIGHT 3
  8. static bool:Windows[MAX_VEHICLES][4];
  9. static bool:Trunk[MAX_VEHICLES];
  10. static bool:Locked[MAX_VEHICLES];
  11. hook OnVehicleSpawn(vehicleid)
  12. {
  13. Engine[vehicleid] = false;
  14. Lights[vehicleid] = false;
  15. for(new i; i < 4; i++) Windows[vehicleid][i] = false;
  16. Trunk[vehicleid] = false;
  17. Locked[vehicleid] = false;
  18. new engine, lights, alarm, doors, bonnet, boot, objective;
  19. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  20. SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, VEHICLE_PARAMS_OFF, bonnet, VEHICLE_PARAMS_OFF, objective);
  21. }
  22. hook OnServerVehicleSpawned(vehicleid)
  23. {
  24. Engine[vehicleid] = false;
  25. Lights[vehicleid] = false;
  26. for(new i; i < 4; i++) Windows[vehicleid][i] = false;
  27. Trunk[vehicleid] = false;
  28. Locked[vehicleid] = false;
  29. new engine, lights, alarm, doors, bonnet, boot, objective;
  30. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  31. SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, VEHICLE_PARAMS_OFF, bonnet, VEHICLE_PARAMS_OFF, objective);
  32. }
  33. CMD:engine(playerid, params[])
  34. {
  35. if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendErrorMessage(playerid, "You aren't in the driver's seat of a vehicle.");
  36. if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
  37. new vehicleid = GetPlayerVehicleID(playerid);
  38. if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
  39. if(!IsEngineVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle doesn't have an engine.");
  40. if(IsVehicleWrecked(vehicleid)) return SendErrorMessage(playerid, "This vehicle is badly damaged and won't start.");
  41. if(Engine[vehicleid] == true)
  42. {
  43. Engine[vehicleid] = false;
  44. Lights[vehicleid] = false;
  45. new string[92];
  46. format(string, sizeof(string), "* %s stopped the engine of the %s.", ReturnPlayerRPName(playerid), GetVehicleName(vehicleid));
  47. ProxDetector(20.0, playerid, string, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF);
  48. new engine, lights, alarm, doors, bonnet, boot, objective;
  49. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  50. SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
  51. }
  52. else
  53. {
  54. Engine[vehicleid] = true;
  55. Lights[vehicleid] = true;
  56. new string[92];
  57. format(string, sizeof(string), "* %s started the engine of the %s.", ReturnPlayerRPName(playerid), GetVehicleName(vehicleid));
  58. ProxDetector(20.0, playerid, string, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF);
  59. new engine, lights, alarm, doors, bonnet, boot, objective;
  60. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  61. SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
  62. }
  63. return 1;
  64. }
  65. CMD:lights(playerid, params[])
  66. {
  67. if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendErrorMessage(playerid, "You aren't in the driver's seat of a vehicle.");
  68. if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
  69. new vehicleid = GetPlayerVehicleID(playerid);
  70. if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
  71. if(!IsEngineVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle has no headlights.");
  72. Vehicle_SetLightsStatus(vehicleid, !Vehicle_GetLightsStatus(vehicleid));
  73. return 1;
  74. }
  75. CMD:windows(playerid, params[])
  76. {
  77. if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendErrorMessage(playerid, "You aren't in the driver's seat of a vehicle.");
  78. if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
  79. if(isnull(params)) return SendSyntaxMessage(playerid, "/windows (driver, passenger, backleft, backright)");
  80. new vehicleid = GetPlayerVehicleID(playerid);
  81. if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
  82. if(!IsWindowedVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle has no windows.");
  83. if(!strcmp(params, "driver", true))
  84. {
  85. Vehicle_SetWindowStatus(vehicleid, WINDOW_DRIVER, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_DRIVER));
  86. }
  87. else if(!strcmp(params, "passenger", true))
  88. {
  89. Vehicle_SetWindowStatus(vehicleid, WINDOW_PASSENGER, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_PASSENGER));
  90. }
  91. else if(!strcmp(params, "backleft", true))
  92. {
  93. Vehicle_SetWindowStatus(vehicleid, WINDOW_BACKLEFT, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_BACKLEFT));
  94. }
  95. else if(!strcmp(params, "backright", true))
  96. {
  97. Vehicle_SetWindowStatus(vehicleid, WINDOW_BACKRIGHT, !Vehicle_GetWindowsStatus(vehicleid, WINDOW_BACKRIGHT));
  98. }
  99. else SendSyntaxMessage(playerid, "/windows (driver, passenger, backleft, backright)");
  100. return 1;
  101. }
  102. CMD:trunk(playerid, params[])
  103. {
  104. if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendErrorMessage(playerid, "You must be onfoot to use the trunk.");
  105. if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
  106. new vehicleid = GetClosestVehicle(playerid, 3.0);
  107. if(vehicleid == INVALID_VEHICLE_ID) return 1;
  108. if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
  109. if(!IsDoorVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle does not have a trunk.");
  110. if(!IsPlayerNearBoot(playerid, vehicleid)) return SendErrorMessage(playerid, "You must be near the vehicle's trunk to do this.");
  111. Vehicle_SetTrunkStatus(vehicleid, !Vehicle_GetTrunkStatus(vehicleid));
  112. return 1;
  113. }
  114. CMD:lock(playerid, params[])
  115. {
  116. if(IsPlayerWounded(playerid)) return SendErrorMessage(playerid, "You can't use this command because you are wounded.");
  117. new vehicleid;
  118. if(IsPlayerInAnyVehicle(playerid)) vehicleid = GetPlayerVehicleID(playerid);
  119. else
  120. {
  121. vehicleid = GetClosestVehicle(playerid, 3.0);
  122. if(vehicleid == INVALID_VEHICLE_ID) return 1;
  123. }
  124. if(!IsPlayerOwningVehicleKey(playerid, vehicleid)) return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
  125. if(!IsDoorVehicle(vehicleid)) return SendErrorMessage(playerid, "This vehicle has no doors.");
  126. Vehicle_SetLockedStatus(vehicleid, !Vehicle_GetLockedStatus(vehicleid));
  127. new string[92];
  128. format(string, sizeof(string), "* %s %s the doors of the %s.", ReturnPlayerRPName(playerid), (Vehicle_GetLockedStatus(vehicleid)) ? ("locked"): ("unlocked"), GetVehicleName(vehicleid));
  129. ProxDetector(20.0, playerid, string, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF, 0xD0AEEBFF);
  130. return 1;
  131. }
  132. stock Vehicle_SetEngineStatus(vehicleid, bool:status)
  133. {
  134. Engine[vehicleid] = status;
  135. if(status)
  136. {
  137. new engine, lights, alarm, doors, bonnet, boot, objective;
  138. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  139. SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
  140. }
  141. else
  142. {
  143. new engine, lights, alarm, doors, bonnet, boot, objective;
  144. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  145. SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
  146. }
  147. }
  148. stock Vehicle_GetEngineStatus(vehicleid)
  149. {
  150. return Engine[vehicleid];
  151. }
  152. stock Vehicle_SetLightsStatus(vehicleid, bool:status)
  153. {
  154. Lights[vehicleid] = status;
  155. if(status)
  156. {
  157. new engine, lights, alarm, doors, bonnet, boot, objective;
  158. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  159. SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
  160. }
  161. else
  162. {
  163. new engine, lights, alarm, doors, bonnet, boot, objective;
  164. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  165. SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
  166. }
  167. }
  168. stock Vehicle_GetLightsStatus(vehicleid)
  169. {
  170. return Lights[vehicleid];
  171. }
  172. stock Vehicle_SetWindowStatus(vehicleid, window, bool:status)
  173. {
  174. switch(window)
  175. {
  176. case WINDOW_DRIVER:
  177. {
  178. Windows[vehicleid][WINDOW_DRIVER] = status;
  179. new driver, passenger, backleft, backright;
  180. GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
  181. SetVehicleParamsCarWindows(vehicleid, status, passenger, backleft, backright);
  182. }
  183. case WINDOW_PASSENGER:
  184. {
  185. Windows[vehicleid][WINDOW_PASSENGER] = status;
  186. new driver, passenger, backleft, backright;
  187. GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
  188. SetVehicleParamsCarWindows(vehicleid, driver, status, backleft, backright);
  189. }
  190. case WINDOW_BACKLEFT:
  191. {
  192. Windows[vehicleid][WINDOW_BACKLEFT] = status;
  193. new driver, passenger, backleft, backright;
  194. GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
  195. SetVehicleParamsCarWindows(vehicleid, driver, passenger, status, backright);
  196. }
  197. case WINDOW_BACKRIGHT:
  198. {
  199. Windows[vehicleid][WINDOW_BACKRIGHT] = status;
  200. new driver, passenger, backleft, backright;
  201. GetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
  202. SetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, status);
  203. }
  204. }
  205. }
  206. stock Vehicle_GetWindowsStatus(vehicleid, window)
  207. {
  208. if(0 <= window <= 3)
  209. {
  210. if(Windows[vehicleid][window] == true)
  211. {
  212. return true;
  213. }
  214. }
  215. return false;
  216. }
  217. stock Vehicle_SetTrunkStatus(vehicleid, bool:status)
  218. {
  219. Trunk[vehicleid] = status;
  220. if(status)
  221. {
  222. new engine, lights, alarm, doors, bonnet, boot, objective;
  223. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  224. SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);
  225. }
  226. else
  227. {
  228. new engine, lights, alarm, doors, bonnet, boot, objective;
  229. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  230. SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective);
  231. }
  232. }
  233. stock Vehicle_GetTrunkStatus(vehicleid)
  234. {
  235. return Trunk[vehicleid];
  236. }
  237. stock Vehicle_SetLockedStatus(vehicleid, bool:status)
  238. {
  239. Locked[vehicleid] = status;
  240. if(status)
  241. {
  242. new engine, lights, alarm, doors, bonnet, boot, objective;
  243. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  244. SetVehicleParamsEx(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_ON, bonnet, boot, objective);
  245. }
  246. else
  247. {
  248. new engine, lights, alarm, doors, bonnet, boot, objective;
  249. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
  250. SetVehicleParamsEx(vehicleid, engine, lights, alarm, VEHICLE_PARAMS_OFF, bonnet, boot, objective);
  251. }
  252. }
  253. stock Vehicle_GetLockedStatus(vehicleid)
  254. {
  255. return Locked[vehicleid];
  256. }