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- /**
- * <library name="y_text">
- * <section>
- * Description
- * </section>
- * Provides interfaces for displaying text from anywhere by way of native like
- * functions using text indexes rather than text. Due to a compile problem a
- * number of the stock functions should be static but can't be.
- * <section>
- * Version
- * </section>
- * 0.1.1
- * <section>
- * Functions
- * </section>
- * <subsection>
- * Public
- * </subsection><ul>
- * <symbol name="Text_ResetAll">Resets the entire text system.</symbol>
- * <symbol name="Text_NewLanguage">Sets up to parse a new language.</symbol>
- * <symbol name="Text_Parse">Sorts loaded text into a binary tree.</symbol>
- * <symbol name="Text_DataSave_data">Saves text appearence data.</symbol>
- * <symbol name="Text_DataSave_colours">Saves file colour defines.</symbol>
- * <symbol name="Text_DataSave_colors">Wrapper for above function.</symbol>
- * </ul><subsection>
- * Stock
- * </subsection><ul>
- * <symbol name="Text_FindTextPointers">Should be static but can't be :(.</symbol>
- * <symbol name="Text_AddToBuffer">Saves all passed text for processing.</symbol>
- * <symbol name="Text_GetTextFromIndex">Gets text from an array pointer and language.</symbol>
- * <symbol name="Text_GetErrorMessage">Gets an unfound message.</symbol>
- * <symbol name="Text_GetTextStyle">Gets text's style.</symbol>
- * <symbol name="Text_GetTextColour">Gets text's colour.</symbol>
- * <symbol name="Text_GetTextTime">Gets text's time.</symbol>
- * <symbol name="Text_Send">Sends a message to a player.</symbol>
- * <symbol name="Text_SendToAll">Sends a message to all players.</symbol>
- * <symbol name="Text_SendToGroup">Sends a message to a defined group.</symbol>
- * <symbol name="Text_SendToPlayers">Sends a message to a passed group.</symbol>
- * <symbol name="Text_Display">Display an actual string to a player in a given style.</symbol>
- * </ul><subsection>
- * Static
- * </subsection><ul>
- * <symbol name="Text_AddText">Adds text to the tree after sorting.</symbol>
- * </ul><subsection>
- * Inline
- * </subsection><ul>
- * <symbol name="Text_Text">Constructor - Calls Text_ResetAll.</symbol>
- * <symbol name="Text_SetLangPointer">Sets the pointer for a language to a position.</symbol>
- * <symbol name="Text_ResetLangPointers">Resets all the pointers for one language.</symbol>
- * <symbol name="Text_GetPlayerLanguage">Gets a players language.</symbol>
- * <symbol name="Text_GetText">Gets text from an identifier and language.</symbol>
- * <symbol name="Text_GetPlayerText">Gets text from an identifier and playerid.</symbol>
- * <symbol name="Text_SendFormat">Sends a formatted message to a player.</symbol>
- * <symbol name="Text_SendToAllFormat">Sends a formatted message to all players.</symbol>
- * <symbol name="Text_SendToGroupFormat">Sends a formatted message to a defined group.</symbol>
- * <symbol name="Text_SendToPlayersFormat">Sends a formatted message to a passed group.</symbol>
- * </ul><section>
- * Definitions
- * </section><ul>
- * <symbol name="MAX_TEXT_NAME">Maximum length of a text identifier.</symbol>
- * <symbol name="MAX_TEXT_ENTRY">Maximum length of a text string.</symbol>
- * <symbol name="TEXT_NO_TEXT">Value for no text for that language.</symbol>
- * <symbol name="TEXT_NO_POINTERS">Value for no text found.</symbol>
- * <symbol name="TEXT_TYPE_CLIENT">Flag for sending a client formatted message (unused).</symbol>
- * <symbol name="TEXT_TYPE_GAME">Flag for sending a game text formatted message (unused).</symbol>
- * <symbol name="MAX_TEXT_COLOURS">Max number of defined colours in an ini file.</symbol>
- * </ul><section>
- * Enums
- * </section><ul>
- * <symbol name="E_TEXT_POINTERS">Structure of the language pointer array.</symbol>
- * </ul><section>
- * Macros
- * </section><ul>
- * <symbol name="Text_RegisterTag">Placed as a function, calls Text_AddToBuffer for tags.</symbol>
- * </ul><section>
- * Variables
- * </section>
- * <subsection>
- * Static
- * </subsection><ul>
- * <symbol name="YSI_g_sTextTable">Array of all text entries.</symbol>
- * <symbol name="YSI_g_sNameTable">Array of all text names and language pointers.</symbol>
- * <symbol name="YSI_g_sSearchTree">Binary tree of text hashes.</symbol>
- * <symbol name="YSI_g_sTextInited">Flag for text binary sorted.</symbol>
- * <symbol name="YSI_g_sBufferIndex">Index of next text slot for the current language.</symbol>
- * <symbol name="YSI_g_sTextCount">Count of largest number of texts in one language.</symbol>
- * <symbol name="YSI_g_sBufferLang">Current language being loaded.</symbol>
- * <symbol name="YSI_g_sLangBuffer">Saves the current position of each language.</symbol>
- * <symbol name="YSI_g_sColours">Saves defined colours for use.</symbol>
- * </ul>
- * </library>
- *//** *//*
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 the "License"; you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI framework.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright C 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- Y_Less
- koolk
- JoeBullet/Google63
- g_aSlice/Slice
- Misiur
- samphunter
- tianmeta
- maddinat0r
- spacemud
- Crayder
- Dayvison
- Ahmad45123
- Zeex
- irinel1996
- Yiin-
- Chaprnks
- Konstantinos
- Masterchen09
- Southclaws
- PatchwerkQWER
- m0k1
- paulommu
- udan111
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Los - Portuguese translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
- me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Optional plugins:
- Gamer_Z - GPS.
- Incognito - Streamer.
- Me - sscanf2, fixes2, Whirlpool.
- */
- #if defined _inc_y_text
- #undef _inc_y_text
- #endif
- #if !defined _Y_UNIQUE_INCLUDED
- #tryinclude "..\YSI_Coding\y_unique\y_unique_entry"
- #endif
- #if !defined _Y_UNIQUE_INCLUDED
- #tryinclude "YSI_Coding\y_unique\y_unique_entry"
- #endif
- #if !defined _Y_UNIQUE_INCLUDED
- #tryinclude "YSI\YSI_Coding\y_unique\y_unique_entry"
- #endif
- #if !defined _Y_UNIQUE_INCLUDED
- #tryinclude <YSI_Coding\y_unique\y_unique_entry>
- #endif
- #if !defined _Y_UNIQUE_INCLUDED
- #tryinclude <YSI\YSI_Coding\y_unique\y_unique_entry>
- #endif
- #if defined _Y_UNIQUE_INCLUDED
- #undef _Y_UNIQUE_INCLUDED
- #else
- #error Did you use `YSI/y_text` instead of `YSI\y_text`?
- #endif
- #if !defined _INC_y_text
- #tryinclude "y_text\y_text_entry"
- #endif
- #if !defined _INC_y_text
- #tryinclude "YSI_Players\y_text\y_text_entry"
- #endif
- #if !defined _INC_y_text
- #tryinclude "YSI\YSI_Players\y_text\y_text_entry"
- #endif
- #if !defined _INC_y_text
- #tryinclude <YSI_Players\y_text\y_text_entry>
- #endif
- #if !defined _INC_y_text
- #tryinclude <YSI\YSI_Players\y_text\y_text_entry>
- #endif
- #if !defined _INC_y_text
- #error Could not find y_text
- #endif
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