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- /**
- * <library name="y_areas">
- * <section>
- * Description
- * </section>
- * Handles area checks for player location based code not involving CPs.
- * <section>
- * Version
- * </section>
- * 0.3
- * <section>
- * Functions
- * </section>
- * <subsection>
- * Public
- * </subsection><ul>
- * <symbol name="Area_Loop">Main loop for checking who's where.</symbol>
- * <symbol name="Area_Remote">Does minor functions remotely.</symbol>
- * <symbol name="Area_AddRemote">Adds areas remotely.</symbol>
- * <symbol name="YSIM_Areas">Master system interface.</symbol>
- * <symbol name="Area_Broadcast">Recieves transmitted areas.</symbol>
- * <symbol name="Area_UpdateEmpty">Resets the empty array after master change.</symbol>
- * </ul><subsection>
- * Core
- * </subsection><ul>
- * <symbol name="Area_Area">Constructor.</symbol>
- * <symbol name="Area_CheckArea">Gets an area's type anx calls the relevant function.</symbol>
- * <symbol name="Area_OnPlayerConnect">Called when a player connects.</symbol>
- * </ul><subsection>
- * Stock
- * </subsection><ul>
- * <symbol name="Area_Delete">Deletes an area.</symbol>
- * <symbol name="Area_AddCube">Adds a cube.</symbol>
- * <symbol name="Area_AddBox">Adds a box.</symbol>
- * <symbol name="Area_AddCircle">Adds a circle.</symbol>
- * <symbol name="Area_AddSphere">Adds a sphere.</symbol>
- * <symbol name="Area_AddPoly">Adds a polygon.</symbol>
- * <symbol name="Area_GetPlayerArea">Gets the area a player is in.</symbol>
- * <symbol name="Area_SetPlayer">Sets wether a player can use this area.</symbol>
- * <symbol name="Area_SetAllPlayers">Sets wether all players can use this area.</symbol>
- * <symbol name="Area_SetAllWorlds">Sets wether all worlds have this are.</symbol>
- * <symbol name="Area_SetWorld">Sets wether this world has this area.</symbol>
- * <symbol name="Area_IsValid">Checks if an area is valid.</symbol>
- * </ul><subsection>
- * Static
- * </subsection><ul>
- * <symbol name="Area_IsInCircle">Checks if a player is in this circular area.</symbol>
- * <symbol name="Area_IsInSphere">Checks if a player is in this spherical area.</symbol>
- * <symbol name="Area_IsInPoly">Checks if a player is in this polygonal area.</symbol>
- * <symbol name="Area_IsInCube">Checks if a player is in this cubic area.</symbol>
- * <symbol name="Area_IsInBox">Checks if a player is in this rectangular area.</symbol>
- * <symbol name="Area_AddToUnused">Adds a area pointer to the unused list.</symbol>
- * <symbol name="Area_GetFreeSlot">Gets the next free area slot.</symbol>
- * </ul><subsection>
- * Inline
- * </subsection><ul>
- * <symbol name="Area_IsActive">Checks if an area is active.</symbol>
- * <symbol name="Area_GetEmptySlotCount">Gets the number of empty slots.</symbol>
- * <symbol name="Area_AddSlots">Removes slots from the unused count.</symbol>
- * </ul><section>
- * Callbacks
- * </section><ul>
- * <symbol name="OnPlayerEnterArea">Called when a player enters an area.</symbol>
- * <symbol name="OnPlayerLeaveArea">Called when a player leaves an area.</symbol>
- * </ul><section>
- * Definitions
- * </section><ul>
- * <symbol name="MAX_AREAS">Max number of areas.</symbol>
- * <symbol name="NO_AREA">Fail return.</symbol>
- * <symbol name="AREA_NO_NEXT">Marker for end of a list.</symbol>
- * <symbol name="AREA_WORLDS">Number of worlds an area can be in.</symbol>
- * <symbol name="AREA_WORLD_COUNT">Number of cells required for a bit array of AREA_WORLDS.</symbol>
- * </ul><section>
- * Enums
- * </section><ul>
- * <symbol name="e_AREA_FLAGS">Flags for each area.</symbol>
- * <symbol name="E_AREA">Structure for part of an areas data.</symbol>
- * </ul><section>
- * Variables
- * </section>
- * <subsection>
- * Static
- * </subsection><ul>
- * <symbol name="YSI_g_sUnusedAreas">Pointer to the first unused area.</symbol>
- * <symbol name="YSI_g_sLastUnused">Pointer to the last unused area.</symbol>
- * <symbol name="YSI_g_sFreeCount">Number of unused slots.</symbol>
- * <symbol name="YSI_g_sAreas">Array of area data.</symbol>
- * <symbol name="YSI_g_sPlayerArea">Array of players' current areas.</symbol>
- * </ul>
- * </library>
- *//** *//*
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 the "License"; you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI framework.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright C 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- Y_Less
- koolk
- JoeBullet/Google63
- g_aSlice/Slice
- Misiur
- samphunter
- tianmeta
- maddinat0r
- spacemud
- Crayder
- Dayvison
- Ahmad45123
- Zeex
- irinel1996
- Yiin-
- Chaprnks
- Konstantinos
- Masterchen09
- Southclaws
- PatchwerkQWER
- m0k1
- paulommu
- udan111
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Los - Portuguese translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
- me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Optional plugins:
- Gamer_Z - GPS.
- Incognito - Streamer.
- Me - sscanf2, fixes2, Whirlpool.
- */
- #if !defined _INC_y_areas
- #tryinclude "y_areas\y_areas_entry"
- #endif
- #if !defined _INC_y_areas
- #tryinclude "YSI_Visual\y_areas\y_areas_entry"
- #endif
- #if !defined _INC_y_areas
- #tryinclude "YSI\YSI_Visual\y_areas\y_areas_entry"
- #endif
- #if !defined _INC_y_areas
- #tryinclude <YSI_Visual\y_areas\y_areas_entry>
- #endif
- #if !defined _INC_y_areas
- #tryinclude <YSI\YSI_Visual\y_areas\y_areas_entry>
- #endif
- #if !defined _INC_y_areas
- #error Could not find y_areas
- #endif
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