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- /**--------------------------------------------------------------------------**\
- ===========================
- Y Sever Includes - Bit Core
- ===========================
- Description:
- Provides functions for bit manipulation and bit arrays greater than 32bits.
- The arrays are usually bigger than required due to cell boundaries but this
- shouldn't cause a major problem (bit tests on the 101st bit of a 100 bit
- array won't return 0 for out of bounds, but the 129th will).
-
- Note that y_commands has a few optimisations which bypass the code in here
- so any modifications to bit array layouts will need to be reflected there.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI bit include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 0.2
- Changelog:
- 21/10/12:
- Changed "Bit_Display" to print in the correct order.
- 22/02/12:
- Added the "BITS" iterator.
- 01/12/08:
- Rewrote most of the code to use shifts and ands not divs and mods.
- 24/06/07:
- Added Bit_GetBit
- 18/06/07:
- Added Bit_GetCount
- 30/04/07:
- Added Bit_SetAll
- 15/04/07:
- First version.
- Functions:
- Public:
- -
- Core:
- -
- Stock:
- Bit_Set - Sets a slot to the given value.
- Bit_Get - Gets a slot state.
- Bit_SetAll - Sets all the slots in an array to the same thing.
- Bit_GetCount - Gets the number of 1s in a bit array.
- Static:
- -
- Inline:
- Bit_Bits - Gets the number of cells required for a bit array.
- Bit_Let - Sets a slot to 1.
- Bit_Vet - Sets a slot to 0.
- Bit_GetBits - Gets the bit at a slot unsafely.
- API:
- -
- Callbacks:
- -
- Definitions:
- CELLSHIFT - Number of bits that can hold "cellbits"
- Enums:
- -
- Macros:
- -
- Tags:
- Bit - Bit array type.
- Variables:
- Global:
- -
- Static:
- -
- Commands:
- -
- Compile options:
- -
- \**--------------------------------------------------------------------------**/
- Test:Bit_Bits()
- {
- ASSERT(Bit_Bits(5) == 1);
- ASSERT(Bit_Bits(32) == 1);
- ASSERT(Bit_Bits(33) == 2);
- ASSERT(Bit_Bits(63) == 2);
- ASSERT(Bit_Bits(64) == 2);
- ASSERT(Bit_Bits(65) == 3);
- ASSERT(Bit_Bits(1024) == 32);
- ASSERT(Bit_Bits(1025) == 33);
- }
- Test:Bit_Set()
- {
- new
- BitArray:bb<100>;
- Bit_Set(bb, 10, true);
- ASSERT(_:bb[0] == 1 << 10);
- ASSERT(_:bb[1] == 0);
- Bit_Set(bb, 32, true);
- ASSERT(_:bb[0] == 1 << 10);
- ASSERT(_:bb[1] == 1);
- Bit_Let(bb, 99);
- ASSERT(_:bb[0] == 1 << 10);
- ASSERT(_:bb[1] == 1);
- ASSERT(_:bb[3] == 8);
- Bit_Vet(bb, 99);
- ASSERT(_:bb[0] == 1 << 10);
- ASSERT(_:bb[1] == 1);
- ASSERT(_:bb[3] == 0);
- Bit_Let(bb, 11);
- ASSERT(_:bb[0] == 3 << 10);
- ASSERT(_:bb[1] == 1);
- ASSERT(_:bb[3] == 0);
- Bit_Vet(bb, 10);
- ASSERT(_:bb[0] == 2 << 10);
- ASSERT(_:bb[1] == 1);
- ASSERT(_:bb[3] == 0);
- Bit_Vet(bb, 11);
- ASSERT(_:bb[0] == 0);
- }
- Test:Bit_Get()
- {
- new
- BitArray:bb<32>;
- Bit_Set(bb, 10, true);
- Bit_Set(bb, 12, true);
- Bit_Set(bb, 18, true);
- Bit_Set(bb, 20, true);
- Bit_Set(bb, 30, true);
- Bit_Set(bb, 18, false);
- ASSERT(Bit_Get(bb, 10));
- ASSERT(Bit_Get(bb, 12));
- ASSERT(Bit_Get(bb, 20));
- ASSERT(!Bit_Get(bb, 0));
- ASSERT(!Bit_Get(bb, 18));
- ASSERT(!Bit_Get(bb, 17));
- ASSERT(!Bit_Get(bb, 31));
- }
- Test:Bit_SetAll()
- {
- new
- BitArray:bb<50>;
- Bit_SetAll(bb, true);
- ASSERT(Bit_Get(bb, 0));
- ASSERT(Bit_Get(bb, 10));
- ASSERT(Bit_Get(bb, 20));
- ASSERT(Bit_Get(bb, 30));
- ASSERT(Bit_Get(bb, 40));
- ASSERT(Bit_Get(bb, 50));
- ASSERT(Bit_Get(bb, 60));
- Bit_SetAll(bb, false);
- ASSERT(!Bit_Get(bb, 0));
- ASSERT(!Bit_Get(bb, 10));
- ASSERT(!Bit_Get(bb, 20));
- ASSERT(!Bit_Get(bb, 30));
- ASSERT(!Bit_Get(bb, 40));
- ASSERT(!Bit_Get(bb, 50));
- ASSERT(!Bit_Get(bb, 60));
- }
- Test:Bit_Count()
- {
- new
- BitArray:cc<70>;
- Bit_Set(cc, 0, true);
- Bit_Set(cc, 1, true);
- Bit_Set(cc, 2, true);
- Bit_Set(cc, 3, true);
- Bit_Set(cc, 4, true);
- Bit_Set(cc, 5, true);
- Bit_Set(cc, 6, true);
- Bit_Set(cc, 7, true);
- Bit_Set(cc, 8, true);
- Bit_Set(cc, 9, true);
- Bit_Set(cc, 50, true);
- ASSERT(Bit_Count(cc) == 11);
- Bit_Set(cc, 51, true);
- Bit_Set(cc, 52, true);
- ASSERT(Bit_GetCount(cc) == 13);
- }
- Test:Bit_Iterators()
- {
- new
- BitArray:bitArray<32>;
- foreach (new b : Bits(bitArray))
- {
- ASSERT(false);
- }
- new
- called = 0;
- foreach (new b : Blanks(bitArray))
- {
- ++called;
- }
- ASSERT(called == 32);
- Bit_Set(bitArray, 5, true);
- Bit_Set(bitArray, 7, true);
- Bit_Set(bitArray, 9, true);
- Bit_Set(bitArray, 11, true);
- Bit_Set(bitArray, 13, true);
- foreach (new b : Bits(bitArray))
- {
- ASSERT(b == 5 || b == 7 || b == 9 || b == 11 || b == 13);
- }
- foreach (new b : Blanks(bitArray))
- {
- ASSERT(!(b == 5 || b == 7 || b == 9 || b == 11 || b == 13));
- }
- }
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