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- /**--------------------------------------------------------------------------**\
- ==========================
- y_colours - X11 colours!
- ==========================
- Description:
- This holds the colour information that used to be part of the text system
- but which is far more useful than just for text. This now supports the full
- set of X11 colours, both by name and by definition. You can also define
- your own if you so choose (up to 32 - should be enough given that this
- includes the X11 colours).
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI colours include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 1.0
- Changelog:
- 16/03/15:
- Added SA:MP and GTA colours.
- Changed naming scheme for consistency.
- 06/01/14:
- Added embeddable versions of all colours.
- Cached all macros for faster compilation.
- Added "GT" macro for "~r~" use in SA:MP text.
- Split gametext colours in to a separate file.
- 20/02/12:
- Added broadcastfunc of colours.
- 29/11/10:
- Added the ability to use "X11" prefixes in strings.
- Added colourspace resolution for converting {FF0000} to ~r~.
- 25/11/10:
- First version.
- \**--------------------------------------------------------------------------**/
- // These are the RGB values for the gametext colours (got manually using GIMP).
- // These need to be added in to the main system so you can type and use them.
- #define @GAME_TEXT 0x906210AA
- #define @GAME_TEXT_ 0x906210AA
- #define @GAME_TEXT_H 0xD89318AA
- #define @GAME_TEXT_HH 0xFFFF36AA
- #define @GAME_TEXT_X 0x906210AA
- #define @GAME_TEXT_XH 0xD89318AA
- #define @GAME_TEXT_XHH 0xFFFF36AA
- #define @GAME_TEXT_R 0xB4191DAA
- #define @GAME_TEXT_RH 0xFF252BAA
- #define @GAME_TEXT_RHH 0xFF3740AA
- #define @GAME_TEXT_RHHH 0xFF5260AA
- #define @GAME_TEXT_RHHHH 0xFF7B90AA
- #define @GAME_TEXT_RHHHHH 0xFFB8D8AA
- #define @GAME_TEXT_G 0x36682CAA
- #define @GAME_TEXT_GH 0x519C42AA
- #define @GAME_TEXT_GHH 0x79EA63AA
- #define @GAME_TEXT_GHHH 0xB5FF94AA
- #define @GAME_TEXT_GHHHH 0xFFFFDEAA
- #define @GAME_TEXT_B 0x323C7FAA
- #define @GAME_TEXT_BH 0x4B5ABEAA
- #define @GAME_TEXT_BHH 0x7087FFAA
- #define @GAME_TEXT_BHHH 0xA8CAFFAA
- #define @GAME_TEXT_Y 0xE2C063AA
- #define @GAME_TEXT_YH 0xFFFF94AA
- #define @GAME_TEXT_YHH 0xFFFFDEAA
- #define @GAME_TEXT_P 0xA86EFCAA
- #define @GAME_TEXT_PH 0xFCA5FFAA
- #define @GAME_TEXT_PHH 0xFFF7FFAA
- #define @GAME_TEXT_W 0xFFFFFFAA
- #define @GAME_TEXT_L 0x000000AA
- // Second spellings.
- #define @GAMETEXT 0x906210AA
- #define @GAMETEXT_ 0x906210AA
- #define @GAMETEXT_H 0xD89318AA
- #define @GAMETEXT_HH 0xFFFF36AA
- #define @GAMETEXT_X 0x906210AA
- #define @GAMETEXT_XH 0xD89318AA
- #define @GAMETEXT_XHH 0xFFFF36AA
- #define @GAMETEXT_R 0xB4191DAA
- #define @GAMETEXT_RH 0xFF252BAA
- #define @GAMETEXT_RHH 0xFF3740AA
- #define @GAMETEXT_RHHH 0xFF5260AA
- #define @GAMETEXT_RHHHH 0xFF7B90AA
- #define @GAMETEXT_RHHHHH 0xFFB8D8AA
- #define @GAMETEXT_G 0x36682CAA
- #define @GAMETEXT_GH 0x519C42AA
- #define @GAMETEXT_GHH 0x79EA63AA
- #define @GAMETEXT_GHHH 0xB5FF94AA
- #define @GAMETEXT_GHHHH 0xFFFFDEAA
- #define @GAMETEXT_B 0x323C7FAA
- #define @GAMETEXT_BH 0x4B5ABEAA
- #define @GAMETEXT_BHH 0x7087FFAA
- #define @GAMETEXT_BHHH 0xA8CAFFAA
- #define @GAMETEXT_Y 0xE2C063AA
- #define @GAMETEXT_YH 0xFFFF94AA
- #define @GAMETEXT_YHH 0xFFFFDEAA
- #define @GAMETEXT_P 0xA86EFCAA
- #define @GAMETEXT_PH 0xFCA5FFAA
- #define @GAMETEXT_PHH 0xFFF7FFAA
- #define @GAMETEXT_W 0xFFFFFFAA
- #define @GAMETEXT_L 0x000000AA
- // Third spellings.
- #define @GT 0x906210AA
- #define @GT_ 0x906210AA
- #define @GT_H 0xD89318AA
- #define @GT_HH 0xFFFF36AA
- #define @GT_X 0x906210AA
- #define @GT_XH 0xD89318AA
- #define @GT_XHH 0xFFFF36AA
- #define @GT_R 0xB4191DAA
- #define @GT_RH 0xFF252BAA
- #define @GT_RHH 0xFF3740AA
- #define @GT_RHHH 0xFF5260AA
- #define @GT_RHHHH 0xFF7B90AA
- #define @GT_RHHHHH 0xFFB8D8AA
- #define @GT_G 0x36682CAA
- #define @GT_GH 0x519C42AA
- #define @GT_GHH 0x79EA63AA
- #define @GT_GHHH 0xB5FF94AA
- #define @GT_GHHHH 0xFFFFDEAA
- #define @GT_B 0x323C7FAA
- #define @GT_BH 0x4B5ABEAA
- #define @GT_BHH 0x7087FFAA
- #define @GT_BHHH 0xA8CAFFAA
- #define @GT_Y 0xE2C063AA
- #define @GT_YH 0xFFFF94AA
- #define @GT_YHH 0xFFFFDEAA
- #define @GT_P 0xA86EFCAA
- #define @GT_PH 0xFCA5FFAA
- #define @GT_PHH 0xFFF7FFAA
- #define @GT_W 0xFFFFFFAA
- #define @GT_L 0x000000AA
- #define @GAME_TEXT_h 0xD89318AA
- #define @GAME_TEXT_hh 0xFFFF36AA
- #define @GAME_TEXT_x 0x906210AA
- #define @GAME_TEXT_xh 0xD89318AA
- #define @GAME_TEXT_xhh 0xFFFF36AA
- #define @GAME_TEXT_r 0xB4191DAA
- #define @GAME_TEXT_rh 0xFF252BAA
- #define @GAME_TEXT_rhh 0xFF3740AA
- #define @GAME_TEXT_rhhh 0xFF5260AA
- #define @GAME_TEXT_rhhhh 0xFF7B90AA
- #define @GAME_TEXT_rhhhhh 0xFFB8D8AA
- #define @GAME_TEXT_g 0x36682CAA
- #define @GAME_TEXT_gh 0x519C42AA
- #define @GAME_TEXT_ghh 0x79EA63AA
- #define @GAME_TEXT_ghhh 0xB5FF94AA
- #define @GAME_TEXT_ghhhh 0xFFFFDEAA
- #define @GAME_TEXT_b 0x323C7FAA
- #define @GAME_TEXT_bh 0x4B5ABEAA
- #define @GAME_TEXT_bhh 0x7087FFAA
- #define @GAME_TEXT_bhhh 0xA8CAFFAA
- #define @GAME_TEXT_y 0xE2C063AA
- #define @GAME_TEXT_yh 0xFFFF94AA
- #define @GAME_TEXT_yhh 0xFFFFDEAA
- #define @GAME_TEXT_p 0xA86EFCAA
- #define @GAME_TEXT_ph 0xFCA5FFAA
- #define @GAME_TEXT_phh 0xFFF7FFAA
- #define @GAME_TEXT_w 0xFFFFFFAA
- #define @GAME_TEXT_l 0x000000AA
- // Second spellings.
- #define @GAMETEXT_h 0xD89318AA
- #define @GAMETEXT_hh 0xFFFF36AA
- #define @GAMETEXT_x 0x906210AA
- #define @GAMETEXT_xh 0xD89318AA
- #define @GAMETEXT_xhh 0xFFFF36AA
- #define @GAMETEXT_r 0xB4191DAA
- #define @GAMETEXT_rh 0xFF252BAA
- #define @GAMETEXT_rhh 0xFF3740AA
- #define @GAMETEXT_rhhh 0xFF5260AA
- #define @GAMETEXT_rhhhh 0xFF7B90AA
- #define @GAMETEXT_rhhhhh 0xFFB8D8AA
- #define @GAMETEXT_g 0x36682CAA
- #define @GAMETEXT_gh 0x519C42AA
- #define @GAMETEXT_ghh 0x79EA63AA
- #define @GAMETEXT_ghhh 0xB5FF94AA
- #define @GAMETEXT_ghhhh 0xFFFFDEAA
- #define @GAMETEXT_b 0x323C7FAA
- #define @GAMETEXT_bh 0x4B5ABEAA
- #define @GAMETEXT_bhh 0x7087FFAA
- #define @GAMETEXT_bhhh 0xA8CAFFAA
- #define @GAMETEXT_y 0xE2C063AA
- #define @GAMETEXT_yh 0xFFFF94AA
- #define @GAMETEXT_yhh 0xFFFFDEAA
- #define @GAMETEXT_p 0xA86EFCAA
- #define @GAMETEXT_ph 0xFCA5FFAA
- #define @GAMETEXT_phh 0xFFF7FFAA
- #define @GAMETEXT_w 0xFFFFFFAA
- #define @GAMETEXT_l 0x000000AA
- // Third spellings.
- #define @GT_h 0xD89318AA
- #define @GT_hh 0xFFFF36AA
- #define @GT_x 0x906210AA
- #define @GT_xh 0xD89318AA
- #define @GT_xhh 0xFFFF36AA
- #define @GT_r 0xB4191DAA
- #define @GT_rh 0xFF252BAA
- #define @GT_rhh 0xFF3740AA
- #define @GT_rhhh 0xFF5260AA
- #define @GT_rhhhh 0xFF7B90AA
- #define @GT_rhhhhh 0xFFB8D8AA
- #define @GT_g 0x36682CAA
- #define @GT_gh 0x519C42AA
- #define @GT_ghh 0x79EA63AA
- #define @GT_ghhh 0xB5FF94AA
- #define @GT_ghhhh 0xFFFFDEAA
- #define @GT_b 0x323C7FAA
- #define @GT_bh 0x4B5ABEAA
- #define @GT_bhh 0x7087FFAA
- #define @GT_bhhh 0xA8CAFFAA
- #define @GT_y 0xE2C063AA
- #define @GT_yh 0xFFFF94AA
- #define @GT_yhh 0xFFFFDEAA
- #define @GT_p 0xA86EFCAA
- #define @GT_ph 0xFCA5FFAA
- #define @GT_phh 0xFFF7FFAA
- #define @GT_w 0xFFFFFFAA
- #define @GT_l 0x000000AA
- // These are the RGB values for the gametext colours (got manually using GIMP).
- // These need to be added in to the main system so you can type and use them.
- #define _GAME_TEXT 0x90621000
- #define _GAME_TEXT_ 0x90621000
- #define _GAME_TEXT_H 0xD8931800
- #define _GAME_TEXT_HH 0xFFFF3600
- #define _GAME_TEXT_X 0x90621000
- #define _GAME_TEXT_XH 0xD8931800
- #define _GAME_TEXT_XHH 0xFFFF3600
- #define _GAME_TEXT_R 0xB4191D00
- #define _GAME_TEXT_RH 0xFF252B00
- #define _GAME_TEXT_RHH 0xFF374000
- #define _GAME_TEXT_RHHH 0xFF526000
- #define _GAME_TEXT_RHHHH 0xFF7B9000
- #define _GAME_TEXT_RHHHHH 0xFFB8D800
- #define _GAME_TEXT_G 0x36682C00
- #define _GAME_TEXT_GH 0x519C4200
- #define _GAME_TEXT_GHH 0x79EA6300
- #define _GAME_TEXT_GHHH 0xB5FF9400
- #define _GAME_TEXT_GHHHH 0xFFFFDE00
- #define _GAME_TEXT_B 0x323C7F00
- #define _GAME_TEXT_BH 0x4B5ABE00
- #define _GAME_TEXT_BHH 0x7087FF00
- #define _GAME_TEXT_BHHH 0xA8CAFF00
- #define _GAME_TEXT_Y 0xE2C06300
- #define _GAME_TEXT_YH 0xFFFF9400
- #define _GAME_TEXT_YHH 0xFFFFDE00
- #define _GAME_TEXT_P 0xA86EFC00
- #define _GAME_TEXT_PH 0xFCA5FF00
- #define _GAME_TEXT_PHH 0xFFF7FF00
- #define _GAME_TEXT_W 0xFFFFFF00
- #define _GAME_TEXT_L 0x00000000
- #define _GAMETEXT 0x90621000
- #define _GAMETEXT_ 0x90621000
- #define _GAMETEXT_H 0xD8931800
- #define _GAMETEXT_HH 0xFFFF3600
- #define _GAMETEXT_X 0x90621000
- #define _GAMETEXT_XH 0xD8931800
- #define _GAMETEXT_XHH 0xFFFF3600
- #define _GAMETEXT_R 0xB4191D00
- #define _GAMETEXT_RH 0xFF252B00
- #define _GAMETEXT_RHH 0xFF374000
- #define _GAMETEXT_RHHH 0xFF526000
- #define _GAMETEXT_RHHHH 0xFF7B9000
- #define _GAMETEXT_RHHHHH 0xFFB8D800
- #define _GAMETEXT_G 0x36682C00
- #define _GAMETEXT_GH 0x519C4200
- #define _GAMETEXT_GHH 0x79EA6300
- #define _GAMETEXT_GHHH 0xB5FF9400
- #define _GAMETEXT_GHHHH 0xFFFFDE00
- #define _GAMETEXT_B 0x323C7F00
- #define _GAMETEXT_BH 0x4B5ABE00
- #define _GAMETEXT_BHH 0x7087FF00
- #define _GAMETEXT_BHHH 0xA8CAFF00
- #define _GAMETEXT_Y 0xE2C06300
- #define _GAMETEXT_YH 0xFFFF9400
- #define _GAMETEXT_YHH 0xFFFFDE00
- #define _GAMETEXT_P 0xA86EFC00
- #define _GAMETEXT_PH 0xFCA5FF00
- #define _GAMETEXT_PHH 0xFFF7FF00
- #define _GAMETEXT_W 0xFFFFFF00
- #define _GAMETEXT_L 0x00000000
- #define _GT 0x90621000
- #define _GT_ 0x90621000
- #define _GT_H 0xD8931800
- #define _GT_HH 0xFFFF3600
- #define _GT_X 0x90621000
- #define _GT_XH 0xD8931800
- #define _GT_XHH 0xFFFF3600
- #define _GT_R 0xB4191D00
- #define _GT_RH 0xFF252B00
- #define _GT_RHH 0xFF374000
- #define _GT_RHHH 0xFF526000
- #define _GT_RHHHH 0xFF7B9000
- #define _GT_RHHHHH 0xFFB8D800
- #define _GT_G 0x36682C00
- #define _GT_GH 0x519C4200
- #define _GT_GHH 0x79EA6300
- #define _GT_GHHH 0xB5FF9400
- #define _GT_GHHHH 0xFFFFDE00
- #define _GT_B 0x323C7F00
- #define _GT_BH 0x4B5ABE00
- #define _GT_BHH 0x7087FF00
- #define _GT_BHHH 0xA8CAFF00
- #define _GT_Y 0xE2C06300
- #define _GT_YH 0xFFFF9400
- #define _GT_YHH 0xFFFFDE00
- #define _GT_P 0xA86EFC00
- #define _GT_PH 0xFCA5FF00
- #define _GT_PHH 0xFFF7FF00
- #define _GT_W 0xFFFFFF00
- #define _GT_L 0x00000000
- #define _GAME_TEXT_h 0xD8931800
- #define _GAME_TEXT_hh 0xFFFF3600
- #define _GAME_TEXT_x 0x90621000
- #define _GAME_TEXT_xh 0xD8931800
- #define _GAME_TEXT_xhh 0xFFFF3600
- #define _GAME_TEXT_r 0xB4191D00
- #define _GAME_TEXT_rh 0xFF252B00
- #define _GAME_TEXT_rhh 0xFF374000
- #define _GAME_TEXT_rhhh 0xFF526000
- #define _GAME_TEXT_rhhhh 0xFF7B9000
- #define _GAME_TEXT_rhhhhh 0xFFB8D800
- #define _GAME_TEXT_g 0x36682C00
- #define _GAME_TEXT_gh 0x519C4200
- #define _GAME_TEXT_ghh 0x79EA6300
- #define _GAME_TEXT_ghhh 0xB5FF9400
- #define _GAME_TEXT_ghhhh 0xFFFFDE00
- #define _GAME_TEXT_b 0x323C7F00
- #define _GAME_TEXT_bh 0x4B5ABE00
- #define _GAME_TEXT_bhh 0x7087FF00
- #define _GAME_TEXT_bhhh 0xA8CAFF00
- #define _GAME_TEXT_y 0xE2C06300
- #define _GAME_TEXT_yh 0xFFFF9400
- #define _GAME_TEXT_yhh 0xFFFFDE00
- #define _GAME_TEXT_p 0xA86EFC00
- #define _GAME_TEXT_ph 0xFCA5FF00
- #define _GAME_TEXT_phh 0xFFF7FF00
- #define _GAME_TEXT_w 0xFFFFFF00
- #define _GAME_TEXT_l 0x00000000
- #define _GAMETEXT_h 0xD8931800
- #define _GAMETEXT_hh 0xFFFF3600
- #define _GAMETEXT_x 0x90621000
- #define _GAMETEXT_xh 0xD8931800
- #define _GAMETEXT_xhh 0xFFFF3600
- #define _GAMETEXT_r 0xB4191D00
- #define _GAMETEXT_rh 0xFF252B00
- #define _GAMETEXT_rhh 0xFF374000
- #define _GAMETEXT_rhhh 0xFF526000
- #define _GAMETEXT_rhhhh 0xFF7B9000
- #define _GAMETEXT_rhhhhh 0xFFB8D800
- #define _GAMETEXT_g 0x36682C00
- #define _GAMETEXT_gh 0x519C4200
- #define _GAMETEXT_ghh 0x79EA6300
- #define _GAMETEXT_ghhh 0xB5FF9400
- #define _GAMETEXT_ghhhh 0xFFFFDE00
- #define _GAMETEXT_b 0x323C7F00
- #define _GAMETEXT_bh 0x4B5ABE00
- #define _GAMETEXT_bhh 0x7087FF00
- #define _GAMETEXT_bhhh 0xA8CAFF00
- #define _GAMETEXT_y 0xE2C06300
- #define _GAMETEXT_yh 0xFFFF9400
- #define _GAMETEXT_yhh 0xFFFFDE00
- #define _GAMETEXT_p 0xA86EFC00
- #define _GAMETEXT_ph 0xFCA5FF00
- #define _GAMETEXT_phh 0xFFF7FF00
- #define _GAMETEXT_w 0xFFFFFF00
- #define _GAMETEXT_l 0x00000000
- #define _GT_h 0xD8931800
- #define _GT_hh 0xFFFF3600
- #define _GT_x 0x90621000
- #define _GT_xh 0xD8931800
- #define _GT_xhh 0xFFFF3600
- #define _GT_r 0xB4191D00
- #define _GT_rh 0xFF252B00
- #define _GT_rhh 0xFF374000
- #define _GT_rhhh 0xFF526000
- #define _GT_rhhhh 0xFF7B9000
- #define _GT_rhhhhh 0xFFB8D800
- #define _GT_g 0x36682C00
- #define _GT_gh 0x519C4200
- #define _GT_ghh 0x79EA6300
- #define _GT_ghhh 0xB5FF9400
- #define _GT_ghhhh 0xFFFFDE00
- #define _GT_b 0x323C7F00
- #define _GT_bh 0x4B5ABE00
- #define _GT_bhh 0x7087FF00
- #define _GT_bhhh 0xA8CAFF00
- #define _GT_y 0xE2C06300
- #define _GT_yh 0xFFFF9400
- #define _GT_yhh 0xFFFFDE00
- #define _GT_p 0xA86EFC00
- #define _GT_ph 0xFCA5FF00
- #define _GT_phh 0xFFF7FF00
- #define _GT_w 0xFFFFFF00
- #define _GT_l 0x00000000
- // String versions.
- #define GT__ {906210}
- #define GT_H {D89318}
- #define GT_HH {FFFF36}
- #define GT_X {906210}
- #define GT_XH {D89318}
- #define GT_XHH {FFFF36}
- #define GT_R {B4191D}
- #define GT_RH {FF252B}
- #define GT_RHH {FF3740}
- #define GT_RHHH {FF5260}
- #define GT_RHHHH {FF7B90}
- #define GT_RHHHHH {FFB8D8}
- #define GT_G {36682C}
- #define GT_GH {519C42}
- #define GT_GHH {79EA63}
- #define GT_GHHH {B5FF94}
- #define GT_GHHHH {FFFFDE}
- #define GT_B {323C7F}
- #define GT_BH {4B5ABE}
- #define GT_BHH {7087FF}
- #define GT_BHHH {A8CAFF}
- #define GT_Y {E2C063}
- #define GT_YH {FFFF94}
- #define GT_YHH {FFFFDE}
- #define GT_P {A86EFC}
- #define GT_PH {FCA5FF}
- #define GT_PHH {FFF7FF}
- #define GT_W {FFFFFF}
- #define GT_L {000000}
- #define GT_h {D89318}
- #define GT_hh {FFFF36}
- #define GT_x {906210}
- #define GT_xh {D89318}
- #define GT_xhh {FFFF36}
- #define GT_r {B4191D}
- #define GT_rh {FF252B}
- #define GT_rhh {FF3740}
- #define GT_rhhh {FF5260}
- #define GT_rhhhh {FF7B90}
- #define GT_rhhhhh {FFB8D8}
- #define GT_g {36682C}
- #define GT_gh {519C42}
- #define GT_ghh {79EA63}
- #define GT_ghhh {B5FF94}
- #define GT_ghhhh {FFFFDE}
- #define GT_b {323C7F}
- #define GT_bh {4B5ABE}
- #define GT_bhh {7087FF}
- #define GT_bhhh {A8CAFF}
- #define GT_y {E2C063}
- #define GT_yh {FFFF94}
- #define GT_yhh {FFFFDE}
- #define GT_p {A86EFC}
- #define GT_ph {FCA5FF}
- #define GT_phh {FFF7FF}
- #define GT_w {FFFFFF}
- #define GT_l {000000}
- #define GAMETEXT_ {906210}
- #define GAMETEXT_H {D89318}
- #define GAMETEXT_HH {FFFF36}
- #define GAMETEXT_X {906210}
- #define GAMETEXT_XH {D89318}
- #define GAMETEXT_XHH {FFFF36}
- #define GAMETEXT_R {B4191D}
- #define GAMETEXT_RH {FF252B}
- #define GAMETEXT_RHH {FF3740}
- #define GAMETEXT_RHHH {FF5260}
- #define GAMETEXT_RHHHH {FF7B90}
- #define GAMETEXT_RHHHHH {FFB8D8}
- #define GAMETEXT_G {36682C}
- #define GAMETEXT_GH {519C42}
- #define GAMETEXT_GHH {79EA63}
- #define GAMETEXT_GHHH {B5FF94}
- #define GAMETEXT_GHHHH {FFFFDE}
- #define GAMETEXT_B {323C7F}
- #define GAMETEXT_BH {4B5ABE}
- #define GAMETEXT_BHH {7087FF}
- #define GAMETEXT_BHHH {A8CAFF}
- #define GAMETEXT_Y {E2C063}
- #define GAMETEXT_YH {FFFF94}
- #define GAMETEXT_YHH {FFFFDE}
- #define GAMETEXT_P {A86EFC}
- #define GAMETEXT_PH {FCA5FF}
- #define GAMETEXT_PHH {FFF7FF}
- #define GAMETEXT_W {FFFFFF}
- #define GAMETEXT_L {000000}
- #define GAMETEXT_h {D89318}
- #define GAMETEXT_hh {FFFF36}
- #define GAMETEXT_x {906210}
- #define GAMETEXT_xh {D89318}
- #define GAMETEXT_xhh {FFFF36}
- #define GAMETEXT_r {B4191D}
- #define GAMETEXT_rh {FF252B}
- #define GAMETEXT_rhh {FF3740}
- #define GAMETEXT_rhhh {FF5260}
- #define GAMETEXT_rhhhh {FF7B90}
- #define GAMETEXT_rhhhhh {FFB8D8}
- #define GAMETEXT_g {36682C}
- #define GAMETEXT_gh {519C42}
- #define GAMETEXT_ghh {79EA63}
- #define GAMETEXT_ghhh {B5FF94}
- #define GAMETEXT_ghhhh {FFFFDE}
- #define GAMETEXT_b {323C7F}
- #define GAMETEXT_bh {4B5ABE}
- #define GAMETEXT_bhh {7087FF}
- #define GAMETEXT_bhhh {A8CAFF}
- #define GAMETEXT_y {E2C063}
- #define GAMETEXT_yh {FFFF94}
- #define GAMETEXT_yhh {FFFFDE}
- #define GAMETEXT_p {A86EFC}
- #define GAMETEXT_ph {FCA5FF}
- #define GAMETEXT_phh {FFF7FF}
- #define GAMETEXT_w {FFFFFF}
- #define GAMETEXT_l {000000}
- #define GAME_TEXT_ {906210}
- #define GAME_TEXT_H {D89318}
- #define GAME_TEXT_HH {FFFF36}
- #define GAME_TEXT_X {906210}
- #define GAME_TEXT_XH {D89318}
- #define GAME_TEXT_XHH {FFFF36}
- #define GAME_TEXT_R {B4191D}
- #define GAME_TEXT_RH {FF252B}
- #define GAME_TEXT_RHH {FF3740}
- #define GAME_TEXT_RHHH {FF5260}
- #define GAME_TEXT_RHHHH {FF7B90}
- #define GAME_TEXT_RHHHHH {FFB8D8}
- #define GAME_TEXT_G {36682C}
- #define GAME_TEXT_GH {519C42}
- #define GAME_TEXT_GHH {79EA63}
- #define GAME_TEXT_GHHH {B5FF94}
- #define GAME_TEXT_GHHHH {FFFFDE}
- #define GAME_TEXT_B {323C7F}
- #define GAME_TEXT_BH {4B5ABE}
- #define GAME_TEXT_BHH {7087FF}
- #define GAME_TEXT_BHHH {A8CAFF}
- #define GAME_TEXT_Y {E2C063}
- #define GAME_TEXT_YH {FFFF94}
- #define GAME_TEXT_YHH {FFFFDE}
- #define GAME_TEXT_P {A86EFC}
- #define GAME_TEXT_PH {FCA5FF}
- #define GAME_TEXT_PHH {FFF7FF}
- #define GAME_TEXT_W {FFFFFF}
- #define GAME_TEXT_L {000000}
- #define GAME_TEXT_h {D89318}
- #define GAME_TEXT_hh {FFFF36}
- #define GAME_TEXT_x {906210}
- #define GAME_TEXT_xh {D89318}
- #define GAME_TEXT_xhh {FFFF36}
- #define GAME_TEXT_r {B4191D}
- #define GAME_TEXT_rh {FF252B}
- #define GAME_TEXT_rhh {FF3740}
- #define GAME_TEXT_rhhh {FF5260}
- #define GAME_TEXT_rhhhh {FF7B90}
- #define GAME_TEXT_rhhhhh {FFB8D8}
- #define GAME_TEXT_g {36682C}
- #define GAME_TEXT_gh {519C42}
- #define GAME_TEXT_ghh {79EA63}
- #define GAME_TEXT_ghhh {B5FF94}
- #define GAME_TEXT_ghhhh {FFFFDE}
- #define GAME_TEXT_b {323C7F}
- #define GAME_TEXT_bh {4B5ABE}
- #define GAME_TEXT_bhh {7087FF}
- #define GAME_TEXT_bhhh {A8CAFF}
- #define GAME_TEXT_y {E2C063}
- #define GAME_TEXT_yh {FFFF94}
- #define GAME_TEXT_yhh {FFFFDE}
- #define GAME_TEXT_p {A86EFC}
- #define GAME_TEXT_ph {FCA5FF}
- #define GAME_TEXT_phh {FFF7FF}
- #define GAME_TEXT_w {FFFFFF}
- #define GAME_TEXT_l {000000}
- // Clever versions.
- #define __hGT_ 906210
- #define __hGT_h D89318
- #define __hGT_hh FFFF36
- #define __hGT_x 906210
- #define __hGT_xh D89318
- #define __hGT_xhh FFFF36
- #define __hGT_r B4191D
- #define __hGT_rh FF252B
- #define __hGT_rhh FF3740
- #define __hGT_rhhh FF5260
- #define __hGT_rhhhh FF7B90
- #define __hGT_rhhhhh FFB8D8
- #define __hGT_g 36682C
- #define __hGT_gh 519C42
- #define __hGT_ghh 79EA63
- #define __hGT_ghhh B5FF94
- #define __hGT_ghhhh FFFFDE
- #define __hGT_b 323C7F
- #define __hGT_bh 4B5ABE
- #define __hGT_bhh 7087FF
- #define __hGT_bhhh A8CAFF
- #define __hGT_y E2C063
- #define __hGT_yh FFFF94
- #define __hGT_yhh FFFFDE
- #define __hGT_p A86EFC
- #define __hGT_ph FCA5FF
- #define __hGT_phh FFF7FF
- #define __hGT_w FFFFFF
- #define __hGT_l 000000
- #define __@GT_ 0x906210AA
- #define __@GT_h 0xD89318AA
- #define __@GT_hh 0xFFFF36AA
- #define __@GT_x 0x906210AA
- #define __@GT_xh 0xD89318AA
- #define __@GT_xhh 0xFFFF36AA
- #define __@GT_r 0xB4191DAA
- #define __@GT_rh 0xFF252BAA
- #define __@GT_rhh 0xFF3740AA
- #define __@GT_rhhh 0xFF5260AA
- #define __@GT_rhhhh 0xFF7B90AA
- #define __@GT_rhhhhh 0xFFB8D8AA
- #define __@GT_g 0x36682CAA
- #define __@GT_gh 0x519C42AA
- #define __@GT_ghh 0x79EA63AA
- #define __@GT_ghhh 0xB5FF94AA
- #define __@GT_ghhhh 0xFFFFDEAA
- #define __@GT_b 0x323C7FAA
- #define __@GT_bh 0x4B5ABEAA
- #define __@GT_bhh 0x7087FFAA
- #define __@GT_bhhh 0xA8CAFFAA
- #define __@GT_y 0xE2C063AA
- #define __@GT_yh 0xFFFF94AA
- #define __@GT_yhh 0xFFFFDEAA
- #define __@GT_p 0xA86EFCAA
- #define __@GT_ph 0xFCA5FFAA
- #define __@GT_phh 0xFFF7FFAA
- #define __@GT_w 0xFFFFFFAA
- #define __@GT_l 0x000000AA
- #define ___GT_ 0x90621000
- #define ___GT_h 0xD8931800
- #define ___GT_hh 0xFFFF3600
- #define ___GT_x 0x90621000
- #define ___GT_xh 0xD8931800
- #define ___GT_xhh 0xFFFF3600
- #define ___GT_r 0xB4191D00
- #define ___GT_rh 0xFF252B00
- #define ___GT_rhh 0xFF374000
- #define ___GT_rhhh 0xFF526000
- #define ___GT_rhhhh 0xFF7B9000
- #define ___GT_rhhhhh 0xFFB8D800
- #define ___GT_g 0x36682C00
- #define ___GT_gh 0x519C4200
- #define ___GT_ghh 0x79EA6300
- #define ___GT_ghhh 0xB5FF9400
- #define ___GT_ghhhh 0xFFFFDE00
- #define ___GT_b 0x323C7F00
- #define ___GT_bh 0x4B5ABE00
- #define ___GT_bhh 0x7087FF00
- #define ___GT_bhhh 0xA8CAFF00
- #define ___GT_y 0xE2C06300
- #define ___GT_yh 0xFFFF9400
- #define ___GT_yhh 0xFFFFDE00
- #define ___GT_p 0xA86EFC00
- #define ___GT_ph 0xFCA5FF00
- #define ___GT_phh 0xFFF7FF00
- #define ___GT_w 0xFFFFFF00
- #define ___GT_l 0x00000000
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