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- /**--------------------------------------------------------------------------**\
- =======================================
- y_scriptinit - Two useful callbacks.
- =======================================
- Description:
- This file provides "OnScriptInit" and "OnScriptExit" which are called at the
- start and end of the current script, regardless of what the type of the
- script is (note: doesn't support NPC modes). It also provides
- "YSI_FILTERSCRIPT" as a (partial) replacement for "FILTERSCRIPT" which
- detects what the mode is at runtime for a more reliable system (but it is a
- run-time variable, not a compile-time constant).
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI scriptinit include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 1.0
- Changelog:
- 23/04/14:
- Reduced code complexity.
- Supports y_hooks better, without relying on it.
- 30/04/11:
- First version
- \**--------------------------------------------------------------------------**/
- /*
- ad88888ba
- d8" "8b ,d
- Y8, 88
- `Y8aaaaa, ,adPPYba, MM88MMM 88 88 8b,dPPYba,
- `"""""8b, a8P_____88 88 88 88 88P' "8a
- `8b 8PP""""""" 88 88 88 88 d8
- Y8a a8P "8b, ,aa 88, "8a, ,a88 88b, ,a8"
- "Y88888P" `"Ybbd8"' "Y888 `"YbbdP'Y8 88`YbbdP"'
- 88
- 88
- */
- #if defined _INC_y_scriptinit
- #endinput
- #endif
- #define _INC_y_scriptinit
- #include <a_samp>
- #include "..\YSI_Internal\y_natives"
- forward _ScriptInit_FixState();
- #if !defined CHAIN_ORDER
- #define CHAIN_ORDER() 0
- #endif
- forward @CO_ScriptInit();
- public @CO_ScriptInit()
- {
- return CHAIN_ORDER() + 1;
- }
- #undef CHAIN_ORDER
- #define CHAIN_ORDER @CO_ScriptInit
- #define SCRIPT_INIT_FORWARD:%0(%1); \
- forward ScriptInit_%0(%1); \
- public ScriptInit_%0(%1) <_ALS : _ALS_x0, _ALS : _ALS_x1> { return 1; } \
- public ScriptInit_%0(%1) <> { return 1; }
- stock
- bool:YSI_FILTERSCRIPT = false;
- /*
- 88 88
- 88 "" ,d
- 88 88
- 88 8b,dPPYba, 88 MM88MMM
- 88 88P' `"8a 88 88
- 88 88 88 88 88
- 88 88 88 88 88,
- 88 88 88 88 "Y888
- */
- public OnFilterScriptInit()
- {
- YSI_FILTERSCRIPT = true;
- state _script_init_fix_state : true;
- state _ALS : _ALS_go;
- #if defined ScriptInit_OnScriptInit
- ScriptInit_OnScriptInit();
- #endif
- #if defined YSI_LOCK_MODE
- #if defined FILTERSCRIPT
- if (strlen(YSI_gLockData[5]) !=
- floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil))
- {
- y_lock 6;
- }
- #else
- new
- str[16];
- format(str, sizeof (str), "%c%c%c%c%c%c%c%c%c%c%c", '%', 'd', '.', '%', 'd', '.', '%', 'd', '.', '%', 'd');
- format(str, sizeof (str), str, _LOCK_IP_0, _LOCK_IP_1, _LOCK_IP_2, _LOCK_IP_3);
- if (strlen(YSI_gLockData[5]) != strlen(str))
- {
- y_lock 7;
- }
- #endif
- #endif
- ScriptInit_OnFilterScriptInit();
- return 1;
- }
- public OnGameModeInit()
- {
- state _ALS : _ALS_go;
- if (!YSI_FILTERSCRIPT)
- {
- state _script_init_fix_state : false;
- #if defined ScriptInit_OnScriptInit
- ScriptInit_OnScriptInit();
- #endif
- #if defined YSI_LOCK_MODE
- if (YSI_gLockData[
- floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) +
- floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil)] == '\0'
- || YSI_gLockData[
- floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + 1 +
- floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil) + 1] == '\0')
- {
- y_lock 8;
- }
- #endif
- }
- ScriptInit_OnGameModeInit();
- return 1;
- }
- /*
- 88888888888 88
- 88 "" ,d
- 88 88
- 88aaaaa 8b, ,d8 88 MM88MMM
- 88""""" `Y8, ,8P' 88 88
- 88 )888( 88 88
- 88 ,d8" "8b, 88 88,
- 88888888888 8P' `Y8 88 "Y888
- */
- public OnFilterScriptExit()
- {
- ScriptInit_OnFilterScriptExit();
- if (YSI_FILTERSCRIPT)
- {
- ScriptInit_OnScriptExit();
- }
- return 1;
- }
- public OnGameModeExit()
- {
- ScriptInit_OnGameModeExit();
- if (!YSI_FILTERSCRIPT)
- {
- ScriptInit_OnScriptExit();
- }
- return 1;
- }
- /*
- 88888888888 88
- 88 88
- 88 88
- 88aaaaa ,adPPYba, 8b,dPPYba, 8b db d8 ,adPPYYba, 8b,dPPYba, ,adPPYb,88 ,adPPYba,
- 88""""" a8" "8a 88P' "Y8 `8b d88b d8' "" `Y8 88P' "Y8 a8" `Y88 I8[ ""
- 88 8b d8 88 `8b d8'`8b d8' ,adPPPPP88 88 8b 88 `"Y8ba,
- 88 "8a, ,a8" 88 `8bd8' `8bd8' 88, ,88 88 "8a, ,d88 aa ]8I
- 88 `"YbbdP"' 88 YP YP `"8bbdP"Y8 88 `"8bbdP"Y8 `"YbbdP"'
- */
- #if defined ScriptInit_OnScriptInit
- forward ScriptInit_OnScriptInit();
- #endif
- #if defined _ALS_OnScriptInit
- #undef OnScriptInit
- #else
- #define _ALS_OnScriptInit
- #endif
- #define OnScriptInit ScriptInit_OnScriptInit
- SCRIPT_INIT_FORWARD:OnFilterScriptInit();
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #define OnFilterScriptInit(%0) ScriptInit_OnFilterScriptInit(%0) <_ALS : _ALS_go>
- SCRIPT_INIT_FORWARD:OnGameModeInit();
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit(%0) ScriptInit_OnGameModeInit(%0) <_ALS : _ALS_go>
- SCRIPT_INIT_FORWARD:OnFilterScriptExit();
- #if defined _ALS_OnFilterScriptExit
- #undef OnFilterScriptExit
- #else
- #define _ALS_OnFilterScriptExit
- #endif
- #define OnFilterScriptExit(%0) ScriptInit_OnFilterScriptExit(%0) <_ALS : _ALS_go>
- SCRIPT_INIT_FORWARD:OnGameModeExit();
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit(%0) ScriptInit_OnGameModeExit(%0) <_ALS : _ALS_go>
- SCRIPT_INIT_FORWARD:OnScriptExit();
- #if defined _ALS_OnScriptExit
- #undef OnScriptExit
- #else
- #define _ALS_OnScriptExit
- #endif
- #define OnScriptExit(%0) ScriptInit_OnScriptExit(%0) <_ALS : _ALS_go>
- /*
- ad88888ba 88 88
- d8" "8b 88 ,d 88
- Y8, 88 88 88
- `Y8aaaaa, 88,dPPYba, 88 88 MM88MMM ,adPPYb,88 ,adPPYba, 8b db d8 8b,dPPYba,
- `"""""8b, 88P' "8a 88 88 88 a8" `Y88 a8" "8a `8b d88b d8' 88P' `"8a
- `8b 88 88 88 88 88 8b 88 8b d8 `8b d8'`8b d8' 88 88
- Y8a a8P 88 88 "8a, ,a88 88, "8a, ,d88 "8a, ,a8" `8bd8' `8bd8' 88 88
- "Y88888P" 88 88 `"YbbdP'Y8 "Y888 `"8bbdP"Y8 `"YbbdP"' YP YP 88 88
- */
- // I'm not quite sure what causes it, but there seems to be a bug in the
- // compiler somewhere which messes up the "ysi_debug" automaton and the
- // "YSI_FILTERSCRIPT" variable :(.
- public _ScriptInit_FixState() <_script_init_fix_state : true>
- {
- }
- public _ScriptInit_FixState() <_script_init_fix_state : false>
- {
- }
- static stock _ScriptInit_IncludeStates() <_ALS : _ALS_x0, _ALS : _ALS_x1, _ALS : _ALS_x2, _ALS : _ALS_x3>
- {
- }
- static stock _ScriptInit_IncludeStates() <_ALS : _ALS_go>
- {
- }
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