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- /**--------------------------------------------------------------------------**\
- ==============================
- y_hooks - Hook any callback!
- ==============================
- Description:
- Automatically hooks any callbacks with a very simple syntax.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the SA:MP callback hooks include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2008
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- Peter, Cam - Support.
- ZeeX, g_aSlice/Slice, Popz, others - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 2.0
- Changelog:
- 25/02/12:
- Extracted most of the code to a separate file.
- 17/03/11:
- Second complete re-write using another new technique. Now VERY fast!
- Updated OnPlayerUpdate code using Google63's SCTRL jump code.
- 06/08/10:
- First version
- \**--------------------------------------------------------------------------**/
- #if defined _INC_y_races
- #endinput
- #endif
- #define _INC_y_races
- #if !defined YSI_NO_RACE_POSITION && !defined RACE_POSITION
- #define RACE_POSITION
- #endif
- #if defined YSI_TESTS
- #define _Y_RACES_STATIC
- #else
- #define _Y_RACES_STATIC static
- #endif
- #include "..\YSI_Players\y_text"
- #include "..\YSI_Data\y_bit"
- #include "..\YSI_Data\y_iterate"
- #include "..\YSI_Data\y_playerarray"
- #if defined RACE_POSITION
- #include "..\YSI_Coding\y_timers"
- #endif
- #if !defined MAX_RACES
- #define MAX_RACES 16
- #endif
- #define YSIM_U_DISABLE
- #define MASTER 53
- #include "..\YSI_Core\y_master"
- #define _GROUP_MAKE_NAME<%0...%1> %0Race%1
- #define _GROUP_MAKE_LIMIT MAX_RACES
- #include "..\YSI_Players\y_groups\_funcs"
- #include "..\YSI_Coding\y_hooks"
- stock _YSI_HAS_y_races(_do_not_call_me_ever_, _like_never_)
- {
- P:E("You called _YSI_HAS_y_races! Bad, don't do that!", _do_not_call_me_ever_, _like_never_);
- assert(false);
- return 0;
- }
- forward Race_Create(laps = 0, entry = 0, countdown = 3, bool:arial = false, bool:fixedPrize = true, exitTime = 0, interior = 0, world = 0, bool:restart = false);
- forward Race_Destroy(slot, bool:refund = false);
- foreign Race_AddCheckpoint(raceid, Float:x, Float:y, Float:z);
- foreign Race_AddStart(raceid, Float:x, Float:y, Float:z, Float:a);
- foreign void:Race_SetFixedWin(raceid, set);
- foreign void:Race_SetRestart(raceid, set);
- foreign void:Race_SetArial(raceid, set);
- foreign void:Race_SetCountdown(raceid, countdown);
- foreign void:Race_SetInterior(raceid, interior);
- foreign void:Race_SetWorld(raceid, world);
- foreign void:Race_SetPrize(raceid, position, amount);
- foreign void:Race_SetExitTime(raceid, time);
- foreign Race_IsActive(raceid);
- foreign void:Race_SetLaps(raceid, laps);
- foreign void:Race_SetEntry(raceid, cost);
- foreign Race_GetPlayerExitedTime(playerid);
- foreign Race_PlayerJoin(playerid, race);
- forward Race_PlayerLeave(playerid, bool:refund = false);
- foreign Race_Start(race);
- foreign Race_GetPlayerPosition(playerid);
- foreign Race_GetPlayerRaceTime(playerid);
- foreign Race_GetPlayerRace(playerid);
- foreign Race_SetPlayer(race, playerid, bool:set);
- #include "y_races/impl"
- #if defined YSI_TESTS
- #include "..\YSI_Core\y_testing"
- #include "y_races/tests"
- // Get some new IDs.
- #endif
- #undef _GROUP_MAKE_LIMIT
- #undef _GROUP_MAKE_NAME
- #include "..\YSI_Core\y_master"
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