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- /**--------------------------------------------------------------------------**\
- ===========================
- Gang Zone colour pulsing.
- ===========================
- Description:
- Gradually fades a zone's colour between one colour and another, then back.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI foreach include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 0.1
- Changelog:
- 19/02/12:
- First version.
- Functions:
- Public:
- __GangZonePulse - The timer that does the hard work.
- Core:
- -
- Stock:
- GangZonePulse - Pulse a zone for player or collection of players.
- GangZonePulseForPlayer - Pulse a zone for a player.
- GangZonePulseForAll - Pulse a zone for everyone.
- GangZoneStopPulse - Stop a zone pulsing for a set of players.
- GangZoneStopPulseForPlayer - Stop a zone pulsing for a single player.
- GangZoneStopPulseForAll - Stop a zone pulsing for everyone.
- Static:
- -
- Inline:
- -
- API:
- -
- Callbacks:
- -
- Hooks:
- -
- Definitions:
- -
- Enums:
- -
- Macros:
- -
- Keywords:
- -
- Tags:
- -
- Variables:
- Global:
- -
- Static:
- -
- Commands:
- -
- Compile options:
- ZONE_PULSE_STAGE_TIME - ms between each pulse frame.
- Operators:
- -
- Iterators:
- -
- </remarks>
- \**--------------------------------------------------------------------------**/
- #if defined _INC_y_zonepulse
- #endinput
- #endif
- #define _INC_y_zonepulse
- /*
- native GangZonePulse(@PlayerSet:ps, zone, from, to, time, delay = ZONE_PULSE_STAGE_TIME);
- native GangZonePulseForPlayer(playerid, zone, from, to, time, delay = ZONE_PULSE_STAGE_TIME);
- native GangZonePulseForAll(zone, from, to, time, delay = ZONE_PULSE_STAGE_TIME);
- native GangZoneStopPulse(@PlayerSet:ps, zone);
- native GangZoneStopPulseForPlayer(playerid, zone);
- native GangZoneStopPulseForAll(zone);
- */
- #include <a_samp>
- #include "..\YSI_Internal\y_version"
- #include "..\YSI_Data\y_playerset"
- #include "..\YSI_Data\y_iterate"
- #include "..\YSI_Core\y_debug"
- #if !defined ZONE_PULSE_STAGE_TIME
- #define ZONE_PULSE_STAGE_TIME (50)
- #endif
- #include "y_zonepulse/impl"
- #if defined YSI_TESTS
- #include "..\YSI_Core\y_testing"
- #include "y_zonepulse/tests"
- #endif
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