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- /*==============================================================================
- Progress Bar 2.1.2
- A SA:MP UI library for rendering progress bars used to visualise all
- manner of data from health to a countdown timer.
- Library originally written by Flávio Toribio: flavio_toribio@hotmail.com
- Now maintained by Southclaw in version 2+ with new features.
- ==============================================================================*/
- #if defined _progress2_included
- #endinput
- #endif
- #if !defined _samp_included
- #tryinclude <a_samp>
- #if !defined _samp_included
- #error could not locate a_samp.inc file, please check your server includes
- #endif
- #endif
- #if !defined PB_DEBUG
- #define PB_DEBUG (false)
- #endif
- #define _progress2_included
- #define _progress2_version 0x211
- #define MAX_PLAYER_BARS (MAX_PLAYER_TEXT_DRAWS / 3)
- #define INVALID_PLAYER_BAR_VALUE (Float:0xFFFFFFFF)
- #define INVALID_PLAYER_BAR_ID (PlayerBar:-1)
- #if PB_DEBUG == true
- #define pb_debug(%0); printf(%0);
- #else
- #define pb_debug(%0);
- #endif
- /*==============================================================================
- Setup
- ==============================================================================*/
- enum
- {
- BAR_DIRECTION_RIGHT,
- BAR_DIRECTION_LEFT,
- BAR_DIRECTION_UP,
- BAR_DIRECTION_DOWN
- }
- enum E_BAR_DATA
- {
- Float: pbar_posX,
- Float: pbar_posY,
- Float: pbar_width,
- Float: pbar_height,
- pbar_colour,
- Float: pbar_maxValue,
- Float: pbar_progressValue,
- pbar_direction
- }
- enum E_BAR_TEXT_DRAW
- {
- PlayerText: pbar_back,
- PlayerText: pbar_fill,
- PlayerText: pbar_main
- }
- static
- pbar_Data[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_DATA],
- pbar_TextDraw[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_TEXT_DRAW];
- #if defined _Y_ITERATE_LOCAL_VERSION
- new Iterator:pbar_Index[MAX_PLAYERS]<MAX_PLAYER_BARS>;
- #else
- static bool:pbar_Valid[MAX_PLAYERS][MAX_PLAYER_BARS];
- #endif
- forward PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, colour = 0xFF1C1CFF, Float:max=100.0, direction=BAR_DIRECTION_RIGHT);
- forward Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
- /*==============================================================================
- Utils
- ==============================================================================*/
- stock Float:_bar_percent(Float:x, Float:widthorheight, Float:max, Float:value, direction)
- {
- new Float:result;
- switch(direction)
- {
- case BAR_DIRECTION_RIGHT:
- result = ((x - 3.0) + (((((x - 2.0) + widthorheight) - x) / max) * value));
- case BAR_DIRECTION_LEFT:
- result = ((x - 1.0) - (((((x + 2.0) - widthorheight) - x) / max) * -value)) - 4.0;
- case BAR_DIRECTION_UP:
- result = -((((((widthorheight / 10.0) - 0.45) * 1.02) / max) * value) + 0.55);
- case BAR_DIRECTION_DOWN:
- result = ((((((widthorheight / 10.0) - 0.45) * 1.02) / max) * value) - 0.55);
- }
- return result;
- }
- stock _bar_NewID(playerid)
- {
- #if defined _Y_ITERATE_LOCAL_VERSION
- return Iter_Free(pbar_Index[playerid]);
- #else
- new i;
- for(i = 0; i < MAX_PLAYER_BARS; i++)
- {
- if(!pbar_Valid[playerid][i])
- break;
- }
- return (i == MAX_PLAYER_BARS) ? -1 : i;
- #endif
- }
- /*==============================================================================
- Core
- ==============================================================================*/
- stock PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width = 55.5, Float:height = 3.2, colour = 0xFF1C1CFF, Float:max = 100.0, direction = BAR_DIRECTION_RIGHT)
- {
- if(!IsPlayerConnected(playerid))
- return INVALID_PLAYER_BAR_ID;
- new barid = _bar_NewID(playerid);
- if(barid == -1)
- {
- print("[CreatePlayerProgressBar] ERROR: MAX_PLAYER_BARS limit reached.");
- return INVALID_PLAYER_BAR_ID;
- }
- pb_debug("[CreatePlayerProgressBar] Creating progress bar %d at %f,%f width:%f height:%f max:%f direction:%d", barid, x, y, width, height, max, direction);
- pbar_TextDraw[playerid][barid][pbar_back] = PlayerText:INVALID_TEXT_DRAW;
- pbar_TextDraw[playerid][barid][pbar_fill] = PlayerText:INVALID_TEXT_DRAW;
- pbar_TextDraw[playerid][barid][pbar_main] = PlayerText:INVALID_TEXT_DRAW;
- pbar_Data[playerid][barid][pbar_posX] = x;
- pbar_Data[playerid][barid][pbar_posY] = y;
- pbar_Data[playerid][barid][pbar_width] = width;
- pbar_Data[playerid][barid][pbar_height] = height;
- pbar_Data[playerid][barid][pbar_colour] = colour;
- pbar_Data[playerid][barid][pbar_maxValue] = max;
- pbar_Data[playerid][barid][pbar_progressValue] = 0.0;
- pbar_Data[playerid][barid][pbar_direction] = direction;
- #if defined _Y_ITERATE_LOCAL_VERSION
- Iter_Add(pbar_Index[playerid], barid);
- #else
- pbar_Valid[playerid][barid] = true;
- #endif
- _RenderBar(playerid, barid);
- return PlayerBar:barid;
- }
- stock DestroyPlayerProgressBar(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][_:barid][pbar_back]);
- PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill]);
- PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][_:barid][pbar_main]);
- #if defined _Y_ITERATE_LOCAL_VERSION
- Iter_Remove(pbar_Index[playerid], _:barid);
- #else
- pbar_Valid[playerid][_:barid] = false;
- #endif
- return 1;
- }
- stock ShowPlayerProgressBar(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][_:barid][pbar_back]);
- PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill]);
- PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][_:barid][pbar_main]);
- return 1;
- }
- stock HidePlayerProgressBar(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][_:barid][pbar_back]);
- PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill]);
- PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][_:barid][pbar_main]);
- return 1;
- }
- /*==============================================================================
- Hooks and Internal
- ==============================================================================*/
- _RenderBar(playerid, barid, update = false)
- {
- if(!IsPlayerConnected(playerid))
- return false;
- if(!IsValidPlayerProgressBar(playerid, PlayerBar:barid))
- return false;
- PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][barid][pbar_back]);
- PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][barid][pbar_fill]);
- PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][barid][pbar_main]);
- switch(pbar_Data[playerid][barid][pbar_direction])
- {
- case BAR_DIRECTION_RIGHT:
- {
- pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX], pbar_Data[playerid][barid][pbar_posY], "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], pbar_Data[playerid][barid][pbar_posX] + pbar_Data[playerid][barid][pbar_width] - 4.0, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, pbar_Data[playerid][barid][pbar_height] / 10);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (pbar_Data[playerid][barid][pbar_colour] & 0x000000FF));
- pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] + 1.2, pbar_Data[playerid][barid][pbar_posY] + 2.15, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], pbar_Data[playerid][barid][pbar_posX] + pbar_Data[playerid][barid][pbar_width] - 5.5, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, pbar_Data[playerid][barid][pbar_height] / 10 - 0.35);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (pbar_Data[playerid][barid][pbar_colour] & 0xFFFFFF00) | (0x66 & ((pbar_Data[playerid][barid][pbar_colour] & 0x000000FF) / 2)));
- pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] + 1.2, pbar_Data[playerid][barid][pbar_posY] + 2.15, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], _bar_percent(pbar_Data[playerid][barid][pbar_posX], pbar_Data[playerid][barid][pbar_width], pbar_Data[playerid][barid][pbar_maxValue], pbar_Data[playerid][barid][pbar_progressValue], pbar_Data[playerid][barid][pbar_direction]), 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1.0, pbar_Data[playerid][barid][pbar_height] / 10 - 0.35);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], pbar_Data[playerid][barid][pbar_colour]);
- }
- case BAR_DIRECTION_LEFT:
- {
- pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX], pbar_Data[playerid][barid][pbar_posY], "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 4.0, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, pbar_Data[playerid][barid][pbar_height] / 10);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (pbar_Data[playerid][barid][pbar_colour] & 0x000000FF));
- pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] - 1.2, pbar_Data[playerid][barid][pbar_posY] + 2.15, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 2.5, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, pbar_Data[playerid][barid][pbar_height] / 10 - 0.35);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (pbar_Data[playerid][barid][pbar_colour] & 0xFFFFFF00) | (0x66 & ((pbar_Data[playerid][barid][pbar_colour] & 0x000000FF) / 2)));
- pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] - 1.2, pbar_Data[playerid][barid][pbar_posY] + 2.15, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], _bar_percent(pbar_Data[playerid][barid][pbar_posX], pbar_Data[playerid][barid][pbar_width], pbar_Data[playerid][barid][pbar_maxValue], pbar_Data[playerid][barid][pbar_progressValue], pbar_Data[playerid][barid][pbar_direction]), 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1.0, pbar_Data[playerid][barid][pbar_height] / 10 - 0.35);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], pbar_Data[playerid][barid][pbar_colour]);
- }
- case BAR_DIRECTION_UP:
- {
- pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX], pbar_Data[playerid][barid][pbar_posY], "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 4.0, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, -((pbar_Data[playerid][barid][pbar_height] / 10) * 1.02) -0.35);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (pbar_Data[playerid][barid][pbar_colour] & 0x000000FF));
- pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] - 1.2, pbar_Data[playerid][barid][pbar_posY] - 1.0, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 2.5, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, -(pbar_Data[playerid][barid][pbar_height] / 10.0) * 1.02);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (pbar_Data[playerid][barid][pbar_colour] & 0xFFFFFF00) | (0x66 & ((pbar_Data[playerid][barid][pbar_colour] & 0x000000FF) / 2)));
- pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] - 1.2, pbar_Data[playerid][barid][pbar_posY] - 1.0, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 2.5, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1.0, _bar_percent(pbar_Data[playerid][_:barid][pbar_posX], pbar_Data[playerid][_:barid][pbar_height], pbar_Data[playerid][_:barid][pbar_maxValue], pbar_Data[playerid][barid][pbar_progressValue], pbar_Data[playerid][barid][pbar_direction]));
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], pbar_Data[playerid][barid][pbar_colour]);
- }
- case BAR_DIRECTION_DOWN:
- {
- pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX], pbar_Data[playerid][barid][pbar_posY], "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 4.0, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, ((pbar_Data[playerid][barid][pbar_height] / 10)) -0.35);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (pbar_Data[playerid][barid][pbar_colour] & 0x000000FF));
- pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] - 1.2, pbar_Data[playerid][barid][pbar_posY] + 1.0, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 2.5, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, (pbar_Data[playerid][barid][pbar_height] / 10.0) - 0.55);
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (pbar_Data[playerid][barid][pbar_colour] & 0xFFFFFF00) | (0x66 & ((pbar_Data[playerid][barid][pbar_colour] & 0x000000FF) / 2)));
- pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] - 1.2, pbar_Data[playerid][barid][pbar_posY] + 1.0, "_");
- PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1);
- PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], pbar_Data[playerid][barid][pbar_posX] - pbar_Data[playerid][barid][pbar_width] - 2.5, 0.0);
- PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1.0, _bar_percent(pbar_Data[playerid][_:barid][pbar_posX], pbar_Data[playerid][_:barid][pbar_height], pbar_Data[playerid][_:barid][pbar_maxValue], pbar_Data[playerid][barid][pbar_progressValue], pbar_Data[playerid][barid][pbar_direction]));
- PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], pbar_Data[playerid][barid][pbar_colour]);
- }
- }
- if(update)
- ShowPlayerProgressBar(playerid, PlayerBar:barid);
- return true;
- }
- #if defined _Y_ITERATE_LOCAL_VERSION
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- Iter_Init(pbar_Index);
- #if defined ppb_OnFilterScriptInit
- return ppb_OnFilterScriptInit();
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
-
- #define OnFilterScriptInit ppb_OnFilterScriptInit
- #if defined ppb_OnFilterScriptInit
- forward ppb_OnFilterScriptInit();
- #endif
- #else
- public OnGameModeInit()
- {
- Iter_Init(pbar_Index);
- #if defined ppb_OnGameModeInit
- return ppb_OnGameModeInit();
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
-
- #define OnGameModeInit ppb_OnGameModeInit
- #if defined ppb_OnGameModeInit
- forward ppb_OnGameModeInit();
- #endif
- #endif
- #endif
- public OnPlayerDisconnect(playerid, reason)
- {
- #if defined _Y_ITERATE_LOCAL_VERSION
- Iter_Clear(pbar_Index[playerid]);
- #else
- for(new i; i < MAX_PLAYER_BARS; i++)
- pbar_Valid[playerid][_:i] = false;
- #endif
- #if defined ppb_OnPlayerDisconnect
- return ppb_OnPlayerDisconnect(playerid, reason);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
-
- #define OnPlayerDisconnect ppb_OnPlayerDisconnect
- #if defined ppb_OnPlayerDisconnect
- forward ppb_OnPlayerDisconnect(playerid, reason);
- #endif
- /*==============================================================================
- Interface
- ==============================================================================*/
- stock IsValidPlayerProgressBar(playerid, PlayerBar:barid)
- {
- #if defined _Y_ITERATE_LOCAL_VERSION
- return Iter_Contains(pbar_Index[playerid], _:barid);
- #else
- if(!(PlayerBar:0 <= barid < PlayerBar:MAX_PLAYER_BARS))
- return false;
- return pbar_Valid[playerid][_:barid];
- #endif
- }
- // pbar_posX
- // pbar_posY
- stock GetPlayerProgressBarPos(playerid, PlayerBar:barid, &Float:x, &Float:y)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- x = pbar_Data[playerid][_:barid][pbar_posX];
- y = pbar_Data[playerid][_:barid][pbar_posY];
- return 1;
- }
- stock SetPlayerProgressBarPos(playerid, PlayerBar:barid, Float:x, Float:y)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return false;
- pbar_Data[playerid][_:barid][pbar_posX] = x;
- pbar_Data[playerid][_:barid][pbar_posY] = y;
- _RenderBar(playerid, _:barid, true);
- return true;
- }
- // pbar_width
- stock Float:GetPlayerProgressBarWidth(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return INVALID_PLAYER_BAR_VALUE;
- return pbar_Data[playerid][_:barid][pbar_width];
- }
- stock SetPlayerProgressBarWidth(playerid, PlayerBar:barid, Float:width)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- pbar_Data[playerid][_:barid][pbar_width] = width;
- _RenderBar(playerid, _:barid, true);
- return 1;
- }
- // pbar_height
- stock Float:GetPlayerProgressBarHeight(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return INVALID_PLAYER_BAR_VALUE;
- return pbar_Data[playerid][_:barid][pbar_height];
- }
- stock SetPlayerProgressBarHeight(playerid, PlayerBar:barid, Float:height)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- pbar_Data[playerid][_:barid][pbar_height] = height;
- _RenderBar(playerid, _:barid, true);
- return 1;
- }
- // pbar_colour
- stock GetPlayerProgressBarColour(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- return pbar_Data[playerid][_:barid][pbar_colour];
- }
- stock SetPlayerProgressBarColour(playerid, PlayerBar:barid, colour)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- pbar_Data[playerid][_:barid][pbar_colour] = colour;
- PlayerTextDrawBoxColor(playerid, pbar_TextDraw[playerid][_:barid][pbar_back], 0x00000000 | (colour & 0x000000FF));
- PlayerTextDrawBoxColor(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill], (colour & 0xFFFFFF00) | (0x66 & ((colour & 0x000000FF) / 2)));
- PlayerTextDrawBoxColor(playerid, pbar_TextDraw[playerid][_:barid][pbar_main], colour);
- return 1;
- }
- // pbar_maxValue
- stock Float:GetPlayerProgressBarMaxValue(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return INVALID_PLAYER_BAR_VALUE;
- return pbar_Data[playerid][_:barid][pbar_maxValue];
- }
- stock SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- pbar_Data[playerid][_:barid][pbar_maxValue] = max;
- SetPlayerProgressBarValue(playerid, barid, pbar_Data[playerid][_:barid][pbar_progressValue]);
- return 1;
- }
- // pbar_progressValue
- stock SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- value = (value < 0.0) ? (0.0) : (value > pbar_Data[playerid][_:barid][pbar_maxValue]) ? (pbar_Data[playerid][_:barid][pbar_maxValue]) : (value);
- PlayerTextDrawUseBox(playerid, pbar_TextDraw[playerid][_:barid][pbar_main], value > 0.0);
- pbar_Data[playerid][_:barid][pbar_progressValue] = value;
- switch(pbar_Data[playerid][_:barid][pbar_direction])
- {
- case BAR_DIRECTION_RIGHT, BAR_DIRECTION_LEFT:
- {
- PlayerTextDrawTextSize(playerid, pbar_TextDraw[playerid][_:barid][pbar_main],
- _bar_percent(
- pbar_Data[playerid][_:barid][pbar_posX],
- pbar_Data[playerid][_:barid][pbar_width],
- pbar_Data[playerid][_:barid][pbar_maxValue],
- value,
- pbar_Data[playerid][_:barid][pbar_direction]), 0.0);
- }
- case BAR_DIRECTION_UP, BAR_DIRECTION_DOWN:
- {
- PlayerTextDrawLetterSize(playerid, pbar_TextDraw[playerid][_:barid][pbar_main], 1.0,
- _bar_percent(
- pbar_Data[playerid][_:barid][pbar_posX],
- pbar_Data[playerid][_:barid][pbar_height],
- pbar_Data[playerid][_:barid][pbar_maxValue],
- value,
- pbar_Data[playerid][_:barid][pbar_direction]));
- }
- }
- ShowPlayerProgressBar(playerid, barid);
- return 1;
- }
- stock Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return INVALID_PLAYER_BAR_VALUE;
- return pbar_Data[playerid][_:barid][pbar_progressValue];
- }
- // pbar_direction
- stock GetPlayerProgressBarDirection(playerid, PlayerBar:barid)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- return pbar_Data[playerid][_:barid][pbar_direction];
- }
- stock SetPlayerProgressBarDirection(playerid, PlayerBar:barid, direction)
- {
- if(!IsValidPlayerProgressBar(playerid, barid))
- return 0;
- pbar_Data[playerid][_:barid][pbar_direction] = direction;
- _RenderBar(playerid, _:barid, true);
- return 1;
- }
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