lang_eng.xml 11 KB

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  1. # Nickk's TextDraw Editor - Language File
  2. # Language: English
  3. # Author: Nickk888
  4. # Version: 2.0
  5. #MESSAGES
  6. <nopermit>{FFFFFF}You are not allowed to use that command. Log in on RCON account.
  7. <editordisabled>{FFFFFF}Editor exited.
  8. <editorinuse>{FFFFFF}Editor is being used by another player!
  9. <infodialogcaption>Information
  10. <infoeditorleave>{FFFFFF}To exit editor, use command {00FFFF}/NTD
  11. <infoeditorlocked>{FFFFFF}Script has been blocked! #n{FFFFFF}Check server LOGs for more informations!
  12. <infoeditorreset>{FFFFFF}Settings have been restored!
  13. <infoeditorkeyswiched>{FFFFFF}Keys has been switched!
  14. <infoeditorfastselectdisabled>{FFFFFF}Quick Select: {FF0000}OFF
  15. <infoeditorfastselectenabled>{FFFFFF}Quick Select: {00FF00}ON
  16. <infoeditortdvisibility>{FFFFFF}The display of TextDraws has been changed!
  17. <infoinvalidmodelid>{FFFFFF}Model ID is incorrect!
  18. <languagefilenotfound>{FFFFFF}Language file not found!
  19. <infoprojectexported>{FFFFFF}The project has been successfully exported! #n{FFFFFF}Project exported to
  20. <infoprojectexporterror>{FFFFFF}An error occurred while exporting...
  21. <infoparamnamechange>{FFFFFF}The variable name has been changed!#nNew variable name: {F5D742}#1#n{FFFFFF}TextDraw text: {F5D742}#2
  22. <infoparamnamechangetaken>{FFFFFF}This variable name has already been used!
  23. <infoparamnamechangecharserr>{FFFFFF}Variable names cannot contain special characters or spaces!
  24. <infoparamnamechangeammerr>{FFFFFF}Variable name cannot exceed 35 characters!
  25. <infomaxtextdrawsreached>{FFFFFF}The maximum number of textdraws has been reached!
  26. <infolanguagechanged>{FFFFFF}The language has been changed.
  27. <fsenabled>{00FF00}ON{FFFFFF}
  28. <fsdisabled>{FF0000}OFF{FFFFFF}
  29. <tdvforme>{F5D742}ONLY ME{FFFFFF}
  30. <tdvforall>{0080C0}ALL{FFFFFF}
  31. <keysinverted>{FFFF00}SWITCHED{FFFFFF}
  32. <infoprojectlimit>{FFFFFF}The maximum number of projects has been reached!
  33. <infoprojectinvalidname>{FFFFFF}The name is too short, too long or has invalid characters!
  34. <infoprojectexists>{FFFFFF}This project already exists!
  35. <infoprojectcreated>{FFFFFF}The project "{F5D742}#1{FFFFFF}" was successfully created!
  36. <infoprojectclosed>{FFFFFF}The project has been successfully saved and closed.
  37. <infoprojectsaveerror>{FFFFFF}An error occurred while saving the project.
  38. <infoprojectloaded>{FFFFFF}Project "{F5D742}#1{FFFFFF}" has been successfully loaded!
  39. <previewmodelidinvalid>{FFFFFF}Model ID is wrong!
  40. <projectrenamed>{FFFFFF}The project name has been successfully changed. #n{FFFFFF}Old project name:"{F5D742}#1{FFFFFF}"#n{FFFFFF}New project name: "{F5D742}#2{FFFFFF}"
  41. <projectnamechangecharerr>{FFFFFF}The name is too short, too long or has invalid characters.
  42. <projectnameexists>{FFFFFF}This project already exists!
  43. <projectnamechangeerror>{FFFFFF}An error occurred while renaming the project.
  44. <projectloaderror>{FFFFFF}An error occurred while loading the project.
  45. <projectdeleteerror>{FFFFFF}An error occurred while deleting the project.
  46. <projectdeleted>{FFFFFF}Project "{F5D742}#1{FFFFFF}" has been deleted.
  47. <modelpreviewinvalidfont>{FFFFFF}To use this option, change the font to 5!
  48. <noprojectsfound>{FFFFFF}You currently don't have any projects.
  49. <modeltexterror>{FFFFFF}Cannot change model preview text
  50. <infocompmodedisabled>{FFFFFF}Compact mode: {FF0000}OFF
  51. <infocompmodeenabled>{FFFFFF}Compact mode: {00FF00}ON
  52. <compmodeenabled>{00FF00}ON{FFFFFF}
  53. <compmodedisabled>{FF0000}OFF{FFFFFF}
  54. <manualchangetypemzoom>Zoom
  55. <manualchangetypemcolor1>Color 1
  56. <manualchangetypemcolor2>Color 2
  57. #GAMETEXTS
  58. <tdclonedinfo>~y~CLONNED_ID_~r~#1
  59. <tddeletedinfo>~r~DELETED_ID_#1
  60. <tdcreatedinfo>~g~NEW_TEXDRAW_CREATED_~r~#1
  61. <tdselectedinfo>~g~SELECTED_ID_~r~#1
  62. <tdfontinfo>~w~Font~n~~y~#1
  63. <tdcoloralpha>~w~Transparency:~y~#1~n~~p~SHIFT=Faster~n~SPACEBAR=End
  64. <tdeditorposition>~w~X:~y~#1~n~~w~Y:~y~#2~n~~p~SHIFT=Faster~n~SPACEBAR=End
  65. <tdprevmodelcolor>~w~Color 1:~y~#1 ~w~Color 2:~y~#2 ~n~~p~SHIFT=Color 2~n~ALT=Manual~n~SPACEBAR=End
  66. <tdposition>~w~X:~y~#1 ~w~Y:~y~#2~n~~p~SHIFT=Faster~n~~p~ALT=Manual~n~~p~SPACEBAR=End
  67. <tdrotation>~w~X:~y~#1 ~w~Y:~y~#2~n~~w~Z:~y~#3~n~~p~SHIFT=Value Y~n~ALT=Manual~n~SPACEBAR=End
  68. <tdsize>~w~X:~y~#1 ~w~Y:~y~#2~n~~p~SHIFT=Faster~n~ALT=Manual~n~SPACEBAR=End
  69. <tdpremodelzoom>~w~Zoom:~y~#1~n~~p~SHIFT=Faster~n~ALT=Manual~n~SPACEBAR=End
  70. <tdsprite>~w~Sprite: ~y~#1~n~~w~(~g~ID: #2~w~)~n~~p~SPACEBAR=End
  71. <tdlayer>~w~Layer: ~y~#1~n~~p~SPACEBAR=END
  72. <tdpublic>~g~Public
  73. <tdperplayer>~b~For Player
  74. <tdclickable>~w~Clickable: ~g~YES
  75. <tdnotclickable>~w~Clickable: ~r~NO
  76. <tdshadowsize>~w~Shadow Size~n~~y~#1
  77. <tdboxenabled>~w~Box: ~g~ON
  78. <tdboxdisabled>~w~Box: ~r~OFF
  79. <tdoutlinesize>~w~Outline Size~n~~y~#1
  80. <tdproportionality_true>~g~Proportional
  81. <tdproportionality_false>~r~Non-Proportional
  82. <tdalignment_left>~w~Alignment~n~~y~LEFT
  83. <tdalignment_center>~w~Alignment~n~~g~CENTER
  84. <tdalignment_right>~w~Alignment~n~~r~RIGHT
  85. <tdalignment_up>~w~Alignment~n~~b~UP
  86. <tdalignment_down>~w~Alignment~n~~p~DOWN
  87. <tdfontplayerprogressbar>~w~Font~n~~r~Player Progress Bar
  88. <tdfontspriteinfo>~w~Font~n~~g~TXD Sprite
  89. <tdfontprevmodelinfo>~w~Font~n~~b~Model Preview
  90. #DIALOGS
  91. <dialog name="dialogsettings">
  92. <caption>Editor Settings
  93. <info0>{FFFFFF}Change editor position
  94. <info1>{FFFFFF}Change highlight color
  95. <info2>{FFFFFF}Change buttons color
  96. <info3>{FFFFFF}Switch SHIFT with SPACEBAR #1
  97. <info4>{FFFFFF}Quick Select: [#2]
  98. <info5>{FFFFFF}TextDraw display: [#3]
  99. <info6>{FFFFFF}Compact mode: [#4]
  100. <info7>{FFFFFF}Change language
  101. <info8>{FF0000}Restore default settings
  102. <button1>Confirm
  103. <button2>Back
  104. </dialog>
  105. <dialog name="spritechange">
  106. <caption>Sprite change
  107. <info0>{FFFFFF}Enter the library name and sprite name.
  108. <info1>{FFFFFF}Example: {FF8040}hud:radar_impound
  109. <button1>Confirm
  110. <button2>Back
  111. </dialog>
  112. <dialog name="overridecolorchange">
  113. <caption>Change highlight color
  114. <button1>Confirm
  115. <button2>Back
  116. </dialog>
  117. <dialog name="buttonscolorchange">
  118. <caption>Change keys color
  119. <button1>Confirm
  120. <button2>Back
  121. </dialog>
  122. <dialog name="oldversionsettingsreset">
  123. <caption>Another version detected
  124. <info0>{FFFFFF}The script version differs from the configuration file version.
  125. <info1>{FFFFFF}Would you like to restore the settings so that the script can work properly?
  126. <button1>Yes
  127. <button2>No
  128. </dialog>
  129. <dialog name="settingsreset">
  130. <caption>Restoring default settings
  131. <info0>{FFFFFF}Are you sure you want to restore the default settings?
  132. <button1>Yes
  133. <button2>No
  134. </dialog>
  135. <dialog name="newproject">
  136. <caption>New project
  137. <info0>{FFFFFF}Enter the name of new project.
  138. <button1>Confirm
  139. <button2>Back
  140. </dialog>
  141. <dialog name="textdrawslist">
  142. <caption>My TextDraws (#1/#2)
  143. <info0>{FFFFFF}ID/Text#t{FFFFFF}Variable name
  144. <info1>{FF8800}Create new TextDraw#t
  145. <button1>Confirm
  146. <button2>Back
  147. </dialog>
  148. <dialog name="projectslist">
  149. <caption>My Projects (#1/#2)
  150. <info0>{FF8800}Name#t{FF8800}TextDraw Quantity#t{FF8800}Last changed#n
  151. <button1>Select
  152. <button2>Back
  153. </dialog>
  154. <dialog name="exportproject">
  155. <caption>Export as...
  156. <info0>{FF8800}Normal export
  157. <info1>{FF8800}Functional filterscript
  158. <button1>Export
  159. <button2>Back
  160. </dialog>
  161. <dialog name="newtextdraw">
  162. <caption>New TextDraw
  163. <info0>{FF8800}Simple
  164. <info1>{FF8800}Use template
  165. <button1>Confirm
  166. <button2>Back
  167. </dialog>
  168. <dialog name="exitconfirmation">
  169. <caption>Exit
  170. <info0>{FFFFFF}Are you sure you want to exit the editor?
  171. <info1>{FFFFFF}Open projects will be automatically saved.
  172. <button1>YES
  173. <button2>NO
  174. </dialog>
  175. <dialog name="tdoptions">
  176. <caption>ID #1 "#2"
  177. <info0>{FF8800}Modify
  178. <info1>{FF8800}Clone
  179. <info2>{FF8800}Change layer
  180. <info3>{FF8800}Change variable name
  181. <info4>{FF0000}Delete
  182. <button1>Confirm
  183. <button2>Back
  184. </dialog>
  185. <dialog name="projectsoptions">
  186. <caption>Project
  187. <info0>{FFFFFF}Load
  188. <info1>{FFFFFF}Change name
  189. <info2>{FF0000}Delete
  190. <button1>Confirm
  191. <button2>Back
  192. </dialog>
  193. <dialog name="previewmodelid">
  194. <caption>Model Preview
  195. <info0>{FFFFFF}Enter the character model ID, vehicle model or object model.
  196. <button1>Confirm
  197. <button2>Back
  198. </dialog>
  199. <dialog name="variablechange">
  200. <caption>Change variable name
  201. <info0>{FFFFFF}Enter new variable name
  202. <info1>{FFFFFF}Leave blank to delete custom name
  203. <info2>{FFFFFF}Current variable name: {F5D742}#1
  204. <info3>{FFFFFF}TextDraw text: {F5D742}#2
  205. <button1>Confirm
  206. <button2>Back
  207. </dialog>
  208. <dialog name="colorchange">
  209. <caption>Color change
  210. <info0>{FFFFFF}Provide Color in the given formats:#n
  211. <info1>{FFFFFF}Example for RGBA: {FF5A57}224 {58FF57}66 {5AA7FF}245 {FFFFFF}255
  212. <info2>{FFFFFF}Example for HEX/HTML: {FF5A57}E0{58FF57}42{5AA7FF}F5{FFFFFF}FF#n
  213. <info3>{FFFFFF}Current RGBA: {F5D742}#1 #2 #3 #4
  214. <info4>{FFFFFF}Current HEX/HTML: {F5D742}#5
  215. <button1>Confirm
  216. <button2>Back
  217. </dialog>
  218. <dialog name="deletedconfirm">
  219. <caption>Deleting
  220. <info0>{FFFFFF}Are you sure you want to delete this TextDraw?
  221. <info1>{FFFFFF}Text: {F5D742}"#1"
  222. <button1>YES
  223. <button2>NO
  224. </dialog>
  225. <dialog name="usetemplate">
  226. <caption>Use template
  227. <button1>Confirm
  228. <button2>Back
  229. </dialog>
  230. <dialog name="premadecolors">
  231. <caption>Change color
  232. <button1>Confirm
  233. <button2>Back
  234. </dialog>
  235. <dialog name="textchange">
  236. <caption>Change text
  237. <info0>{FFFFFF}Enter the text to be set
  238. <button1>Confirm
  239. <button2>Back
  240. </dialog>
  241. <dialog name="spritechangelist">
  242. <caption>Change Sprite
  243. <info0>{FF8800}Enter manualy
  244. <info1>{FF8800}Choose from library
  245. <button1>Confirm
  246. <button2>Back
  247. </dialog>
  248. <dialog name="boxsizechangelist">
  249. <caption>Change size
  250. <info0>{FF8800}Text/Box (Size)
  251. <info1>{FF8800}Box (Width)
  252. <button1>Confirm
  253. <button2>Back
  254. </dialog>
  255. <dialog name="previewmodelchangelist">
  256. <caption>Model preview
  257. <info0>{FF8800}Change model ID
  258. <info1>{FF8800}Change rotation
  259. <info2>{FF8800}Change zoom
  260. <info3>{FF8800}Change color of vehicle model
  261. <button1>Confirm
  262. <button2>Back
  263. </dialog>
  264. <dialog name="deleteprojectconfirm">
  265. <caption>Deleting
  266. <info0>{FFFFFF}Are you sure you want to delete this project?
  267. <button1>YES
  268. <button2>NO
  269. </dialog>
  270. <dialog name="changeprojectname">
  271. <caption>Change project name
  272. <info0>{FFFFFF}Enter new name of project.
  273. <info1>{FFFFFF}Current name: {F5D742}"#1"
  274. <button1>Confirm
  275. <button2>Back
  276. </dialog>
  277. <dialog name="colorchangelist1">
  278. <caption>Change color
  279. <info0>{FF8800}Text color
  280. <info1>{FF8800}Background / border color
  281. <info2>{FF8800}Box color
  282. <button1>Confirm
  283. <button2>Back
  284. </dialog>
  285. <dialog name="colorchangelist2">
  286. <caption>Change color
  287. <info0>{FF8800}Premade colors
  288. <info1>{FF8800}Custom
  289. <info2>{FF8800}Change transparency
  290. <button1>Confirm
  291. <button2>Back
  292. </dialog>
  293. <dialog name="exportwitharray">
  294. <caption>Project export
  295. <info0>{FFFFFF}Would you like to export this project with array mode enabled?
  296. <info1>{FFFFFF}Textdraws with the default variable name will be added to the array to reduce the amount of code.
  297. <button1>Yes
  298. <button2>No
  299. </dialog>
  300. <dialog name="manualvarchange">
  301. <caption>Manual change of value
  302. <info0>{FFFFFF}Variable#t{FFFFFF}Current Value
  303. <info1>{FFFFFF}Value {F5D742}X#t{FFFFFF}#1
  304. <info2>{FFFFFF}Value {F5D742}Y#t{FFFFFF}#2
  305. <info3>{FFFFFF}Value {F5D742}Z#t{FFFFFF}#3
  306. <info4>{FFFFFF}Value {F5D742}Zoom#t{FFFFFF}#4
  307. <info5>{FFFFFF}Value {F5D742}Color 1#t{FFFFFF}#5
  308. <info6>{FFFFFF}Value {F5D742}Color 2#t{FFFFFF}#6
  309. <button1>Confirm
  310. <button2>Back
  311. </dialog>
  312. <dialog name="manualchangemessage">
  313. <caption>Manual change of value
  314. <info0>{FFFFFF}Enter a new value for {F5D742}#1#n{FFFFFF}Current value: {F5D742}#2
  315. <button1>Confirm
  316. <button2>Back
  317. </dialog>
  318. <dialog name="barmaxpercentagechange">
  319. <caption>Change max. Progress bar value
  320. <info0>{FFFFFF}Enter a new value for the maximum value of the progress bar.
  321. <info1>{FFFFFF}Current maximum value: {F5D742}#1%
  322. <button1>Confirm
  323. <button2>Back
  324. </dialog>