/*----------------------------------------------------------------------------*-
					=======================================
					 y_classes - Advanced class selection! 
					=======================================
Description:
	Allows for advanced class selection options such as skins only certain
	people can see and actually removing skins from class selection.
Legal:
	Version: MPL 1.1
	
	The contents of this file are subject to the Mozilla Public License Version 
	1.1 (the "License"); you may not use this file except in compliance with 
	the License. You may obtain a copy of the License at 
	http://www.mozilla.org/MPL/
	
	Software distributed under the License is distributed on an "AS IS" basis,
	WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
	for the specific language governing rights and limitations under the
	License.
	
	The Original Code is the SA:MP script information include.
	
	The Initial Developer of the Original Code is Alex "Y_Less" Cole.
	Portions created by the Initial Developer are Copyright (C) 2008
	the Initial Developer. All Rights Reserved.
	
	Contributors:
		ZeeX, koolk
	
	Thanks:
		Peter, Cam - Support.
		ZeeX - Very productive conversations.
		koolk - IsPlayerinAreaEx code.
		TheAlpha - Danish translation.
		breadfish - German translation.
		Fireburn - Dutch translation.
		yom - French translation.
		50p - Polish translation.
		Zamaroht - Spanish translation.
		Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
			for me to strive to better.
		Pixels^ - Running XScripters where the idea was born.
		Matite - Pestering me to release it and using it.
	
	Very special thanks to:
		Thiadmer - PAWN.
		Kye/Kalcor - SA:MP.
		SA:MP Team past, present and future - SA:MP.
Version:
	1.0
Changelog:
	29/11/10:
		First version
-*----------------------------------------------------------------------------*/

stock Class_ResolveGroups(class, Group:forgroup, bool:cp) <YSI_has_groups:y>
{
	P:3("Class_AddClass<y>: call Resolve %d %d %d", class, forgroup, cp);
	if (cp)
	{
		// Here "class" means "playerid".
		Group_SetPlayer(forgroup, class, true);
	}
	else
	{
		// Only enable this class for one group.
		Group_UpdateAllClass(class, false);
		Group_SetClass(forgroup, class, true);
	}
}
