/* /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$ | $$$ | $$ /$$__ $$ | $$__ $$| $$__ $$ | $$$$| $$| $$ \__/ | $$ \ $$| $$ \ $$ | $$ $$ $$| $$ /$$$$ /$$$$$$| $$$$$$$/| $$$$$$$/ | $$ $$$$| $$|_ $$|______/| $$__ $$| $$____/ | $$\ $$$| $$ \ $$ | $$ \ $$| $$ | $$ \ $$| $$$$$$/ | $$ | $$| $$ |__/ \__/ \______/ |__/ |__/|__/ Tutorial System Next Generation Gaming, LLC (created by Next Generation Gaming Development Team) * Copyright (c) 2016, Next Generation Gaming, LLC * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are not permitted in any case. * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ stock ShowTutGUIFrame(playerid, frame) { switch(frame) { case 1: { for(new i = 4; i < 14; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 2: { for(new i = 14; i < 18; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 3: { TextDrawShowForPlayer(playerid, TutTxtdraw[18]); } case 4: { TextDrawShowForPlayer(playerid, TutTxtdraw[19]); } case 5: { TextDrawShowForPlayer(playerid, TutTxtdraw[20]); } case 6: { TextDrawShowForPlayer(playerid, TutTxtdraw[21]); } case 7: { TextDrawShowForPlayer(playerid, TutTxtdraw[22]); } case 8: { TextDrawShowForPlayer(playerid, TutTxtdraw[23]); } case 9: { TextDrawShowForPlayer(playerid, TutTxtdraw[24]); } case 10: { for(new i = 25; i < 34; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 11: { for(new i = 34; i < 40; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 12: { for(new i = 40; i < 46; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 13: { for(new i = 46; i < 52; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 14: { for(new i = 52; i < 58; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 15: { for(new i = 58; i < 65; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 16: { for(new i = 65; i < 71; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 17: { for(new i = 71; i < 77; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 18: { for(new i = 77; i < 82; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 19: { for(new i = 82; i < 87; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 20: { for(new i = 87; i < 93; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 21: { for(new i = 93; i < 100; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 22: { for(new i = 100; i < 108; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } case 23: { for(new i = 108; i < 114; i++) { TextDrawShowForPlayer(playerid, TutTxtdraw[i]); } } } } stock HideTutGUIFrame(playerid, frame) { switch(frame) { case 1: { for(new i = 4; i < 14; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 2: { for(new i = 14; i < 18; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 3: { TextDrawHideForPlayer(playerid, TutTxtdraw[18]); } case 4: { TextDrawHideForPlayer(playerid, TutTxtdraw[19]); } case 5: { TextDrawHideForPlayer(playerid, TutTxtdraw[20]); } case 6: { TextDrawHideForPlayer(playerid, TutTxtdraw[21]); } case 7: { TextDrawHideForPlayer(playerid, TutTxtdraw[22]); } case 8: { TextDrawHideForPlayer(playerid, TutTxtdraw[23]); } case 9: { TextDrawHideForPlayer(playerid, TutTxtdraw[24]); } case 10: { for(new i = 25; i < 34; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 11: { for(new i = 34; i < 40; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 12: { for(new i = 40; i < 46; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 13: { for(new i = 46; i < 52; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 14: { for(new i = 52; i < 58; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 15: { for(new i = 58; i < 65; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 16: { for(new i = 65; i < 71; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 17: { for(new i = 71; i < 77; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 18: { for(new i = 77; i < 82; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 19: { for(new i = 82; i < 87; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 20: { for(new i = 87; i < 93; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 21: { for(new i = 93; i < 100; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 22: { for(new i = 100; i < 108; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } case 23: { for(new i = 108; i < 114; i++) { TextDrawHideForPlayer(playerid, TutTxtdraw[i]); } } } } stock ShowTutGUIBox(playerid) { InsideTut{playerid} = true; TextDrawShowForPlayer(playerid, MainMenuTxtdraw[0]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[1]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[2]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[3]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[4]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[5]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[6]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[9]); TextDrawShowForPlayer(playerid, MainMenuTxtdraw[10]); TextDrawShowForPlayer(playerid, TutTxtdraw[0]); TextDrawShowForPlayer(playerid, TutTxtdraw[1]); TextDrawShowForPlayer(playerid, TutTxtdraw[2]); TextDrawShowForPlayer(playerid, TutTxtdraw[3]); TextDrawShowForPlayer(playerid, TutTxtdraw[114]); } stock HideTutGUIBox(playerid) { InsideTut{playerid} = false; TextDrawHideForPlayer(playerid, MainMenuTxtdraw[0]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[1]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[2]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[3]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[4]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[5]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[6]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[9]); TextDrawHideForPlayer(playerid, MainMenuTxtdraw[10]); TextDrawHideForPlayer(playerid, TutTxtdraw[0]); TextDrawHideForPlayer(playerid, TutTxtdraw[1]); TextDrawHideForPlayer(playerid, TutTxtdraw[2]); TextDrawHideForPlayer(playerid, TutTxtdraw[3]); TextDrawHideForPlayer(playerid, TutTxtdraw[114]); } stock TutorialStep(playerid) { if(gettime() - GetPVarInt(playerid, "pTutTime") < 5) { GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~r~PLEASE WAIT", 1100, 3); return 1; } if(InsideTut{playerid} < 1) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't use the command outside the tutorial."); return 1; } SetPVarInt(playerid, "pTutTime", gettime()); switch(TutStep[playerid]) { case 1: { HideTutGUIFrame(playerid, 1); ShowTutGUIFrame(playerid, 2); TutStep[playerid] = 2; SetPVarInt(playerid, "pTutTime", gettime()-4); // Los Santos Bank (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 1457.4854,-1011.5267,26.8438); SetPlayerPos(playerid, 1457.4854,-1011.5267,-10.0); SetPlayerCameraPos(playerid, 1457.5421,-1039.4404,28.4274); SetPlayerCameraLookAt(playerid, 1457.4854,-1011.5267,26.8438); } case 2: { ShowTutGUIFrame(playerid, 3); TutStep[playerid] = 3; SetPVarInt(playerid, "pTutTime", gettime()-4); // Los Santos ATM (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 2140.5173,-1163.9576,23.9922); SetPlayerPos(playerid, 2140.5173,-1163.9576,-10.0); SetPlayerCameraPos(playerid, 2145.8252,-1159.2659,27.7218); SetPlayerCameraLookAt(playerid, 2140.5173,-1163.9576,23.9922); } case 3: { ShowTutGUIFrame(playerid, 4); TutStep[playerid] = 4; SetPVarInt(playerid, "pTutTime", gettime()-4); // Fishing Pier (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 370.0804,-2087.8767,7.8359); SetPlayerPos(playerid, 370.0804,-2087.8767,-10.0); SetPlayerCameraPos(playerid, 423.3802,-2067.7915,29.8605); SetPlayerCameraLookAt(playerid, 370.0804,-2087.8767,7.8359); } case 4: { ShowTutGUIFrame(playerid, 5); TutStep[playerid] = 5; SetPVarInt(playerid, "pTutTime", gettime()-4); // Ganton Gym (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 2229.4968,-1722.0701,13.5625); SetPlayerPos(playerid, 2229.4968,-1722.0701,-10.0); SetPlayerCameraPos(playerid, 2211.1460,-1748.3909,29.3744); SetPlayerCameraLookAt(playerid, 2229.4968,-1722.0701,13.5625); } case 5: { ShowTutGUIFrame(playerid, 6); TutStep[playerid] = 6; SetPVarInt(playerid, "pTutTime", gettime()-4); // Arms Dealer (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 1366.1187,-1275.1248,13.5469); SetPlayerPos(playerid, 1366.1187,-1275.1248,-10.0); SetPlayerCameraPos(playerid, 1341.2936,-1294.8105,23.3096); SetPlayerCameraLookAt(playerid, 1366.1187,-1275.1248,13.5469); } case 6: { ShowTutGUIFrame(playerid, 7); TutStep[playerid] = 7; SetPVarInt(playerid, "pTutTime", gettime()-4); // Drugs Dealer (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 2167.5542,-1673.1503,15.0812); SetPlayerPos(playerid, 2167.5542,-1673.1503,-10.0); SetPlayerCameraPos(playerid, 2186.2607,-1693.4254,29.5406); SetPlayerCameraLookAt(playerid, 2167.5542,-1673.1503,15.0812); } case 7: { ShowTutGUIFrame(playerid, 8); TutStep[playerid] = 8; SetPVarInt(playerid, "pTutTime", gettime()-4); // Drugs Smuggler (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 59.9634,-283.6652,1.5781); SetPlayerPos(playerid, 59.9634,-283.6652,-10.0); SetPlayerCameraPos(playerid, 96.4630,-216.5790,34.2965); SetPlayerCameraLookAt(playerid, 59.9634,-283.6652,1.5781); } case 8: { ShowTutGUIFrame(playerid, 9); TutStep[playerid] = 9; } case 9: { for(new f = 2; f < 10; f++) { HideTutGUIFrame(playerid, f); } ShowTutGUIFrame(playerid, 10); TutStep[playerid] = 10; // LSPD (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid, 1554.3381,-1675.5692,16.1953); SetPlayerPos(playerid, 1554.3381,-1675.5692,-10.0); SetPlayerCameraPos(playerid, 1514.7783,-1700.2913,36.7506); SetPlayerCameraLookAt(playerid, 1554.3381,-1675.5692,16.1953); } case 10: { HideTutGUIFrame(playerid, 10); ShowTutGUIFrame(playerid, 11); TutStep[playerid] = 11; // All Saints (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1175.5581,-1324.7922,18.1610); SetPlayerPos(playerid, 1188.4574,-1309.2242,-10.0); SetPlayerCameraPos(playerid,1188.4574,-1309.2242,13.5625+6.0); SetPlayerCameraLookAt(playerid,1175.5581,-1324.7922,18.1610); } case 11: { HideTutGUIFrame(playerid, 11); ShowTutGUIFrame(playerid, 12); TutStep[playerid] = 12; // San Andreas News (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,643.6738,-1348.9811,17.7879); SetPlayerPos(playerid, 643.6738,-1348.9811,-10.0); SetPlayerCameraPos(playerid,616.4327,-1336.6818,20.9202); SetPlayerCameraLookAt(playerid,643.6738,-1348.9811,17.7879); } case 12: { HideTutGUIFrame(playerid, 12); ShowTutGUIFrame(playerid, 13); TutStep[playerid] = 13; // Government (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1478.4708,-1754.7579,16.7400); SetPlayerPos(playerid, 1478.4708,-1754.7579,-10.0); SetPlayerCameraPos(playerid,1520.2188,-1712.0742,40.5350); SetPlayerCameraLookAt(playerid,1478.4708,-1754.7579,16.7400); } case 13: { HideTutGUIFrame(playerid, 13); ShowTutGUIFrame(playerid, 14); TutStep[playerid] = 14; // TR (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,-2679.5342,1639.0643,65.8865); SetPlayerPos(playerid, -2679.5342,1639.0643,-10.0); SetPlayerCameraPos(playerid,-2734.3477,1520.4971,87.1810); SetPlayerCameraLookAt(playerid,-2679.5342,1639.0643,65.8865); } case 14: { HideTutGUIFrame(playerid, 14); ShowTutGUIFrame(playerid, 15); TutStep[playerid] = 15; // Gang SaC Beach (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,655.5394,-1867.2231,5.4609); SetPlayerPos(playerid, 655.5394,-1867.2231,-10.0); SetPlayerCameraPos(playerid,699.7435,-1936.7568,24.8646); SetPlayerCameraLookAt(playerid,655.5394,-1867.2231,5.4609); } case 15: { HideTutGUIFrame(playerid, 15); ShowTutGUIFrame(playerid, 16); TutStep[playerid] = 16; // 24/7 Store (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1315.6570,-898.7749,39.5781); SetPlayerPos(playerid, 1315.6570,-898.7749,-10.0); SetPlayerCameraPos(playerid,1315.4285,-922.5234,44.0355); SetPlayerCameraLookAt(playerid,1315.6570,-898.7749,39.5781); } case 16: { HideTutGUIFrame(playerid, 16); ShowTutGUIFrame(playerid, 17); TutStep[playerid] = 17; // Clothing Store (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1457.1664,-1138.0111,26.6261); SetPlayerPos(playerid, 1457.1664,-1138.0111,-10.0); SetPlayerCameraPos(playerid,1459.0411,-1156.4342,33.4464); SetPlayerCameraLookAt(playerid,1457.1664,-1138.0111,26.6261); } case 17: { HideTutGUIFrame(playerid, 17); ShowTutGUIFrame(playerid, 18); TutStep[playerid] = 18; // Car Dealership (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1656.6107,-1892.3878,13.5521); SetPlayerPos(playerid,1656.6107,-1892.3878,-10.0); SetPlayerCameraPos(playerid,1678.1699,-1863.5964,22.9622); SetPlayerCameraLookAt(playerid,1656.6107,-1892.3878,13.5521); } case 18: { HideTutGUIFrame(playerid, 18); ShowTutGUIFrame(playerid, 19); TutStep[playerid] = 19; // Los Santos (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1607.0160,-1510.8218,207.4438); SetPlayerPos(playerid,1607.0160,-1510.8218,-10.0); SetPlayerCameraPos(playerid,1850.1813,-1765.7552,81.9271); SetPlayerCameraLookAt(playerid,1607.0160,-1510.8218,207.4438); } case 19: { HideTutGUIFrame(playerid, 19); ShowTutGUIFrame(playerid, 20); TutStep[playerid] = 20; // VIP (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1797.3397,-1578.3440,14.0798); SetPlayerPos(playerid,1797.3397,-1578.3440,-10.0); SetPlayerCameraPos(playerid,1832.1698,-1600.1538,32.2877); SetPlayerCameraLookAt(playerid,1797.3397,-1578.3440,14.0798); } case 20: { HideTutGUIFrame(playerid, 20); ShowTutGUIFrame(playerid, 21); TutStep[playerid] = 21; // Unity Station (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1716.1129,-1880.0715,22.0264); SetPlayerPos(playerid,1716.1129,-1880.0715,-10.0); SetPlayerCameraPos(playerid,1755.0413,-1824.8710,20.2100); SetPlayerCameraLookAt(playerid,1716.1129,-1880.0715,22.0264); } case 21: { HideTutGUIFrame(playerid, 21); ShowTutGUIFrame(playerid, 22); TutStep[playerid] = 22; SetPVarInt(playerid, "pTutTime", gettime()-4); // Unity Station (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1716.1129,-1880.0715,22.0264); SetPlayerPos(playerid,1716.1129,-1880.0715,-10.0); SetPlayerCameraPos(playerid,1755.0413,-1824.8710,20.2100); SetPlayerCameraLookAt(playerid,1716.1129,-1880.0715,22.0264); } case 22: { HideTutGUIFrame(playerid, 22); ShowTutGUIFrame(playerid, 23); TutStep[playerid] = 23; SetPVarInt(playerid, "pTutTime", gettime()+3); // Unity Station (Camera) SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); Streamer_UpdateEx(playerid,1716.1129,-1880.0715,22.0264); SetPlayerPos(playerid,1716.1129,-1880.0715,-10.0); SetPlayerCameraPos(playerid,1755.0413,-1824.8710,20.2100); SetPlayerCameraLookAt(playerid,1716.1129,-1880.0715,22.0264); } case 23: { HideTutGUIBox(playerid); HideTutGUIFrame(playerid, 23); DeletePVar(playerid, "pTutTime"); TutStep[playerid] = 24; /* TextDrawShowForPlayer(playerid, txtNationSelHelper); TextDrawShowForPlayer(playerid, txtNationSelMain); PlayerNationSelection[playerid] = -1; */ RegistrationStep[playerid] = 0; PlayerInfo[playerid][pTut] = 1; gOoc[playerid] = 0; gNews[playerid] = 0; TogglePlayerControllable(playerid, 0); SetCamBack(playerid); DeletePVar(playerid, "MedicBill"); SetPlayerColor(playerid,TEAM_HIT_COLOR); SetPlayerInterior(playerid,0); SetHealth(playerid, 100); for(new x;x<10000;x++) { new rand=random(300); if(PlayerInfo[playerid][pSex] == 2) { if(IsValidSkin(rand) && IsFemaleSpawnSkin(rand)) { PlayerInfo[playerid][pModel] = rand; SetPlayerSkin(playerid, rand); break; } } else { if(IsValidSkin(rand) && !IsFemaleSkin(rand)) { PlayerInfo[playerid][pModel] = rand; SetPlayerSkin(playerid, rand); break; } } } SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pNation] = 0; switch(random(2)) { case 0: { SetPlayerPos(playerid, 1715.1201,-1903.1711,13.5665); SetPlayerFacingAngle(playerid, 360.0); InterpolateCameraPos(playerid, 1715.130615, -1905.752563, 165.564697, 1715.130615, -1905.752563, 14.295700, 8000, 1); InterpolateCameraLookAt(playerid, 1712.883056, -1902.467529, 165.168472, 1715.114868, -1901.757568, 14.095783, 8000, 1); } case 1: { SetPlayerPos(playerid, -1969.0737,138.1210,27.6875); SetPlayerFacingAngle(playerid, 90.0); InterpolateCameraPos(playerid, -1948.954711, 138.121002, 123.546340, -1965.578247, 138.121002, 28.462400, 8000, 1); InterpolateCameraLookAt(playerid, -1947.651367, 141.897277, 123.343559, -1969.573242, 138.121002, 28.262483, 8000, 1); } } SetTimerEx("DelaySetCameraBehindPlayer", 8000, 0, "i", playerid); if(emailcheck) InvalidEmailCheck(playerid, PlayerInfo[playerid][pEmail], 1); } } return 1; } CMD:next(playerid, params[]) { TutorialStep(playerid); return 1; } forward DelaySetCameraBehindPlayer(playerid); public DelaySetCameraBehindPlayer(playerid) SetCameraBehindPlayer(playerid), TogglePlayerControllable(playerid, 1);