InitiateGamemode() { AddPlayerClass(0, 1715.1201, -1903.1711, 13.5665, 360, 0, 0, 0, 0, 0, 0); SetGameModeText(SERVER_GM_TEXT); // MySQL g_mysql_LoadMOTD(); g_mysql_AccountOnlineReset(); g_mysql_LoadGiftBox(); LoadHouses(); LoadDynamicDoors(); LoadDynamicMapIcons(); LoadMailboxes(); LoadBusinesses(); LoadAuctions(); LoadTxtLabels(); LoadSpeedCameras(); LoadPayNSprays(); LoadArrestPoints(); LoadImpoundPoints(); LoadRelayForLifeTeams(); LoadGarages(); LoadCrimes(); /*---[Shop Automation]---*/ g_mysql_LoadSales(); g_mysql_LoadPrices(); LoadBusinessSales(); ToyList = LoadModelSelectionMenu("ToyList.txt"); CarList = LoadModelSelectionMenu("CarList.txt"); PlaneList = LoadModelSelectionMenu("PlaneList.txt"); BoatList = LoadModelSelectionMenu("BoatList.txt"); ToyList2 = LoadModelSelectionMenu("ToyList.txt"); CarList2 = LoadModelSelectionMenu("CarList.txt"); CarList3 = LoadModelSelectionMenu("RestrictedCarList.txt"); SkinList = LoadModelSelectionMenu("SkinList.txt"); /*---[Miscs]---*/ NGGShop = CreateDynamicPolygon(shop_vertices); InitPaintballArenas(); LoadPaintballArenas(); InitEventPoints(); LoadEventPoints(); LoadGates(); LoadPoints(); InitTurfWars(); LoadTurfWars(); LoadPlants(); LoadElevatorStuff(); ClearCalls(); LoadHelp(); Misc_Load(); InitPokerTables(); ResetElevatorQueue(); Elevator_Initialize(); AntiDeAMX(); EnableStuntBonusForAll(0); //ShowNameTags(0); ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED); DisableInteriorEnterExits(); ClearReports(); //NationSel_InitTextDraws(); CountCitizens(); SetNameTagDrawDistance(40.0); AllowInteriorWeapons(1); UsePlayerPedAnims(); ManualVehicleEngineAndLights(); GiftAllowed = 1; ResetNews(); ResetVariables(); FixServerTime(); LoadVactionsHelper(); RotateWheel(); LoadParkingMeters(); GovGuns_LoadCosts(); MetDet_LoadMetDets(); LoadATMPoints(); LoadCASINOPoints(); LoadBanks(); LoadPayPhones(); //LoadCarrier() //SelectCharmPoint(); gWeather = random(19) + 1; if(gWeather == 1 || gWeather == 8 || gWeather == 9) gWeather=1; SetWeather(1); // Streamer Streamer_TickRate(100); BikeParkourObjectStage[0] = 0; //BikeParkourObjectStage[1] = 0; // Textdraws print("[Textdraws] Loading Textdraws..."); LoadTextDraws(); // Dynamic Groups print("[Dynamic Groups] Loading Dynamic Groups..."); LoadDynamicGroups(); print("[Dynamic Groups] Loading Dynamic Groups Vehicles..."); LoadDynamicGroupVehicles(); //LoadGCrates(); LoadCrateBoxes(); LoadCrateFacilities(); LoadCrateOrders(); LoadDynamicCrateVehicles(); // loadSafes(); LoadJobPoints(); GangTag_Load(); // Bank_LoadBank(); //LoadFurniture(); Not needed - furniture loads when the player enters the house. FurnitureListInit(); //Poll_LoadPolls(); print("\n-------------------------------------------"); print("Next Generation Roleplay\n"); print("Copyright (C) Next Generation Gaming, LLC (2010-2014)"); print("All Rights Reserved"); print("-------------------------------------------\n"); print("Successfully initiated the gamemode..."); return 1; }