forward Player_StreamPrep(iPlayer, Float: fPosX, Float: fPosY, Float: fPosZ, iTime); public Player_StreamPrep(iPlayer, Float: fPosX, Float: fPosY, Float: fPosZ, iTime) { if(sobeitCheckvar[iPlayer] == 0) { if(sobeitCheckIsDone[iPlayer] == 0) { if(PlayerInfo[iPlayer][pAdmin] < 2) { ShowNoticeGUIFrame(iPlayer, 4); sobeitCheckIsDone[iPlayer] = 1; SetTimerEx("sobeitCheck", 10000, 0, "i", iPlayer); TogglePlayerControllable(iPlayer, false); return 1; } } } switch(GetPVarInt(iPlayer, "StreamPrep")) { case 0: { ShowNoticeGUIFrame(iPlayer, 4); TogglePlayerControllable(iPlayer, false); //GameTextForPlayer(iPlayer, "~w~Collecting position...", iTime * 2, 3); SetPVarInt(iPlayer, "StreamPrep", 1); SetTimerEx("Player_StreamPrep", iTime / 2, false, "ifffi", iPlayer, fPosX, fPosY, fPosZ, iTime); } case 1: { if(GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER && !GetPVarType(iPlayer, "ShopTP")) SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosX, fPosY, fPosZ + 2.0); else SetPlayerPos(iPlayer, fPosX, fPosY, fPosZ + 0.5); //GameTextForPlayer(iPlayer, "~w~Streaming objects...", iTime * 2, 3); SetPVarInt(iPlayer, "StreamPrep", 2); SetTimerEx("Player_StreamPrep", iTime / 2, false, "ifffi", iPlayer, fPosX, fPosY, fPosZ, iTime); } default: { //GameTextForPlayer(iPlayer, "~r~Loaded!", 1000, 3); HideNoticeGUIFrame(iPlayer); if(!PlayerInfo[iPlayer][pHospital]) TogglePlayerControllable(iPlayer, true); if(GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER && !GetPVarType(iPlayer, "ShopTP")) SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosX, fPosY, fPosZ); else SetPlayerPos(iPlayer, fPosX, fPosY, fPosZ); if(GetPVarType(iPlayer, "MedicCall")) { ClearAnimationsEx(iPlayer); PlayDeathAnimation(iPlayer); } DeletePVar(iPlayer, "StreamPrep"); } } SetCameraBehindPlayer(iPlayer); Streamer_UpdateEx(iPlayer, fPosX, fPosY, fPosZ); return 1; }