#include #define STREAMER_AREATYPE_DOOR (500) #define STREAMER_AREATYPE_HOUSE (501) #define STREAMER_AREATYPE_BUSINESS (502) #define STREAMER_AREATYPE_GARAGE (503) #define STREAMER_AREATYPE_PLAYERAREA (504) new ParachuteArea; hook OnGameModeInit() { print("[Streamer] Loading Dynamic Areas..."); iVehExits[0] = CreateDynamicSphere(3.6661,23.0627,1199.6012, 3.0); iVehExits[1] = CreateDynamicSphere(2820.2109,1527.8270,-48.9141+2500, 3.0); iVehExits[2] = CreateDynamicSphere(315.6100,1028.6777,1948.5518, 3.0); Streamer_SetIntData(STREAMER_TYPE_AREA, iVehExits[0], E_STREAMER_EXTRA_ID, 0); Streamer_SetIntData(STREAMER_TYPE_AREA, iVehExits[1], E_STREAMER_EXTRA_ID, 1); Streamer_SetIntData(STREAMER_TYPE_AREA, iVehExits[2], E_STREAMER_EXTRA_ID, 2); ParachuteArea = CreateDynamicSphere(1544.2,-1353.4,329.4, 2.0); return 1; } hook OnPlayerEnterDynamicArea(playerid, areaid) { if(areaid == ParachuteArea) GivePlayerValidWeapon(playerid, 46); return 1; }