/* /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$ | $$$ | $$ /$$__ $$ | $$__ $$| $$__ $$ | $$$$| $$| $$ \__/ | $$ \ $$| $$ \ $$ | $$ $$ $$| $$ /$$$$ /$$$$$$| $$$$$$$/| $$$$$$$/ | $$ $$$$| $$|_ $$|______/| $$__ $$| $$____/ | $$\ $$$| $$ \ $$ | $$ \ $$| $$ | $$ \ $$| $$$$$$/ | $$ | $$| $$ |__/ \__/ \______/ |__/ |__/|__/ //--------------------------------[TEXTDRAWS.PWN]-------------------------------- * Copyright (c) 2016, Next Generation Gaming, LLC * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are not permitted in any case. * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Poker Table Textdraw - Credits to GhoulSlayer CreatePokerGUI(playerid) { PlayerPokerUI[playerid][0] = CreatePlayerTextDraw(playerid, 390.000000, 263.000000, " "); // Seat 2 (SEAT 1) PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][0], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][0], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][0], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][0], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][0], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][0], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][0], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][0], 0); PlayerPokerUI[playerid][1] = CreatePlayerTextDraw(playerid, 389.000000, 273.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][1], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][1], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][1], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][1], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][1], 16711935); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][1], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][1], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][1], 0); PlayerPokerUI[playerid][2] = CreatePlayerTextDraw(playerid, 369.000000, 286.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][2], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][2], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][2], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][2], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][2], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][2], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][2], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][2], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][2], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][2], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][2], 20.000000, 33.000000); PlayerPokerUI[playerid][3] = CreatePlayerTextDraw(playerid, 392.000000, 286.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][3], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][3], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][3], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][3], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][3], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][3], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][3], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][3], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][3], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][3], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][3], 20.000000, 33.000000); PlayerPokerUI[playerid][4] = CreatePlayerTextDraw(playerid, 391.000000, 319.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][4], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][4], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][4], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][4], 0.180000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][4], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][4], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][4], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][4], 0); PlayerPokerUI[playerid][5] = CreatePlayerTextDraw(playerid, 250.000000, 263.000000, " "); // Seat 1 (SEAT 2) PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][5], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][5], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][5], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][5], 0.159999, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][5], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][5], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][5], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][5], 0); PlayerPokerUI[playerid][6] = CreatePlayerTextDraw(playerid, 250.000000, 273.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][6], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][6], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][6], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][6], 0.159999, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][6], 16711935); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][6], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][6], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][6], 0); PlayerPokerUI[playerid][7] = CreatePlayerTextDraw(playerid, 229.000000, 286.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][7], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][7], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][7], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][7], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][7], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][7], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][7], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][7], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][7], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][7], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][7], 20.000000, 33.000000); PlayerPokerUI[playerid][8] = CreatePlayerTextDraw(playerid, 252.000000, 286.000000, " "); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][8], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][8], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][8], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][8], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][8], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][8], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][8], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][8], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][8], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][8], 20.000000, 33.000000); PlayerPokerUI[playerid][9] = CreatePlayerTextDraw(playerid, 250.000000, 319.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][9], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][9], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][9], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][9], 0.180000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][9], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][9], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][9], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][9], 0); PlayerPokerUI[playerid][10] = CreatePlayerTextDraw(playerid, 199.000000, 190.000000, " "); // Seat 6 (SEAT 3) PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][10], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][10], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][10], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][10], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][10], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][10], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][10], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][10], 0); PlayerPokerUI[playerid][11] = CreatePlayerTextDraw(playerid, 199.000000, 199.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][11], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][11], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][11], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][11], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][11], 16711935); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][11], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][11], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][11], 0); PlayerPokerUI[playerid][12] = CreatePlayerTextDraw(playerid, 179.000000, 212.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][12], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][12], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][12], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][12], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][12], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][12], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][12], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][12], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][12], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][12], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][12], 20.000000, 33.000000); PlayerPokerUI[playerid][13] = CreatePlayerTextDraw(playerid, 202.000000, 212.000000, " "); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][13], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][13], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][13], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][13], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][13], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][13], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][13], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][13], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][13], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][13], 20.000000, 33.000000); PlayerPokerUI[playerid][14] = CreatePlayerTextDraw(playerid, 200.000000, 245.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][14], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][14], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][14], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][14], 0.180000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][14], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][14], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][14], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][14], 0); PlayerPokerUI[playerid][15] = CreatePlayerTextDraw(playerid, 250.000000, 116.000000, " "); // Seat 5 (SEAT 4) PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][15], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][15], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][15], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][15], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][15], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][15], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][15], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][15], 0); PlayerPokerUI[playerid][16] = CreatePlayerTextDraw(playerid, 250.000000, 126.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][16], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][16], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][16], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][16], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][16], 16711935); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][16], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][16], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][16], 0); PlayerPokerUI[playerid][17] = CreatePlayerTextDraw(playerid, 229.000000, 139.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][17], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][17], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][17], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][17], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][17], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][17], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][17], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][17], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][17], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][17], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][17], 20.000000, 33.000000); PlayerPokerUI[playerid][18] = CreatePlayerTextDraw(playerid, 252.000000, 139.000000, " "); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][18], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][18], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][18], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][18], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][18], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][18], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][18], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][18], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][18], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][18], 20.000000, 33.000000); PlayerPokerUI[playerid][19] = CreatePlayerTextDraw(playerid, 250.000000, 172.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][19], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][19], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][19], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][19], 0.180000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][19], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][19], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][19], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][19], 0); PlayerPokerUI[playerid][20] = CreatePlayerTextDraw(playerid, 390.000000, 116.000000, " "); // Seat 4 (SEAT 5) PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][20], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][20], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][20], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][20], 0.159997, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][20], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][20], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][20], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][20], 0); PlayerPokerUI[playerid][21] = CreatePlayerTextDraw(playerid, 389.000000, 126.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][21], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][21], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][21], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][21], 0.159997, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][21], 16711935); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][21], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][21], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][21], 0); PlayerPokerUI[playerid][22] = CreatePlayerTextDraw(playerid, 369.000000, 139.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][22], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][22], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][22], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][22], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][22], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][22], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][22], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][22], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][22], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][22], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][22], 20.000000, 33.000000); PlayerPokerUI[playerid][23] = CreatePlayerTextDraw(playerid, 392.000000, 139.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][23], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][23], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][23], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][23], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][23], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][23], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][23], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][23], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][23], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][23], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][23], 20.000000, 33.000000); PlayerPokerUI[playerid][24] = CreatePlayerTextDraw(playerid, 391.000000, 172.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][24], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][24], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][24], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][24], 0.180000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][24], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][24], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][24], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][24], 0); PlayerPokerUI[playerid][25] = CreatePlayerTextDraw(playerid, 443.000000, 190.000000, " "); // Seat 3 (SEAT 6) PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][25], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][25], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][25], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][25], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][25], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][25], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][25], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][25], 0); PlayerPokerUI[playerid][26] = CreatePlayerTextDraw(playerid, 442.000000, 199.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][26], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][26], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][26], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][26], 0.159998, 1.200001); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][26], 16711935); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][26], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][26], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][26], 0); PlayerPokerUI[playerid][27] = CreatePlayerTextDraw(playerid, 422.000000, 212.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][27], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][27], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][27], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][27], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][27], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][27], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][27], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][27], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][27], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][27], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][27], 20.000000, 33.000000); PlayerPokerUI[playerid][28] = CreatePlayerTextDraw(playerid, 445.000000, 212.000000, " "); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][28], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][28], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][28], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][28], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][28], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][28], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][28], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][28], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][28], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][28], 20.000000, 33.000000); PlayerPokerUI[playerid][29] = CreatePlayerTextDraw(playerid, 444.000000, 245.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][29], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][29], 100); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][29], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][29], 0.180000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][29], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][29], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][29], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][29], 0); PlayerPokerUI[playerid][30] = CreatePlayerTextDraw(playerid, 265.000000, 205.000000, "New Textdraw"); // Community Card Box PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][30], 0); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][30], 1); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][30], 0.539999, 2.099998); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][30], 0); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][30], 1); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][30], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][30], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][30], 100); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][30], 375.000000, 71.000000); PlayerPokerUI[playerid][31] = CreatePlayerTextDraw(playerid, 266.000000, 208.000000, "LD_CARD:cdback"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][31], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][31], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][31], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][31], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][31], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][31], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][31], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][31], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][31], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][31], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][31], 20.000000, 33.000000); PlayerPokerUI[playerid][32] = CreatePlayerTextDraw(playerid, 288.000000, 208.000000, "LD_CARD:cdback"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][32], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][32], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][32], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][32], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][32], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][32], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][32], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][32], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][32], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][32], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][32], 20.000000, 33.000000); PlayerPokerUI[playerid][33] = CreatePlayerTextDraw(playerid, 310.000000, 208.000000, "LD_CARD:cdback"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][33], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][33], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][33], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][33], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][33], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][33], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][33], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][33], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][33], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][33], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][33], 20.000000, 33.000000); PlayerPokerUI[playerid][34] = CreatePlayerTextDraw(playerid, 332.000000, 208.000000, "LD_CARD:cdback"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][34], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][34], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][34], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][34], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][34], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][34], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][34], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][34], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][34], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][34], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][34], 20.000000, 33.000000); PlayerPokerUI[playerid][35] = CreatePlayerTextDraw(playerid, 354.000000, 208.000000, "LD_CARD:cdback"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][35], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][35], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][35], 4); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][35], 0.500000, 1.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][35], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][35], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][35], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][35], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][35], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][35], 255); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][35], 20.000000, 33.000000); PlayerPokerUI[playerid][36] = CreatePlayerTextDraw(playerid, 320.000000, 193.000000, "New Textdraw"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][36], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][36], 0); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][36], 1); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][36], 0.500000, 0.399999); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][36], 0); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][36], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][36], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][36], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][36], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][36], 50); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][36], 390.000000, 110.000000); PlayerPokerUI[playerid][37] = CreatePlayerTextDraw(playerid, 318.000000, 191.000000, "Texas Holdem Poker"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][37], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][37], -1); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][37], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][37], 0.199999, 1.200000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][37], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][37], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][37], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][37], 0); PlayerPokerUI[playerid][38] = CreatePlayerTextDraw(playerid, 321.000000, 268.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][38], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][38], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][38], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][38], 0.189999, 1.200000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][38], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][38], 1); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][38], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][38], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][38], 45); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][38], 10.000000, 26.000000); PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][38], 1); PlayerPokerUI[playerid][39] = CreatePlayerTextDraw(playerid, 321.000000, 284.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][39], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][39], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][39], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][39], 0.189999, 1.200000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][39], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][39], 1); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][39], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][39], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][39], 45); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][39], 10.000000, 26.000000); PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][39], 1); PlayerPokerUI[playerid][40] = CreatePlayerTextDraw(playerid, 321.000000, 300.000000, " "); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][40], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][40], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][40], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][40], 0.189999, 1.200000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][40], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][40], 1); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][40], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][40], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][40], 45); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][40], 10.000000, 26.000000); PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][40], 1); PlayerPokerUI[playerid][41] = CreatePlayerTextDraw(playerid, 318.000000, 120.000000, "LEAVE"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][41], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][41], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][41], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][41], 0.189999, 1.200000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][41], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][41], 1); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][41], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][41], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][41], 45); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][41], 10.000000, 36.000000); PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][41], 1); PlayerPokerUI[playerid][42] = CreatePlayerTextDraw(playerid, 590.000000, 400.000000, "Casino~n~Games"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][42], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][42], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][42], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][42], 0.500000, 2.000000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][42], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][42], 1); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][42], 1); PlayerPokerUI[playerid][43] = CreatePlayerTextDraw(playerid, 589.000000, 396.000000, "GhoulSlayeR's"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][43], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][43], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][43], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][43], 0.180000, 0.800000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][43], 200); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][43], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][43], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][43], 0); PlayerPokerUI[playerid][44] = CreatePlayerTextDraw(playerid, 588.000000, 437.000000, "v1.0 Beta Version"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][44], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][44], 255); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][44], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][44], 0.180000, 0.800000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][44], 200); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][44], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][44], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][44], 0); /* PlayerPokerUI[playerid][45] = CreatePlayerTextDraw(playerid, 5.000000, 100.000000, "Debug:"); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][45], 0); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][45], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][45], 0.159999, 1.099999); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][45], 200); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][45], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][45], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][45], 1); */ PlayerPokerUI[playerid][46] = CreatePlayerTextDraw(playerid, 318.000000, 245.000000, "Texas Holdem Poker"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][46], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][46], -1); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][46], 2); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][46], 0.199999, 1.200000); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][46], -1); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][46], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][46], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][46], 0); PlayerPokerUI[playerid][47] = CreatePlayerTextDraw(playerid, 320.000000, 248.000000, "New Textdraw"); PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][47], 2); PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][47], 0); PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][47], 1); PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][47], 0.500000, 0.399998); PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][47], 0); PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][47], 0); PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][47], 1); PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][47], 1); PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][47], 1); PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][47], 50); PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][47], 390.000000, 110.000000); } forward LoadTextDraws(); public LoadTextDraws() { //HouseLights g_tHouseLights = TextDrawCreate(-1.000000, 0.000000, "`"); TextDrawBackgroundColor(g_tHouseLights, 255); TextDrawFont(g_tHouseLights, 1); TextDrawLetterSize(g_tHouseLights, 0.500000, 52.000000); TextDrawColor(g_tHouseLights, -1); TextDrawSetOutline(g_tHouseLights, 0); TextDrawSetProportional(g_tHouseLights, 1); TextDrawSetShadow(g_tHouseLights, 1); TextDrawUseBox(g_tHouseLights, 1); TextDrawBoxColor(g_tHouseLights, 150); TextDrawTextSize(g_tHouseLights, 649.000000, 78.000000); TextDrawSetSelectable(g_tHouseLights, 0); // Blindfold BFText = TextDrawCreate(-20.000000,2.000000,"|"); TextDrawUseBox(BFText,1); TextDrawBoxColor(BFText,0x000000ff); TextDrawTextSize(BFText,660.000000,22.000000); TextDrawAlignment(BFText,0); TextDrawBackgroundColor(BFText,0x000000ff); TextDrawFont(BFText,3); TextDrawLetterSize(BFText,1.000000,52.200000); TextDrawColor(BFText,0x000000ff); TextDrawSetOutline(BFText,1); TextDrawSetProportional(BFText,1); TextDrawSetShadow(BFText,1); // WristWatch WristWatch = TextDrawCreate(577.000000, 50.000000, " "); TextDrawAlignment(WristWatch, 2); TextDrawBackgroundColor(WristWatch, 255); TextDrawFont(WristWatch, 3); TextDrawLetterSize(WristWatch, 0.309998, 1.100001); TextDrawColor(WristWatch, -1); TextDrawSetOutline(WristWatch, 1); TextDrawSetProportional(WristWatch, 0); textdrawscount++; /* Bottom Box 1 MainMenuTxtdraw[0] = TextDrawCreate(-1.000000, 342.000000, "BottomBox1"); TextDrawBackgroundColor(MainMenuTxtdraw[0], 0); TextDrawFont(MainMenuTxtdraw[0], 1); TextDrawLetterSize(MainMenuTxtdraw[0], 0.839999, 11.600002); TextDrawColor(MainMenuTxtdraw[0], 0); TextDrawSetOutline(MainMenuTxtdraw[0], 0); TextDrawSetProportional(MainMenuTxtdraw[0], 1); TextDrawSetShadow(MainMenuTxtdraw[0], 1); TextDrawUseBox(MainMenuTxtdraw[0], 1); TextDrawBoxColor(MainMenuTxtdraw[0], 102); TextDrawTextSize(MainMenuTxtdraw[0], 677.000000, 134.000000); textdrawscount++; // Top Box 1 MainMenuTxtdraw[1] = TextDrawCreate(-10.000000, -18.000000, "TopBox1"); TextDrawBackgroundColor(MainMenuTxtdraw[1], 0); TextDrawFont(MainMenuTxtdraw[1], 1); TextDrawLetterSize(MainMenuTxtdraw[1], 0.500000, 13.000000); TextDrawColor(MainMenuTxtdraw[1], 0); TextDrawSetOutline(MainMenuTxtdraw[1], 0); TextDrawSetProportional(MainMenuTxtdraw[1], 1); TextDrawSetShadow(MainMenuTxtdraw[1], 1); TextDrawUseBox(MainMenuTxtdraw[1], 1); TextDrawBoxColor(MainMenuTxtdraw[1], 102); TextDrawTextSize(MainMenuTxtdraw[1], 770.000000, 0.000000); textdrawscount++; // Bottom Box 2 MainMenuTxtdraw[2] = TextDrawCreate(-1.000000, 342.000000, "BottomBox2"); TextDrawBackgroundColor(MainMenuTxtdraw[2], 0); TextDrawFont(MainMenuTxtdraw[2], 1); TextDrawLetterSize(MainMenuTxtdraw[2], 0.839999, -0.799999); TextDrawColor(MainMenuTxtdraw[2], 0); TextDrawSetOutline(MainMenuTxtdraw[2], 0); TextDrawSetProportional(MainMenuTxtdraw[2], 1); TextDrawSetShadow(MainMenuTxtdraw[2], 1); TextDrawUseBox(MainMenuTxtdraw[2], 1); TextDrawBoxColor(MainMenuTxtdraw[2], 6730751); TextDrawTextSize(MainMenuTxtdraw[2], 677.000000, 131.000000); textdrawscount++; // Top Box 1 MainMenuTxtdraw[3] = TextDrawCreate(-10.000000, 102.000000, "TopBox1"); TextDrawBackgroundColor(MainMenuTxtdraw[3], 6730751); TextDrawFont(MainMenuTxtdraw[3], 1); TextDrawLetterSize(MainMenuTxtdraw[3], 0.500000, 0.199999); TextDrawColor(MainMenuTxtdraw[3], 0); TextDrawSetOutline(MainMenuTxtdraw[3], 0); TextDrawSetProportional(MainMenuTxtdraw[3], 1); TextDrawSetShadow(MainMenuTxtdraw[3], 1); TextDrawUseBox(MainMenuTxtdraw[3], 1); TextDrawBoxColor(MainMenuTxtdraw[3], 6730751); TextDrawTextSize(MainMenuTxtdraw[3], 770.000000, 138.000000); textdrawscount++; // NG-RP Title MainMenuTxtdraw[4] = TextDrawCreate(263.000000, 10.000000, "NG-RP"); TextDrawBackgroundColor(MainMenuTxtdraw[4], 255); TextDrawFont(MainMenuTxtdraw[4], 2); TextDrawLetterSize(MainMenuTxtdraw[4], 0.910000, 4.400001); TextDrawColor(MainMenuTxtdraw[4], -1); TextDrawSetOutline(MainMenuTxtdraw[4], 0); TextDrawSetProportional(MainMenuTxtdraw[4], 1); TextDrawSetShadow(MainMenuTxtdraw[4], 1); textdrawscount++; // NG-RP Subtitle MainMenuTxtdraw[5] = TextDrawCreate(256.000000, 45.000000, "Los Angeles County Role Play"); TextDrawBackgroundColor(MainMenuTxtdraw[5], 255); TextDrawFont(MainMenuTxtdraw[5], 2); TextDrawLetterSize(MainMenuTxtdraw[5], 0.200000, 1.200001); TextDrawColor(MainMenuTxtdraw[5], -1); TextDrawSetOutline(MainMenuTxtdraw[5], 0); TextDrawSetProportional(MainMenuTxtdraw[5], 1); TextDrawSetShadow(MainMenuTxtdraw[5], 1); textdrawscount++; // NG-RP Version MainMenuTxtdraw[6] = TextDrawCreate(283.000000, 58.000000, SERVER_GM_TEXT); TextDrawBackgroundColor(MainMenuTxtdraw[6], 255); TextDrawFont(MainMenuTxtdraw[6], 2); TextDrawLetterSize(MainMenuTxtdraw[6], 0.200000, 1.200001); TextDrawColor(MainMenuTxtdraw[6], -65281); TextDrawSetOutline(MainMenuTxtdraw[6], 0); TextDrawSetProportional(MainMenuTxtdraw[6], 1); TextDrawSetShadow(MainMenuTxtdraw[6], 1); textdrawscount++; // NG-RP Tooltips MainMenuTxtdraw[7] = TextDrawCreate(319.000000, 391.000000, Tooltips[random(sizeof(Tooltips))]); TextDrawAlignment(MainMenuTxtdraw[7], 2); TextDrawBackgroundColor(MainMenuTxtdraw[7], 255); TextDrawFont(MainMenuTxtdraw[7], 2); TextDrawLetterSize(MainMenuTxtdraw[7], 0.250000, 1.600000); TextDrawColor(MainMenuTxtdraw[7], -1); TextDrawSetOutline(MainMenuTxtdraw[7], 0); TextDrawSetProportional(MainMenuTxtdraw[7], 1); TextDrawSetShadow(MainMenuTxtdraw[7], 1); textdrawscount++; // Server Stats Bar MainMenuTxtdraw[8] = TextDrawCreate(319.000000, 421.000000, " "); TextDrawAlignment(MainMenuTxtdraw[8], 2); TextDrawBackgroundColor(MainMenuTxtdraw[8], 255); TextDrawFont(MainMenuTxtdraw[8], 1); TextDrawLetterSize(MainMenuTxtdraw[8], 0.189998, 1.100000); TextDrawColor(MainMenuTxtdraw[8], -1); TextDrawSetOutline(MainMenuTxtdraw[8], 0); TextDrawSetProportional(MainMenuTxtdraw[8], 1); TextDrawSetShadow(MainMenuTxtdraw[8], 1); textdrawscount++; // MOTD MainMenuTxtdraw[9] = TextDrawCreate(319.000000, 364.000000, " "); TextDrawAlignment(MainMenuTxtdraw[9], 2); TextDrawBackgroundColor(MainMenuTxtdraw[9], 65535); TextDrawFont(MainMenuTxtdraw[9], 1); TextDrawLetterSize(MainMenuTxtdraw[9], 0.229999, 1.400000); TextDrawColor(MainMenuTxtdraw[9], -1); TextDrawSetOutline(MainMenuTxtdraw[9], 0); TextDrawSetProportional(MainMenuTxtdraw[9], 1); TextDrawSetShadow(MainMenuTxtdraw[9], 0); textdrawscount++; MainMenuTxtdraw[10] = TextDrawCreate(319.000000, 81.000000, "This server may contain explicit content and may be considered only for adults."); TextDrawAlignment(MainMenuTxtdraw[10], 2); TextDrawBackgroundColor(MainMenuTxtdraw[10], 255); TextDrawFont(MainMenuTxtdraw[10], 0); TextDrawLetterSize(MainMenuTxtdraw[10], 0.230000, 1.200000); TextDrawColor(MainMenuTxtdraw[10], -1); TextDrawSetOutline(MainMenuTxtdraw[10], 0); TextDrawSetProportional(MainMenuTxtdraw[10], 1); TextDrawSetShadow(MainMenuTxtdraw[10], 1); textdrawscount++; MainMenuTxtdraw[11] = TextDrawCreate(0.000000, 119.000000, "ShadowBox"); TextDrawBackgroundColor(MainMenuTxtdraw[11], 0); TextDrawFont(MainMenuTxtdraw[11], 1); TextDrawLetterSize(MainMenuTxtdraw[11], 0.889999, 22.500005); TextDrawColor(MainMenuTxtdraw[11], 0); TextDrawSetOutline(MainMenuTxtdraw[11], 0); TextDrawSetProportional(MainMenuTxtdraw[11], 1); TextDrawSetShadow(MainMenuTxtdraw[11], 1); TextDrawUseBox(MainMenuTxtdraw[11], 1); TextDrawBoxColor(MainMenuTxtdraw[11], 75); TextDrawTextSize(MainMenuTxtdraw[11], 658.000000, 56.000000); textdrawscount++; */ // Note: It's a mess, I know, I could have less textdraw variables and just used a bigger string with ~n~, I'll optimize it later, but now, it does the trick. // Tutorial (Title Box) TutTxtdraw[0] = TextDrawCreate(167.000000, 121.000000, "Title Box"); TextDrawBackgroundColor(TutTxtdraw[0], 0); TextDrawFont(TutTxtdraw[0], 2); TextDrawLetterSize(TutTxtdraw[0], 0.139999, 0.899999); TextDrawColor(TutTxtdraw[0], 0); TextDrawSetOutline(TutTxtdraw[0], 0); TextDrawSetProportional(TutTxtdraw[0], 1); TextDrawSetShadow(TutTxtdraw[0], 1); TextDrawUseBox(TutTxtdraw[0], 1); TextDrawBoxColor(TutTxtdraw[0], 6730751); TextDrawTextSize(TutTxtdraw[0], 468.000000, 30.000000); textdrawscount++; // Notice Box NoticeTxtdraw[0] = TextDrawCreate(174.000000, 181.000000, "Box"); TextDrawBackgroundColor(NoticeTxtdraw[0], 0); TextDrawFont(NoticeTxtdraw[0], 1); TextDrawLetterSize(NoticeTxtdraw[0], 1.590000, 7.700005); TextDrawColor(NoticeTxtdraw[0], 0); TextDrawSetOutline(NoticeTxtdraw[0], 0); TextDrawSetProportional(NoticeTxtdraw[0], 1); TextDrawSetShadow(NoticeTxtdraw[0], 1); TextDrawUseBox(NoticeTxtdraw[0], 1); TextDrawBoxColor(NoticeTxtdraw[0], 100); TextDrawTextSize(NoticeTxtdraw[0], 454.000000, 18.000000); NoticeTxtdraw[1] = TextDrawCreate(313.000000, 193.000000, "Loading..."); TextDrawAlignment(NoticeTxtdraw[1], 2); TextDrawBackgroundColor(NoticeTxtdraw[1], 255); TextDrawFont(NoticeTxtdraw[1], 2); TextDrawLetterSize(NoticeTxtdraw[1], 0.629999, 3.000000); TextDrawColor(NoticeTxtdraw[1], -1); TextDrawSetOutline(NoticeTxtdraw[1], 1); TextDrawSetProportional(NoticeTxtdraw[1], 1); NoticeTxtdraw[2] = TextDrawCreate(309.000000, 222.000000, "Looking up your account, Please Wait!"); TextDrawAlignment(NoticeTxtdraw[2], 2); TextDrawBackgroundColor(NoticeTxtdraw[2], 255); TextDrawFont(NoticeTxtdraw[2], 2); TextDrawLetterSize(NoticeTxtdraw[2], 0.189999, 1.200000); TextDrawColor(NoticeTxtdraw[2], -1); TextDrawSetOutline(NoticeTxtdraw[2], 1); TextDrawSetProportional(NoticeTxtdraw[2], 1); NoticeTxtdraw[3] = TextDrawCreate(309.000000, 222.000000, "Comparing passwords with database, Please Wait!"); TextDrawAlignment(NoticeTxtdraw[3], 2); TextDrawBackgroundColor(NoticeTxtdraw[3], 255); TextDrawFont(NoticeTxtdraw[3], 2); TextDrawLetterSize(NoticeTxtdraw[3], 0.189999, 1.200000); TextDrawColor(NoticeTxtdraw[3], -1); TextDrawSetOutline(NoticeTxtdraw[3], 1); TextDrawSetProportional(NoticeTxtdraw[3], 1); NoticeTxtdraw[4] = TextDrawCreate(309.000000, 222.000000, "Fetching & Loading your account, Please Wait!"); TextDrawAlignment(NoticeTxtdraw[4], 2); TextDrawBackgroundColor(NoticeTxtdraw[4], 255); TextDrawFont(NoticeTxtdraw[4], 2); TextDrawLetterSize(NoticeTxtdraw[4], 0.189999, 1.200000); TextDrawColor(NoticeTxtdraw[4], -1); TextDrawSetOutline(NoticeTxtdraw[4], 1); TextDrawSetProportional(NoticeTxtdraw[4], 1); NoticeTxtdraw[5] = TextDrawCreate(309.000000, 222.000000, "Streaming Objects within area, Please Wait!"); TextDrawAlignment(NoticeTxtdraw[5], 2); TextDrawBackgroundColor(NoticeTxtdraw[5], 255); TextDrawFont(NoticeTxtdraw[5], 2); TextDrawLetterSize(NoticeTxtdraw[5], 0.189999, 1.200000); TextDrawColor(NoticeTxtdraw[5], -1); TextDrawSetOutline(NoticeTxtdraw[5], 1); TextDrawSetProportional(NoticeTxtdraw[5], 1); NoticeTxtdraw[6] = TextDrawCreate(309.000000, 222.000000, "MySQL server is currently busy, Please Wait!"); TextDrawAlignment(NoticeTxtdraw[6], 2); TextDrawBackgroundColor(NoticeTxtdraw[6], 255); TextDrawFont(NoticeTxtdraw[6], 2); TextDrawLetterSize(NoticeTxtdraw[6], 0.189999, 1.200000); TextDrawColor(NoticeTxtdraw[6], -1); TextDrawSetOutline(NoticeTxtdraw[6], 1); TextDrawSetProportional(NoticeTxtdraw[6], 1); NoticeTxtdraw[7] = TextDrawCreate(309.000000, 222.000000, "Loading, Please Wait!"); TextDrawAlignment(NoticeTxtdraw[7], 2); TextDrawBackgroundColor(NoticeTxtdraw[7], 255); TextDrawFont(NoticeTxtdraw[7], 2); TextDrawLetterSize(NoticeTxtdraw[7], 0.189999, 1.200000); TextDrawColor(NoticeTxtdraw[7], -1); TextDrawSetOutline(NoticeTxtdraw[7], 1); TextDrawSetProportional(NoticeTxtdraw[7], 1); // Tutorial (Next Page) TutTxtdraw[114] = TextDrawCreate(427.000000, 120.000000, "Press ~r~~k~~CONVERSATION_YES~"); TextDrawBackgroundColor(TutTxtdraw[114], 255); TextDrawFont(TutTxtdraw[114], 2); TextDrawLetterSize(TutTxtdraw[114], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[114], -1); TextDrawSetOutline(TutTxtdraw[114], 1); TextDrawSetProportional(TutTxtdraw[114], 1); textdrawscount++; // Tutorial (Box) TutTxtdraw[1] = TextDrawCreate(167.000000, 134.000000, "Box"); TextDrawBackgroundColor(TutTxtdraw[1], 0); TextDrawFont(TutTxtdraw[1], 1); TextDrawLetterSize(TutTxtdraw[1], 0.500000, 19.999996); TextDrawColor(TutTxtdraw[1], 0); TextDrawSetOutline(TutTxtdraw[1], 0); TextDrawSetProportional(TutTxtdraw[1], 1); TextDrawSetShadow(TutTxtdraw[1], 1); TextDrawUseBox(TutTxtdraw[1], 1); TextDrawBoxColor(TutTxtdraw[1], 75); TextDrawTextSize(TutTxtdraw[1], 468.000000, -10.000000); textdrawscount++; // Tutorial (Logo 1) TutTxtdraw[2] = TextDrawCreate(270.000000, 241.000000, "LACO-RP"); TextDrawBackgroundColor(TutTxtdraw[2], 75); TextDrawFont(TutTxtdraw[2], 1); TextDrawLetterSize(TutTxtdraw[2], 1.119999, 5.599997); TextDrawColor(TutTxtdraw[2], 0); TextDrawSetOutline(TutTxtdraw[2], 0); TextDrawSetProportional(TutTxtdraw[2], 1); TextDrawSetShadow(TutTxtdraw[2], 5); textdrawscount++; // Tutorial (Logo 2) TutTxtdraw[3] = TextDrawCreate(259.000000, 286.000000, "Los Angeles County Role Play"); TextDrawBackgroundColor(TutTxtdraw[3], 75); TextDrawFont(TutTxtdraw[3], 1); TextDrawLetterSize(TutTxtdraw[3], 0.259999, 1.599997); TextDrawColor(TutTxtdraw[3], 0); TextDrawSetOutline(TutTxtdraw[3], 0); TextDrawSetProportional(TutTxtdraw[3], 1); TextDrawSetShadow(TutTxtdraw[3], 5); textdrawscount++; // Tutorial (Frame 1) (Title) TutTxtdraw[4] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Welcome to Los Angeles County Role Play!"); TextDrawBackgroundColor(TutTxtdraw[4], 255); TextDrawFont(TutTxtdraw[4], 2); TextDrawLetterSize(TutTxtdraw[4], 0.209999, 1.000000); TextDrawColor(TutTxtdraw[4], -1); TextDrawSetOutline(TutTxtdraw[4], 0); TextDrawSetProportional(TutTxtdraw[4], 1); TextDrawSetShadow(TutTxtdraw[4], 1); textdrawscount++; // Tutorial (Frame 1) (Line 1) TutTxtdraw[5] = TextDrawCreate(175.000000, 141.000000, "Introductions! Welcome to Los Angeles County Role Play, SA-MP's most popular"); TextDrawBackgroundColor(TutTxtdraw[5], 255); TextDrawFont(TutTxtdraw[5], 2); TextDrawLetterSize(TutTxtdraw[5], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[5], -1); TextDrawSetOutline(TutTxtdraw[5], 1); TextDrawSetProportional(TutTxtdraw[5], 1); textdrawscount++; // Tutorial (Frame 1) (Line 2) TutTxtdraw[6] = TextDrawCreate(175.000000, 151.000000, "English speaking server! Our community has been around for quite"); TextDrawBackgroundColor(TutTxtdraw[6], 255); TextDrawFont(TutTxtdraw[6], 2); TextDrawLetterSize(TutTxtdraw[6], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[6], -1); TextDrawSetOutline(TutTxtdraw[6], 1); TextDrawSetProportional(TutTxtdraw[6], 1); textdrawscount++; // Tutorial (Frame 1) (Line 3) TutTxtdraw[7] = TextDrawCreate(175.000000, 161.000000, "some time now, and we are glad to have you with us!"); TextDrawBackgroundColor(TutTxtdraw[7], 255); TextDrawFont(TutTxtdraw[7], 2); TextDrawLetterSize(TutTxtdraw[7], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[7], -1); TextDrawSetOutline(TutTxtdraw[7], 1); TextDrawSetProportional(TutTxtdraw[7], 1); textdrawscount++; // Tutorial (Frame 1) (Line 4) TutTxtdraw[8] = TextDrawCreate(175.000000, 193.000000, "You know, we are more than just a SA-MP community, so if you are interested"); TextDrawBackgroundColor(TutTxtdraw[8], 255); TextDrawFont(TutTxtdraw[8], 2); TextDrawLetterSize(TutTxtdraw[8], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[8], -1); TextDrawSetOutline(TutTxtdraw[8], 1); TextDrawSetProportional(TutTxtdraw[8], 1); textdrawscount++; // Tutorial (Frame 1) (Line 5) TutTxtdraw[9] = TextDrawCreate(175.000000, 203.000000, "be sure to visit us and sign up on our forums at ~y~www.laco-rp.com~w~ - we"); TextDrawBackgroundColor(TutTxtdraw[9], 255); TextDrawFont(TutTxtdraw[9], 2); TextDrawLetterSize(TutTxtdraw[9], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[9], -1); TextDrawSetOutline(TutTxtdraw[9], 1); TextDrawSetProportional(TutTxtdraw[9], 1); textdrawscount++; // Tutorial (Frame 1) (Line 6) TutTxtdraw[10] = TextDrawCreate(175.000000, 214.000000, "will be waiting, be sure to invite your friends!"); TextDrawBackgroundColor(TutTxtdraw[10], 255); TextDrawFont(TutTxtdraw[10], 2); TextDrawLetterSize(TutTxtdraw[10], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[10], -1); TextDrawSetOutline(TutTxtdraw[10], 1); TextDrawSetProportional(TutTxtdraw[10], 1); textdrawscount++; // Tutorial (Frame 1) (Line 7) TutTxtdraw[11] = TextDrawCreate(175.000000, 245.000000, "We also have a e-store with a bunch of useful items to purchase, be sure to"); TextDrawBackgroundColor(TutTxtdraw[11], 255); TextDrawFont(TutTxtdraw[11], 2); TextDrawLetterSize(TutTxtdraw[11], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[11], -1); TextDrawSetOutline(TutTxtdraw[11], 1); TextDrawSetProportional(TutTxtdraw[11], 1); textdrawscount++; // Tutorial (Frame 1) (Line 8) TutTxtdraw[12] = TextDrawCreate(175.000000, 255.000000, "check it all out at ~y~shop.ng-gaming.net~w~, it helps keep this server up and"); TextDrawBackgroundColor(TutTxtdraw[12], 255); TextDrawFont(TutTxtdraw[12], 2); TextDrawLetterSize(TutTxtdraw[12], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[12], -1); TextDrawSetOutline(TutTxtdraw[12], 1); TextDrawSetProportional(TutTxtdraw[12], 1); textdrawscount++; // Tutorial (Frame 1) (Line 9) TutTxtdraw[13] = TextDrawCreate(175.000000, 265.000000, "running with all the prices of space, bandwidth and labor these days."); TextDrawBackgroundColor(TutTxtdraw[13], 255); TextDrawFont(TutTxtdraw[13], 2); TextDrawLetterSize(TutTxtdraw[13], 0.159999, 0.899999); TextDrawColor(TutTxtdraw[13], -1); TextDrawSetOutline(TutTxtdraw[13], 1); TextDrawSetProportional(TutTxtdraw[13], 1); textdrawscount++; // Tutorial (Frame 2-9) (Title) TutTxtdraw[14] = TextDrawCreate(168.000000, 120.000000, "Tutorial - How to make money!"); TextDrawBackgroundColor(TutTxtdraw[14], 255); TextDrawFont(TutTxtdraw[14], 2); TextDrawLetterSize(TutTxtdraw[14], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[14], -1); TextDrawSetOutline(TutTxtdraw[14], 0); TextDrawSetProportional(TutTxtdraw[14], 1); TextDrawSetShadow(TutTxtdraw[14], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 1) TutTxtdraw[15] = TextDrawCreate(175.000000, 141.000000, "There are many jobs located around San Andreas, these are represented"); TextDrawBackgroundColor(TutTxtdraw[15], 255); TextDrawFont(TutTxtdraw[15], 2); TextDrawLetterSize(TutTxtdraw[15], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[15], -1); TextDrawSetOutline(TutTxtdraw[15], 1); TextDrawSetProportional(TutTxtdraw[15], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 2) TutTxtdraw[16] = TextDrawCreate(175.000000, 151.000000, "by ~y~yellow~w~ information icons."); TextDrawBackgroundColor(TutTxtdraw[16], 255); TextDrawFont(TutTxtdraw[16], 2); TextDrawLetterSize(TutTxtdraw[16], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[16], -1); TextDrawSetOutline(TutTxtdraw[16], 1); TextDrawSetProportional(TutTxtdraw[16], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 3) TutTxtdraw[17] = TextDrawCreate(181.000000, 172.000000, "| You can ~g~/withdraw~w~ and ~g~/deposit~w~ money at the bank."); TextDrawBackgroundColor(TutTxtdraw[17], 255); TextDrawFont(TutTxtdraw[17], 2); TextDrawLetterSize(TutTxtdraw[17], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[17], -1); TextDrawSetOutline(TutTxtdraw[17], 1); TextDrawSetProportional(TutTxtdraw[17], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 4) TutTxtdraw[18] = TextDrawCreate(181.000000, 183.000000, "| You can ~g~/awithdraw~w~ and ~g~/adeposit~w~ cash at a ATM for a small fee."); TextDrawBackgroundColor(TutTxtdraw[18], 255); TextDrawFont(TutTxtdraw[18], 2); TextDrawLetterSize(TutTxtdraw[18], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[18], -1); TextDrawSetOutline(TutTxtdraw[18], 1); TextDrawSetProportional(TutTxtdraw[18], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 5) TutTxtdraw[19] = TextDrawCreate(181.000000, 195.000000, "| You can ~g~/fish~w~ in boats or at the pier for money."); TextDrawBackgroundColor(TutTxtdraw[19], 255); TextDrawFont(TutTxtdraw[19], 2); TextDrawLetterSize(TutTxtdraw[19], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[19], -1); TextDrawSetOutline(TutTxtdraw[19], 1); TextDrawSetProportional(TutTxtdraw[19], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 6) TutTxtdraw[20] = TextDrawCreate(181.000000, 207.000000, "| You can ~g~/guard~w~ people for money."); TextDrawBackgroundColor(TutTxtdraw[20], 255); TextDrawFont(TutTxtdraw[20], 2); TextDrawLetterSize(TutTxtdraw[20], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[20], -1); TextDrawSetOutline(TutTxtdraw[20], 1); TextDrawSetProportional(TutTxtdraw[20], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 7) TutTxtdraw[21] = TextDrawCreate(181.000000, 219.000000, "| You can ~g~/sellgun~w~ to people for money."); TextDrawBackgroundColor(TutTxtdraw[21], 255); TextDrawFont(TutTxtdraw[21], 2); TextDrawLetterSize(TutTxtdraw[21], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[21], -1); TextDrawSetOutline(TutTxtdraw[21], 1); TextDrawSetProportional(TutTxtdraw[21], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 8) TutTxtdraw[22] = TextDrawCreate(181.000000, 232.000000, "| You can ~g~/sellpot~w~ or ~g~/sellcrack~w~ to people for money."); TextDrawBackgroundColor(TutTxtdraw[22], 255); TextDrawFont(TutTxtdraw[22], 2); TextDrawLetterSize(TutTxtdraw[22], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[22], -1); TextDrawSetOutline(TutTxtdraw[22], 1); TextDrawSetProportional(TutTxtdraw[22], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 9) TutTxtdraw[23] = TextDrawCreate(181.000000, 244.000000, "| You can smuggle drugs with ~g~/getcrate~w~ to specific dens."); TextDrawBackgroundColor(TutTxtdraw[23], 255); TextDrawFont(TutTxtdraw[23], 2); TextDrawLetterSize(TutTxtdraw[23], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[23], -1); TextDrawSetOutline(TutTxtdraw[23], 1); TextDrawSetProportional(TutTxtdraw[23], 1); textdrawscount++; // Tutorial (Frame 2-9) (Line 10) TutTxtdraw[24] = TextDrawCreate(181.000000, 256.000000, "| You can ~g~/jobhelp~w~ for more!"); TextDrawBackgroundColor(TutTxtdraw[24], 255); TextDrawFont(TutTxtdraw[24], 2); TextDrawLetterSize(TutTxtdraw[24], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[24], -1); TextDrawSetOutline(TutTxtdraw[24], 1); TextDrawSetProportional(TutTxtdraw[24], 1); textdrawscount++; // Tutorial (Frame 10) (Title) TutTxtdraw[25] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Law Enforcement"); TextDrawBackgroundColor(TutTxtdraw[25], 255); TextDrawFont(TutTxtdraw[25], 2); TextDrawLetterSize(TutTxtdraw[25], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[25], -1); TextDrawSetOutline(TutTxtdraw[25], 0); TextDrawSetProportional(TutTxtdraw[25], 1); TextDrawSetShadow(TutTxtdraw[25], 1); textdrawscount++; // Tutorial (Frame 10) (Line 1) TutTxtdraw[26] = TextDrawCreate(175.000000, 141.000000, "There are currently 4+ ~b~Law Enforcement~w~ Factions. LSPD, SFPD, SASD and FBI."); TextDrawBackgroundColor(TutTxtdraw[26], 255); TextDrawFont(TutTxtdraw[26], 2); TextDrawLetterSize(TutTxtdraw[26], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[26], -1); TextDrawSetOutline(TutTxtdraw[26], 1); TextDrawSetProportional(TutTxtdraw[26], 1); textdrawscount++; // Tutorial (Frame 10) (Line 2) TutTxtdraw[27] = TextDrawCreate(175.000000, 151.000000, "If you cause trouble and break local laws, you may be arrested by one of"); TextDrawBackgroundColor(TutTxtdraw[27], 255); TextDrawFont(TutTxtdraw[27], 2); TextDrawLetterSize(TutTxtdraw[27], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[27], -1); TextDrawSetOutline(TutTxtdraw[27], 1); TextDrawSetProportional(TutTxtdraw[27], 1); textdrawscount++; // Tutorial (Frame 10) (Line 3) TutTxtdraw[28] = TextDrawCreate(175.000000, 161.000000, "them. If you're wanting to become a part of these factions, apply on our"); TextDrawBackgroundColor(TutTxtdraw[28], 255); TextDrawFont(TutTxtdraw[28], 2); TextDrawLetterSize(TutTxtdraw[28], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[28], -1); TextDrawSetOutline(TutTxtdraw[28], 1); TextDrawSetProportional(TutTxtdraw[28], 1); textdrawscount++; // Tutorial (Frame 10) (Line 4) TutTxtdraw[29] = TextDrawCreate(175.000000, 171.000000, "forums at ~y~www.laco-rp.com~w~."); TextDrawBackgroundColor(TutTxtdraw[29], 255); TextDrawFont(TutTxtdraw[29], 2); TextDrawLetterSize(TutTxtdraw[29], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[29], -1); TextDrawSetOutline(TutTxtdraw[29], 1); TextDrawSetProportional(TutTxtdraw[29], 1); textdrawscount++; // Tutorial (Frame 10) (Line 5) TutTxtdraw[30] = TextDrawCreate(181.000000, 196.000000, "| ~b~LSPD~w~ (Los Santos Police Department)"); TextDrawBackgroundColor(TutTxtdraw[30], 255); TextDrawFont(TutTxtdraw[30], 2); TextDrawLetterSize(TutTxtdraw[30], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[30], -1); TextDrawSetOutline(TutTxtdraw[30], 1); TextDrawSetProportional(TutTxtdraw[30], 1); textdrawscount++; // Tutorial (Frame 10) (Line 6) TutTxtdraw[31] = TextDrawCreate(181.000000, 212.000000, "| ~h~~b~SFPD~w~ (San Fierro Police Department)"); TextDrawBackgroundColor(TutTxtdraw[31], 255); TextDrawFont(TutTxtdraw[31], 2); TextDrawLetterSize(TutTxtdraw[31], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[31], -1); TextDrawSetOutline(TutTxtdraw[31], 1); TextDrawSetProportional(TutTxtdraw[31], 1); textdrawscount++; // Tutorial (Frame 10) (Line 7) TutTxtdraw[32] = TextDrawCreate(181.000000, 229.000000, "| ~y~SASD~w~ (San Andreas Sheriff's Department)"); TextDrawBackgroundColor(TutTxtdraw[32], 255); TextDrawFont(TutTxtdraw[32], 2); TextDrawLetterSize(TutTxtdraw[32], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[32], -1); TextDrawSetOutline(TutTxtdraw[32], 1); TextDrawSetProportional(TutTxtdraw[32], 1); textdrawscount++; // Tutorial (Frame 10) (Line 8) TutTxtdraw[33] = TextDrawCreate(181.000000, 246.000000, "| ~b~FBI~w~ (Federal Bureau of Investigation)"); TextDrawBackgroundColor(TutTxtdraw[33], 255); TextDrawFont(TutTxtdraw[33], 2); TextDrawLetterSize(TutTxtdraw[33], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[33], -1); TextDrawSetOutline(TutTxtdraw[33], 1); TextDrawSetProportional(TutTxtdraw[33], 1); textdrawscount++; // Tutorial (Frame 11) (Title) TutTxtdraw[34] = TextDrawCreate(168.000000, 120.000000, "Tutorial - San Andreas Fire/Medical Department"); TextDrawBackgroundColor(TutTxtdraw[34], 255); TextDrawFont(TutTxtdraw[34], 2); TextDrawLetterSize(TutTxtdraw[34], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[34], -1); TextDrawSetOutline(TutTxtdraw[34], 0); TextDrawSetProportional(TutTxtdraw[34], 1); TextDrawSetShadow(TutTxtdraw[34], 1); textdrawscount++; // Tutorial (Frame 11) (Line 1) TutTxtdraw[35] = TextDrawCreate(175.000000, 141.000000, "If you so happen to get injured, You may use ~g~/service ems~w~ to call for"); TextDrawBackgroundColor(TutTxtdraw[35], 255); TextDrawFont(TutTxtdraw[35], 2); TextDrawLetterSize(TutTxtdraw[35], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[35], -1); TextDrawSetOutline(TutTxtdraw[35], 1); TextDrawSetProportional(TutTxtdraw[35], 1); textdrawscount++; // Tutorial (Frame 11) (Line 2) TutTxtdraw[36] = TextDrawCreate(175.000000, 151.000000, "help. If the EMS saves you in time, you may keep your personal belongings,"); TextDrawBackgroundColor(TutTxtdraw[36], 255); TextDrawFont(TutTxtdraw[36], 2); TextDrawLetterSize(TutTxtdraw[36], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[36], -1); TextDrawSetOutline(TutTxtdraw[36], 1); TextDrawSetProportional(TutTxtdraw[36], 1); textdrawscount++; // Tutorial (Frame 11) (Line 3) TutTxtdraw[37] = TextDrawCreate(175.000000, 161.000000, "without losing them. If you're wanting to become a part of this faction,"); TextDrawBackgroundColor(TutTxtdraw[37], 255); TextDrawFont(TutTxtdraw[37], 2); TextDrawLetterSize(TutTxtdraw[37], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[37], -1); TextDrawSetOutline(TutTxtdraw[37], 1); TextDrawSetProportional(TutTxtdraw[37], 1); textdrawscount++; // Tutorial (Frame 11) (Line 4) TutTxtdraw[38] = TextDrawCreate(175.000000, 171.000000, "apply on our forums at ~y~www.laco-rp.com~w~."); TextDrawBackgroundColor(TutTxtdraw[38], 255); TextDrawFont(TutTxtdraw[38], 2); TextDrawLetterSize(TutTxtdraw[38], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[38], -1); TextDrawSetOutline(TutTxtdraw[38], 1); TextDrawSetProportional(TutTxtdraw[38], 1); textdrawscount++; // Tutorial (Frame 11) (Line 5) TutTxtdraw[39] = TextDrawCreate(175.000000, 204.000000, "If you want to report an emergency, purchase a cellphone and ~g~/call 911~w~"); TextDrawBackgroundColor(TutTxtdraw[39], 255); TextDrawFont(TutTxtdraw[39], 2); TextDrawLetterSize(TutTxtdraw[39], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[39], -1); TextDrawSetOutline(TutTxtdraw[39], 1); TextDrawSetProportional(TutTxtdraw[39], 1); textdrawscount++; // Tutorial (Frame 12) (Title) TutTxtdraw[40] = TextDrawCreate(168.000000, 120.000000, "Tutorial - SANews"); TextDrawBackgroundColor(TutTxtdraw[40], 255); TextDrawFont(TutTxtdraw[40], 2); TextDrawLetterSize(TutTxtdraw[40], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[40], -1); TextDrawSetOutline(TutTxtdraw[40], 0); TextDrawSetProportional(TutTxtdraw[40], 1); TextDrawSetShadow(TutTxtdraw[40], 1); textdrawscount++; // Tutorial (Frame 12) (Line 1) TutTxtdraw[41] = TextDrawCreate(175.000000, 141.000000, "There is a ~b~SANews~w~ faction, they handle all the news within San"); TextDrawBackgroundColor(TutTxtdraw[41], 255); TextDrawFont(TutTxtdraw[41], 2); TextDrawLetterSize(TutTxtdraw[41], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[41], -1); TextDrawSetOutline(TutTxtdraw[41], 1); TextDrawSetProportional(TutTxtdraw[41], 1); textdrawscount++; // Tutorial (Frame 12) (Line 2) TutTxtdraw[42] = TextDrawCreate(175.000000, 151.000000, "Andreas. They report about anything from gang riots and government"); TextDrawBackgroundColor(TutTxtdraw[42], 255); TextDrawFont(TutTxtdraw[42], 2); TextDrawLetterSize(TutTxtdraw[42], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[42], -1); TextDrawSetOutline(TutTxtdraw[42], 1); TextDrawSetProportional(TutTxtdraw[42], 1); textdrawscount++; // Tutorial (Frame 12) (Line 3) TutTxtdraw[43] = TextDrawCreate(175.000000, 161.000000, "corruption, right down to bank robberies. If you wish to become a part of"); TextDrawBackgroundColor(TutTxtdraw[43], 255); TextDrawFont(TutTxtdraw[43], 2); TextDrawLetterSize(TutTxtdraw[43], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[43], -1); TextDrawSetOutline(TutTxtdraw[43], 1); TextDrawSetProportional(TutTxtdraw[43], 1); textdrawscount++; // Tutorial (Frame 12) (Line 4) TutTxtdraw[44] = TextDrawCreate(175.000000, 171.000000, "this faction, apply on our forums at ~y~www.laco-rp.com~w~."); TextDrawBackgroundColor(TutTxtdraw[44], 255); TextDrawFont(TutTxtdraw[44], 2); TextDrawLetterSize(TutTxtdraw[44], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[44], -1); TextDrawSetOutline(TutTxtdraw[44], 1); TextDrawSetProportional(TutTxtdraw[44], 1); textdrawscount++; // Tutorial (Frame 12) (Line 5) TutTxtdraw[45] = TextDrawCreate(175.000000, 204.000000, "If you want to sell items or advertise about a party, use ~g~/ads~w~."); TextDrawBackgroundColor(TutTxtdraw[45], 255); TextDrawFont(TutTxtdraw[45], 2); TextDrawLetterSize(TutTxtdraw[45], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[45], -1); TextDrawSetOutline(TutTxtdraw[45], 1); TextDrawSetProportional(TutTxtdraw[45], 1); textdrawscount++; // Tutorial (Frame 13) (Title) TutTxtdraw[46] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Government"); TextDrawBackgroundColor(TutTxtdraw[46], 255); TextDrawFont(TutTxtdraw[46], 2); TextDrawLetterSize(TutTxtdraw[46], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[46], -1); TextDrawSetOutline(TutTxtdraw[46], 0); TextDrawSetProportional(TutTxtdraw[46], 1); TextDrawSetShadow(TutTxtdraw[46], 1); textdrawscount++; // Tutorial (Frame 13) (Line 1) TutTxtdraw[47] = TextDrawCreate(175.000000, 141.000000, "There is also a ~b~Government~w~ faction, they make all important decisions"); TextDrawBackgroundColor(TutTxtdraw[47], 255); TextDrawFont(TutTxtdraw[47], 2); TextDrawLetterSize(TutTxtdraw[47], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[47], -1); TextDrawSetOutline(TutTxtdraw[47], 1); TextDrawSetProportional(TutTxtdraw[47], 1); textdrawscount++; // Tutorial (Frame 13) (Line 2) TutTxtdraw[48] = TextDrawCreate(175.000000, 151.000000, "within San Andreas. They make sure law is enforced in the judicial branch."); TextDrawBackgroundColor(TutTxtdraw[48], 255); TextDrawFont(TutTxtdraw[48], 2); TextDrawLetterSize(TutTxtdraw[48], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[48], -1); TextDrawSetOutline(TutTxtdraw[48], 1); TextDrawSetProportional(TutTxtdraw[48], 1); textdrawscount++; // Tutorial (Frame 13) (Line 3) TutTxtdraw[49] = TextDrawCreate(175.000000, 161.000000, "They also set taxes and pay wages. If you're wanting to become a part of"); TextDrawBackgroundColor(TutTxtdraw[49], 255); TextDrawFont(TutTxtdraw[49], 2); TextDrawLetterSize(TutTxtdraw[49], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[49], -1); TextDrawSetOutline(TutTxtdraw[49], 1); TextDrawSetProportional(TutTxtdraw[49], 1); textdrawscount++; // Tutorial (Frame 13) (Line 4) TutTxtdraw[50] = TextDrawCreate(175.000000, 171.000000, "this faction, apply on our forums at ~y~www.laco-rp.com~w~."); TextDrawBackgroundColor(TutTxtdraw[50], 255); TextDrawFont(TutTxtdraw[50], 2); TextDrawLetterSize(TutTxtdraw[50], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[50], -1); TextDrawSetOutline(TutTxtdraw[50], 1); TextDrawSetProportional(TutTxtdraw[50], 1); textdrawscount++; // Tutorial (Frame 13) (Line 5) TutTxtdraw[51] = TextDrawCreate(175.000000, 204.000000, "If you'd like to donate your money, you may use ~g~/charity~w~."); TextDrawBackgroundColor(TutTxtdraw[51], 255); TextDrawFont(TutTxtdraw[51], 2); TextDrawLetterSize(TutTxtdraw[51], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[51], -1); TextDrawSetOutline(TutTxtdraw[51], 1); TextDrawSetProportional(TutTxtdraw[51], 1); textdrawscount++; // Tutorial (Frame 14) (Title) TutTxtdraw[52] = TextDrawCreate(168.000000, 120.000000, "Tutorial - The Nation of Tierra Robada"); TextDrawBackgroundColor(TutTxtdraw[52], 255); TextDrawFont(TutTxtdraw[52], 2); TextDrawLetterSize(TutTxtdraw[52], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[52], -1); TextDrawSetOutline(TutTxtdraw[52], 0); TextDrawSetProportional(TutTxtdraw[52], 1); TextDrawSetShadow(TutTxtdraw[52], 1); textdrawscount++; // Tutorial (Frame 14) (Line 1) TutTxtdraw[53] = TextDrawCreate(175.000000, 141.000000, "~g~Tierra Robada~w~ is an alternate nation seperate from San Andreas. They"); TextDrawBackgroundColor(TutTxtdraw[53], 255); TextDrawFont(TutTxtdraw[53], 2); TextDrawLetterSize(TutTxtdraw[53], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[53], -1); TextDrawSetOutline(TutTxtdraw[53], 1); TextDrawSetProportional(TutTxtdraw[53], 1); textdrawscount++; // Tutorial (Frame 14) (Line 2) TutTxtdraw[54] = TextDrawCreate(175.000000, 151.000000, "have their own laws, law enforcement, government and medical divisions."); TextDrawBackgroundColor(TutTxtdraw[54], 255); TextDrawFont(TutTxtdraw[54], 2); TextDrawLetterSize(TutTxtdraw[54], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[54], -1); TextDrawSetOutline(TutTxtdraw[54], 1); TextDrawSetProportional(TutTxtdraw[54], 1); textdrawscount++; // Tutorial (Frame 14) (Line 3) TutTxtdraw[55] = TextDrawCreate(175.000000, 161.000000, "If you wish to become a part of this faction, apply on our forums"); TextDrawBackgroundColor(TutTxtdraw[55], 255); TextDrawFont(TutTxtdraw[55], 2); TextDrawLetterSize(TutTxtdraw[55], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[55], -1); TextDrawSetOutline(TutTxtdraw[55], 1); TextDrawSetProportional(TutTxtdraw[55], 1); textdrawscount++; // Tutorial (Frame 14) (Line 4) TutTxtdraw[56] = TextDrawCreate(175.000000, 171.000000, "at ~y~www.laco-rp.com~w~."); TextDrawBackgroundColor(TutTxtdraw[56], 255); TextDrawFont(TutTxtdraw[56], 2); TextDrawLetterSize(TutTxtdraw[56], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[56], -1); TextDrawSetOutline(TutTxtdraw[56], 1); TextDrawSetProportional(TutTxtdraw[56], 1); textdrawscount++; // Tutorial (Frame 14) (Line 5) TutTxtdraw[57] = TextDrawCreate(175.000000, 204.000000, "Be sure to pay the toll when you visit from San Fierro!"); TextDrawBackgroundColor(TutTxtdraw[57], 255); TextDrawFont(TutTxtdraw[57], 2); TextDrawLetterSize(TutTxtdraw[57], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[57], -1); TextDrawSetOutline(TutTxtdraw[57], 1); TextDrawSetProportional(TutTxtdraw[57], 1); textdrawscount++; // Tutorial (Frame 15) (Title) TutTxtdraw[58] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Gangs/Families"); TextDrawBackgroundColor(TutTxtdraw[58], 255); TextDrawFont(TutTxtdraw[58], 2); TextDrawLetterSize(TutTxtdraw[58], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[58], -1); TextDrawSetOutline(TutTxtdraw[58], 0); TextDrawSetProportional(TutTxtdraw[58], 1); TextDrawSetShadow(TutTxtdraw[58], 1); textdrawscount++; // Tutorial (Frame 15) (Line 1) TutTxtdraw[59] = TextDrawCreate(175.000000, 141.000000, "San Andreas has several different crime related gangs/families to join."); TextDrawBackgroundColor(TutTxtdraw[59], 255); TextDrawFont(TutTxtdraw[59], 2); TextDrawLetterSize(TutTxtdraw[59], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[59], -1); TextDrawSetOutline(TutTxtdraw[59], 1); TextDrawSetProportional(TutTxtdraw[59], 1); textdrawscount++; // Tutorial (Frame 15) (Line 2) TutTxtdraw[60] = TextDrawCreate(175.000000, 151.000000, "Type ~g~/families~w~ to display a list of gangs. Type ~g~/families number~w~ to show"); TextDrawBackgroundColor(TutTxtdraw[60], 255); TextDrawFont(TutTxtdraw[60], 2); TextDrawLetterSize(TutTxtdraw[60], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[60], -1); TextDrawSetOutline(TutTxtdraw[60], 1); TextDrawSetProportional(TutTxtdraw[60], 1); textdrawscount++; // Tutorial (Frame 15) (Line 3) TutTxtdraw[61] = TextDrawCreate(175.000000, 161.000000, "thier members. Gang members can take control of the weapons/fuel/drug"); TextDrawBackgroundColor(TutTxtdraw[61], 255); TextDrawFont(TutTxtdraw[61], 2); TextDrawLetterSize(TutTxtdraw[61], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[61], -1); TextDrawSetOutline(TutTxtdraw[61], 1); TextDrawSetProportional(TutTxtdraw[61], 1); textdrawscount++; // Tutorial (Frame 15) (Line 4) TutTxtdraw[62] = TextDrawCreate(175.000000, 171.000000, "trade to earn quick cash. If you want to join a gang, be sure to roleplay"); TextDrawBackgroundColor(TutTxtdraw[62], 255); TextDrawFont(TutTxtdraw[62], 2); TextDrawLetterSize(TutTxtdraw[62], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[62], -1); TextDrawSetOutline(TutTxtdraw[62], 1); TextDrawSetProportional(TutTxtdraw[62], 1); textdrawscount++; // Tutorial (Frame 15) (Line 5) TutTxtdraw[63] = TextDrawCreate(175.000000, 204.000000, "Type ~g~/turfs~w~ to disply the turf maps."); TextDrawBackgroundColor(TutTxtdraw[63], 255); TextDrawFont(TutTxtdraw[63], 2); TextDrawLetterSize(TutTxtdraw[63], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[63], -1); TextDrawSetOutline(TutTxtdraw[63], 1); TextDrawSetProportional(TutTxtdraw[63], 1); textdrawscount++; // Tutorial (Frame 15) (Line 6) TutTxtdraw[64] = TextDrawCreate(175.000000, 182.000000, "with their leaders, you might get your chance!"); TextDrawBackgroundColor(TutTxtdraw[64], 255); TextDrawFont(TutTxtdraw[64], 2); TextDrawLetterSize(TutTxtdraw[64], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[64], -1); TextDrawSetOutline(TutTxtdraw[64], 1); TextDrawSetProportional(TutTxtdraw[64], 1); textdrawscount++; // Tutorial (Frame 16) (Title) TutTxtdraw[65] = TextDrawCreate(168.000000, 120.000000, "Tutorial - 24/7 General Store"); TextDrawBackgroundColor(TutTxtdraw[65], 255); TextDrawFont(TutTxtdraw[65], 2); TextDrawLetterSize(TutTxtdraw[65], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[65], -1); TextDrawSetOutline(TutTxtdraw[65], 0); TextDrawSetProportional(TutTxtdraw[65], 1); TextDrawSetShadow(TutTxtdraw[65], 1); textdrawscount++; // Tutorial (Frame 16) (Line 1) TutTxtdraw[66] = TextDrawCreate(175.000000, 141.000000, "You can purchase different items with the ~g~/buy~w~ command from any 24/7."); TextDrawBackgroundColor(TutTxtdraw[66], 255); TextDrawFont(TutTxtdraw[66], 2); TextDrawLetterSize(TutTxtdraw[66], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[66], -1); TextDrawSetOutline(TutTxtdraw[66], 1); TextDrawSetProportional(TutTxtdraw[66], 1); textdrawscount++; // Tutorial (Frame 16) (Line 2) TutTxtdraw[67] = TextDrawCreate(175.000000, 151.000000, "Buying a cellphone will give you the ability to ~g~/call~w~ or ~g~/sms~w~ other online"); TextDrawBackgroundColor(TutTxtdraw[67], 255); TextDrawFont(TutTxtdraw[67], 2); TextDrawLetterSize(TutTxtdraw[67], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[67], -1); TextDrawSetOutline(TutTxtdraw[67], 1); TextDrawSetProportional(TutTxtdraw[67], 1); textdrawscount++; // Tutorial (Frame 16) (Line 3) TutTxtdraw[68] = TextDrawCreate(175.000000, 161.000000, "players. Along with banks, 24/7 stores appear as a green dollar sign on"); TextDrawBackgroundColor(TutTxtdraw[68], 255); TextDrawFont(TutTxtdraw[68], 2); TextDrawLetterSize(TutTxtdraw[68], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[68], -1); TextDrawSetOutline(TutTxtdraw[68], 1); TextDrawSetProportional(TutTxtdraw[68], 1); textdrawscount++; // Tutorial (Frame 16) (Line 4) TutTxtdraw[69] = TextDrawCreate(175.000000, 171.000000, "the mini-map."); TextDrawBackgroundColor(TutTxtdraw[69], 255); TextDrawFont(TutTxtdraw[69], 2); TextDrawLetterSize(TutTxtdraw[69], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[69], -1); TextDrawSetOutline(TutTxtdraw[69], 1); TextDrawSetProportional(TutTxtdraw[69], 1); textdrawscount++; // Tutorial (Frame 16) (Line 5) TutTxtdraw[70] = TextDrawCreate(175.000000, 195.000000, "VIPs get special discounts from these stores."); TextDrawBackgroundColor(TutTxtdraw[70], 255); TextDrawFont(TutTxtdraw[70], 2); TextDrawLetterSize(TutTxtdraw[70], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[70], -1); TextDrawSetOutline(TutTxtdraw[70], 1); TextDrawSetProportional(TutTxtdraw[70], 1); textdrawscount++; // Tutorial (Frame 17) (Title) TutTxtdraw[71] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Clothing Stores"); TextDrawBackgroundColor(TutTxtdraw[71], 255); TextDrawFont(TutTxtdraw[71], 2); TextDrawLetterSize(TutTxtdraw[71], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[71], -1); TextDrawSetOutline(TutTxtdraw[71], 0); TextDrawSetProportional(TutTxtdraw[71], 1); TextDrawSetShadow(TutTxtdraw[71], 1); textdrawscount++; // Tutorial (Frame 17) (Line 1) TutTxtdraw[72] = TextDrawCreate(175.000000, 141.000000, "You can purchase different skins with ~g~/buyclothes~w~ from any clothing store."); TextDrawBackgroundColor(TutTxtdraw[72], 255); TextDrawFont(TutTxtdraw[72], 2); TextDrawLetterSize(TutTxtdraw[72], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[72], -1); TextDrawSetOutline(TutTxtdraw[72], 1); TextDrawSetProportional(TutTxtdraw[72], 1); textdrawscount++; // Tutorial (Frame 17) (Line 2) TutTxtdraw[73] = TextDrawCreate(175.000000, 151.000000, "You can also purchase different clothing items with ~g~/buytoys~w~ from any"); TextDrawBackgroundColor(TutTxtdraw[73], 255); TextDrawFont(TutTxtdraw[73], 2); TextDrawLetterSize(TutTxtdraw[73], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[73], -1); TextDrawSetOutline(TutTxtdraw[73], 1); TextDrawSetProportional(TutTxtdraw[73], 1); textdrawscount++; // Tutorial (Frame 17) (Line 3) TutTxtdraw[74] = TextDrawCreate(175.000000, 161.000000, "clothing store. Clothing stores appear as a white tee shirt on the"); TextDrawBackgroundColor(TutTxtdraw[74], 255); TextDrawFont(TutTxtdraw[74], 2); TextDrawLetterSize(TutTxtdraw[74], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[74], -1); TextDrawSetOutline(TutTxtdraw[74], 1); TextDrawSetProportional(TutTxtdraw[74], 1); textdrawscount++; // Tutorial (Frame 17) (Line 4) TutTxtdraw[75] = TextDrawCreate(175.000000, 171.000000, "mini-map."); TextDrawBackgroundColor(TutTxtdraw[75], 255); TextDrawFont(TutTxtdraw[75], 2); TextDrawLetterSize(TutTxtdraw[75], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[75], -1); TextDrawSetOutline(TutTxtdraw[75], 1); TextDrawSetProportional(TutTxtdraw[75], 1); textdrawscount++; // Tutorial (Frame 17) (Line 5) TutTxtdraw[76] = TextDrawCreate(175.000000, 195.000000, "VIPs get an unrestricted selection of skins from these stores."); TextDrawBackgroundColor(TutTxtdraw[76], 255); TextDrawFont(TutTxtdraw[76], 2); TextDrawLetterSize(TutTxtdraw[76], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[76], -1); TextDrawSetOutline(TutTxtdraw[76], 1); TextDrawSetProportional(TutTxtdraw[76], 1); textdrawscount++; // Tutorial (Frame 18) (Title) TutTxtdraw[77] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Car Dealerships"); TextDrawBackgroundColor(TutTxtdraw[77], 255); TextDrawFont(TutTxtdraw[77], 2); TextDrawLetterSize(TutTxtdraw[77], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[77], -1); TextDrawSetOutline(TutTxtdraw[77], 0); TextDrawSetProportional(TutTxtdraw[77], 1); TextDrawSetShadow(TutTxtdraw[77], 1); textdrawscount++; // Tutorial (Frame 18) (Line 1) TutTxtdraw[78] = TextDrawCreate(175.000000, 141.000000, "You can purchase different vehicles from several different car"); TextDrawBackgroundColor(TutTxtdraw[78], 255); TextDrawFont(TutTxtdraw[78], 2); TextDrawLetterSize(TutTxtdraw[78], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[78], -1); TextDrawSetOutline(TutTxtdraw[78], 1); TextDrawSetProportional(TutTxtdraw[78], 1); textdrawscount++; // Tutorial (Frame 18) (Line 2) TutTxtdraw[79] = TextDrawCreate(175.000000, 151.000000, "dealerships. Once purchased, you can control said vehicle with the ~g~/car"); TextDrawBackgroundColor(TutTxtdraw[79], 255); TextDrawFont(TutTxtdraw[79], 2); TextDrawLetterSize(TutTxtdraw[79], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[79], -1); TextDrawSetOutline(TutTxtdraw[79], 1); TextDrawSetProportional(TutTxtdraw[79], 1); textdrawscount++; // Tutorial (Frame 18) (Line 3) TutTxtdraw[80] = TextDrawCreate(175.000000, 161.000000, "command. Car dealerships appear as a car on the mini-map."); TextDrawBackgroundColor(TutTxtdraw[80], 255); TextDrawFont(TutTxtdraw[80], 2); TextDrawLetterSize(TutTxtdraw[80], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[80], -1); TextDrawSetOutline(TutTxtdraw[80], 1); TextDrawSetProportional(TutTxtdraw[80], 1); textdrawscount++; // Tutorial (Frame 18) (Line 4) TutTxtdraw[81] = TextDrawCreate(175.000000, 195.000000, "There are several different car dealerships, also in the VIP garage."); TextDrawBackgroundColor(TutTxtdraw[81], 255); TextDrawFont(TutTxtdraw[81], 2); TextDrawLetterSize(TutTxtdraw[81], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[81], -1); TextDrawSetOutline(TutTxtdraw[81], 1); TextDrawSetProportional(TutTxtdraw[81], 1); textdrawscount++; // Tutorial (Frame 19) (Title) TutTxtdraw[82] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Houses"); TextDrawBackgroundColor(TutTxtdraw[82], 255); TextDrawFont(TutTxtdraw[82], 2); TextDrawLetterSize(TutTxtdraw[82], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[82], -1); TextDrawSetOutline(TutTxtdraw[82], 0); TextDrawSetProportional(TutTxtdraw[82], 1); TextDrawSetShadow(TutTxtdraw[82], 1); textdrawscount++; // Tutorial (Frame 19) (Line 1) TutTxtdraw[83] = TextDrawCreate(175.000000, 141.000000, "Houses are player ownable living units that you can purchase from other"); TextDrawBackgroundColor(TutTxtdraw[83], 255); TextDrawFont(TutTxtdraw[83], 2); TextDrawLetterSize(TutTxtdraw[83], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[83], -1); TextDrawSetOutline(TutTxtdraw[83], 1); TextDrawSetProportional(TutTxtdraw[83], 1); textdrawscount++; // Tutorial (Frame 19) (Line 2) TutTxtdraw[84] = TextDrawCreate(175.000000, 151.000000, "players or from our e-store. You can store materials, drugs and money"); TextDrawBackgroundColor(TutTxtdraw[84], 255); TextDrawFont(TutTxtdraw[84], 2); TextDrawLetterSize(TutTxtdraw[84], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[84], -1); TextDrawSetOutline(TutTxtdraw[84], 1); TextDrawSetProportional(TutTxtdraw[84], 1); textdrawscount++; // Tutorial (Frame 19) (Line 3) TutTxtdraw[85] = TextDrawCreate(175.000000, 161.000000, "into the house safe for keep sakes as long as you own the house."); TextDrawBackgroundColor(TutTxtdraw[85], 255); TextDrawFont(TutTxtdraw[85], 2); TextDrawLetterSize(TutTxtdraw[85], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[85], -1); TextDrawSetOutline(TutTxtdraw[85], 1); TextDrawSetProportional(TutTxtdraw[85], 1); textdrawscount++; // Tutorial (Frame 19) (Line 4) TutTxtdraw[86] = TextDrawCreate(175.000000, 195.000000, "Houses appear as a ~g~green~w~ floating house throughout San Andreas."); TextDrawBackgroundColor(TutTxtdraw[86], 255); TextDrawFont(TutTxtdraw[86], 2); TextDrawLetterSize(TutTxtdraw[86], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[86], -1); TextDrawSetOutline(TutTxtdraw[86], 1); TextDrawSetProportional(TutTxtdraw[86], 1); textdrawscount++; // Tutorial (Frame 20) (Title) TutTxtdraw[87] = TextDrawCreate(168.000000, 120.000000, "Tutorial - VIP & E-Store"); TextDrawBackgroundColor(TutTxtdraw[87], 255); TextDrawFont(TutTxtdraw[87], 2); TextDrawLetterSize(TutTxtdraw[87], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[87], -1); TextDrawSetOutline(TutTxtdraw[87], 0); TextDrawSetProportional(TutTxtdraw[87], 1); TextDrawSetShadow(TutTxtdraw[87], 1); textdrawscount++; // Tutorial (Frame 20) (Line 1) TutTxtdraw[88] = TextDrawCreate(175.000000, 141.000000, "We operate a 24/7 E-Store at ~y~shop.ng-gaming.net~w~, you can purchase Vehicles,"); TextDrawBackgroundColor(TutTxtdraw[88], 255); TextDrawFont(TutTxtdraw[88], 2); TextDrawLetterSize(TutTxtdraw[88], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[88], -1); TextDrawSetOutline(TutTxtdraw[88], 1); TextDrawSetProportional(TutTxtdraw[88], 1); textdrawscount++; // Tutorial (Frame 20) (Line 2) TutTxtdraw[89] = TextDrawCreate(175.000000, 151.000000, "Houses, VIP and much much more! We have 4 different VIP levels that users"); TextDrawBackgroundColor(TutTxtdraw[89], 255); TextDrawFont(TutTxtdraw[89], 2); TextDrawLetterSize(TutTxtdraw[89], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[89], -1); TextDrawSetOutline(TutTxtdraw[89], 1); TextDrawSetProportional(TutTxtdraw[89], 1); textdrawscount++; // Tutorial (Frame 20) (Line 3) TutTxtdraw[90] = TextDrawCreate(175.000000, 161.000000, "can purchase or obtain - learn more on our shop's website. VIPs have access"); TextDrawBackgroundColor(TutTxtdraw[90], 255); TextDrawFont(TutTxtdraw[90], 2); TextDrawLetterSize(TutTxtdraw[90], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[90], -1); TextDrawSetOutline(TutTxtdraw[90], 1); TextDrawSetProportional(TutTxtdraw[90], 1); textdrawscount++; // Tutorial (Frame 20) (Line 4) TutTxtdraw[91] = TextDrawCreate(175.000000, 195.000000, "Want a trial run as a VIP? Ask a VIP for a ~b~buddy invite."); TextDrawBackgroundColor(TutTxtdraw[91], 255); TextDrawFont(TutTxtdraw[91], 2); TextDrawLetterSize(TutTxtdraw[91], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[91], -1); TextDrawSetOutline(TutTxtdraw[91], 1); TextDrawSetProportional(TutTxtdraw[91], 1); textdrawscount++; // Tutorial (Frame 20) (Line 5) TutTxtdraw[92] = TextDrawCreate(175.000000, 172.000000, "to several features, such as VIP chat, special vehicles, and much more!"); TextDrawBackgroundColor(TutTxtdraw[92], 255); TextDrawFont(TutTxtdraw[92], 2); TextDrawLetterSize(TutTxtdraw[92], 0.159997, 0.899999); TextDrawColor(TutTxtdraw[92], -1); TextDrawSetOutline(TutTxtdraw[92], 1); TextDrawSetProportional(TutTxtdraw[92], 1); textdrawscount++; // Tutorial (Frame 21) (Title) TutTxtdraw[93] = TextDrawCreate(168.000000, 120.000000, "Tutorial - The Rules"); TextDrawBackgroundColor(TutTxtdraw[93], 255); TextDrawFont(TutTxtdraw[93], 2); TextDrawLetterSize(TutTxtdraw[93], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[93], -1); TextDrawSetOutline(TutTxtdraw[93], 0); TextDrawSetProportional(TutTxtdraw[93], 1); TextDrawSetShadow(TutTxtdraw[93], 1); textdrawscount++; // Tutorial (Frame 21) (Line 1) TutTxtdraw[94] = TextDrawCreate(175.000000, 141.000000, "Breaking these rules may result in jail/prision time, or leading up to a ban."); TextDrawBackgroundColor(TutTxtdraw[94], 255); TextDrawFont(TutTxtdraw[94], 2); TextDrawLetterSize(TutTxtdraw[94], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[94], -1); TextDrawSetOutline(TutTxtdraw[94], 1); TextDrawSetProportional(TutTxtdraw[94], 1); textdrawscount++; // Tutorial (Frame 21) (Line 2) TutTxtdraw[95] = TextDrawCreate(181.000000, 160.000000, "| No deathmatching - do not kill without a reason."); TextDrawBackgroundColor(TutTxtdraw[95], 255); TextDrawFont(TutTxtdraw[95], 2); TextDrawLetterSize(TutTxtdraw[95], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[95], -1); TextDrawSetOutline(TutTxtdraw[95], 1); TextDrawSetProportional(TutTxtdraw[95], 1); textdrawscount++; // Tutorial (Frame 21) (Line 3) TutTxtdraw[96] = TextDrawCreate(181.000000, 170.000000, "| No revengekilling - you loose 30 minutes of memory when you die."); TextDrawBackgroundColor(TutTxtdraw[96], 255); TextDrawFont(TutTxtdraw[96], 2); TextDrawLetterSize(TutTxtdraw[96], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[96], -1); TextDrawSetOutline(TutTxtdraw[96], 1); TextDrawSetProportional(TutTxtdraw[96], 1); textdrawscount++; // Tutorial (Frame 21) (Line 4) TutTxtdraw[97] = TextDrawCreate(181.000000, 181.000000, "| No carparking - do not park cars on people."); TextDrawBackgroundColor(TutTxtdraw[97], 255); TextDrawFont(TutTxtdraw[97], 2); TextDrawLetterSize(TutTxtdraw[97], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[97], -1); TextDrawSetOutline(TutTxtdraw[97], 1); TextDrawSetProportional(TutTxtdraw[97], 1); textdrawscount++; // Tutorial (Frame 21) (Line 5) TutTxtdraw[98] = TextDrawCreate(181.000000, 192.000000, "| No disconnecting/logging to avoid any roleplay situation."); TextDrawBackgroundColor(TutTxtdraw[98], 255); TextDrawFont(TutTxtdraw[98], 2); TextDrawLetterSize(TutTxtdraw[98], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[98], -1); TextDrawSetOutline(TutTxtdraw[98], 1); TextDrawSetProportional(TutTxtdraw[98], 1); textdrawscount++; // Tutorial (Frame 21) (Line 6) TutTxtdraw[99] = TextDrawCreate(181.000000, 203.000000, "| No account farming/server advertising/cheating/hacking."); TextDrawBackgroundColor(TutTxtdraw[99], 255); TextDrawFont(TutTxtdraw[99], 2); TextDrawLetterSize(TutTxtdraw[99], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[99], -1); TextDrawSetOutline(TutTxtdraw[99], 1); TextDrawSetProportional(TutTxtdraw[99], 1); textdrawscount++; // Tutorial (Frame 22) (Title) TutTxtdraw[100] = TextDrawCreate(168.000000, 120.000000, "Tutorial - The Credits"); TextDrawBackgroundColor(TutTxtdraw[100], 255); TextDrawFont(TutTxtdraw[100], 2); TextDrawLetterSize(TutTxtdraw[100], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[100], -1); TextDrawSetOutline(TutTxtdraw[100], 0); TextDrawSetProportional(TutTxtdraw[100], 1); TextDrawSetShadow(TutTxtdraw[100], 1); textdrawscount++; // Tutorial (Frame 22) (Line 1) TutTxtdraw[101] = TextDrawCreate(175.000000, 141.000000, "Be sure to thank who makes all of this possible."); TextDrawBackgroundColor(TutTxtdraw[101], 255); TextDrawFont(TutTxtdraw[101], 2); TextDrawLetterSize(TutTxtdraw[101], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[101], -1); TextDrawSetOutline(TutTxtdraw[101], 1); TextDrawSetProportional(TutTxtdraw[101], 1); textdrawscount++; // Tutorial (Frame 22) (Line 2) TutTxtdraw[102] = TextDrawCreate(181.000000, 160.000000, "Director of Development"); TextDrawBackgroundColor(TutTxtdraw[102], 255); TextDrawFont(TutTxtdraw[102], 2); TextDrawLetterSize(TutTxtdraw[102], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[102], -1); TextDrawSetOutline(TutTxtdraw[102], 1); TextDrawSetProportional(TutTxtdraw[102], 1); textdrawscount++; // Tutorial (Frame 22) (Line 3) TutTxtdraw[103] = TextDrawCreate(189.000000, 170.000000, "| Miguel"); TextDrawBackgroundColor(TutTxtdraw[103], 255); TextDrawFont(TutTxtdraw[103], 2); TextDrawLetterSize(TutTxtdraw[103], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[103], -1); TextDrawSetOutline(TutTxtdraw[103], 1); TextDrawSetProportional(TutTxtdraw[103], 1); textdrawscount++; // Tutorial (Frame 22) (Line 4) TutTxtdraw[104] = TextDrawCreate(354.000000, 160.000000, "Scripting"); TextDrawBackgroundColor(TutTxtdraw[104], 255); TextDrawFont(TutTxtdraw[104], 2); TextDrawLetterSize(TutTxtdraw[104], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[104], -1); TextDrawSetOutline(TutTxtdraw[104], 1); TextDrawSetProportional(TutTxtdraw[104], 1); textdrawscount++; // Tutorial (Frame 22) (Line 5) TutTxtdraw[105] = TextDrawCreate(181.000000, 192.000000, "Special Thanks"); TextDrawBackgroundColor(TutTxtdraw[105], 255); TextDrawFont(TutTxtdraw[105], 2); TextDrawLetterSize(TutTxtdraw[105], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[105], -1); TextDrawSetOutline(TutTxtdraw[105], 1); TextDrawSetProportional(TutTxtdraw[105], 1); textdrawscount++; // Tutorial (Frame 22) (Line 6) TutTxtdraw[106] = TextDrawCreate(189.000000, 203.000000, "| JernejL~n~| kyeman~n~"); TextDrawBackgroundColor(TutTxtdraw[106], 255); TextDrawFont(TutTxtdraw[106], 2); TextDrawLetterSize(TutTxtdraw[106], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[106], -1); TextDrawSetOutline(TutTxtdraw[106], 1); TextDrawSetProportional(TutTxtdraw[106], 1); textdrawscount++; // Tutorial (Frame 22) (Line 7) TutTxtdraw[107] = TextDrawCreate(362.000000, 169.000000, "| Scott~n~| Donuts~n~| Brendan~n~| GhoulSlayeR~n~| Zhao~n~| Calgon~n~| Beren~n~| Razbit~n~| Sew Sumi~n~| John Milete~n~| Brian~n~| (S)Mo Cena~n~| Kareem~n~|Jac Cakey~n~| Farva~n~| AlexR~n~| Akatony~n~| Neo"); TextDrawBackgroundColor(TutTxtdraw[107], 255); TextDrawFont(TutTxtdraw[107], 2); TextDrawLetterSize(TutTxtdraw[107], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[107], -1); TextDrawSetOutline(TutTxtdraw[107], 1); TextDrawSetProportional(TutTxtdraw[107], 1); textdrawscount++; textdrawscount++; // Tutorial (Frame 23) (Title) TutTxtdraw[108] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Welcome to San Andreas"); TextDrawBackgroundColor(TutTxtdraw[108], 255); TextDrawFont(TutTxtdraw[108], 2); TextDrawLetterSize(TutTxtdraw[108], 0.209998, 1.000000); TextDrawColor(TutTxtdraw[108], -1); TextDrawSetOutline(TutTxtdraw[108], 0); TextDrawSetProportional(TutTxtdraw[108], 1); TextDrawSetShadow(TutTxtdraw[108], 1); textdrawscount++; // Tutorial (Frame 23) (Line 1) TutTxtdraw[109] = TextDrawCreate(175.000000, 141.000000, "Enough chat, it's time to for us to shut up and for you to play, so if you"); TextDrawBackgroundColor(TutTxtdraw[109], 255); TextDrawFont(TutTxtdraw[109], 2); TextDrawLetterSize(TutTxtdraw[109], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[109], -1); TextDrawSetOutline(TutTxtdraw[109], 1); TextDrawSetProportional(TutTxtdraw[109], 1); textdrawscount++; // Tutorial (Frame 23) (Line 2) TutTxtdraw[110] = TextDrawCreate(175.000000, 152.000000, "have any questions, use ~g~/newb~w~. If you need personal help, use"); TextDrawBackgroundColor(TutTxtdraw[110], 255); TextDrawFont(TutTxtdraw[110], 2); TextDrawLetterSize(TutTxtdraw[110], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[110], -1); TextDrawSetOutline(TutTxtdraw[110], 1); TextDrawSetProportional(TutTxtdraw[110], 1); textdrawscount++; // Tutorial (Frame 23) (Line 3) TutTxtdraw[111] = TextDrawCreate(175.000000, 163.000000, "~g~/requesthelp~w~. For a list of commands type ~g~/help. ~w~For more information,"); TextDrawBackgroundColor(TutTxtdraw[111], 255); TextDrawFont(TutTxtdraw[111], 2); TextDrawLetterSize(TutTxtdraw[111], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[111], -1); TextDrawSetOutline(TutTxtdraw[111], 1); TextDrawSetProportional(TutTxtdraw[111], 1); textdrawscount++; // Tutorial (Frame 23) (Line 4) TutTxtdraw[112] = TextDrawCreate(175.000000, 174.000000, "check out ~y~www.laco-rp.com~w~."); TextDrawBackgroundColor(TutTxtdraw[112], 255); TextDrawFont(TutTxtdraw[112], 2); TextDrawLetterSize(TutTxtdraw[112], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[112], -1); TextDrawSetOutline(TutTxtdraw[112], 1); TextDrawSetProportional(TutTxtdraw[112], 1); textdrawscount++; // Tutorial (Frame 23) (Line 5) TutTxtdraw[113] = TextDrawCreate(175.000000, 204.000000, "Your weapons will be restricted for the first 2 hours of play."); TextDrawBackgroundColor(TutTxtdraw[113], 255); TextDrawFont(TutTxtdraw[113], 2); TextDrawLetterSize(TutTxtdraw[113], 0.159998, 0.899999); TextDrawColor(TutTxtdraw[113], -1); TextDrawSetOutline(TutTxtdraw[113], 1); TextDrawSetProportional(TutTxtdraw[113], 1); textdrawscount++; TD_LoginScreen = TextDrawCreate(0.000000, 0.000000, "NGRP:loginscreen"); TextDrawAlignment(TD_LoginScreen, 2); TextDrawBackgroundColor(TD_LoginScreen, 255); TextDrawFont(TD_LoginScreen, 4); TextDrawLetterSize(TD_LoginScreen, 0.500000, 1.000000); TextDrawColor(TD_LoginScreen, -1); TextDrawSetOutline(TD_LoginScreen, 0); TextDrawSetProportional(TD_LoginScreen, 1); TextDrawSetShadow(TD_LoginScreen, 1); TextDrawUseBox(TD_LoginScreen, 1); TextDrawBoxColor(TD_LoginScreen, 255); TextDrawTextSize(TD_LoginScreen, 640.000000, 452.000000); TextDrawSetSelectable(TD_LoginScreen, 0); print("[Textdraws] Loaded textdraws."); return 1; } stock PrepTradeToysGUI(playerid, sellerid, price, object) { new string[128]; InsideTradeToys[playerid] = 1; // Background ttBackground[playerid] = CreatePlayerTextDraw(playerid, 21.000000, 120.000000, "Background"); // Leave the string there, it will fuck up the size of the background if not PlayerTextDrawBackgroundColor(playerid, ttBackground[playerid], 255); PlayerTextDrawFont(playerid, ttBackground[playerid], 0); PlayerTextDrawLetterSize(playerid, ttBackground[playerid], -0.019998, 34.600002); PlayerTextDrawColor(playerid, ttBackground[playerid], -256); PlayerTextDrawSetOutline(playerid, ttBackground[playerid], 0); PlayerTextDrawSetProportional(playerid, ttBackground[playerid], 0); PlayerTextDrawSetShadow(playerid, ttBackground[playerid], 1); PlayerTextDrawUseBox(playerid, ttBackground[playerid], 1); PlayerTextDrawBoxColor(playerid, ttBackground[playerid], 136); PlayerTextDrawTextSize(playerid, ttBackground[playerid], 618.000000, 164.000000); PlayerTextDrawSetSelectable(playerid, ttBackground[playerid], 0); // Model ttModel[playerid] = CreatePlayerTextDraw(playerid, 382.000000, 201.000000, "Model"); PlayerTextDrawBackgroundColor(playerid, ttModel[playerid], 255); PlayerTextDrawFont(playerid, ttModel[playerid], 5); PlayerTextDrawLetterSize(playerid, ttModel[playerid], -0.679998, 15.999996); PlayerTextDrawColor(playerid, ttModel[playerid], -1); PlayerTextDrawSetOutline(playerid, ttModel[playerid], 0); PlayerTextDrawSetProportional(playerid, ttModel[playerid], 1); PlayerTextDrawSetShadow(playerid, ttModel[playerid], 1); PlayerTextDrawUseBox(playerid, ttModel[playerid], 1); PlayerTextDrawBoxColor(playerid, ttModel[playerid], 136); PlayerTextDrawTextSize(playerid, ttModel[playerid], 171.000000, 145.000000); PlayerTextDrawSetSelectable(playerid, ttModel[playerid], 0); PlayerTextDrawSetPreviewModel(playerid, ttModel[playerid], object); PlayerTextDrawSetPreviewRot(playerid, ttModel[playerid], 0.000000, 0.000000, -180.000000, 1.000000); // Object Info format(string, sizeof(string), "(Object ID %d)", object); ttObjectInfo[playerid] = CreatePlayerTextDraw(playerid, 400.000000, 182.000000, string); PlayerTextDrawBackgroundColor(playerid, ttObjectInfo[playerid], 255); PlayerTextDrawFont(playerid, ttObjectInfo[playerid], 1); PlayerTextDrawLetterSize(playerid, ttObjectInfo[playerid], 0.310000, 1.000000); PlayerTextDrawColor(playerid, ttObjectInfo[playerid], -1); PlayerTextDrawSetOutline(playerid, ttObjectInfo[playerid], 0); PlayerTextDrawSetProportional(playerid, ttObjectInfo[playerid], 1); PlayerTextDrawSetShadow(playerid, ttObjectInfo[playerid], 1); PlayerTextDrawSetSelectable(playerid, ttObjectInfo[playerid], 0); // Logo ttLogo[playerid] = CreatePlayerTextDraw(playerid, 264.000000, 121.000000, "Trade a Toy"); PlayerTextDrawBackgroundColor(playerid, ttLogo[playerid], 255); PlayerTextDrawFont(playerid, ttLogo[playerid], 2); PlayerTextDrawLetterSize(playerid, ttLogo[playerid], 0.379999, 1.500000); PlayerTextDrawColor(playerid, ttLogo[playerid], 542758143); PlayerTextDrawSetOutline(playerid, ttLogo[playerid], 0); PlayerTextDrawSetProportional(playerid, ttLogo[playerid], 1); PlayerTextDrawSetShadow(playerid, ttLogo[playerid], 1); PlayerTextDrawSetSelectable(playerid, ttLogo[playerid], 0); // Purchase ttPurchase[playerid] = CreatePlayerTextDraw(playerid, 91.000000, 295.000000, "Purchase"); PlayerTextDrawBackgroundColor(playerid, ttPurchase[playerid], 255); PlayerTextDrawFont(playerid, ttPurchase[playerid], 1); PlayerTextDrawLetterSize(playerid, ttPurchase[playerid], 0.500000, 1.700000); PlayerTextDrawColor(playerid, ttPurchase[playerid], 16711935); PlayerTextDrawSetOutline(playerid, ttPurchase[playerid], 1); PlayerTextDrawSetProportional(playerid, ttPurchase[playerid], 1); PlayerTextDrawUseBox(playerid, ttPurchase[playerid], 1); PlayerTextDrawBoxColor(playerid, ttPurchase[playerid], 1625166370); PlayerTextDrawTextSize(playerid, ttPurchase[playerid], 164.000000, 4.000000); PlayerTextDrawSetSelectable(playerid, ttPurchase[playerid], 1); // Decline ttDecline[playerid] = CreatePlayerTextDraw(playerid, 254.000000, 295.000000, "Decline"); PlayerTextDrawBackgroundColor(playerid, ttDecline[playerid], 255); PlayerTextDrawFont(playerid, ttDecline[playerid], 1); PlayerTextDrawLetterSize(playerid, ttDecline[playerid], 0.500000, 1.799999); PlayerTextDrawColor(playerid, ttDecline[playerid], -16776961); PlayerTextDrawSetOutline(playerid, ttDecline[playerid], 0); PlayerTextDrawSetProportional(playerid, ttDecline[playerid], 1); PlayerTextDrawSetShadow(playerid, ttDecline[playerid], 1); PlayerTextDrawUseBox(playerid, ttDecline[playerid], 1); PlayerTextDrawBoxColor(playerid, ttDecline[playerid], -234414302); PlayerTextDrawTextSize(playerid, ttDecline[playerid], 310.000000, 0.000000); PlayerTextDrawSetSelectable(playerid, ttDecline[playerid], 0); // Offer format(string, sizeof(string), "%s has offered to sell you this toy for $%s", GetPlayerNameEx(sellerid), number_format(price)); ttOffer[playerid] = CreatePlayerTextDraw(playerid, 71.000000, 174.000000, string); PlayerTextDrawBackgroundColor(playerid, ttOffer[playerid], 255); PlayerTextDrawFont(playerid, ttOffer[playerid], 1); PlayerTextDrawLetterSize(playerid, ttOffer[playerid], 0.310000, 1.000000); PlayerTextDrawColor(playerid, ttOffer[playerid], -1); PlayerTextDrawSetOutline(playerid, ttOffer[playerid], 0); PlayerTextDrawSetProportional(playerid, ttOffer[playerid], 1); PlayerTextDrawSetShadow(playerid, ttOffer[playerid], 1); PlayerTextDrawSetSelectable(playerid, ttOffer[playerid], 0); // Note ttNote[playerid] = CreatePlayerTextDraw(playerid, 74.000000, 221.000000, "If you would like to purchase this toy, press 'Y' on your keyboard, otherwise, press 'N' on your keyboard."); PlayerTextDrawBackgroundColor(playerid, ttNote[playerid], 255); PlayerTextDrawFont(playerid, ttNote[playerid], 1); PlayerTextDrawLetterSize(playerid, ttNote[playerid], 0.150000, 1.000000); PlayerTextDrawColor(playerid, ttNote[playerid], -1); PlayerTextDrawSetOutline(playerid, ttNote[playerid], 0); PlayerTextDrawSetProportional(playerid, ttNote[playerid], 1); PlayerTextDrawSetShadow(playerid, ttNote[playerid], 1); PlayerTextDrawSetSelectable(playerid, ttNote[playerid], 0); // Yes ttYes[playerid] = CreatePlayerTextDraw(playerid, 117.000000, 275.000000, "'Y'"); PlayerTextDrawBackgroundColor(playerid, ttYes[playerid], 255); PlayerTextDrawFont(playerid, ttYes[playerid], 1); PlayerTextDrawLetterSize(playerid, ttYes[playerid], 0.500000, 1.000000); PlayerTextDrawColor(playerid, ttYes[playerid], 16711935); PlayerTextDrawSetOutline(playerid, ttYes[playerid], 0); PlayerTextDrawSetProportional(playerid, ttYes[playerid], 1); PlayerTextDrawSetShadow(playerid, ttYes[playerid], 1); PlayerTextDrawSetSelectable(playerid, ttYes[playerid], 0); // No ttNo[playerid] = CreatePlayerTextDraw(playerid, 270.000000, 271.000000, "'N'"); PlayerTextDrawBackgroundColor(playerid, ttNo[playerid], 255); PlayerTextDrawFont(playerid, ttNo[playerid], 1); PlayerTextDrawLetterSize(playerid, ttNo[playerid], 0.500000, 1.000000); PlayerTextDrawColor(playerid, ttNo[playerid], -16776961); PlayerTextDrawSetOutline(playerid, ttNo[playerid], 0); PlayerTextDrawSetProportional(playerid, ttNo[playerid], 1); PlayerTextDrawSetShadow(playerid, ttNo[playerid], 1); PlayerTextDrawSetSelectable(playerid, ttNo[playerid], 0); PlayerTextDrawShow(playerid, ttBackground[playerid]); PlayerTextDrawShow(playerid, ttModel[playerid]); PlayerTextDrawShow(playerid, ttObjectInfo[playerid]); PlayerTextDrawShow(playerid, ttLogo[playerid]); PlayerTextDrawShow(playerid, ttPurchase[playerid]); PlayerTextDrawShow(playerid, ttDecline[playerid]); PlayerTextDrawShow(playerid, ttOffer[playerid]); PlayerTextDrawShow(playerid, ttNote[playerid]); PlayerTextDrawShow(playerid, ttYes[playerid]); PlayerTextDrawShow(playerid, ttNo[playerid]); return 1; } stock HideTradeToysGUI(playerid) { InsideTradeToys[playerid] = 0; PlayerTextDrawHide(playerid, ttBackground[playerid]); PlayerTextDrawHide(playerid, ttModel[playerid]); PlayerTextDrawHide(playerid, ttObjectInfo[playerid]); PlayerTextDrawHide(playerid, ttLogo[playerid]); PlayerTextDrawHide(playerid, ttPurchase[playerid]); PlayerTextDrawHide(playerid, ttDecline[playerid]); PlayerTextDrawHide(playerid, ttOffer[playerid]); PlayerTextDrawHide(playerid, ttNote[playerid]); PlayerTextDrawHide(playerid, ttYes[playerid]); PlayerTextDrawHide(playerid, ttNo[playerid]); return 1; } stock CreateHungerGamesTextdraw(playerid) { new string[128]; // Create the Player Count Textdraw format(string, sizeof(string), "Players in event: %d", hgPlayerCount); HungerPlayerInfo[playerid][hgPlayerText] = CreatePlayerTextDraw(playerid, 41.000000, 433.000000, string); PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgPlayerText], 255); PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgPlayerText], 1); PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgPlayerText], 0.250000, 0.899999); PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgPlayerText], -1); PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgPlayerText], 1); PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgPlayerText], 1); PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgPlayerText], 0); // Create the loading textdraw HungerPlayerInfo[playerid][hgLoadingText] = CreatePlayerTextDraw(playerid, 549.000000, 423.000000, "The Hunger Games is loading..."); PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgLoadingText], 255); PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgLoadingText], 1); PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgLoadingText], 0.160000, 0.699999); PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgLoadingText], -16776961); PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgLoadingText], 1); PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgLoadingText], 1); PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgLoadingText], 0); // Create the time left textdraw format(string, sizeof(string), "Time left until start: %d", hgCountdown); HungerPlayerInfo[playerid][hgTimeLeftText] = CreatePlayerTextDraw(playerid, 549.000000, 432.000000, string); PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 255); PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 1); PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 0.210000, 1.000000); PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], -1); PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 1); PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 1); PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 0); // Create the credits textdraw HungerPlayerInfo[playerid][hgCreditsText] = CreatePlayerTextDraw(playerid, 532.000000, 2.000000, "The Hunger Games, by Akatony"); PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgCreditsText], 255); PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgCreditsText], 1); PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgCreditsText], 0.190000, 0.699999); PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgCreditsText], -16776961); PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgCreditsText], 1); PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgCreditsText], 1); PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgCreditsText], 0); // Show the textdraws PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgPlayerText]); PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgLoadingText]); PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgTimeLeftText]); PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgCreditsText]); return true; } stock HideHungerGamesTextdraw(playerid) { // Hide the textdraws PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgPlayerText]); PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgLoadingText]); PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgTimeLeftText]); PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgCreditsText]); return true; } stock ShowFPSCounter(playerid) { format(szMiscArray, sizeof(szMiscArray), "%d", pFPS[playerid]); pFPSCounter[playerid] = CreatePlayerTextDraw(playerid,617.000000, 2.000000, szMiscArray); PlayerTextDrawBackgroundColor(playerid,pFPSCounter[playerid], 255); PlayerTextDrawFont(playerid,pFPSCounter[playerid], 3); PlayerTextDrawLetterSize(playerid,pFPSCounter[playerid], 0.370000, 1.200000); PlayerTextDrawColor(playerid,pFPSCounter[playerid], -65281); PlayerTextDrawSetOutline(playerid,pFPSCounter[playerid], 1); PlayerTextDrawSetProportional(playerid,pFPSCounter[playerid], 1); PlayerTextDrawSetSelectable(playerid,pFPSCounter[playerid], 0); PlayerTextDrawShow(playerid, pFPSCounter[playerid]); return true; } stock HideFPSCounter(playerid) { PlayerTextDrawHide(playerid, pFPSCounter[playerid]); return true; } stock CreatePlayerTextDraws(playerid) { //GPS text draw GPS[playerid] = CreatePlayerTextDraw(playerid,95.000000, 319.000000, "Loading..."); PlayerTextDrawBackgroundColor(playerid, GPS[playerid], 255); PlayerTextDrawAlignment(playerid, GPS[playerid], 2); PlayerTextDrawFont(playerid, GPS[playerid], 2); PlayerTextDrawLetterSize(playerid, GPS[playerid], 0.250000, 1.800000); PlayerTextDrawColor(playerid, GPS[playerid], -1); PlayerTextDrawSetOutline(playerid, GPS[playerid], 1); PlayerTextDrawSetProportional(playerid, GPS[playerid], 1); PlayerTextDrawSetSelectable(playerid, GPS[playerid], 0); //Shop Notice Textdraw ShopNotice[playerid] = CreatePlayerTextDraw(playerid,16.000000, 193.000000, "_"); PlayerTextDrawBackgroundColor(playerid, ShopNotice[playerid], 255); PlayerTextDrawFont(playerid, ShopNotice[playerid], 1); PlayerTextDrawLetterSize(playerid, ShopNotice[playerid], 0.289999, 1.299999); PlayerTextDrawColor(playerid, ShopNotice[playerid], -1); PlayerTextDrawSetOutline(playerid, ShopNotice[playerid], 0); PlayerTextDrawSetProportional(playerid, ShopNotice[playerid], 1); PlayerTextDrawSetShadow(playerid, ShopNotice[playerid], 1); PlayerTextDrawUseBox(playerid, ShopNotice[playerid], 1); PlayerTextDrawBoxColor(playerid, ShopNotice[playerid], 75); PlayerTextDrawTextSize(playerid, ShopNotice[playerid], 186.000000, 63.000000); PlayerTextDrawSetSelectable(playerid, ShopNotice[playerid], 0); MicroNotice[playerid] = CreatePlayerTextDraw(playerid,16.000000, 160.000000, "_"); PlayerTextDrawBackgroundColor(playerid,MicroNotice[playerid], 255); PlayerTextDrawFont(playerid,MicroNotice[playerid], 1); PlayerTextDrawLetterSize(playerid,MicroNotice[playerid], 0.159999, 1.000000); PlayerTextDrawColor(playerid,MicroNotice[playerid], -1); PlayerTextDrawSetOutline(playerid,MicroNotice[playerid], 1); PlayerTextDrawSetProportional(playerid,MicroNotice[playerid], 1); PlayerTextDrawUseBox(playerid,MicroNotice[playerid], 1); PlayerTextDrawBoxColor(playerid,MicroNotice[playerid], 85); PlayerTextDrawTextSize(playerid,MicroNotice[playerid], 183.000000, 0.000000); PlayerTextDrawSetSelectable(playerid,MicroNotice[playerid], 0); //LEO Textdraws BackupText[playerid] = CreatePlayerTextDraw(playerid, 505 ,179 , "~r~Backup call active"); PlayerTextDrawFont(playerid,BackupText[playerid] , 1); PlayerTextDrawLetterSize(playerid,BackupText[playerid] , 0.270000, 2.000000); PlayerTextDrawColor(playerid,BackupText[playerid] , -1); PlayerTextDrawSetOutline(playerid,BackupText[playerid] , true); PlayerTextDrawSetProportional(playerid,BackupText[playerid] , true); PlayerTextDrawSetShadow(playerid, BackupText[playerid] , 1); //Vehicle Textdraws _vhudFlash[playerid] = CreatePlayerTextDraw(playerid, -20.000000, 2.000000,"|"); PlayerTextDrawUseBox(playerid,_vhudFlash[playerid],1); PlayerTextDrawBoxColor(playerid,_vhudFlash[playerid],0xffffff55); PlayerTextDrawTextSize(playerid,_vhudFlash[playerid],660.000000,22.000000); PlayerTextDrawAlignment(playerid,_vhudFlash[playerid],0); PlayerTextDrawBackgroundColor(playerid,_vhudFlash[playerid],0x000000ff); PlayerTextDrawFont(playerid,_vhudFlash[playerid],3); PlayerTextDrawLetterSize(playerid,_vhudFlash[playerid],1.000000,52.200000); PlayerTextDrawColor(playerid,_vhudFlash[playerid],0xffffffff); PlayerTextDrawSetOutline(playerid,_vhudFlash[playerid], 1); PlayerTextDrawSetProportional(playerid,_vhudFlash[playerid], 1); PlayerTextDrawSetShadow(playerid, _vhudFlash[playerid], 1); _vhudTextFuel[playerid] = CreatePlayerTextDraw(playerid, 495.000000, 133.000000, "~b~Fuel: N/A"); PlayerTextDrawBackgroundColor(playerid, _vhudTextFuel[playerid], 255); PlayerTextDrawFont(playerid, _vhudTextFuel[playerid], 1); PlayerTextDrawLetterSize(playerid, _vhudTextFuel[playerid], 0.270000, 2.000000); PlayerTextDrawColor(playerid, _vhudTextFuel[playerid], -1); PlayerTextDrawSetOutline(playerid, _vhudTextFuel[playerid], 1); PlayerTextDrawSetProportional(playerid, _vhudTextFuel[playerid], 1); _vhudTextSpeed[playerid] = CreatePlayerTextDraw(playerid, 555.000000, 133.000000, "~b~MPH: N/A"); PlayerTextDrawBackgroundColor(playerid, _vhudTextSpeed[playerid], 255); PlayerTextDrawFont(playerid, _vhudTextSpeed[playerid], 1); PlayerTextDrawLetterSize(playerid, _vhudTextSpeed[playerid], 0.270000, 2.000000); PlayerTextDrawColor(playerid, _vhudTextSpeed[playerid], -1); PlayerTextDrawSetOutline(playerid, _vhudTextSpeed[playerid], 1); PlayerTextDrawSetProportional(playerid, _vhudTextSpeed[playerid], 1); _vhudSeatBelt[playerid] = CreatePlayerTextDraw(playerid, 555.000000, 150.000000, "~b~SB: ~r~OFF"); PlayerTextDrawBackgroundColor(playerid, _vhudSeatBelt[playerid], 255); PlayerTextDrawFont(playerid, _vhudSeatBelt[playerid], 1); PlayerTextDrawLetterSize(playerid, _vhudSeatBelt[playerid], 0.270000, 2.000000); PlayerTextDrawColor(playerid, _vhudSeatBelt[playerid], -1); PlayerTextDrawSetOutline(playerid, _vhudSeatBelt[playerid], 1); PlayerTextDrawSetProportional(playerid, _vhudSeatBelt[playerid], 1); _vhudLights[playerid] = CreatePlayerTextDraw(playerid, 495.000000, 150.000000, "~b~Lights: ~r~OFF"); PlayerTextDrawBackgroundColor(playerid, _vhudLights[playerid], 255); PlayerTextDrawFont(playerid, _vhudLights[playerid], 1); PlayerTextDrawLetterSize(playerid, _vhudLights[playerid], 0.270000, 2.000000); PlayerTextDrawColor(playerid, _vhudLights[playerid], -1); PlayerTextDrawSetOutline(playerid, _vhudLights[playerid], 1); PlayerTextDrawSetProportional(playerid, _vhudLights[playerid], 1); _crTextTarget[playerid] = CreatePlayerTextDraw(playerid, 320.000000, 388.000000, "Target Vehicle: ~r~N/A"); PlayerTextDrawAlignment(playerid, _crTextTarget[playerid], 2); PlayerTextDrawBackgroundColor(playerid, _crTextTarget[playerid], 255); PlayerTextDrawFont(playerid, _crTextTarget[playerid], 1); PlayerTextDrawLetterSize(playerid, _crTextTarget[playerid], 0.500000, 1.600000); PlayerTextDrawColor(playerid, _crTextTarget[playerid], -1); PlayerTextDrawSetOutline(playerid, _crTextTarget[playerid], 1); PlayerTextDrawSetProportional(playerid, _crTextTarget[playerid], 1); _crTextSpeed[playerid] = CreatePlayerTextDraw(playerid, 190.000000, 410.000000, "Speed: ~r~N/A"); PlayerTextDrawAlignment(playerid, _crTextSpeed[playerid], 1); PlayerTextDrawBackgroundColor(playerid, _crTextSpeed[playerid], 255); PlayerTextDrawFont(playerid, _crTextSpeed[playerid], 1); PlayerTextDrawLetterSize(playerid, _crTextSpeed[playerid], 0.500000, 1.600000); PlayerTextDrawColor(playerid, _crTextSpeed[playerid], -1); PlayerTextDrawSetOutline(playerid, _crTextSpeed[playerid], 1); PlayerTextDrawSetProportional(playerid, _crTextSpeed[playerid], 1); _crTickets[playerid] = CreatePlayerTextDraw(playerid, 340.000000, 410.000000, "Tickets: ~r~N/A"); PlayerTextDrawAlignment(playerid, _crTickets[playerid], 1); PlayerTextDrawBackgroundColor(playerid, _crTickets[playerid], 255); PlayerTextDrawFont(playerid, _crTickets[playerid], 1); PlayerTextDrawLetterSize(playerid, _crTickets[playerid], 0.500000, 1.600000); PlayerTextDrawColor(playerid, _crTickets[playerid], -1); PlayerTextDrawSetOutline(playerid, _crTickets[playerid], 1); PlayerTextDrawSetProportional(playerid, _crTickets[playerid], 1); _vhudVisible[playerid] = 0; HospTime[playerid] = CreatePlayerTextDraw(playerid,250.000000, 430.000000, "Time Left: ~r~60 ~w~seconds"); PlayerTextDrawBackgroundColor(playerid, HospTime[playerid], 255); PlayerTextDrawFont(playerid, HospTime[playerid], 1); PlayerTextDrawLetterSize(playerid, HospTime[playerid], 0.380000, 1.000000); PlayerTextDrawColor(playerid, HospTime[playerid], -1); PlayerTextDrawSetOutline(playerid, HospTime[playerid], 0); PlayerTextDrawSetProportional(playerid, HospTime[playerid], 1); PlayerTextDrawSetShadow(playerid, HospTime[playerid], 1); PlayerTextDrawSetSelectable(playerid, HospTime[playerid], 0); return 1; } stock CreateAccountRestTextdraw(playerid) { AccountRestriction[playerid] = CreatePlayerTextDraw(playerid,650.000000, 456.000000, "."); PlayerTextDrawAlignment(playerid,AccountRestriction[playerid], 3); PlayerTextDrawBackgroundColor(playerid,AccountRestriction[playerid], 255); PlayerTextDrawFont(playerid,AccountRestriction[playerid], 1); PlayerTextDrawLetterSize(playerid,AccountRestriction[playerid], 0.500000, -3.300000); PlayerTextDrawColor(playerid,AccountRestriction[playerid], -1); PlayerTextDrawSetOutline(playerid,AccountRestriction[playerid], 0); PlayerTextDrawSetProportional(playerid,AccountRestriction[playerid], 1); PlayerTextDrawSetShadow(playerid,AccountRestriction[playerid], 1); PlayerTextDrawUseBox(playerid,AccountRestriction[playerid], 1); PlayerTextDrawBoxColor(playerid,AccountRestriction[playerid], 255); PlayerTextDrawTextSize(playerid,AccountRestriction[playerid], 0.000000, 0.000000); PlayerTextDrawSetSelectable(playerid,AccountRestriction[playerid], 0); AccountRestrictionEx[playerid] = CreatePlayerTextDraw(playerid,39.000000, 428.000000, "Your account is restricted, please contact a member of the RP Improvement Team."); PlayerTextDrawBackgroundColor(playerid,AccountRestrictionEx[playerid], 255); PlayerTextDrawFont(playerid,AccountRestrictionEx[playerid], 2); PlayerTextDrawLetterSize(playerid,AccountRestrictionEx[playerid], 0.300000, 2.000000); PlayerTextDrawColor(playerid,AccountRestrictionEx[playerid], -16776961); PlayerTextDrawSetOutline(playerid,AccountRestrictionEx[playerid], 0); PlayerTextDrawSetProportional(playerid,AccountRestrictionEx[playerid], 1); PlayerTextDrawSetShadow(playerid,AccountRestrictionEx[playerid], 1); PlayerTextDrawSetSelectable(playerid,AccountRestrictionEx[playerid], 0); return true; }