// This file holds an array of defined Planes, used in the /Plane dialog enum TPlane { PlaneName[50], // Holds the name of the Plane PlaneModel // Holds the model-ID of the Plane } new APlanes[][TPlane] = { {"Andromada", 592}, {"AT400", 577}, {"Beagle", 511}, {"Cargobob", 548}, // ID 0, 1, 2, 3 {"Cropduster", 512}, {"Dodo", 593}, {"Hunter", 425}, {"Hydra", 520}, // ID 4, 5, 6, 7 {"Leviathan", 417}, {"Maverick", 487}, {"Nevada", 553}, {"Police Maverick", 497}, // ID 8, 9, 10, 11 {"Raindance", 563}, {"Rustler", 476}, {"SAN News Maverick", 488}, {"Seasparrow", 447}, // ID 12, 13, 14, 15 {"Shamal", 519}, {"Skimmer", 460}, {"Sparrow", 469}, {"Stuntplane", 513} // ID 16, 17, 18, 19 }; // This function creates a list of Planes, starting from the FirstPlane and automatically shows the dialog PlaneList_Create(playerid) { // Setup local variables new Counter, PlaneList[500], DialogTitle[128]; // Only add 10 Planes to the list, starting from the FirstPlane for (new i = APlayerData[playerid][DialogPlaneFirstPlane]; i < sizeof(APlanes); i++) { // Increase a counter (which holds the number of Planes that have been added to the list Counter++; // Check if the maximum hasn't been reached yet if (Counter <= 10) { // Add the Planename to the list if (strlen(PlaneList) == 0) // If this is the start of the list (no Planes have been added yet) format(PlaneList, 500, "%s", APlanes[i][PlaneName]); // Add the name of the Plane at the start of the Planelist else format(PlaneList, 500, "%s%s%s", PlaneList, "\n", APlanes[i][PlaneName]); // Add the name of the next Plane to the list on the next line } else // 10 Planes have been added to the list (now Counter = 11) { // Add an empty line and "Next..." to the list to let the player know there are more Planes to choose from format(PlaneList, 500, "%s%s%s", PlaneList, "\n \n", TXT_DialogEntryNext); // Also stop the For-loop break; } } // Construct the title for the dialog (to include a page number) format(DialogTitle, 128, TXT_DialogPlaneTitle, (APlayerData[playerid][DialogPlaneFirstPlane] / 10) + 1); // Ask which Plane the player wants to have by showing the dialog ShowPlayerDialog(playerid, DialogPlane, DIALOG_STYLE_LIST, DialogTitle, PlaneList, TXT_DialogButtonSpawn, TXT_DialogButtonCancel); return 1; }