// Debug messages #define TXT_DebugInfo "Debug information" #define TXT_HousesFixed "Houses that have been fixed: %i" #define TXT_LastVehicleID "Last vehicle ID: %i" #define TXT_LastObjectID "Last object ID: %i" #define TXT_TotalHouses "Loaded %i houses" #define TXT_TotalBusiness "Loaded %i businesses" #define TXT_TotalSpeedCameras "Loaded %i speed-camera's" // Define the message that's sent to all players when a player joins the server #define TXT_PlayerJoinedServer "{0000FF}Player '{FFFF00}%s{0000FF}' (id: {FFFF00}%i{0000FF}) has joined the server" #define TXT_PlayerLeftServer "{0000FF}Player '{FFFF00}%s{0000FF}' (id: {FFFF00}%i{0000FF}) has left the server" // Banned texts (also kick messages) #define TXT_StillBanned "{FF0000}You're still banned" // Define the text that the player sees when he's still banned when trying to login #define TXT_BannedDuration "{FF0000}Remaining: Days: %i, Hours: %i, Minutes: %i, Seconds: %i" // Define the remaining ban-time text #define TXT_KickSpeedHack "{FF0000}You've been kicked for using speed-hack and/or air braking" #define TXT_KickJetPackHack "{FF0000}You've been kicked for using jetpack-hack" #define TXT_KickHealthHack "{FF0000}You've been kicked for using health-hack" // Dialog buttons #define TXT_DialogButtonCancel "Cancel" // Define the text on the "Cancel"-button for dialogs #define TXT_DialogButtonBuy "Buy" // Define the text on the "Buy"-button for dialogs #define TXT_DialogButtonSpawn "Spawn" #define TXT_DialogButtonSelect "Select" #define TXT_DialogButtonYes "Yes" #define TXT_DialogButtonNo "No" // Dialog entries #define TXT_DialogEntryNext "Next..." // The register dialog #define TXT_DialogRegisterTitle "Welcome" // Define the title-message on top of the register-dialog #define TXT_DialogRegisterMsg "Please register by entering your password:" // Define the actual message in the register-dialog #define TXT_DialogRegisterButton1 "Register" // Define the text on the "register" button for the register-dialog #define TXT_AccountRegistered "{00FF00}You succesfully registered your account" #define TXT_RegisterEnterValidPassword "Please enter a valid password to register:" #define TXT_PlayerMustRegister "{FF0000}You must register in order to play, you've been kicked out!" // The login dialog #define TXT_DialogLoginTitle "Welcome" // Define the title-message on top of the login-dialog #define TXT_DialogLoginMsg "Please login by entering your password:" // Define the actual message in the login-dialog #define TXT_DialogLoginButton1 "Login" // Define the text on the "login" button for the login-dialog #define TXT_LoggedIn "{00FF00}You logged in, welcome back" #define TXT_WrongPassword "{FF0000}You've entered the wrong password, you've been kicked" #define TXT_LoginEnterValidPassword "Please login by entering your password:" #define TXT_PlayerMustLogin "{FF0000}You must login in order to play, you've been kicked out!" #define TXT_FailedLoginProperly "{FF0000}You failed to login properly, you're kicked" // The license dialog #define TXT_DialogLicenseTitle "Select license:" // Define the title-message on top of the licenses-dialog #define TXT_DialogLicenseList "Trucker's license ($50.000, 100 points)\r\nBusdriver license ($25.000, 50 points)" // Define the licenses and their price #define TXT_PickupText "Buy licenses" // Defines the text that's shown above the pickup for buying licenses #define TXT_TruckerLicenseBought "{00FF00}You have acquired your trucker's license" #define TXT_TruckerLicenseNotEnoughMoney "{FF0000}You need $50.000 and 100 score-points to buy a trucker's license" #define TXT_TruckerLicenseOwned "{FF0000}You already bought the license" #define TXT_TruckerLicenseWrongClass "{FF0000}You must be a trucker to buy a trucker's license" #define TXT_BusLicenseBought "{00FF00}You have acquired your busdriver's license" #define TXT_BusLicenseNotEnoughMoney "{FF0000}You need $25.000 and 50 score-points to buy a busdriver's license" #define TXT_BusLicenseOwned "{FF0000}You already bought the license" #define TXT_BusLicenseWrongClass "{FF0000}You must be a busdriver to buy a busdriver's license" // Dialog related for /car, /plane, ... #define TXT_DialogCarTitle "Choose a car (page %i):" #define TXT_DialogPlaneTitle "Choose a plane (page %i):" #define TXT_DialogTrailerTitle "Choose a trailer (page %i):" #define TXT_PlayerSpawnedVehicle "{00FF00}%s spawned vehicle-id %i (model-id = %i) at coords: x=%4.2f, y=%4.2f, z=%4.2f" #define TXT_ChangedWeather "{00FF00}You've changed the weather") #define TXT_DialogCommandTitle "List of commands (page %i):" // Trucker related #define TXT_PlayerCompletedTruckJob "{FFFFFF}Trucker {FF00FF}%s{FFFFFF} succesfully transported {0000FF}%s{FFFFFF}" #define TXT_PlayerCompletedTruckJobInfo "from {00FF00}%s{FFFFFF} to {00FF00}%s{FFFFFF}" #define TXT_TruckerBonusOverloaded "{00FF00}You also earned a bonus for being overloaded: $%i" #define TXT_TruckerBonusMafiaLoad "{00FF00}You also earned a bonus for delivering a mafia-load: $%i" #define TXT_TruckerBonusOwnVehicle "{00FF00}You also earned a bonus for using your own truck: $%i" #define TXT_TruckerMustEnterVehicle "{FF0000}You must enter your vehicle or re-attach your trailer" #define TXT_TruckerOverloaded "{FF0000}You have been overloaded! Avoid the police!" #define TXT_TruckerMafiaInterested "~r~The mafia is interested in your load~w~" #define TXT_TruckerDialogSelectLoad "Select load:" #define TXT_TruckerDialogSelectStartLoc "Select loading point:" #define TXT_TruckerDialogSelectEndLoc "Select unloading point:" #define TXT_NeedVehicleToProceed "{FF0000}You need to be in your vehicle to proceed" #define TXT_NeedTrailerToProceed "{FF0000}You need to have your trailer attached to proceed" #define TXT_NeedOnFootToProceed "{FF0000}You need to be on foot to proceed" // Busdriver related #define TXT_PlayerCompletedBusLine "{FFFFFF}BusDriver {FF00FF}%s{FFFFFF} succesfully completed bus-line {0000FF}%i{FFFFFF}" #define TXT_BusDriverMissionPassed "Mission ended" // Define the game-text that shows when the player passed a busdriver mission #define TXT_BusDriverJobInfo "~w~Line ~y~%i~w~ (~g~%s~w~): ~b~%i~w~ on bus" #define TXT_BusDriverBusStopInfo "~w~Line ~y~%i~w~ (~g~%s~w~): ~b~%i~w~ on bus, ~b~%i~w~ on busstop" #define TXT_BusDriverReward "~g~You've earned $%i~w~" #define TXT_BusDriverMustEnterBus "{FF0000}You must enter your bus" #define TXT_SelectBusRoute "Select busroute:" #define TXT_BusdriverAlreadyDoingJob "{FF0000}You're already doing a job" // Mafia related #define TXT_PlayerCompletedMafiaJob "{FFFFFF}Mafia {FF00FF}%s{FFFFFF} succesfully transported {0000FF}%s{FFFFFF}" #define TXT_PlayerCompletedMafiaJobInfo "from {00FF00}%s{FFFFFF} to {00FF00}%s{FFFFFF}" #define TXT_MafiaMustEnterVehicle "{FF0000}You must enter your vehicle" #define TXT_MafiaDeliverStolenLoad "~w~Bring the ~b~stolen load~w~ to the ~r~mafia-hideout~w~" #define TXT_MafiaDeliveredStolenLoad "{00FF00}You delivered a stolen mafia-load, you earned $5000" // Police related #define TXT_PoliceWarnPlayer "~r~This is the police! Stop at once!~w~" #define TXT_PoliceFinedPlayerReward "{00FF00}You have fined %s and earned $%i" #define TXT_PlayerGotFinedByPolice "{FF0000}You have been caught by %s and payed a fine of $%i" #define TXT_PoliceFinedPlayer "{00FF00}Officer %s has fined %s" #define TXT_PoliceJailedPlayerReward "{00FF00}You have jailed %s and earned $%i" #define TXT_PlayerGotJailedByPolice "{FF0000}You have been jailed by %s for %i minutes" #define TXT_PoliceJailedPlayer "{00FF00}Officer %s has jailed %s for %i minutes" // Pilot related #define TXT_PlayerCompletedPilotJob "{FFFFFF}Pilot {FF00FF}%s{FFFFFF} succesfully transported {0000FF}%s{FFFFFF}" #define TXT_PlayerCompletedPilotJobInfo "from {00FF00}%s{FFFFFF} to {00FF00}%s{FFFFFF}" // Courier related #define TXT_CourierMustEnterVehicle "{FF0000}You must enter your vehicle" #define TXT_PlayerCompletedCourierJob "{FFFFFF}Courier {FF00FF}%s{FFFFFF} succesfully delivered {0000FF}%i{FFFFFF} packages" #define TXT_PackageDeliveredGameText "Package delivered" #define TXT_PackageDeliveredMessage "{00FF00}Package delivered" // Roadworker related #define TXT_RepairSpeedcamera "~w~Repair the ~r~indicated~w~ speedcamera" #define TXT_TowBrokenVehicle "~w~Tow the ~r~broken vehicle~w~ near ~b~%s~w~ to the shredder" #define TXT_DeliverBrokenVehicle "~w~Tow the broken vehicle near ~b~%s~w~ to the ~r~shredder~w~" #define TXT_RoadworkerMustEnterVehicle "{FF0000}You must enter your vehicle or re-attach your trailer" #define TXT_RoadworkerMissionPassed "Mission ended" // Define the game-text that shows when the player passed a roadworker mission // Job related, for all classes #define TXT_RewardJob "{00FF00}You finished the mission and earned $%i" #define TXT_FailedMission "~w~You ~r~failed~w~ your mission. You lost ~y~$1000~w~ to cover expenses." // Define game-text when player fails a mission // Class related #define TXT_ClassTrucker "Truck driver" // Define the game-text that shows when the player is choosing classes (this one = trucker) #define TXT_ClassBusDriver "Bus driver" // Define the game-text that shows when the player is choosing classes (this one = bus-driver) #define TXT_ClassPilot "Pilot" // Define the game-text that shows when the player is choosing classes (this one = pilot) #define TXT_ClassPolice "Police" // Define the game-text that shows when the player is choosing classes (this one = police) #define TXT_ClassMafia "Mafia" // Define the game-text that shows when the player is choosing classes (this one = mafia) #define TXT_ClassCourier "Courier" // Define the game-text that shows when the player is choosing classes (this one = courier) #define TXT_ClassAssistance "Assistance" // Define the game-text that shows when the player is choosing classes (this one = assistance) #define TXT_ClassRoadWorker "Road worker" // Define the game-text that shows when the player is choosing classes (this one = roadworker) // No-job texts for all classes #define Trucker_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job" #define BusDriver_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job" #define Pilot_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job" #define Police_NoJobText "~r~'RMB'~w~ fines a player (on foot), ~r~'LCTRL'~w~ warns the player (in vehicle)" #define Mafia_NoJobText "Hijack a ~r~marked~w~ vehicle or enter \"~y~/work~w~\" to start a job" #define Courier_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job" #define Assistance_NoJobText "~r~'RMB'~w~ repairs/refuels a vehicle (on foot), ~r~'LCTRL'~w~ fixes your own vehicle" #define RoadWorker_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job" // Command related #define TXT_PlayerRescued "{0000FF}You've been rescued. $200 has been deducted." // Fuel related #define TXT_Refuelling "~g~Refuelling..." // Define the game-text that shows when you're refuelling your vehicle #define TXT_PickupRefuel "Honk the horn\nto refuel your vehicle" #define TXT_RefuelledVehicle "{00FF00}You refuelled your vehicle for $%i" #define TXT_CannotRefuelVehicle "{FF0000}You don't have enough cash to refuel your vehicle" // Gametexts for loading/unloading #define TXT_LoadingGoods "~r~Loading %s... ~w~Please Wait" #define TXT_UnloadingGoods "~r~Unloading %s... ~w~Please Wait" #define TXT_TruckerLoadingGoods "~r~Loading Your Truck... ~w~Please Wait" #define TXT_TruckerUnloadingGoods "~r~Unloading Your Truck... ~w~Please Wait" #define TXT_TransportingFromToPickup "~w~Transporting ~b~%s~w~ from ~r~%s~w~ to %s" #define TXT_TransportingFromToDeliver "~w~Transporting ~b~%s~w~ from %s to ~r~%s~w~" #define TXT_HaulingCargoFromToPickup "~w~Hauling ~b~%s~w~ from ~r~%s~w~ to %s" #define TXT_HaulingCargoFromToDeliver "~w~Hauling ~b~%s~w~ from %s to ~r~%s~w~" #define TXT_PickupCargoAt "{00FF00}Pickup the %s at %s" #define TXT_DeliverCargoTo "{00FF00}Deliver the %s to %s" // Cardealer related #define TXT_PickupCarDealer "Use \"/rentcar\"\nto rent a car" #define TXT_BuyRentCarEmptyList "{FF0000}This is an empty list, the administrator may have disabled all vehicles of this class" #define TXT_RentBike "Rent a bike:" #define TXT_RentBoat "Rent a boat:" #define TXT_RentConvertible "Rent a convertible:" #define TXT_RentHelicopter "Rent a helicopter:" #define TXT_RentIndustrial "Rent an industrail vehicle:" #define TXT_RentLowRider "Rent a low-rider:" #define TXT_RentOffRoad "Rent an off-road vehicle:" #define TXT_RentPlane "Rent a plane:" #define TXT_RentPublicService "Rent a public service vehicle:" #define TXT_RentRC "Rent a RC vehicle:" #define TXT_RentSaloon "Rent a saloon vehicle:" #define TXT_RentSport "Rent a sport vehicle:" #define TXT_RentStationWagon "Rent a station wagon:" #define TXT_RentTrailer "Rent a trailer:" #define TXT_RentUnique "Rent a unique vehicle:" #define TXT_AlreadyRentedVehicle "{FF0000}You already had a rented vehicle, but it has been replaced by the new one" #define TXT_PlayerRentsVehicle "{00FF00}You have rented a {FFFF00}%s{00FF00} for ${FFFF00}%i{00FF00}" #define TXT_RentingTooExpensive "{FF0000}You can't afford to rent this vehicle" #define TXT_BuyBike "Buy a bike:" #define TXT_BuyBoat "Buy a boat:" #define TXT_BuyConvertible "Buy a convertible:" #define TXT_BuyHelicopter "Buy a helicopter:" #define TXT_BuyIndustrial "Buy an industrail vehicle:" #define TXT_BuyLowRider "Buy a low-rider:" #define TXT_BuyOffRoad "Buy an off-road vehicle:" #define TXT_BuyPlane "Buy a plane:" #define TXT_BuyPublicService "Buy a public service vehicle:" #define TXT_BuyRC "Buy a RC vehicle:" #define TXT_BuySaloon "Buy a saloon vehicle:" #define TXT_BuySport "Buy a sport vehicle:" #define TXT_BuyStationWagon "Buy a station wagon:" #define TXT_BuyTrailer "Buy a trailer:" #define TXT_BuyUnique "Buy a unique vehicle:" // Jail related #define TXT_JailTimer "~w~Jailed: ~r~%i~w~" // Speedometer related #define TXT_SpeedometerSpeed "~w~Speed: ~b~%i~w~ kph" #define TXT_SpeedometerFuel "~w~Fuel: %s" #define TXT_SpeedometerCannotUseVehicle "{FF0000}You cannot use this vehicle, it's owned by \"{FFFF00}%s{FF0000}\"" #define TXT_SpeedometerClampedVehicle "{FF0000}This vehicle is clamped, you cannot use it" #define TXT_SpeedometerClampedVehicle2 "{FF0000}You can unclamp it by using {FFFF00}/unclamp" #define TXT_PlayerCaughtSpeeding "{FF0000}You've been caught by a speedtrap, slow down!" // Toll-gate related #define TXT_PlayerPaysToll "You paid $%i for the toll" // Convoy related #define TXT_PlayerStartsConvoy "Player {00FF00}%s{FFFFFF} wants to start a {00FF00}convoy{FFFFFF}, join him by entering \"/convoy\"" #define TXT_PlayerJoinedConvoy "Player {00FF00}%s{FFFFFF} has joined the convoy" #define TXT_YouJoinedConvoy "{00FF00}You have joined the convoy" #define TXT_WaitingLeaderJob "Waiting for the leader to start a job" #define TXT_WaitingMembersToLoadCargo "Waiting for all members to load their cargo" #define TXT_WaitingMembersToUnLoadCargo "Waiting for all members to unload their cargo" #define TXT_ConvoyFull "{FF0000}This convoy is already full" #define TXT_ConvoyEnRoute "This convoy is en-route to it's destination, you cannot join it" #define TXT_LeaderCancelledConvoy "{FF0000}The leader cancelled the convoy" #define TXT_MeetOtherConvoyMembers "{00FF00}Meet the other members of the convoy at the loading point" #define TXT_ConvoyDistanceForLeader "{00FF00}Everybody needs to stay within 500m of you" #define TXT_ConvoyDistanceForMember "{00FF00}Stay within 500m of the leader of the convoy" #define TXT_MemberNeedsCargoTrailer "You need a cargo trailer" #define TXT_MemberNeedsOreTrailer "You need an ore trailer" #define TXT_MemberNeedsFluidsTrailer "You need a fluids trailer" #define TXT_AllMembersSameTrailer "{00FF00}All members have the same trailer, convoy is ready to go" #define TXT_AllMembersNotSameTrailer "{FF0000}Not all members have the same trailer, convoy cannot start yet" #define TXT_AllMembersLoadedCargo "{00FF00}All members have loaded their cargo, convoy is ready to proceed to the unloading-point" #define TXT_MemberKickedByDistance "{FF0000}You didn't stay close to the leader, you've been kicked from the convoy" #define TXT_MemberFellBehind "Player {00FF00}%s{FFFFFF} fell behind and is kicked from the convoy" #define TXT_FinishedConvoy "{00FF00}You finished the convoy and earned $%i" #define TXT_LeaderInfoBar "Members: ~g~%i~w~, Furthest member: ~g~%s~w~, Distance: ~r~%3.1f~w~" #define TXT_MemberInfoBar "Leader: ~r~%s~w~, distance: ~r~%3.1f~w~, members: ~r~%i~w~" #define TXT_CannotJoinJobStarted "{FF0000}You already started a job, you cannot create or join a convoy" #define TXT_ConvoyAllreadyJoined "{FF0000}You already joined a convoy" #define TXT_ConvoyNeedsTruckerClass "{FF0000}You need to be a trucker to create or join a convoy" // Timed messages #define TXT_TimedRefuel "{808080}You want to refuel your vehicle? Park on a refuel-pickup and honk the horn" #define TXT_TimedConvoy "{808080}You want to start a convoy? Enter \"/convoy\" to start or join one" #define TXT_TimedGohome "{808080}You want to teleport to a house you own? Use \"/gohome\" to go home" #define TXT_TimedRentCar "{808080}You want to rent a vehicle? Go visit Wang Cars in Doherty, San Fierro" #define TXT_TimedLicense "{808080}You're tired of random trucker/busdriver missions? Visit the driving school in Doherty and buy a license" #define TXT_TimedSpeedTraps "{808080}Beware of speedtraps (60kph in the city, 90kph on roads, 120kph on highways)" #define TXT_TimedGoBusiness "{808080}You want to teleport to a business you own? Use \"/gobus\" to go to your business" // House-related #define TXT_DefaultHouseName "%s's house" #define TXT_PlayerBoughtHouse "{33FF33}You've bought the house for ${FFCC33}%i" #define TXT_PlayerOwnsMaxHouses "{FF0000}You already own the maximum amount of allowed houses per player" #define TXT_ExitHouseReloadEnv "Waiting for the environment to load" #define TXT_PickupHouseOwned "%s\nOwned by: %s\nHouse-level: %i\n/enter" #define TXT_PickupHouseForSale "House available for\n$%i\nMax-level: %i\n/buyhouse" #define TXT_DialogOldHouseName "Old house-name: %s" #define TXT_DialogEnterNewHouseName "Give a new name to your house" #define TXT_DialogSelectHouseUpgrade "Select upgrade:" #define TXT_HouseReachedMaxLevel "{FF0000}Your house has reached the maximum level, you cannot upgrade it further" #define TXT_DialogBuyCarSelectClass "Select vehicle class:" #define TXT_HouseHasMaxVehicles "{FF0000}This house has the maximum amount of house-cars already" #define TXT_AlreadyBoughtRecentVehicle "{FF0000}You already bought a vehicle recently, use \"/getcar\" and \"/park\" to park it before buying a new one" #define TXT_EmptyCarSlot "%s{FFFFFF}Empty car-slot{FFFFFF}\n" #define TXT_SelectVehicleToSell "Select vehicle to sell:" #define TXT_SelectVehicleToGet "Select vehicle to port to your location:" #define TXT_NoHouseVehicles "{FF0000}This house has no vehicles assigned to it" #define TXT_SureSellHouse "Are you sure you want to sell your house for $%i?" #define TXT_AreYouSure "Are you sure?" #define TXT_CannotSellHouseWithCars "{FF0000}You can't sell a house which still has house-cars assigned to it" #define TXT_PlayerUpgradedHouse "{00FF00}You've upgraded your house to level %i for $%i" #define TXT_CannotAffordUpgrade "{FF0000}You cannot afford this upgrade" #define TXT_NoHouseInSlot "{FF0000}You don't have a house in this house-slot" #define TXT_ChangedHouseName "{00FF00}You've changed the name of your house" #define TXT_PlayerBoughtVehicle "{00FF00}You have bought a {FFFF00}%s{00FF00} for ${FFFF00}%i{00FF00}" #define TXT_PlayerMustUseGetcarAndPark "{00FF00}Now get outside and use \"{FFFF00}/getcar{00FF00}\" to spawn it, then use \"{FFFF00}/park{00FF00}\" to park it near your house" #define TXT_PlayerMustUsePark "{00FF00}You've spawned your vehicle, now use \"{FFFF00}/park{00FF00}\" to park it near your house" #define TXT_CannotAffordVehicle "{FF0000}You can't afford to buy this vehicle" #define TXT_PlayerSoldHouse "{00FF00}You've sold your house" #define TXT_PlayerSoldVehicle "{00FF00}You've sold your {FFFF00}%s{00FF00} for ${FFFF00}%i{00FF00}" #define TXT_NoVehicleInSlot "{FF0000}No vehicle exists in this vehicle-slot" #define TXT_DialogTitleBuyInsurance "Buy insurance?" #define TXT_DialogBuyInsurance "Are you sure you want to buy an insurance for your house's vehicles for $%i?" #define TXT_HouseAlreadyHasInsurance "{FF0000}This house already has an insurance for it's vehicles" #define TXT_PlayerBoughtInsurance "{00FF00}You've bought a vehicle-insurance for all vehicles in this house for $%i" #define TXT_CannotAffordInsurance "{FF0000}You cannot afford the vehicle-insurance" // Business related #define TXT_PickupBusinessOwned "%s\nOwned by: %s\nBusiness-level: %i\n/enter" #define TXT_PickupBusinessForSale "%s\nAvailable for\n$%i\nEarnings: $%i\n/buybus" #define TXT_DefaultBusinessName "%s's business" #define TXT_PlayerBoughtBusiness "{33FF33}You've bought the business for ${FFCC33}%i" #define TXT_PlayerOwnsMaxBusinesses "{FF0000}You already own the maximum amount of allowed businesses per player" #define TXT_NoBusinessInSlot "{FF0000}You don't have a business in this business-slot" #define TXT_DialogOldBusinessName "Old business-name: %s" #define TXT_DialogEnterNewBusinessName "Give a new name to your business" #define TXT_ChangedBusinessName "{00FF00}You've changed the name of your business" #define TXT_BusinessReachedMaxLevel "{FF0000}Your business has reached the maximum level, you cannot upgrade it further" #define TXT_SureSellBusiness "Are you sure you want to sell your business for $%i?" #define TXT_PlayerSoldBusiness "{00FF00}You've sold your business"