/* * DUDB 1.2 * (c) Copyright 2006 by DracoBlue * * @author : DracoBlue (http://dracoblue.com) * @date : 8th May 2006 * @update : 31st July 2006 * @require : DUtils 1.3 * * This file is provided as is (no warranties). * * Feel free to use it, a little message in * about box is honouring thing, isn't it? * * Versão especial para uso no MPA® PoWeR RPG * * SA:MP 0.2 Ready Version */ #if defined _dudb_included #endinput #endif #define _dudb_included #pragma library dutils #include #include //---Forwards---// forward udb_hash(buf[]); forward udb_Exists(nickname[]); forward udb_Remove(nickname[]); forward udp_PRIVATE_clearbroken(nicknameenc[]); forward udb_Save(nickname[], pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[], Float:X, Float:Y, Float:Z, Float:ang, Float:health); forward udb_Load(nickname[], &pwd_hash, &creditos, &acc_state, &skin, &bank_money, &gasoline, &habaerea, &habterre, &habnauti, &prisao, &prof, clantag[], &Float:X, &Float:Y, &Float:Z, &Float:ang, &Float:health); forward udb_getPwdHash(nickname[]); forward udb_getCreditos(nickname[]); forward udb_getAccState(nickname[]); forward udb_getPosition(nickname[], &Float:X, &Float:Y, &Float:Z); forward udb_getAng(nickname[], &Float:ang); forward udb_getSkin(nickname[]); forward udb_getBankMoney(nickname[]); forward udb_getHealth(nickname[], &Float:health); forward udb_getGasoline(nickname[]); forward udb_getHabaerea(nickname[]); forward udb_gethabterre(nickname[]); forward udb_getHabnauti(nickname[]); forward udb_getPrisao(nickname[]); forward udb_getProf(nickname[]); forward udb_setClantag(nickname[], new_clantag[]); forward udb_setPwdHash(nickname[], new_pwdhash); forward udb_setCreditos(nickname[], new_creditos); forward udb_setAccState(nickname[], new_accstate); forward udb_setPosition(nickname[], Float:new_x, Float:new_y, Float:new_z); forward udb_setAng(nickname[], Float:new_ang); forward udb_setSkin(nickname[], new_skin); forward udb_setBankMoney(nickname[], new_bankmoney); forward udb_setHealth(nickname[], Float:new_health); forward udb_setGasoline(nickname[], new_gasoline); forward udb_setHabaerea(nickname[], new_habaerea); forward udb_setHabterre(nickname[], new_habterre); forward udb_setHabnauti(nickname[], new_habnauti); forward udb_setPrisao(nickname[], new_prisao); forward udb_setProf(nickname[], new_prof); forward udb_CheckLogin(nickname[], pwd[]); forward udb_setPassword(nickname[], pwd[]); forward udb_Create(nickname[], pwd[], creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[], Float:X, Float:Y, Float:Z, Float:ang, Float:health); //--------------// public udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n"," 11",tmp); tmp=strreplace(":"," 14",tmp); tmp=strreplace("|"," 15",tmp); return tmp; } stock udb_decode(nickname[]) { new tmp[MAX_STRING]; set(tmp,nickname); tmp=strreplace(" 03","/",tmp); tmp=strreplace(" 04","\\",tmp); tmp=strreplace(" 07","?",tmp); tmp=strreplace(" 09","*",tmp); tmp=strreplace(" 10","<",tmp); tmp=strreplace(" 11",">",tmp); tmp=strreplace(" 14",":",tmp); tmp=strreplace(" 15","|",tmp); return tmp; } public udb_Exists(nickname[]) { new tmp[MAX_STRING]; new tmp2[MAX_STRING]; set(tmp2,udb_encode(nickname)); set(tmp,tmp2); strcat(tmp,".1.player"); if (fexist(tmp)) return true; set(tmp,tmp2); strcat(tmp,".2.player"); if (fexist(tmp)) return true; set(tmp,tmp2); strcat(tmp,".3.player"); if (fexist(tmp)) return true; return false; } public udb_Remove(nickname[]) { new tmp[MAX_STRING]; new tmp2[MAX_STRING]; if (!udb_Exists(nickname)) return false; set(tmp2,udb_encode(nickname)); set(tmp,tmp2); strcat(tmp,".1.player"); fremove(tmp); set(tmp,tmp2); strcat(tmp,".2.player"); fremove(tmp); set(tmp,tmp2); strcat(tmp,".3.player"); fremove(tmp); return true; } public udp_PRIVATE_clearbroken(nicknameenc[]) { new tmp2[MAX_STRING]; new tmp_a[MAX_STRING]; new tmp_b[MAX_STRING]; set(tmp2,nicknameenc); set(tmp_a,tmp2);strcat(tmp_a,".1.player"); set(tmp_b,tmp2);strcat(tmp_b,".2.player"); if ((fexist(tmp_a))&&(fexist(tmp_b))) { fremove(tmp_b); } else { set(tmp_a,tmp2);strcat(tmp_a,".2.player"); set(tmp_b,tmp2);strcat(tmp_b,".3.player"); if ((fexist(tmp_a))&&(fexist(tmp_b))) { fremove(tmp_b); } else { set(tmp_a,tmp2);strcat(tmp_a,".3.player"); set(tmp_b,tmp2);strcat(tmp_b,".1.player"); if ((fexist(tmp_a))&&(fexist(tmp_b))) { fremove(tmp_b); } else { } } } } public udb_Save(nickname[], pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[], Float:X, Float:Y, Float:Z, Float:ang, Float:health) { new tmpres[MAX_STRING]; tmpres[0]=0; new tmp[MAX_STRING]; new File:fhnd; valstr(tmp,pwd_hash); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,creditos); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,acc_state); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,skin); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,bank_money);strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,gasoline); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,habaerea); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,habterre); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,habnauti); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,prisao); strcat(tmpres,tmp); strcat(tmpres,";"); valstr(tmp,prof); strcat(tmpres,tmp); strcat(tmpres,";"); strcat(tmpres,clantag); format(tmpres,sizeof(tmpres),"%s;%f;%f;%f;%f;%f", tmpres, X, Y, Z, ang, health); new tmp2[MAX_STRING]; new tmp_a[MAX_STRING]; new tmp_b[MAX_STRING]; set(tmp2,udb_encode(nickname)); udp_PRIVATE_clearbroken(tmp2); set(tmp_a,tmp2);strcat(tmp_a,".1.player"); set(tmp_b,tmp2);strcat(tmp_b,".2.player"); if ((fexist(tmp_a))) { fhnd=fopen(tmp_b,io_write); fwrite(fhnd,tmpres); fclose(fhnd); fremove(tmp_a); return true; } set(tmp_a,tmp2);strcat(tmp_a,".2.player"); set(tmp_b,tmp2);strcat(tmp_b,".3.player"); if ((fexist(tmp_a))) { fhnd=fopen(tmp_b,io_write); fwrite(fhnd,tmpres); fclose(fhnd); fremove(tmp_a); return true; } set(tmp_a,tmp2);strcat(tmp_a,".3.player"); set(tmp_b,tmp2);strcat(tmp_b,".1.player"); if ((fexist(tmp_a))) { fhnd=fopen(tmp_b,io_write); fwrite(fhnd,tmpres); fclose(fhnd); fremove(tmp_a); return true; } fhnd=fopen(tmp_b,io_write); fwrite(fhnd,tmpres); fclose(fhnd); return false; } public udb_Load(nickname[], &pwd_hash, &creditos, &acc_state, &skin, &bank_money, &gasoline, &habaerea, &habterre, &habnauti, &prisao, &prof, clantag[], &Float:X, &Float:Y, &Float:Z, &Float:ang, &Float:health) { new tmpres[MAX_STRING]; tmpres[0]=0; pwd_hash=0; creditos=0; acc_state=0; skin=0; bank_money=0; gasoline=0; habaerea=0; habterre=0; habnauti=0; prisao=0; prof=0; clantag[0]=0; X=0; Y=0; Z=0; ang=0; health=0; new File:fhnd; new tmp2[MAX_STRING]; new tmp_a[MAX_STRING]; set(tmp2,udb_encode(nickname)); udp_PRIVATE_clearbroken(tmp2); set(tmp_a,tmp2);strcat(tmp_a,".1.player"); if ((fexist(tmp_a))) { fhnd=fopen(tmp_a,io_read); fread(fhnd,tmpres); fclose(fhnd); } set(tmp_a,tmp2);strcat(tmp_a,".2.player"); if ((fexist(tmp_a))) { fhnd=fopen(tmp_a,io_read); fread(fhnd,tmpres); fclose(fhnd); } set(tmp_a,tmp2);strcat(tmp_a,".3.player"); if ((fexist(tmp_a))) { fhnd=fopen(tmp_a,io_read); fread(fhnd,tmpres); fclose(fhnd); } StripNewLine(tmpres); if (tmpres[0]!=0) { new i; pwd_hash = strval(strtok(tmpres,i,';')); creditos = strval(strtok(tmpres,i,';')); acc_state = strval(strtok(tmpres,i,';')); skin = strval(strtok(tmpres,i,';')); bank_money = strval(strtok(tmpres,i,';')); gasoline = strval(strtok(tmpres,i,';')); habaerea = strval(strtok(tmpres,i,';')); habterre = strval(strtok(tmpres,i,';')); habnauti = strval(strtok(tmpres,i,';')); prisao = strval(strtok(tmpres,i,';')); prof = strval(strtok(tmpres,i,';')); set(clantag,strtok(tmpres,i,';')); X = Float:floatstr(strtok(tmpres,i,';')); Y = Float:floatstr(strtok(tmpres,i,';')); Z = Float:floatstr(strtok(tmpres,i,';')); ang = Float:floatstr(strtok(tmpres,i,';')); health = Float:floatstr(strtok(tmpres,i,';')); return true; } return false; } stock udb_getClantag(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return clantag; clantag[0]=0; return clantag; } public udb_getPwdHash(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return pwd_hash; return 0; } public udb_getCreditos(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return creditos; return -1; } public udb_getAccState(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return acc_state; return -1; } public udb_getPosition(nickname[], &Float:X, &Float:Y, &Float:Z) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return true; return false; } public udb_getAng(nickname[], &Float:ang) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return true; return false; } public udb_getSkin(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return skin; return 0; } public udb_getBankMoney(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return bank_money; return 0; } public udb_getHealth(nickname[], &Float:health) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return true; return false; } public udb_getGasoline(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return gasoline; return 0; } public udb_getHabaerea(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return habaerea; return 0; } public udb_gethabterre(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return habterre; return 0; } public udb_getHabnauti(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return habnauti; return 0; } public udb_getPrisao(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return prisao; return 0; } public udb_getProf(nickname[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) return prof; return 0; } public udb_setClantag(nickname[], new_clantag[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, new_clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setPwdHash(nickname[], new_pwdhash) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, new_pwdhash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setPassword(nickname[], pwd[]) { return udb_setPwdHash(nickname, udb_hash(pwd)); } public udb_setAccState(nickname[], new_accstate) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, new_accstate, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_CheckLogin(nickname[], pwd[]) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if((udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health))&&(udb_hash(pwd)==pwd_hash)) return true; return false; } public udb_Create(nickname[], pwd[], creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[], Float:X, Float:Y, Float:Z, Float:ang, Float:health) { if (udb_Exists(nickname)) return false; udb_Save(nickname, udb_hash(pwd), creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } public udb_setPosition(nickname[], Float:new_x, Float:new_y, Float:new_z) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if(udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, new_x, new_y, new_z, ang, health); return true; } return false; } public udb_setAng(nickname[], Float:new_ang) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, new_ang, health); return true; } return false; } public udb_setCreditos(nickname[], new_creditos) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, new_creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setSkin(nickname[], new_skin) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, new_skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setBankMoney(nickname[], new_bankmoney) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, new_bankmoney, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setHealth(nickname[], Float:new_health) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, new_health); return true; } return false; } public udb_setGasoline(nickname[], new_gasoline) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, new_gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setHabaerea(nickname[], new_habaerea) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, new_habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setHabterre(nickname[], new_habterre) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, new_habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setHabnauti(nickname[], new_habnauti) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, new_habnauti, prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setPrisao(nickname[], new_prisao) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, new_prisao, prof, clantag, X, Y, Z, ang, health); return true; } return false; } public udb_setProf(nickname[], new_prof) { new pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag[MAX_STRING], Float:X, Float:Y, Float:Z, Float:ang, Float:health; if (udb_Load(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, prof, clantag, X, Y, Z, ang, health)) { udb_Save(nickname, pwd_hash, creditos, acc_state, skin, bank_money, gasoline, habaerea, habterre, habnauti, prisao, new_prof, clantag, X, Y, Z, ang, health); return true; } return false; }