//Easy vehicle by Ivan Pantovic #include forward TogVehicleEngine(vehicleid, easy_engine); forward TogVehicleLights(vehicleid, easy_lights); forward TogVehicleAlarm(vehicleid, easy_alarm); forward TogVehicleDoors(vehicleid, easy_doors); forward TogVehicleBonnet(vehicleid, easy_bonnet); forward TogVehicleBoot(vehicleid, easy_boot); forward TogVehicleObjective(vehicleid, easy_objective); forward GetVehicleEngine(vehicleid, easy_engine); forward GetVehicleLights(vehicleid, easy_lights); forward GetVehicleAlarm(vehicleid, easy_alarm); forward GetVehicleDoors(vehicleid, easy_doors); forward GetVehicleBonnet(vehicleid, easy_bonnet); forward GetVehicleBoot(vehicleid, easy_boot); forward GetVehicleObjective(vehicleid, easy_objective); new engine_before,lights_before,alarm_before,doors_before,bonnet_before,boot_before,objective_before; public GetVehicleEngine(vehicleid, easy_engine) { GetVehicleParamsEx(vehicleid, easy_engine, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); } public GetVehicleLights(vehicleid, easy_lights) { GetVehicleParamsEx(vehicleid, engine_before, easy_lights, alarm_before, doors_before, bonnet_before, boot_before, objective_before); } public GetVehicleAlarm(vehicleid, easy_alarm) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, easy_alarm, doors_before, bonnet_before, boot_before, objective_before); } public GetVehicleDoors(vehicleid, easy_doors) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, easy_doors, bonnet_before, boot_before, objective_before); } public GetVehicleBonnet(vehicleid, easy_bonnet) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); } public GetVehicleBoot(vehicleid, easy_boot) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, easy_boot, objective_before); } public GetVehicleObjective(vehicleid, easy_objective) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, easy_objective); } public TogVehicleEngine(vehicleid, easy_engine) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); SetVehicleParamsEx(vehicleid, easy_engine, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); } public TogVehicleLights(vehicleid, easy_lights) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); SetVehicleParamsEx(vehicleid, engine_before, easy_lights, alarm_before, doors_before, bonnet_before, boot_before, objective_before); } public TogVehicleAlarm(vehicleid, easy_alarm) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); SetVehicleParamsEx(vehicleid, engine_before, lights_before, easy_alarm, doors_before, bonnet_before, boot_before, objective_before); } public TogVehicleDoors(vehicleid, easy_doors) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); SetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, easy_doors, bonnet_before, boot_before, objective_before); } public TogVehicleBonnet(vehicleid, easy_bonnet) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); SetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, easy_bonnet, boot_before, objective_before); } public TogVehicleBoot(vehicleid, easy_boot) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); SetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, easy_boot, objective_before); } public TogVehicleObjective(vehicleid, easy_objective) { GetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, objective_before); SetVehicleParamsEx(vehicleid, engine_before, lights_before, alarm_before, doors_before, bonnet_before, boot_before, easy_objective); }