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- InitiateGamemode()
- {
- AddPlayerClass(0, 1715.1201, -1903.1711, 13.5665, 360, 0, 0, 0, 0, 0, 0);
-
- SetGameModeText(SERVER_GM_TEXT);
-
- // MySQL
- g_mysql_LoadMOTD();
- g_mysql_AccountOnlineReset();
- g_mysql_LoadGiftBox();
- LoadHouses();
- LoadDynamicDoors();
- LoadDynamicMapIcons();
- LoadMailboxes();
- LoadBusinesses();
- LoadAuctions();
- LoadTxtLabels();
- LoadSpeedCameras();
- LoadPayNSprays();
- LoadArrestPoints();
- LoadImpoundPoints();
- LoadRelayForLifeTeams();
- LoadGarages();
- LoadCrimes();
- /*---[Shop Automation]---*/
-
- g_mysql_LoadSales();
- g_mysql_LoadPrices();
- LoadBusinessSales();
- ToyList = LoadModelSelectionMenu("ToyList.txt");
- CarList = LoadModelSelectionMenu("CarList.txt");
- PlaneList = LoadModelSelectionMenu("PlaneList.txt");
- BoatList = LoadModelSelectionMenu("BoatList.txt");
- ToyList2 = LoadModelSelectionMenu("ToyList.txt");
- CarList2 = LoadModelSelectionMenu("CarList.txt");
- CarList3 = LoadModelSelectionMenu("RestrictedCarList.txt");
- SkinList = LoadModelSelectionMenu("SkinList.txt");
-
- /*---[Miscs]---*/
- NGGShop = CreateDynamicPolygon(shop_vertices);
- InitPaintballArenas();
- LoadPaintballArenas();
- InitEventPoints();
- LoadEventPoints();
- LoadGates();
- LoadPoints();
- InitTurfWars();
- LoadTurfWars();
- LoadPlants();
- LoadElevatorStuff();
- ClearCalls();
- LoadHelp();
- Misc_Load();
- InitPokerTables();
- ResetElevatorQueue();
- Elevator_Initialize();
- AntiDeAMX();
- EnableStuntBonusForAll(0);
- //ShowNameTags(0);
- ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED);
- DisableInteriorEnterExits();
- ClearReports();
- //NationSel_InitTextDraws();
- CountCitizens();
- SetNameTagDrawDistance(40.0);
- AllowInteriorWeapons(1);
- UsePlayerPedAnims();
- ManualVehicleEngineAndLights();
- GiftAllowed = 1;
- ResetNews();
- ResetVariables();
- FixServerTime();
- LoadVactionsHelper();
- RotateWheel();
- LoadParkingMeters();
- GovGuns_LoadCosts();
- MetDet_LoadMetDets();
- LoadATMPoints();
- LoadCASINOPoints();
- LoadBanks();
- LoadPayPhones();
-
- //LoadCarrier()
- //SelectCharmPoint();
-
- gWeather = random(19) + 1;
- if(gWeather == 1 || gWeather == 8 || gWeather == 9) gWeather=1;
- SetWeather(1);
-
- // Streamer
- Streamer_TickRate(100);
-
- BikeParkourObjectStage[0] = 0; //BikeParkourObjectStage[1] = 0;
-
- // Textdraws
- print("[Textdraws] Loading Textdraws...");
- LoadTextDraws();
-
- // Dynamic Groups
- print("[Dynamic Groups] Loading Dynamic Groups...");
- LoadDynamicGroups();
- print("[Dynamic Groups] Loading Dynamic Groups Vehicles...");
- LoadDynamicGroupVehicles();
- //LoadGCrates();
- LoadCrateBoxes();
- LoadCrateFacilities();
- LoadCrateOrders();
- LoadDynamicCrateVehicles();
- // loadSafes();
- LoadJobPoints();
- GangTag_Load();
- // Bank_LoadBank();
- //LoadFurniture(); Not needed - furniture loads when the player enters the house.
- FurnitureListInit();
- //Poll_LoadPolls();
- print("\n-------------------------------------------");
- print("Next Generation Roleplay\n");
- print("Copyright (C) Next Generation Gaming, LLC (2010-2014)");
- print("All Rights Reserved");
- print("-------------------------------------------\n");
- print("Successfully initiated the gamemode...");
- return 1;
- }
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