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- /*
- /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$
- | $$$ | $$ /$$__ $$ | $$__ $$| $$__ $$
- | $$$$| $$| $$ \__/ | $$ \ $$| $$ \ $$
- | $$ $$ $$| $$ /$$$$ /$$$$$$| $$$$$$$/| $$$$$$$/
- | $$ $$$$| $$|_ $$|______/| $$__ $$| $$____/
- | $$\ $$$| $$ \ $$ | $$ \ $$| $$
- | $$ \ $$| $$$$$$/ | $$ | $$| $$
- |__/ \__/ \______/ |__/ |__/|__/
- Vending Machine System (Serversided Health)
- by Hector & Shane Roberts
- Next Generation Gaming, LLC
- (created by Next Generation Gaming Development Team)
- * Copyright (c) 2016, Next Generation Gaming, LLC
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are not permitted in any case.
- *
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /*
- If a vending machine says "you are not at a candy/spunk vending machine" when pressing F and the animation starts, you need to add it's coordinate.
- Vending Machine coordinates are located in callbacks.inc at like 216. You also need to specify if it's a Candy or Sprunk machine. Make sure to update callbacks.inc on Github when updating.
- */
- public OnPlayerUseVending(playerid, type) {
- if(!IsPlayerNearVending(playerid, type)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You're not near a %s machine!", (type == 1) ? ("Sprunk") : ("Candy"));
- new Float:healtha;
- GetHealth(playerid, healtha);
- if(gettime() - LastShot[playerid] < 60) return SendClientMessageEx(playerid, COLOR_GRAD2, "You have been injured within the last 60 seconds, you cannot use the vending machine");
- if((PlayerInfo[playerid][pConnectHours] > 5 && GetPlayerCash(playerid) < 750)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You need at least $750 to buy %s!", (type == 1) ? ("a Sprunk") : ("some Candy")), ClearAnimationsEx(playerid);
- if((PlayerInfo[playerid][pConnectHours] < 5 && GetPlayerCash(playerid) < 150)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You need at least $150 to buy %s!", (type == 1) ? ("a Sprunk") : ("some Candy")), ClearAnimationsEx(playerid);
- if((healtha > 99.0)) return SendClientMessageEx(playerid, COLOR_GRAD2, "Your health is already at 100");
- // if((healtha + 35.0) > 100.0) SetHealth(playerid, 100);
- // else SetHealth(playerid, healtha+35);
- SetTimerEx("SprunkTimer", 3000, false, "i", playerid);
- if((PlayerInfo[playerid][pConnectHours] > 5)) {
- SendClientMessageEx(playerid, COLOR_GRAD1, "You paid $750 for %s!", (type == 1) ? ("a Sprunk") : ("some Candy"));
- GivePlayerCash(playerid, -750);
- }
- if((PlayerInfo[playerid][pConnectHours] < 5)) {
- SendClientMessageEx(playerid, COLOR_GRAD1, "You paid $150 for %s!", (type == 1) ? ("a Sprunk") : ("some Candy"));
- GivePlayerCash(playerid, -150);
- }
- return 1;
- }
- forward SprunkTimer(playerid);
- public SprunkTimer(playerid)
- {
- new Float:healtha;
- GetHealth(playerid, healtha);
- if((healtha + 35.0) > 100.0) SetHealth(playerid, 100);
- else SetHealth(playerid, healtha+35);
- return 1;
- }
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