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- // This file holds all functions for the toll-system
- forward Toll();
- public Toll()
- {
- // Loop through all players
- for(new playerid; playerid < MAX_PLAYERS; playerid++)
- {
- // If the player isn't connected, skip to the next player
- if(APlayerData[playerid][LoggedIn] == false) continue;
- // Check if the player is the driver of a vehicle
- if (GetPlayerVehicleSeat(playerid) == 0)
- {
- // Loop through all toll-gates
- for (new TollGate; TollGate < MAX_TOLLGATES; TollGate++)
- {
- // Check if this toll-gate exists
- if (ATollGates[TollGate][GateID] != 0)
- {
- // Check if the player is in range of the tollgate
- if(IsPlayerInRangeOfPoint(playerid, 7.5, ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ]))
- {
- // Check if the toll-gate is closed
- if(ATollGates[TollGate][GateStatus] == 0)
- {
- // Open the gate
- MoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][OpenX], ATollGates[TollGate][OpenY], ATollGates[TollGate][OpenZ], 3.0);
- // Set status to OPEN
- ATollGates[TollGate][GateStatus] = 1;
- // Let the player pay the toll
- RewardPlayer(playerid, -ATollGates[TollGate][TollPrice], 0);
- new string[50];
- format(string, sizeof(string), TXT_PlayerPaysToll, ATollGates[TollGate][TollPrice]);
- GameTextForPlayer(playerid, string, 3000, 4);
- // Start a timer that closes the gate after 5 seconds
- SetTimerEx("CloseGate", 5000, false, "i", TollGate);
- }
- }
- }
- }
- }
- }
- }
- forward CloseGate(TollGate);
- public CloseGate(TollGate)
- {
- // Close the gate
- MoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][CloseX], ATollGates[TollGate][CloseY], ATollGates[TollGate][CloseZ], 3.0);
- // Set status to CLOSED
- ATollGates[TollGate][GateStatus] = 0;
- }
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