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- /*
- Minigame: Player Interaction
- - Jingles (September 2015)
- */
- #include <YSI\y_hooks>
- #define PVAR_INTERACT "1000"
- #define PVAR_INTERACT_CANTRIGGER "1001"
- #define INTERACT_TRUE "1002"
- new Text:TD_Interact[7];
- timer Interact_Timer[1000](playerid) {
- if(GetPVarType(playerid, PVAR_INTERACT)) {
- ProcessInteractSprites(playerid);
- defer Interact_Timer(playerid);
- }
- }
- hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
- if(newkeys & KEY_LEFT || newkeys & KEY_FIRE) {
- if(GetPVarType(playerid, PVAR_INTERACT_CANTRIGGER)) {
- if(newkeys & GetInteractSpriteKey(GetPVarInt(playerid, "I2"))) InteractSpriteProcess(playerid, true);
- else InteractSpriteProcess(playerid, false);
- DeletePVar(playerid, PVAR_INTERACT_CANTRIGGER);
- return 1;
- }
- }
- return 1;
- }
- hook OnGameModeInit()
- {
-
- TD_Interact[0] = TextDrawCreate(320.000000, 180.000000, "-");
- TextDrawAlignment(TD_Interact[0], 2);
- TextDrawBackgroundColor(TD_Interact[0], 255);
- TextDrawFont(TD_Interact[0], 1);
- TextDrawLetterSize(TD_Interact[0], 12.500013, 21.000000);
- TextDrawColor(TD_Interact[0], -196);
- TextDrawSetOutline(TD_Interact[0], 0);
- TextDrawSetProportional(TD_Interact[0], 1);
- TextDrawSetShadow(TD_Interact[0], 0);
- TextDrawSetSelectable(TD_Interact[0], 0);
- TD_Interact[1] = TextDrawCreate(299.000000, 279.000000, "LD_BEAT:cring");
- TextDrawBackgroundColor(TD_Interact[1], 255);
- TextDrawFont(TD_Interact[1], 4);
- TextDrawLetterSize(TD_Interact[1], 0.539999, 2.299999);
- TextDrawColor(TD_Interact[1], -1);
- TextDrawSetOutline(TD_Interact[1], 0);
- TextDrawSetProportional(TD_Interact[1], 1);
- TextDrawSetShadow(TD_Interact[1], 1);
- TextDrawUseBox(TD_Interact[1], 1);
- TextDrawBoxColor(TD_Interact[1], 255);
- TextDrawTextSize(TD_Interact[1], 42.000000, 44.000000);
- TextDrawSetSelectable(TD_Interact[1], 0);
- TD_Interact[2] = TextDrawCreate(262.000000, 292.000000, "LD_BEAT:up");
- TextDrawBackgroundColor(TD_Interact[2], 255);
- TextDrawFont(TD_Interact[2], 4);
- TextDrawLetterSize(TD_Interact[2], 0.539999, 2.299999);
- TextDrawColor(TD_Interact[2], -196);
- TextDrawSetOutline(TD_Interact[2], 0);
- TextDrawSetProportional(TD_Interact[2], 1);
- TextDrawSetShadow(TD_Interact[2], 1);
- TextDrawUseBox(TD_Interact[2], 1);
- TextDrawBoxColor(TD_Interact[2], 255);
- TextDrawTextSize(TD_Interact[2], 16.000000, 17.000000);
- TextDrawSetSelectable(TD_Interact[2], 0);
- TD_Interact[3] = TextDrawCreate(283.000000, 292.000000, "LD_BEAT:up");
- TextDrawBackgroundColor(TD_Interact[3], 255);
- TextDrawFont(TD_Interact[3], 4);
- TextDrawLetterSize(TD_Interact[3], 0.539999, 2.299999);
- TextDrawColor(TD_Interact[3], -96);
- TextDrawSetOutline(TD_Interact[3], 0);
- TextDrawSetProportional(TD_Interact[3], 1);
- TextDrawSetShadow(TD_Interact[3], 1);
- TextDrawUseBox(TD_Interact[3], 1);
- TextDrawBoxColor(TD_Interact[3], 255);
- TextDrawTextSize(TD_Interact[3], 16.000000, 17.000000);
- TextDrawSetSelectable(TD_Interact[3], 0);
- TD_Interact[4] = TextDrawCreate(312.000000, 292.000000, "LD_BEAT:up");
- TextDrawBackgroundColor(TD_Interact[4], 255);
- TextDrawFont(TD_Interact[4], 4);
- TextDrawLetterSize(TD_Interact[4], 0.539999, 2.299999);
- TextDrawColor(TD_Interact[4], -1);
- TextDrawSetOutline(TD_Interact[4], 0);
- TextDrawSetProportional(TD_Interact[4], 1);
- TextDrawSetShadow(TD_Interact[4], 1);
- TextDrawUseBox(TD_Interact[4], 1);
- TextDrawBoxColor(TD_Interact[4], 255);
- TextDrawTextSize(TD_Interact[4], 16.000000, 17.000000);
- TextDrawSetSelectable(TD_Interact[4], 0);
- TD_Interact[5] = TextDrawCreate(340.000000, 292.000000, "LD_BEAT:up");
- TextDrawBackgroundColor(TD_Interact[5], 255);
- TextDrawFont(TD_Interact[5], 4);
- TextDrawLetterSize(TD_Interact[5], 0.539999, 2.299999);
- TextDrawColor(TD_Interact[5], -96);
- TextDrawSetOutline(TD_Interact[5], 0);
- TextDrawSetProportional(TD_Interact[5], 1);
- TextDrawSetShadow(TD_Interact[5], 1);
- TextDrawUseBox(TD_Interact[5], 1);
- TextDrawBoxColor(TD_Interact[5], 255);
- TextDrawTextSize(TD_Interact[5], 16.000000, 17.000000);
- TextDrawSetSelectable(TD_Interact[5], 0);
- TD_Interact[6] = TextDrawCreate(362.000000, 292.000000, "LD_BEAT:up");
- TextDrawBackgroundColor(TD_Interact[6], 255);
- TextDrawFont(TD_Interact[6], 4);
- TextDrawLetterSize(TD_Interact[6], 0.539999, 2.299999);
- TextDrawColor(TD_Interact[6], -196);
- TextDrawSetOutline(TD_Interact[6], 0);
- TextDrawSetProportional(TD_Interact[6], 1);
- TextDrawSetShadow(TD_Interact[6], 1);
- TextDrawUseBox(TD_Interact[6], 1);
- TextDrawBoxColor(TD_Interact[6], -156);
- TextDrawTextSize(TD_Interact[6], 16.000000, 17.000000);
- TextDrawSetSelectable(TD_Interact[6], 0);
- }
- hook OnGameModeExit()
- {
- TextDrawHideForAll(TD_Interact[0]);
- TextDrawDestroy(TD_Interact[0]);
- TextDrawHideForAll(TD_Interact[1]);
- TextDrawDestroy(TD_Interact[1]);
- TextDrawHideForAll(TD_Interact[2]);
- TextDrawDestroy(TD_Interact[2]);
- TextDrawHideForAll(TD_Interact[3]);
- TextDrawDestroy(TD_Interact[3]);
- TextDrawHideForAll(TD_Interact[4]);
- TextDrawDestroy(TD_Interact[4]);
- TextDrawHideForAll(TD_Interact[5]);
- TextDrawDestroy(TD_Interact[5]);
- TextDrawHideForAll(TD_Interact[6]);
- TextDrawDestroy(TD_Interact[6]);
- }
- hook OnPlayerConnect(playerid)
- {
- DeletePVar(playerid, PVAR_INTERACT);
- }
- ProcessInteractSprites(playerid) {
- if(!GetPVarType(playerid, INTERACT_TRUE)) InteractSpriteProcess(playerid, false);
- SendClientMessage(playerid, -1, "trigger");
- new id[4];
- id[0] = GetPVarInt(playerid, "I0");
- id[1] = GetPVarInt(playerid, "I1");
- id[2] = GetPVarInt(playerid, "I2");
- id[3] = GetPVarInt(playerid, "I3");
- SetPVarInt(playerid, "I1", id[0]);
- SetPVarInt(playerid, "I2", id[1]);
- SetPVarInt(playerid, "I3", id[2]);
-
- TextDrawSetString(TD_Interact[3], GetInteractSpriteString(id[0]));
- TextDrawSetString(TD_Interact[4], GetInteractSpriteString(id[1]));
- TextDrawSetString(TD_Interact[5], GetInteractSpriteString(id[2]));
- TextDrawSetString(TD_Interact[6], GetInteractSpriteString(id[3]));
- id[0] = Random(1, 4);
- TextDrawSetString(TD_Interact[2], GetInteractSpriteString(id[0]));
- SetPVarInt(playerid, "I0", id[0]);
- TextDrawHideForPlayer(playerid, TD_Interact[2]);
- TextDrawHideForPlayer(playerid, TD_Interact[3]);
- TextDrawHideForPlayer(playerid, TD_Interact[4]);
- TextDrawHideForPlayer(playerid, TD_Interact[5]);
- TextDrawHideForPlayer(playerid, TD_Interact[6]);
- TextDrawShowForPlayer(playerid, TD_Interact[2]);
- TextDrawShowForPlayer(playerid, TD_Interact[3]);
- TextDrawShowForPlayer(playerid, TD_Interact[4]);
- TextDrawShowForPlayer(playerid, TD_Interact[5]);
- TextDrawShowForPlayer(playerid, TD_Interact[6]);
- DeletePVar(playerid, INTERACT_TRUE);
- SetPVarInt(playerid, PVAR_INTERACT_CANTRIGGER, 1);
- }
- GetInteractSpriteString(id) {
- new szString[20];
- switch(id) {
- case 0: {}
- case 1: szString = "LD_BEAT:left";
- case 2: szString = "pcbtns:right";
- default: szString = "hud:fist";
- }
- return szString;
- }
- GetInteractSpriteKey(id) {
- new iKeyID;
- switch(id) {
- case 0: {}
- case 1: iKeyID = KEY_LEFT;
- case 2: iKeyID = KEY_RIGHT;
- default: iKeyID = KEY_FIRE;
- }
- return iKeyID;
- }
- InteractSpriteProcess(playerid, bool:choice) {
- switch(choice) {
- case true: {
- SendClientMessage(playerid, 0x00FF00FF, "SUCCESS");
- TextDrawColor(TD_Interact[1], 0x00FF00FF);
- TextDrawHideForPlayer(playerid, TD_Interact[1]);
- TextDrawShowForPlayer(playerid, TD_Interact[1]);
- SetPVarInt(playerid, INTERACT_TRUE, 1);
- }
- default: {
- SendClientMessage(playerid, 0xFF0000FF, "FAIL");
- TextDrawColor(TD_Interact[1], 0xFF0000FF);
- TextDrawHideForPlayer(playerid, TD_Interact[1]);
- TextDrawShowForPlayer(playerid, TD_Interact[1]);
- }
- }
- }
- stock InteractSprites(playerid) {
- if(GetPVarType(playerid, PVAR_INTERACT))
- {
- TextDrawHideForPlayer(playerid, TD_Interact[0]);
- TextDrawHideForPlayer(playerid, TD_Interact[1]);
- TextDrawHideForPlayer(playerid, TD_Interact[2]);
- TextDrawHideForPlayer(playerid, TD_Interact[3]);
- TextDrawHideForPlayer(playerid, TD_Interact[4]);
- TextDrawHideForPlayer(playerid, TD_Interact[5]);
- TextDrawHideForPlayer(playerid, TD_Interact[6]);
- DeletePVar(playerid, PVAR_INTERACT);
- }
- else
- {
- SetPVarInt(playerid, PVAR_INTERACT, 1);
- TextDrawShowForPlayer(playerid, TD_Interact[0]);
- TextDrawShowForPlayer(playerid, TD_Interact[1]);
- TextDrawShowForPlayer(playerid, TD_Interact[2]);
- TextDrawShowForPlayer(playerid, TD_Interact[3]);
- TextDrawShowForPlayer(playerid, TD_Interact[4]);
- TextDrawShowForPlayer(playerid, TD_Interact[5]);
- TextDrawShowForPlayer(playerid, TD_Interact[6]);
- Interact_Timer(playerid);
- }
- }
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